Sifu Defense Guide: A Tutorial on Guarding, Deflecting, Parrying, & Dodging with Tips and Strategy

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  • Опубликовано: 29 окт 2024

Комментарии • 34

  • @cadoozles2
    @cadoozles2 2 года назад +15

    Nice tips! Just wanted to clarify, the only different dodge is block+up (avoid sweeps) Any other direction (up, left or right) behave the same with the animations just varying. You can use any direction you want (other than up) to avoid any attack that isn't a sweep.

    • @TheKozMLG
      @TheKozMLG  2 года назад +1

      Great! Thank you for clarifying!

  • @henrybreadfork
    @henrybreadfork Год назад +10

    Spatience is an awesome term. When I don't do this, my runs end up being very tense and chaotic, but when I remember to create space and not rush, I snap into a Zen feeling and can be precise. This game does an amazing job rewarding practice and level-headedness. Fantastic video!

    • @TheKozMLG
      @TheKozMLG  Год назад +1

      Yes! That's it. That's what its all about. And that this game requires it of us makes it all the more brilliant. Thanks for watching!

  • @TheKozMLG
    @TheKozMLG  2 года назад +5

    Some important additions:.
    1. You can press triangle to recover when you get knocked to the ground (good on big guys)
    2A. There is parrying (hitting guard/block just before getting hit) and this weakens their structure. There is also deflecting/perfect parrying (hitting guard/block at just the right moment as an attack lands). I don't think every attack can be deflected. Deflection significantly weakens fighter structure. Both deflection and parry are important in sparing bosses
    2B. Perfect parrying/deflecting is amazing and wonderful and I kind of knock it in this video. I did this a long long time ago at this point. With deflecting you just need to get really good knowing what attacks can be deflected and then it becomes a very important tool in your defense toolbox.
    3. From Daniel M: The only different dodge is block+up (avoid sweeps) Any other direction (up, left or right) behave the same with the animations just varying. You can use any direction you want (other than up) to avoid any attack that isn't a sweep. -- Based on updates and fighting Kuroki now I think there are some sweeping, mid, and high attacks. Sweeps require block up (Lift foot) and high attacks require block low (duck).
    4. I actually love deflecting and perfect parrying now, especially for certain fighters and situations. All of Sean's disciples are incredibly easy when you perfect parry at the right time.
    5. When knocked back press down + block to stop in your tracks. If you structure is broken I don't think this will work.

  • @ivonbeton4725
    @ivonbeton4725 7 месяцев назад +2

    I just started this game. I was doing pretty good just parrying everything. I watched your video and went in trying to avoid attacks instead. I'm now getting massacred, haha. I trust you know what you are talking about though, I'll keep practicing.

    • @TheKozMLG
      @TheKozMLG  7 месяцев назад

      Thanks for this. It is a good reminder that I need to update my notes (which I did). I did this a while ago and I will say that only blocking is bad, but if you can parry and deflect that is very fun and a great defense. Don't change to dodging exclusively. I think there is a time and place for both.

  • @odinspiff9423
    @odinspiff9423 Год назад +1

    Best Sifu vid on RUclips. THANK you!

    • @TheKozMLG
      @TheKozMLG  Год назад

      Wow! Thank you. Glad it helped.

  • @helloworld1878
    @helloworld1878 Год назад +1

    your a legend mate, love the cobra kai reference.

    • @TheKozMLG
      @TheKozMLG  Год назад

      Glad it helped!! Thanks for watching.

  • @Barney_rubble983
    @Barney_rubble983 7 месяцев назад +1

    I love this game so much.

    • @TheKozMLG
      @TheKozMLG  7 месяцев назад +1

      That makes me so happy. Its a.mazing.

  • @Newuxtreme
    @Newuxtreme Год назад +1

    What a fantastic guide mate thank you!

  • @sirenity8839
    @sirenity8839 Год назад +1

    best tips n tricks so far

    • @TheKozMLG
      @TheKozMLG  Год назад

      Thanks!! I might do some updating with the updates. Thanks for watching!

