Thx dude, I'm glad you like it! I made it a few years ago, and I'm honestly surprised it is being used for this cool project, maybe i could arrange other tunes, but my pc has some issues right now :/
A lot of work to be done in the physics and control department, but the graphics and audio are fantastic. The fact that it runs fullscreen (no black bars) with higher resolution definitely gives it a more "modern" look to it.
My only gripe would be the dust trail added when landing, to me, it’s an unnecessary animation for a very common movement (jumping/landing) of the character, and it wasn’t in the original. But that aside it’s very very impressive how close of a port this could have been back in the day. Konami could’ve ported so many games like the Gradius series, on a system very familiar with shoot em ups. Also imagine a port of Axelay on the mega drive.
Gradius on the Mega Drive would have been wonderful. The Mega Drive was better for shoot em ups, for whatever reason. It could just seem to handle a ton of sprites all at the same time compared to the SNES, while the SNES was better at other things that the mega drive couldn't do. A Gradius 3 port on the mega drive would probably have had no slowdown, and likely would have been a better port, albeit with some downsides like it likely wouldn't look as good because of the limited mega drive colour pallete. But yeah. Gradius is easily my favourite shoot em up series. I've never found a shoot em up on the mega drive I enjoy as much as the Gradius games, because once you're fully powered up in Gradius with like 4 extra guys (that are called "options" for some confounding reason) and shields and bombs and the best weapons, and you're just destroying everything on screen at once, is just the best. The absolute best shoot em up for the mega drive I've ever played is a lesser known one called Steel Empire. It's a steampunk game where you can play as a normal sort of shoot em ship OR you can play as this big steampunk blimp that's so cool. The game is a lot more like R-Type than Gradius. But R-Type is also a type of shoot em up I love, or you could say it's an r-type of shoot em up I love... But I _HIGHLY_ highly encourage everybody give Steel Empire for the mega drive/genesis a go. It's seriously great. I honestly think it is the best shoot em up on the console. And I've played them all (no really, I have, I have the entire mega drive game collection downloaded, so I've gone through them all). I've never really liked Thunder Force 4 that much, despite it being regarded as the best shoot em up on the console. Steel Empire is just better. _ALSO_ apparently, and I didn't know this until right now googling it, but a big collection of all the Steel Empire games is being released for the Switch and the PS4/5 next month! Bloody hell! And Strictly Limited Games are making a limited run of physical copies of this game. I have few physical games for my PS5 but for this I'll make an exception, I've gotta buy it. I'm seriously so excited now, I can get to play steel empire plus the other games in the series (I didn't even know it _WAS_ a series) on my big TV my PS5 is hooked up to, instead of just playing it on my handheld emulation device. This is absolutely bloody fantastic! I had no idea it was being ported to modern consoles. OK looking closer now, it's not really a series per se. It's got the original Mega Drive version, a modern remake (not remaster) of the game, the Game Boy Advance port of it, and a NES de-make of it! Still I'm absolutely bloody excited for it. There's only going to be 1500 or so physical copies of it, and I shall be the owner of one of them. Not to resell for money in a couple of decades, but to play these games to death because I adore them. Wooooooo! 🤯😲
Gradius on the Mega Drive would have been wonderful. The Mega Drive was better for shoot em ups, for whatever reason. It could just seem to handle a ton of sprites all at the same time compared to the SNES, while the SNES was better at other things that the mega drive couldn't do. A Gradius 3 port on the mega drive would probably have had no slowdown, and likely would have been a better port, albeit with some downsides like it likely wouldn't look as good because of the limited mega drive colour pallete. But yeah. Gradius is easily my favourite shoot em up series. I've never found a shoot em up on the mega drive I enjoy as much as the Gradius games, because once you're fully powered up in Gradius with like 4 extra guys (that are called "options" for some confounding reason) and shields and bombs and the best weapons, and you're just destroying everything on screen at once, is just the best. The absolute best shoot em up for the mega drive I've ever played is a lesser known one called Steel Empire. It's a steampunk game where you can play as a normal sort of shoot em ship OR you can play as this big steampunk blimp that's so cool. The game is a lot more like R-Type than Gradius. But R-Type is also a type of shoot em up I love, or you could say it's an r-type of shoot em up I love... But I _HIGHLY_ highly encourage everybody give Steel Empire for the mega drive/genesis a go. It's seriously great. I honestly think it is the best shoot em up on the console. And I've played them all (no really, I have, I have the entire mega drive game collection downloaded, so I've gone through them all). I've never really liked Thunder Force 4 that much, despite it being regarded as the best shoot em up on the console. Steel Empire is just better. _ALSO_ apparently, and I didn't know this until right now googling it, but a big collection of all the Steel Empire games is being released for the Switch and the PS4/5 next month! Bloody hell! And Strictly Limited Games are making a limited run of physical copies of this game. I have few physical games for my PS5 but for this I'll make an exception, I've gotta buy it. I'm seriously so excited now, I can get to play steel empire plus the other games in the series (I didn't even know it _WAS_ a series) on my big TV my PS5 is hooked up to, instead of just playing it on my handheld emulation device. This is absolutely bloody fantastic! I had no idea it was being ported to modern consoles. OK looking closer now, it's not really a series per se. It's got the original Mega Drive version, a modern remake (not remaster) of the game, the Game Boy Advance port of it, and a NES de-make of it! Still I'm absolutely bloody excited for it. There's only going to be 1500 or so physical copies of it, and I shall be the owner of one of them. Not to resell for money in a couple of decades, but to play these games to death because I adore them. Wooooooo! 🤯😲
Awesome work so far man, looks like a fun demo. I downloaded it but haven't had a chance to play it yet. I prefer the faster speed, and no limp whip hopefully lol although I know some people love that. Medusa looks awesome and that MD arrangement of Forest of Monsters is perfect. I could see this becoming a Dracula XX SNES type variant of Castlevania IV, I think it'd be cool if it was more of a different version than a straight port. Even if it just stays as a personal demo, this is really cool to see. Great work man
Speedcrimson really has a handle on the synthesizer. Nice samples, too. I want those orchestra hits! Are the samples original, or ripped from other games on the console?
