You're laughing. Mr. 1,048,576 faces and 10 subdivisions KILLED HIMSELF, and you're laughing. Edit: Disappointed this joke is the most likes I've ever gotten on RUclips.
@@YunxiaoChu I believe that the algorithm that defines the physics of the cloth aren't trully based on the definitive physics that cloth actually abides by irl... it probably has a bunch of arbitrary stuff going on to simulate it, too many faces exacerbate the flaws in the logic of the system.... I think in this case the cloth is reacting to the speed of the fall to determine how it will react in a way that too small faces (or too many small faces) end up reacting to the fall in an exaggerated way even before impact... so it crumples simply by a slight increase in speed because they programmed "air" to exert a force as it falls (to determine the inertia the cloth will have.... so it gains numbers (addition), loses numbers when it suddenly stops(subtraction), and the resulting number is spread through all the faces after the cloth is resting (that's why it dangles, just like force irl).... If I couldn't explain well, well, I have no idea how they made the engine😅, it isn't like I can actually even have a notion of it beyond a small piece of information about it.... but basically too many faces makes all of them extremely sensitive to the "impact" with the air (which must be the force they programmed in alongside with the speed of the fall, again, so it looks natural) I would have directed it in this sort of direction at least... you need a fluid in this sorts of physics obviously, so you are seeing an overreacting to it by the faces... the smaller the face, the lighter it is, you dig?.. I'll go with that guess at least, I'm not good at explaining it tho ah, btw, looking at it again... the faces interact with each other too to get information, so it is a chain reaction as well... they should put a cap in it tbh
Bro, modern PC's with like an RTX 4060 or RX 7700 and 32GB of RAM can easly render millions of faces without problem, it will take like 7 or more minutes to render but it isn't that much, stop that joke of "oh my PC" that's just stupid unless you have an potato
@@YunxiaoChu blender has a feature where cloth can collide with itself, by checking to see if vertices of the cloth are within some threshold of distance. The verts are packed densely in the last one, so close that they are within the self collision threshold. The simulation thinks that all neighboring verts are colliding at all times, causing it to freak out as it tries to solve it.
Rendering speed also relies on the quality of the render and things along those lines. For a short, most wouldn't notice bad quality, at least that's what I think!
Thats a Great way to Show the Satisfaction behind Blender with a Good Animation while also Teaching some Basic Terms... Even though they are kinda very often to see... I wish there were other things too
You can check out my instagram page, there was a whole discussion ab this under the "What have happpen it in the end" comment. Somebody in the comments explained it like this: Computers are deterministic, not random, so for a common software like Blender, any issue must have an explanation, likely due to floating point precision errors. In this case, the corners of each square are stored as coordinates in binary. Binary struggles with decimals, so when positions are halved, precision is lost. For example, 1.1000000 represents 1.5, but eventually, you run out of digits, and small numbers can't be accurately stored. This causes rounding errors, leading to misshapen squares and collision inaccuracies, as the system assumes a collision at the rounded number, not the actual one. This results in the fabric shrinking in the video.
@@Blendy3Dif you had self collision on, the vertices are so close they are colliding with each other no matter what. Turn down the self collision distance
@@Blendy3D I do not believe that is what happened. The same thing happened to me when I was simulating cloth and it was fixed by adjusting self collision margins to be smaller. The issue seems to be that the vertices are so close together that they are detected as colliding. TL:DR: Turn down collision margins to fix it.
it's how blender works. a face must always be made out of triangles, so to make a square face, you must put together 2 triangles, so the face can bend a little
Well 2x4²(74)=2⁹-8854(85)-s+ans then the 1,000,000 faces would collide into each other (the equation I did was the formula). In real life the same would happen, though technically impossible cause to have 1m faced sheet defies the laws of newton's formula
Nice Content. I just want to know! where did you get this application/program whatever it is and how do you use it, I'm interested and curious to know cause I want to do the same as you do!
don’t know why there’s so many of these all of a sudden or where they came from but i’m glad they’re here
@@sawtist I saw them getting viral so I tried making one. It worked out. 10M+ views on Instagram
@@Blendy3D DAMN
@@Blendy3Dget that bag!!!
@@nameless24777 I will 😂
It's the trend my guy..
Does your device burn when you do these videos?
It's a render, it doesn't calculate it all live like a video game
@@Fluffernater true, but there is still gotta be a lot of cpu load
@@daylawashere sure but simple cloth simulations aren't exactly high performing lol
@@Fluffernater fair enough im not exactly knowledgeable
No it burns down the house
dawg the last one is literally plastic bags when you heat it up 💀
An empty chip pack in the microwave.