  • @gameeverything816
    @gameeverything816 Год назад +2

    Man i love this game but i really hate that they tainted takedowns with the glowing mini bosses. I don't understand why they decided to punish you by making some takedowns backfire. It sucks cause takedowns are cool af but i never risk them because its just not worth it! Great guide btw!

    • @TheKozMLG
      @TheKozMLG  Год назад +1

      Thanks! I'm so glad it helped. Yeah, in the full levels you can get a sense of which fighters usually turn and not perform takedowns on them, but they do sneak up on ya

  • @GaijinController
    @GaijinController 2 года назад +2

    Yo you throwing up all the Sifu guides man I'll be sure to watch them on my free time. Are you planning to do boss/level guides for the game as well?

    • @TheKozMLG
      @TheKozMLG  2 года назад

      Working on them right now!! Lmk what you'd like to see. Should have fajar, Sean, and Kuroki out in the next day or two.
      Thanks for watching!!

    • @TheKozMLG
      @TheKozMLG  2 года назад

      Check out my channel for boss guides. 2 are out now. Love feedback!

  • @FelipeKana1
    @FelipeKana1 Год назад +1

    Did Saun ever got patched? I see people talk about him being so hard but my real first difficulty bump was the museum boss. Tip: map your defense to a face button

    • @TheKozMLG
      @TheKozMLG  Год назад

      I think when this video was made, people struggled because they didn't know the game, myself included. Then people got really good and bosses got patched.
      Fajar on master and Kuroki phase 1 on any difficulty is tough.
      Then of course yang is very tough.

  • @fool84
    @fool84 2 года назад +1

    I need to understand how to avoid the vertical strike of an average guy with a weapon. Can’t do it. Next one i need to kill the girl before Sean without being touched. I’ve noticed that the ducking automatically works also for left and right avoid but not always!!!

    • @TheKozMLG
      @TheKozMLG  2 года назад +1

      Hell yeah. Great questions. A couple of things. 1. It has been explained to me that avoiding in any direction but up does the same thing, though the animation may be different. So to avoid a verticle attack you should be able to avoid in any direction but up and it's all about timing. That said I feel like I still avoid left or right for vertical attacks. IDK.
      2. For attacks I struggle with and fighters I struggle with, I will just hold L1 / block more than try to avoid.
      3. The woman before Sean. Okay. so she has a 3 or 4 phase combo that she uses most often. It ends with a straight punch. Even if you hold block the hold time just anticipating that strike and avoid on that one it will open a big vulnerability window.
      What the hardest thing for me before Sean is when the woman and man are right up on me. So, I try go after the guy first, hit him a couple time with the staff, then focus attack him. If that doesn't knock him out then I'll move around a bit so they don't gang up on me.
      I'll post a video tonight, too and hit you up.

    • @TheKozMLG
      @TheKozMLG  2 года назад +1

      Hopefully this helps :) ruclips.net/video/K-6azds3Nhg/видео.html

  • @TISUAL
    @TISUAL 2 года назад

    So wait a minute, do you press L1 when an enemy tries to hit you from behind?

    • @TheKozMLG
      @TheKozMLG  2 года назад

      L1 anytime should parry and perfectly timed on some attacks will deflect/perfect parry.
      Does that answer your question?

    • @TISUAL
      @TISUAL Год назад

      @@TheKozMLG so does L1 work with those enemies that try to attack you from behind(sneaking attack you). Because ik its for parrying

  • @rcadenow7543
    @rcadenow7543 Год назад

    do you need to hold or press to dodge?

    • @TheKozMLG
      @TheKozMLG  Год назад

      Just press it and you should dodge/scoot a lil ways.

  • @Azeral7
    @Azeral7 2 месяца назад

    So its pretty much sekiro woth more flushed out combat and gameplay

    • @TheKozMLG
      @TheKozMLG  2 месяца назад

      @@Azeral7 game comparisons feel hard here. Sifu also has the aging mechanic / time loop stuff. This is also a beat em up where weapons are secondary. But in some ways sekiro with more technical combat feels close to what Sifu is. I'm a fan and think it's worth a buy, obv