@Pensive_Scarlet I lost the files of that orchestra hit sample a time ago XD But I'm sure I ripped them straight from Sunset Riders' OST. Actually, you can rip them from most of Konami's arcade games like Turtles in Time since they liked to use them a lot in their games.
I like that they are doing this. As of now it looks cool, The walking and physics look little jank but that's more likely due to the Genesis being faster. Can't wait to see check out a demo.
Nah don't make a Sega CD port of it, that's a huge waste of time. Just make a port of it for the regular Mega Drive. Because modern games for the Mega Drive can have several thousand times more data in them than the games back then could fit in. You can fit several hundred times the amount of data a CD can hold (around 700 mb) into a modern mega drive cartridge game. So it can _EASILY_ fit all of Rondo of Blood onto it, while at the same time having no loading times because it's a cartridge and not a CD. It's the best classic castlevania game and it sucks that most people have never played it. Maybe because it can be a bit tricky to emulate CD based games and because nobody outside of Japan owned a turbografx16. The turbografx16 wasn't even released in my country (UK). But I've played many many games for the PC Engine/Turbografx16 now, because of emulation. I may buy the turbografx16 mini console and load every game in the library for it. That would be fun. And it's a bloody great console. Some astoundingly great shoot em ups. That was THE console for shoot em ups (though the NEO GEO also had some great shoot em ups, even though like 90% of the games for that console are fighting games. I do love the NEO GEO though, and I love how easy it is to emulate it because actually owning a physical console is just ludicrously expensive). But yeah these days, modern cartridges for every cartridge console are thousands of times larger in capacity than a CD is. So there is no point to making a Sega CD version.
Nah don't make a Sega CD port of it, that's a huge waste of time. Just make a port of it for the regular Mega Drive. Because modern games for the Mega Drive can have several thousand times more data in them than the games back then could fit in. You can fit several hundred times the amount of data a CD can hold (around 700 mb) into a modern mega drive cartridge game. So it can _EASILY_ fit all of Rondo of Blood onto it, while at the same time having no loading times because it's a cartridge and not a CD. It's the best classic castlevania game and it sucks that most people have never played it. Maybe because it can be a bit tricky to emulate CD based games and because nobody outside of Japan owned a turbografx16. The turbografx16 wasn't even released in my country (UK). But I've played many many games for the PC Engine/Turbografx16 now, because of emulation. I may buy the turbografx16 mini console and load every game in the library for it. That would be fun. And it's a bloody great console. Some astoundingly great shoot em ups. That was THE console for shoot em ups (though the NEO GEO also had some great shoot em ups, even though like 90% of the games for that console are fighting games. I do love the NEO GEO though, and I love how easy it is to emulate it because actually owning a physical console is just ludicrously expensive). But yeah these days, modern cartridges for every cartridge console are thousands of times larger in capacity than a CD is. So there is no point to making a Sega CD version.
Very cool! All the newly added areas are Impressive as hell! The movement timing feels very off so far. Is it something you are planning to address further down the road, or are you going for your own kind of thing here? If it's the second one - do be careful.
@@inceptional Bloodlines came before this port 20+ years after the 16-bit era lmao A fan created this port. Not Sega itself. Sega wanted to publish their own version with their own style and flare. But hey, stay mad about the fact that some people prefer Sega over SNES. We'll keep playing games.