I made you hit 100 likes
@@malibudewar9563 dude, why???
i dont even need these likes.
@@TizDaTozzI mean congrats you made a successful comment ig
You're laughing. Mr. 1,048,576 faces and 10 subdivisions KILLED HIMSELF, and you're laughing.
Edit: Disappointed this joke is the most likes I've ever gotten on RUclips.
why yes i am >:)
Heheheha
@@butternykeYT monster.
💀
People gonna be laughing when I kill myself too dw
1 face: cardboard
16 faces: paper map
256 faces: pillow
1024 faces: tissue
4096 faces: tablecloth
1048576 faces: crumpled up tin foil
Why does it do that?
System of a down B.Y.O.B 0:44
Paces ? 🤔
Edit: it was fixed
@@Greenscreen-q4sToo much faces and subdivisions reacting.
@@Slightyusedkid I DIDNT EVEN NOTICE 💀💀💀
Love how the (theoretically) most realistic one just implodes
Last one just suicided
Lmao😭
Lmfao 😭
Carpetasided
@@Mr_amethyst ... Lmfao 😭
@@Mr_amethyst Carpetdicide
I did NOT expect that last one 😭
Me too
Its was just either weak computer
Or weak engine
1 face: as expected it’s flat
1048546 faces: just implodes as soon as it gets released💀💀💀
Oceangate material
@@TrollerMobster that is exactly what I am thinking of💀
Why?
@@YunxiaoChu I believe that the algorithm that defines the physics of the cloth aren't trully based on the definitive physics that cloth actually abides by irl... it probably has a bunch of arbitrary stuff going on to simulate it, too many faces exacerbate the flaws in the logic of the system.... I think in this case the cloth is reacting to the speed of the fall to determine how it will react in a way that too small faces (or too many small faces) end up reacting to the fall in an exaggerated way even before impact... so it crumples simply by a slight increase in speed because they programmed "air" to exert a force as it falls (to determine the inertia the cloth will have.... so it gains numbers (addition), loses numbers when it suddenly stops(subtraction), and the resulting number is spread through all the faces after the cloth is resting (that's why it dangles, just like force irl)....
If I couldn't explain well, well, I have no idea how they made the engine😅, it isn't like I can actually even have a notion of it beyond a small piece of information about it.... but basically too many faces makes all of them extremely sensitive to the "impact" with the air (which must be the force they programmed in alongside with the speed of the fall, again, so it looks natural)
I would have directed it in this sort of direction at least... you need a fluid in this sorts of physics obviously, so you are seeing an overreacting to it by the faces... the smaller the face, the lighter it is, you dig?.. I'll go with that guess at least, I'm not good at explaining it tho
ah, btw, looking at it again... the faces interact with each other too to get information, so it is a chain reaction as well... they should put a cap in it tbh
@@bamboobridge-of8yd cool
Maybe subdivision was the faces we made along the way. This was truly our blender 🗣🔥
The last one is his first time here, he’s shy.
Bro imploded💀
More of like computer: err4r to many things to render cloth: too laggy I'm dippin
Dawg the last one was just like "aight chat immout"😂😂💀💀💀☠️
"OOOO-O-OO-OOH M-MY PE-EEE-CCCEE-E-EE" hits hard on the last one ngl
OOOOOOOOOOOOHHHHHHHH MMM---MM----YTYYYYYY PPPPP-PPPP-PPPPPP CC--CCCCCC-CCCCCC
windows operating system has shut down
Bro, modern PC's with like an RTX 4060 or RX 7700 and 32GB of RAM can easly render millions of faces without problem, it will take like 7 or more minutes to render but it isn't that much, stop that joke of "oh my PC" that's just stupid unless you have an potato
This meme is outdated
Oh no my PP!
@@circleball103 what's the origin of the meme?
Satisfying, im subscribing.
FOR THE LAST ONE, TURN THE SELF-COLLISION THRESHOLD DOWN ITS COLLIDING WITH NEIGHBORING VERTICIES
sorry ive just seen this too much
@@makeandbreakgames1791 oh might work thanks
@@makeandbreakgames1791 wtf does that mean
@@YunxiaoChu blender has a feature where cloth can collide with itself, by checking to see if vertices of the cloth are within some threshold of distance. The verts are packed densely in the last one, so close that they are within the self collision threshold. The simulation thinks that all neighboring verts are colliding at all times, causing it to freak out as it tries to solve it.
