Te refieres a Neto Orash?,,,,,,, la habilidad se llama Guards son 3 diferentes que se implementan en el white death: Guards: [Skill] - This Skill is used whenever the Survivor performs a Guard Action. The designated Guards benefit from the specified Skill for the corresponding Action. Guards: Evade - This Skill may be used whenever the Survivor performs a Move Guard Action. The Guards ignore Zombies in their starting Zone when performing the ensuing Move Action. Guards: Push - This Skill may be used whenever the Survivor performs a Guard Action. Instead of resolving the chosen Action, select a Zone at Range 1 from the designated Guard(s) within Line of Sight of them. All Zombies standing in the designated Guard(s)’ Zone are pushed to the selected Zone. This is not a Move. NOTE: Zombies can be pushed from Battlement Walkways to street Zones that way!
@@juegosdemesalatam8055 Gracias! Si, creo que la vi en todos los supervivientes que mostraste, ahora solo me falta saber qué es una "guard action" jajaja.
@@69Yosiel69 El manual menciona: Guard Action: Move Chosen Guards in the designated Zone perform 1 Move Action towards the same destination Zone. NOTE: The player may designate specific Guards to perform the Move Action in order to split a Guard group in the target Zone. Guard Action: Melee Chosen Guards in the designated Zone perform 1 Melee Action. Each of them has 1 die to do so. Gather all dice and roll them Simultaneously. The Survivor having spent the Guard Action earns all corresponding AP. Guard Action: Ranged Chosen Guards in the designated Zone perform 1 Ranged Action. Each of them has 1 die to do so. Gather all dice and roll them simultaneously. The Survivor having spent the Guard Action earns all corresponding AP. Targeting Priority Rules (P. 32) apply. EXAMPLE: Sarnaï performs a Guard Action, ordering 4 Guards standing in the same Zone on a nearby tile to shoot at Zombies within their own Range. As there are 4 Guards, 4 dice are rolled for their Ranged Action aimed at the Zombies’ Zone. Sarnaï earns all related AP. Guard Action: Moving a Cauldron / Pouring a Cauldron This Guard Action may only be performed if there are 3 Guards (or more) in the designated Zone. The chosen 3 (or more) Guards perform the corresponding Cauldron Action. NOTE: The player may designate specific Guards to perform this Action in order to split a Guard group in the target Zone.
Hermosa caja! De qué trata la habilidad Guard? No la conozco
Te refieres a Neto Orash?,,,,,,, la habilidad se llama Guards son 3 diferentes que se implementan en el white death:
Guards: [Skill] - This Skill is used whenever the Survivor performs a Guard Action. The designated Guards benefit from the specified Skill for the corresponding Action.
Guards: Evade - This Skill may be used whenever the Survivor performs a Move Guard Action. The Guards ignore Zombies in their starting Zone when performing the ensuing Move Action.
Guards: Push - This Skill may be used whenever the Survivor performs a Guard Action. Instead of resolving the chosen Action, select a Zone at Range 1 from the designated Guard(s) within Line of Sight of them. All Zombies standing in the designated Guard(s)’ Zone are pushed to the selected Zone. This is not a Move.
NOTE: Zombies can be pushed from Battlement Walkways to
street Zones that way!
@@juegosdemesalatam8055 Gracias! Si, creo que la vi en todos los supervivientes que mostraste, ahora solo me falta saber qué es una "guard action" jajaja.
@@69Yosiel69 El manual menciona:
Guard Action: Move
Chosen Guards in the designated Zone perform 1 Move Action towards the same destination Zone. NOTE: The player may designate specific Guards to perform the Move Action in order to split a Guard group in the target Zone.
Guard Action: Melee
Chosen Guards in the designated Zone perform 1 Melee Action. Each of them has 1 die to do so. Gather all dice and roll them Simultaneously. The Survivor having spent the Guard Action earns all corresponding AP.
Guard Action: Ranged
Chosen Guards in the designated Zone perform 1 Ranged Action. Each of them has 1 die to do so. Gather all dice and roll them simultaneously. The Survivor having spent the Guard Action earns all corresponding AP. Targeting Priority Rules (P. 32) apply.
EXAMPLE: Sarnaï performs a Guard Action, ordering 4 Guards standing in the same Zone on a nearby tile to shoot at Zombies within their own Range. As there are 4 Guards, 4 dice are rolled for their Ranged Action aimed at the Zombies’ Zone. Sarnaï earns all related AP.
Guard Action: Moving a Cauldron
/ Pouring a Cauldron This Guard Action may only be performed if there are 3 Guards (or more) in the designated Zone. The chosen 3 (or
more) Guards perform the corresponding Cauldron Action. NOTE: The player may designate specific Guards to perform this Action in order to split a Guard group in the target Zone.