@@inceptionalcasual reminder snes homebrew has been porting Zelda, Zelda 2, ducktales and sonic to the snes I swear, nintendo fanboys are so desperate
Simon movement looks odd (too fast, missing collisions, and even transitions between stages show that). Enemies don't match the original locations and they don't move. Nothing comes up when you hit a candle. Sound doesn't match and in fact, Genesis sound chip would significantly change the atmosphere of the game. No Mode 7 and 1-1 is missing an entire level of depth as you can't go behind the bars there in this version. Whip game seems entirely different too, and there's no grapples on 1-2 to see how the swing action would be like. Not trying to say it looks bad though (in fact the new resolution makes it look terrific, and this is WIP so it can only get better from here), but it seriosuly caught my attention that there are people overlooking all those details and suggesting this is already above the original, and I suspect the only reason for that is that the ROM is for a different console than the SNES 🫣
You do realize this is a super early demo done by one guy, right? All those things may be there (except for the mode7, of course….but there are plenty of ways to mimic that on the drawbridge) by the time this is complete. Also, before this week, I would’ve agreed with you 100% on the music comment, but in the comments below, Vector Orbitex talks about his Genesis version of this track, and it’ *scary* close. Check it: m.ruclips.net/video/C-rqZ64SbHs/видео.html Of course it’s not EXACT, but it’s so close that I’d say the feeling of the original is totally preserved. Anyway, I know you’re making these comments based on other commenters’ hyperbole, but this dude is doing a dang good job so far.
No it doesn't. In this small snippet and very rough sample demo, the visuals look a bit worse than the SNES original, the audio sounds a bit worse than the SNES original, and the controls and gameplay simply aren't on par with the SNES original. It is what is is.
Would you like to use my own Simon theme Genesis version? It sounds very, very close to the original game music. I can offer you it totally free, and can make the other songs from Castlevania IV. Let me know
i wish the whip SE was the same as Richter's whip SE from CV Portrait of ruin 'cos spoiler: Richter is an unlockable character. I think that whip sound effect sounds more pleasant.
This is amazing. Cannot wait till this is finished. I like Super Nintendo but I love Genesis. This is one of those games I wish was on Genesis. Along with Contra 3, All 3 Final Fights, All 3 Star Wars games, and Final Fantasy 6. I feel the Genesis library would have been perfect if it had those.
Yeah, I feel you, but just the other way around. I think if the SNES had games like Streets of Rage 2, Gunstar Heroes, Thunder Force IV, Mercs, The Shinobi series, and Contra: Hard Corps, it would have been perfect.
@@chrisd8458 The first part is half true if the game being ported was originally in 320x224 resolution, which is perfect for Genesis and not SNES, but gibberish if the game was in 256x224 resolution. And, as it turns out, there were actually loads of games made in 256x224 resolution at that time, with there even being more arcades with a 256 horizontal resolution than any other resolution at that point. Similarly, every NES game, Master System game, the majority of PC Engine games, and every handheld game of the time would be perfectly or better suited to the SNES' resolution too. Even a game like Symphony of the Night on PlayStation runs with a 256 horizontal resolution. Now, the Genesis is also capable of running in 256 resolution as well. But, if both machines are running in 256 resolution, the SNES actually has additional sprite advantages, because it can now show more sprite tiles/pixels per scanline than Genesis, which is not normally the case when Genesis is running in 320 mode. And that's alongside the SNES normally being able to show more sprites max on-screen and use a larger max built-in sprites size too. The one advantage the Genesis still retains there is the ability to mix and match more sprites sizes on-screen at once than SNES. And that "Blast Processing" lets the Genesis display worse looking static images that take up all the CPU resources, with basically half the horizontal resolution (so 160 pixels) plus some artifacting, and even stalls the audio engine, which is versus the SNES that can display much nicer non-halved resolution images in its standard 8bpp mode and even do so during full 60fps standard gameplay with two background layers and transparency effects and so on too. SNES' Colour Blasting is the key. Just a few wee facts there. :)
@@HauntingTheHoly Ooooh. Now that would've been interesting. Only question is, what would the names of these others be and what role would they have played along side John Morris(the man with the whip) and Eric Lecarde(the man with the spear); and in addition, what would their weapon of choices be?
Va mejorando pero no estoy convencido de la jugabilidad, parece que tendrás que pulir la velocidad de cuadro y algunas animaciones se hacen extrañas al impactar con los bloques. Para llevar tan poco desarrollo está fenomenal y parece que lograrás un trabajo bueno. En cuanto a gráficos es muy espectacular.
@@rafaelantonio6765 no me refiero a la velocidad, me refiero al movimiento flotante del personaje, es extraño ver cómo colisiona de forma extraña contra las piedras, de cualquier manera podrías ver y hablar con Pigsy y seguro te puede ayudar con el movimiento.
@@jsr734 estaría bien para que fuese lo mismo y una comparativa de tú a tú,pero porque limitarse a 8mb ahora con lo barato que son las memorias,ya no tienen que andar comprimiendo bloques gráficos ni sonido.
@@jatohack2719 Porque quienes hacen estos ports generalmente lo hacen para "probar" la "superioridad" de algo vs algo. Entonces para probar que ese algo es superior al otro algo es justo que se limiten a cómo los verdaderos desarrolladores de antaño estarían en verdad limitados por un presupuesto.