I like your funny words, magic man
stfu every video theres someone bitchin about that he the one with thousands of followers for this u aint
Idk why but the sudden burst of detail from 6 subs blew me away
Each subdivision is exponential, so that happens.
1: foam
16: map
256: blanket
1024: cloth
4096: lighter cloth
1,048,576: black hole
nah there has to be a cloth where it just crumples itself up immediately after getting wet or something
My balls after hitting cold water
@@eightrightturns7120plastic bag in the Australian sun (I am not Australian)
It’s like one of those towels you soak in water to expand it, except in reverse
Last one just... Crippled itself 💀
to avoid shrinkage turn down self collision as much as needed when using an insane amount of faces
These are the type of videos I didn't know I needed
How long did it take you to render this?
@@sillyplayer905 First few - very quick. The last one, the bake took maybe 10 minutes and the animation render around 5 minutes.
Good damn that’s fast
Damn thats impressive
Holy crap that's fast. It would've taken my computer a few hours to render the first one lol
Rendering speed also relies on the quality of the render and things along those lines.
For a short, most wouldn't notice bad quality, at least that's what I think!
This just makes my mind more peaceful I subbed to U for this content which is another level🔥
What cpu and how many ram did you use for this 😅
it only took 15 minutes to render why everyone thinking he using the same pc as NASA or something
I think it's more dependant on gpu power than cpu
@@Firecracker51no.
@@elektron2475 the fuck you mean no
@@eightrightturns7120 I know, But If I want to see how it work while I doing ? Do I need a power cpu?
The last one straight up ggot dehydrated 😂😂😂
'OÒÒHHHHH MMMYYYY PÇËËËËËËË'
Goes hard on the last one
Very original! Time to touch you in every spot that exists on your body! 🙏😹
The last one be like the asmr my friend tries to do in my ear 💀💀💀 ngl I go partially deaf for 3 months afterwards
1: cardboard
16: paper
256: cloth
1024: wet cloth
4096: wet tissue
1048576: *oceangate submarine*
edit: a word in my comment just got "blued"
D:
why do i keep seeing these vro idk why but i love them
The 16 face one just looked like 9
True!
it was
9 face, but 16 vertex!
Finále someone whi noticed
Was looking for this comment
Thats a Great way to Show the Satisfaction behind Blender with a Good Animation while also Teaching some Basic Terms...
Even though they are kinda very often to see... I wish there were other things too
I think the 5 subdivision looks the most accurate to the material
Depends on what it is, because I thought 4 worked the best.
Nah it's the 10 subdivision
I don’t know y but this kind of makes me feel like playing VR 😅
1 face: 😀
16 face: 😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀
256 face: 😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀
Go to pun jail 🐕
Thanks
🤓Um a actually the words are wrong because even though it says 16 faces there's only 9
1,048,576 face: 📃✊
I don't know what's this stuff that started popping up in my feed but it's satisfying
1: Cardboard
2: PS3 cloth
3: Stiff fabric
4: Normal fabric
5: Silk cloth
6: Black hole
Wow who animated this did a wonderful job 😮😊
eeeh not really. it's really easy to do actually, it's just a simulation: press a couple buttons, wait a couple minutes, boom. animation done.
bro took lemonade in the last one 💀
BrO mY pC!!! 🗣️🗣️🗣️🔥🔥🔥🔥
where did these come from
the last one started glichting out
5006 FACE: p e r f e c t l y d o n e
R9rpe😂
*1048576
@@Still_Spogboa673 he was talking about one that wasn't on the video
Bro what was that last one 😂
Also I love your vids!
Could you explain what happened in the last one?
You can check out my instagram page, there was a whole discussion ab this under the "What have happpen it in the end" comment. Somebody in the comments explained it like this: Computers are deterministic, not random, so for a common software like Blender, any issue must have an explanation, likely due to floating point precision errors. In this case, the corners of each square are stored as coordinates in binary. Binary struggles with decimals, so when positions are halved, precision is lost. For example, 1.1000000 represents 1.5, but eventually, you run out of digits, and small numbers can't be accurately stored. This causes rounding errors, leading to misshapen squares and collision inaccuracies, as the system assumes a collision at the rounded number, not the actual one. This results in the fabric shrinking in the video.
