Destapando: Zombicide Black Plague/Horde Comic Extras Vol. 2

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  • Опубликовано: 12 ноя 2024

Комментарии • 4

  • @69Yosiel69
    @69Yosiel69 17 дней назад +1

    Hermosa caja! De qué trata la habilidad Guard? No la conozco

    • @juegosdemesalatam8055
      @juegosdemesalatam8055  16 дней назад

      Te refieres a Neto Orash?,,,,,,, la habilidad se llama Guards son 3 diferentes que se implementan en el white death:
      Guards: [Skill] - This Skill is used whenever the Survivor performs a Guard Action. The designated Guards benefit from the specified Skill for the corresponding Action.
      Guards: Evade - This Skill may be used whenever the Survivor performs a Move Guard Action. The Guards ignore Zombies in their starting Zone when performing the ensuing Move Action.
      Guards: Push - This Skill may be used whenever the Survivor performs a Guard Action. Instead of resolving the chosen Action, select a Zone at Range 1 from the designated Guard(s) within Line of Sight of them. All Zombies standing in the designated Guard(s)’ Zone are pushed to the selected Zone. This is not a Move.
      NOTE: Zombies can be pushed from Battlement Walkways to
      street Zones that way!

    • @69Yosiel69
      @69Yosiel69 15 дней назад

      @@juegosdemesalatam8055 Gracias! Si, creo que la vi en todos los supervivientes que mostraste, ahora solo me falta saber qué es una "guard action" jajaja.

    • @juegosdemesalatam8055
      @juegosdemesalatam8055  15 дней назад

      ​@@69Yosiel69 El manual menciona:
      Guard Action: Move
      Chosen Guards in the designated Zone perform 1 Move Action towards the same destination Zone. NOTE: The player may designate specific Guards to perform the Move Action in order to split a Guard group in the target Zone.
      Guard Action: Melee
      Chosen Guards in the designated Zone perform 1 Melee Action. Each of them has 1 die to do so. Gather all dice and roll them Simultaneously. The Survivor having spent the Guard Action earns all corresponding AP.
      Guard Action: Ranged
      Chosen Guards in the designated Zone perform 1 Ranged Action. Each of them has 1 die to do so. Gather all dice and roll them simultaneously. The Survivor having spent the Guard Action earns all corresponding AP. Targeting Priority Rules (P. 32) apply.
      EXAMPLE: Sarnaï performs a Guard Action, ordering 4 Guards standing in the same Zone on a nearby tile to shoot at Zombies within their own Range. As there are 4 Guards, 4 dice are rolled for their Ranged Action aimed at the Zombies’ Zone. Sarnaï earns all related AP.
      Guard Action: Moving a Cauldron
      / Pouring a Cauldron This Guard Action may only be performed if there are 3 Guards (or more) in the designated Zone. The chosen 3 (or
      more) Guards perform the corresponding Cauldron Action. NOTE: The player may designate specific Guards to perform this Action in order to split a Guard group in the target Zone.