I'll provide you with an older version. The current version isn't playable because we are working on the bridge and the bridge rotation. There isn't a way to make it to the second room.
@@damin9913 it absolutely could, thats not how the game was paced though. it was meant to be deliberate and have your actions require commitment, like the og nes games it's a sequel to.
@@damin9913nah, we're calling you out because of this immature attitude that you have, as if the console war from that gen is still going on. It's pathetic that you all still feel the need to act like elementary school kids when it comes to this rather than acknowledging that both were and are great systems.
It is a very impressive port to megadrive as it even runs smoother. Despite that the megadrive lacks color, missing a background layer and missing tile offset which the Snes uses for the draw bridge. Not sure if the Mega drive could handle the later levels which uses mode 7 on Snes. Other than that, its very impressive for a Megadrive
Well, given we're talking about a demo for Genesis made in 2024, I think it would be properly fair to at least compare it to a SNES version that's also been updated in modern times too, say with FastROM so the SNES version is running at the full CPU speed as a bare minimum start. Luckily, a FastROM version of Castlevania IV on SNES actually exists, and it removes a whole lot of the slowdown from the original right out the gate [even without proper optimization], which was stuck running in SlowROM at only 70% of the SNES' full CPU speed (that's a whopping 70% slower than the Genesis' CPU and 30% slower than even the Master System's CPU): ruclips.net/video/agn5tV_vc0o/видео.htmlsi=f_AGLwHY6Q4bSnr2&t=3527 In this slightly fairer new scenario, this bare bones Genesis snippet version doesn't really run smoother in any meaningful way. It certainly plays faster though, but clearly more clunky and janky with it.
@@inceptional yeah yeah nintendo won sega shot themselves in the foot, idc its just neat looking at some old consoles and see people still caring about them and making homebrew stuff on them.
@@inceptional its better to ignore them than having to argue with them, it really doesnt make you any better if youre gonna respond to their fire with your fire. Let the cornballs be cornballs. We know whats going to happen to them. Just dont become one.
Kega Fusion it's a great emulator. Use the 1.63 version instead of the 1.64, this last one came with a little more bugs to wasting for. It may be very old and not to be perfect, but for the Genesis / MegaDrive games it's a very good Emulator. If it not, Gens 2.14 could be a great choice for the Genesis Games, but not great for the CD and 32X ones. If not, what emulator would you recommend?
@@drakonolus7922 If I am I don't mean to come off as rude I apologize if so. I just feel the homebrew scene should use whatever the most accurate emulator that's out when developing something
Oof. This still looks pretty rough compared to Super Castlevania 4. I wish someone would just learn how to program on the SNES already and deliver a Super Castlevania 5 instead of making a gimped and inferior version for the Genesis which has no hope of matching the original as the game was built from the ground up specifically for the SNES.
Nope. I'll be the negative one here. This needs a loud more work. I can just look at it and tell the controls are off. Then you have enemies we're they shouldn't be. If you're going to port Castlevania 4 to the Genesis then port it. Don't try to do a remix
I told myself… Do this project for yourself. People will bitch. The other part told me to share the project. Even when something is free, someone will be there to complain.
@@Retro_Reloaded101 2 things. I'm one voice out of a lot. And every other comment that I see is positive and likes what you have done. I personally don't because I'm a big fan of the original. It's my favorite in the series. That being said. I apologize for coming of as a dick. I know it takes a lot of work to make a game.
@@killshock360 Don't apologize. He's doing it for a reason. Pointing out the stuff you did is totally fair criticism. If he can't take simple observations like that being pointed out, he probably should indeed not be sharing it like he said. People are going to have opinions and express them. And this demos is clearly trying to prove Genesis can do what SNES can do imo--because some Genesis fans have apparently had a bee in their bonnet for decades at this point--and the truth is that it largely can in this case (and visa versa), but with some things cut back and just a little bit lesser quality and so on. People who can't take hearing that kind of truth probably shouldn't put themselves out there online where everyone in 2024 is an armchair expert and isn't afraid to share it. Because, you're correct, if he's going to do Castlevania IV on Genesis yet just a little worse in most notable ways, then everyone may as well just stick with the seminal SNES original that's been available to play there since 1991 and move on with their lives. I wonder how he'll deal with my comment. :-o
@@inceptional I was mainly apologizing for how I put it cause I was too harsh and thinking how I would do it. But that is the first I heard about people proving the Genesis can do that the SNES can do. Nothing wrong with the Genesis. It has a little less color and not as good sound but there are pretty of games that still look amazing. Good example being Castlevania Bloodlines. Honestly, I would say it Looks better than Castlevania 4. Just doesn't play as well imo.