@@Blendy3D that happens in some games in Big worlds that the comunity create
The faces was so small it created a black hole and sucked itself ☠
@@Blendy3Dif you had self collision on, the vertices are so close they are colliding with each other no matter what. Turn down the self collision distance
@@Blendy3D I do not believe that is what happened. The same thing happened to me when I was simulating cloth and it was fixed by adjusting self collision margins to be smaller. The issue seems to be that the vertices are so close together that they are detected as colliding.
TL:DR: Turn down collision margins to fix it.
The last one is when your trying to wrap smth in plastic wrap
I would like to thank RUclips for recommending me this
Anyone else saw that the 2nd one had 9 faces instead of 16?
+
How much time did it take to render one million?
The collision is insane
Why do the edges of the face in the first one bend a little when it lands? Did you sneakily add more faces but make it stay mostly stiff?
No
it's how blender works. a face must always be made out of triangles, so to make a square face, you must put together 2 triangles, so the face can bend a little
Idk why 256 faces is the most satisfying to me
The others got the ball, but the last one misheard it and started to bawl
That video is so satisfying 🔥
RUclips just recommend me your video
Happy to hear 🙏🙏
shit so smooth it crumpled before it even hit anything
Can you explain mathematically why the last one does that? Is it on purpose or that's the actual physics?
Well 2x4²(74)=2⁹-8854(85)-s+ans then the 1,000,000 faces would collide into each other (the equation I did was the formula). In real life the same would happen, though technically impossible cause to have 1m faced sheet defies the laws of newton's formula
@@basulamsal4626 I would love to see the day I will understand that
THIS IS LIKE THE 20TH TIME THESE VIDEOS ARE ON MY FYP TODAY 😭
AND I DON'T KNOW HOW I FEEL ABOUT IT
Pov you put a chip bag in the microwave
Ps: don’t do that please 🙏
Finally! The one time the 1 face doesn’t implode violently!
so satisfying
Last one is so CRUNCHY 💀☠️
can this run on gamecube???
256 or 1024
Im not a 3d artist but if a need it i will remember this
With app do you use???
@@Nahh-Never Blender
I don't know where these came from or why these are on my shorts feed.
But I love them.
i feel like the last one would burn my pc when it does that
not*
1 : cardboard or sketchbook paper
16 : tissue
256 : dense cloth
1024 : fine cloth
4096 : bedsheet
1 048 576 : 😐👉🏻🚪
I’ve never said “EWUH” louder in my life on the last one.
Yes daddy algorithm ill get blender
Nah bro just spontaneously combusted that's kinda crazy
1000,000 faces
My mind: and one by one they fall!
TELL ME WHY I WAS THINKING OF THESE VIDEOS AND I FOUND ONE ON THE VERY NEXT SHORT-
The last one is when you date a guy in his 50s+
So the first one had two faces and the second one had nine…
This is funny in such a cute and innocent way.
Wow… they are so smooth!
this makes me want to have a 4096 faced, and 6 subdivisioned blanket.
This is teaching me that for fabric simulations, 1024 faces and 5 subdivisions is the perfect amount
The 1204 looks like t-shirt
A bueno ya entendí porque se me cerro el blender despues de subdividir un cubo 11 veces xD
Subdivision 4 got me thinking of the “special sock” under the bed😂
the pc just going “aw hell naw I’m not calculating all that” and then the fabric cringing up like it’s terrified to touch the ball 😭
I saw so many videos like these already it’s absurd, but I clicked on it anyway
@@wolvespackstudios haha
last one be a rasin 😂
Nothing makes me more mad than seeing stale fabric
the 10 subdivision cloth calmly said nuh uh today i aint gettin folded
You can set self collision to 0.01 to avoid shrinkage
Last one is how I be shriveling up when my mom says my full name 💀
This really makes me want a 4096 face 6 subdivision blanket
Why do I love this so much?
Hey you should make it shrink while already around something!!
Nice Content. I just want to know! where did you get this application/program whatever it is and how do you use it, I'm interested and curious to know cause I want to do the same as you do!
I'm pretty sure its blender, could be wrong though
@@Good.Man.GamingThanks for the commentary thought❕👍 ⁉️I was questioning @Blendy3D
Animation:fire🔥🔥🔥🔥🔥
Pc: 🔥🔥🔥🔥🔥
no
I have no idea why but this feels nostalgic
1 face is like one of those pillows your fancy grandma has on the couch that says happy fall yall
I feel sorry for Slovenia😢
No idea where these videos came from but i treat them like checkpoints
I like dis type of videos
Bros PC:
💥
no it didnt
Someone got mad at that last cloth
Where do you get your sound effects from?