@@killshock360 It's been a thing for quite some time now. And more each day now that people have simple tools where they can just copy and paste a few sprite and background assets from SNES to Genesis and demo whatever SNES game running on Genesis (or whatever system's games running on Genesis it seems). Usually, it's just some very basic example like this that mimics the more obvious surface-level elements like the sprites and backgrounds, then everyone thinks it's basically the same as having the real game on the system and goes around proclaiming "Genesis Does", and little more happens with it than that. Look at the majority of the videos in this guy's channel for example. . . . Personally, I think IV looks way prettier than Bloodlines for the most part, and has just as impressive and often more so graphical tricks from level to level too. But opinions and all.
I guess when your garbage from the beginning it makes sense to copy those who got it right. Genesis still riding the coattails of Nintendo decades later
Thank you for the kind words. None the less, I'm not bias towards any system. Wild Guns, Ninja Warriors Again and Demon's Crest are my favorite SNES games.
Even the soundtrack rearrange is beautiful
Vampire Killer/Bloodlines/New Generation Theme of Simon rendition is way better than this
The kit and the base have a nice sharp and deep tone. Agreed. Hear that Yamaha beat
Thx dude, I'm glad you like it! I made it a few years ago, and I'm honestly surprised it is being used for this cool project, maybe i could arrange other tunes, but my pc has some issues right now :/
wow that's pretty cool! the attack/ jump physics are way off but it's an amazing proof of concept! Great work
A lot of work to be done in the physics and control department, but the graphics and audio are fantastic. The fact that it runs fullscreen (no black bars) with higher resolution definitely gives it a more "modern" look to it.
My only gripe would be the dust trail added when landing, to me, it’s an unnecessary animation for a very common movement (jumping/landing) of the character, and it wasn’t in the original. But that aside it’s very very impressive how close of a port this could have been back in the day. Konami could’ve ported so many games like the Gradius series, on a system very familiar with shoot em ups. Also imagine a port of Axelay on the mega drive.
I'd be fine with it if it were for only falling from a tall height.
Gradius on the Mega Drive would have been wonderful. The Mega Drive was better for shoot em ups, for whatever reason. It could just seem to handle a ton of sprites all at the same time compared to the SNES, while the SNES was better at other things that the mega drive couldn't do.
A Gradius 3 port on the mega drive would probably have had no slowdown, and likely would have been a better port, albeit with some downsides like it likely wouldn't look as good because of the limited mega drive colour pallete.
But yeah. Gradius is easily my favourite shoot em up series. I've never found a shoot em up on the mega drive I enjoy as much as the Gradius games, because once you're fully powered up in Gradius with like 4 extra guys (that are called "options" for some confounding reason) and shields and bombs and the best weapons, and you're just destroying everything on screen at once, is just the best.
The absolute best shoot em up for the mega drive I've ever played is a lesser known one called Steel Empire. It's a steampunk game where you can play as a normal sort of shoot em ship OR you can play as this big steampunk blimp that's so cool. The game is a lot more like R-Type than Gradius. But R-Type is also a type of shoot em up I love, or you could say it's an r-type of shoot em up I love...
But I _HIGHLY_ highly encourage everybody give Steel Empire for the mega drive/genesis a go. It's seriously great. I honestly think it is the best shoot em up on the console. And I've played them all (no really, I have, I have the entire mega drive game collection downloaded, so I've gone through them all). I've never really liked Thunder Force 4 that much, despite it being regarded as the best shoot em up on the console. Steel Empire is just better.
_ALSO_ apparently, and I didn't know this until right now googling it, but a big collection of all the Steel Empire games is being released for the Switch and the PS4/5 next month! Bloody hell! And Strictly Limited Games are making a limited run of physical copies of this game. I have few physical games for my PS5 but for this I'll make an exception, I've gotta buy it.
I'm seriously so excited now, I can get to play steel empire plus the other games in the series (I didn't even know it _WAS_ a series) on my big TV my PS5 is hooked up to, instead of just playing it on my handheld emulation device.
This is absolutely bloody fantastic! I had no idea it was being ported to modern consoles.
OK looking closer now, it's not really a series per se. It's got the original Mega Drive version, a modern remake (not remaster) of the game, the Game Boy Advance port of it, and a NES de-make of it!
Still I'm absolutely bloody excited for it. There's only going to be 1500 or so physical copies of it, and I shall be the owner of one of them. Not to resell for money in a couple of decades, but to play these games to death because I adore them. Wooooooo! 🤯😲
Gradius on the Mega Drive would have been wonderful. The Mega Drive was better for shoot em ups, for whatever reason. It could just seem to handle a ton of sprites all at the same time compared to the SNES, while the SNES was better at other things that the mega drive couldn't do.
A Gradius 3 port on the mega drive would probably have had no slowdown, and likely would have been a better port, albeit with some downsides like it likely wouldn't look as good because of the limited mega drive colour pallete.
But yeah. Gradius is easily my favourite shoot em up series. I've never found a shoot em up on the mega drive I enjoy as much as the Gradius games, because once you're fully powered up in Gradius with like 4 extra guys (that are called "options" for some confounding reason) and shields and bombs and the best weapons, and you're just destroying everything on screen at once, is just the best.
The absolute best shoot em up for the mega drive I've ever played is a lesser known one called Steel Empire. It's a steampunk game where you can play as a normal sort of shoot em ship OR you can play as this big steampunk blimp that's so cool. The game is a lot more like R-Type than Gradius. But R-Type is also a type of shoot em up I love, or you could say it's an r-type of shoot em up I love...
But I _HIGHLY_ highly encourage everybody give Steel Empire for the mega drive/genesis a go. It's seriously great. I honestly think it is the best shoot em up on the console. And I've played them all (no really, I have, I have the entire mega drive game collection downloaded, so I've gone through them all). I've never really liked Thunder Force 4 that much, despite it being regarded as the best shoot em up on the console. Steel Empire is just better.
_ALSO_ apparently, and I didn't know this until right now googling it, but a big collection of all the Steel Empire games is being released for the Switch and the PS4/5 next month! Bloody hell! And Strictly Limited Games are making a limited run of physical copies of this game. I have few physical games for my PS5 but for this I'll make an exception, I've gotta buy it.
I'm seriously so excited now, I can get to play steel empire plus the other games in the series (I didn't even know it _WAS_ a series) on my big TV my PS5 is hooked up to, instead of just playing it on my handheld emulation device.
This is absolutely bloody fantastic! I had no idea it was being ported to modern consoles.
OK looking closer now, it's not really a series per se. It's got the original Mega Drive version, a modern remake (not remaster) of the game, the Game Boy Advance port of it, and a NES de-make of it!
Still I'm absolutely bloody excited for it. There's only going to be 1500 or so physical copies of it, and I shall be the owner of one of them. Not to resell for money in a couple of decades, but to play these games to death because I adore them. Wooooooo! 🤯😲
please remove dithering
@@bluestreakedladyshe-her8507 yeah is a little annoying
This is so unbelievably cool.
looks so promising. Soundtrack on point too!!!
Awesome work so far man, looks like a fun demo. I downloaded it but haven't had a chance to play it yet. I prefer the faster speed, and no limp whip hopefully lol although I know some people love that. Medusa looks awesome and that MD arrangement of Forest of Monsters is perfect.
I could see this becoming a Dracula XX SNES type variant of Castlevania IV, I think it'd be cool if it was more of a different version than a straight port. Even if it just stays as a personal demo, this is really cool to see. Great work man
Wow I can't wait until the demo or I'm comes out.This is great.Thank you for the post
🎵🕹🤘🤩🎧📺🎶
Speedcrimson really has a handle on the synthesizer. Nice samples, too. I want those orchestra hits! Are the samples original, or ripped from other games on the console?
SOTN is the best orchestra castle music and realbout rugal
@Pensive_Scarlet I lost the files of that orchestra hit sample a time ago XD
But I'm sure I ripped them straight from Sunset Riders' OST. Actually, you can rip them from most of Konami's arcade games like Turtles in Time since they liked to use them a lot in their games.
@@speedcrimson Whoa, thanks! Really appreciate the response. ;D
I like that they are doing this.
As of now it looks cool, The walking and physics look little jank but that's more likely due to the Genesis being faster.
Can't wait to see check out a demo.
Very impressive port so far - Now I wonder how that alleged Factor 5 port would have turned out.
Factor 5 was allegedly porting Super Castlevania 4 to the Genesis?
That looks like a well-done port!
I'd like to see a Sega CD port of Rondo of Blood someday.
Md+ rom
Nah don't make a Sega CD port of it, that's a huge waste of time. Just make a port of it for the regular Mega Drive. Because modern games for the Mega Drive can have several thousand times more data in them than the games back then could fit in. You can fit several hundred times the amount of data a CD can hold (around 700 mb) into a modern mega drive cartridge game.
So it can _EASILY_ fit all of Rondo of Blood onto it, while at the same time having no loading times because it's a cartridge and not a CD.
It's the best classic castlevania game and it sucks that most people have never played it. Maybe because it can be a bit tricky to emulate CD based games and because nobody outside of Japan owned a turbografx16.
The turbografx16 wasn't even released in my country (UK). But I've played many many games for the PC Engine/Turbografx16 now, because of emulation. I may buy the turbografx16 mini console and load every game in the library for it. That would be fun.
And it's a bloody great console. Some astoundingly great shoot em ups. That was THE console for shoot em ups (though the NEO GEO also had some great shoot em ups, even though like 90% of the games for that console are fighting games. I do love the NEO GEO though, and I love how easy it is to emulate it because actually owning a physical console is just ludicrously expensive).
But yeah these days, modern cartridges for every cartridge console are thousands of times larger in capacity than a CD is. So there is no point to making a Sega CD version.
Nah don't make a Sega CD port of it, that's a huge waste of time. Just make a port of it for the regular Mega Drive. Because modern games for the Mega Drive can have several thousand times more data in them than the games back then could fit in. You can fit several hundred times the amount of data a CD can hold (around 700 mb) into a modern mega drive cartridge game.
So it can _EASILY_ fit all of Rondo of Blood onto it, while at the same time having no loading times because it's a cartridge and not a CD.
It's the best classic castlevania game and it sucks that most people have never played it. Maybe because it can be a bit tricky to emulate CD based games and because nobody outside of Japan owned a turbografx16.
The turbografx16 wasn't even released in my country (UK). But I've played many many games for the PC Engine/Turbografx16 now, because of emulation. I may buy the turbografx16 mini console and load every game in the library for it. That would be fun.
And it's a bloody great console. Some astoundingly great shoot em ups. That was THE console for shoot em ups (though the NEO GEO also had some great shoot em ups, even though like 90% of the games for that console are fighting games. I do love the NEO GEO though, and I love how easy it is to emulate it because actually owning a physical console is just ludicrously expensive).
But yeah these days, modern cartridges for every cartridge console are thousands of times larger in capacity than a CD is. So there is no point to making a Sega CD version.
@@duffman18dude, rondo is a cd game. they picked sega cd since rondo has high quality music only possible since it was a pc engine cd game
@@duffman18 it has to be Sega CD for the rebook audio. I really think that game could have been ported over to that system with little no changes.
Outstanding! Congrats.
Very cool! All the newly added areas are Impressive as hell!
The movement timing feels very off so far. Is it something you are planning to address further down the road, or are you going for your own kind of thing here? If it's the second one - do be careful.
Looks promising!
Sega does what Nintendid
@@inceptional
Bloodlines came before this port 20+ years after the 16-bit era lmao
A fan created this port. Not Sega itself. Sega wanted to publish their own version with their own style and flare.
But hey, stay mad about the fact that some people prefer Sega over SNES. We'll keep playing games.
@@inceptionalcasual reminder snes homebrew has been porting Zelda, Zelda 2, ducktales and sonic to the snes
I swear, nintendo fanboys are so desperate
I've always wanted to play SNES games on Mega Drive/Genesis or at least see what they could have been like on that console!😍
It looks amazing!
So when is coming out as a full version?
Not sure when a full version will be complete. There is a demo on my latest video.
El mejor juego de super nintendo en Mega drive es un sueño.
This game should be re-titled "Baby's First Castlevania"
Very impressive proof of concept to say the least. Keep up the good work. I'm no fan boy BTW, I enjoy both the SNES and Genny.
Awesome
Looks good. Hopefully the jumping will be improved. He's falling as if he weighs a ton. But can't wait to see the end result
Why is it speeding up? It's almost like playing a PAL game on an NTSC console. This speed was not good.
it's an in progress fan port lol
Simon movement looks odd (too fast, missing collisions, and even transitions between stages show that). Enemies don't match the original locations and they don't move. Nothing comes up when you hit a candle. Sound doesn't match and in fact, Genesis sound chip would significantly change the atmosphere of the game. No Mode 7 and 1-1 is missing an entire level of depth as you can't go behind the bars there in this version. Whip game seems entirely different too, and there's no grapples on 1-2 to see how the swing action would be like. Not trying to say it looks bad though (in fact the new resolution makes it look terrific, and this is WIP so it can only get better from here), but it seriosuly caught my attention that there are people overlooking all those details and suggesting this is already above the original, and I suspect the only reason for that is that the ROM is for a different console than the SNES 🫣
You do realize this is a super early demo done by one guy, right? All those things may be there (except for the mode7, of course….but there are plenty of ways to mimic that on the drawbridge) by the time this is complete.
Also, before this week, I would’ve agreed with you 100% on the music comment, but in the comments below, Vector Orbitex talks about his Genesis version of this track, and it’ *scary* close. Check it: m.ruclips.net/video/C-rqZ64SbHs/видео.html
Of course it’s not EXACT, but it’s so close that I’d say the feeling of the original is totally preserved.
Anyway, I know you’re making these comments based on other commenters’ hyperbole, but this dude is doing a dang good job so far.
The reason you suspect is 1000% spot on imo.
The music sounds even better on the Genesis!!
No it doesn't.
In this small snippet and very rough sample demo, the visuals look a bit worse than the SNES original, the audio sounds a bit worse than the SNES original, and the controls and gameplay simply aren't on par with the SNES original.
It is what is is.
@@inceptional I personally dislike the built-in samples on the SNES. The Genesis sounds better to me.
@tigheklory right! Sega genesis has always been better then the SNES in every way but nintendo fans are pissed and want to attack us
@@damin9913nah dude, again, we're calling you out on this appalling fanboy behavior.
@@inceptional Not that the audio sounded very great on the SNES to begin with...
Would you like to use my own Simon theme Genesis version? It sounds very, very close to the original game music. I can offer you it totally free, and can make the other songs from Castlevania IV. Let me know
Sure! I can give you in game credit. Contact me via email. My email is available in the “About” section here on RUclips.
@@Retro_Reloaded101Excellent! But I can't find your e-mail. Can you provide me it? I will send you the song 😎 you gonna like it!
can you please cover snes dracula x main theme?
Do you have it up online? I’d love to hear it; my current fave is Savaged Regime’s version.
@@nathandaniels4823 ruclips.net/video/C-rqZ64SbHs/видео.html
This is very very cool
Do you intend make a complete game?
Beautiful port game.
i wish the whip SE was the same as Richter's whip SE from CV Portrait of ruin 'cos spoiler: Richter is an unlockable character. I think that whip sound effect sounds more pleasant.
Awesome! I love Castlevania IV and this looks and sounds great ...
Amazing! =,)
This is amazing. Cannot wait till this is finished. I like Super Nintendo but I love Genesis. This is one of those games I wish was on Genesis. Along with Contra 3, All 3 Final Fights, All 3 Star Wars games, and Final Fantasy 6.
I feel the Genesis library would have been perfect if it had those.
Yeah, I feel you, but just the other way around. I think if the SNES had games like Streets of Rage 2, Gunstar Heroes, Thunder Force IV, Mercs, The Shinobi series, and Contra: Hard Corps, it would have been perfect.
@@inceptional SNES was only good at doing games made specifically for it. Games that were on both were so slow on SNES. Blast processing is real lol
@@chrisd8458 The first part is half true if the game being ported was originally in 320x224 resolution, which is perfect for Genesis and not SNES, but gibberish if the game was in 256x224 resolution.
And, as it turns out, there were actually loads of games made in 256x224 resolution at that time, with there even being more arcades with a 256 horizontal resolution than any other resolution at that point. Similarly, every NES game, Master System game, the majority of PC Engine games, and every handheld game of the time would be perfectly or better suited to the SNES' resolution too. Even a game like Symphony of the Night on PlayStation runs with a 256 horizontal resolution.
Now, the Genesis is also capable of running in 256 resolution as well. But, if both machines are running in 256 resolution, the SNES actually has additional sprite advantages, because it can now show more sprite tiles/pixels per scanline than Genesis, which is not normally the case when Genesis is running in 320 mode. And that's alongside the SNES normally being able to show more sprites max on-screen and use a larger max built-in sprites size too. The one advantage the Genesis still retains there is the ability to mix and match more sprites sizes on-screen at once than SNES.
And that "Blast Processing" lets the Genesis display worse looking static images that take up all the CPU resources, with basically half the horizontal resolution (so 160 pixels) plus some artifacting, and even stalls the audio engine, which is versus the SNES that can display much nicer non-halved resolution images in its standard 8bpp mode and even do so during full 60fps standard gameplay with two background layers and transparency effects and so on too. SNES' Colour Blasting is the key.
Just a few wee facts there. :)
amazing !
Está re copada 😍 pásame la demo y está noche misma saco un gameplay en mi canal
www.mediafire.com/folder/t0zg0odwmhchk/Mega_Castlevania_IV_demo
@@Retro_Reloaded101 listo termino de laburar y hago el gameplay y también menciono tu canal , querés que lo pase y mencionen tu Canal
@@exoria-x Just mention it's a work in progress. You can mention the channel but you don't have to.
Ya hice el vídeo ayer , lo hago todo desde el celular espero sea de tu agrado 👍
Nice work, but I think the Mega CD Music support w/SNES music OST would help a lot.
Cool idea. But why not whipping in 8 directions?
Doubt the genesis could handle that 😂
Someone should try to port over Castlevania: Bloodlines to the SNES and call it "Super Castlevania: Bloodlines"
Someone should.
Bloodlines was originally gonna have 3 or 4 characters instead of 2. So "someone" should create/add those, too!
@@HauntingTheHoly Ooooh. Now that would've been interesting.
Only question is, what would the names of these others be and what role would they have played along side John Morris(the man with the whip) and Eric Lecarde(the man with the spear); and in addition, what would their weapon of choices be?
Who needs a SNES when you've got a MEGADRIVE? 😍♥
both are relevant still
Everyone
Ying yang
Right Genesis Blast processing!😊
Only those who are real gamers can play on both systems and leave aside that snes vs genesis nonsense bullshit.
Were can I get the rom to try?
Soon. Maybe in a month or two.
@@Retro_Reloaded101 I'll be waiting too! 🙌🏻
can you please release akuma vs blanka fight rom demo?
Awesome work, but the physic of the jump action is kinda really weird....must be improved imo
You should give Simon the Earnest Evans whip mechanics, lol
Cool!
It's a demake not a port
Rom?
Va mejorando pero no estoy convencido de la jugabilidad, parece que tendrás que pulir la velocidad de cuadro y algunas animaciones se hacen extrañas al impactar con los bloques.
Para llevar tan poco desarrollo está fenomenal y parece que lograrás un trabajo bueno.
En cuanto a gráficos es muy espectacular.
30 fps no problem better ram usage
@@rafaelantonio6765 no me refiero a la velocidad, me refiero al movimiento flotante del personaje, es extraño ver cómo colisiona de forma extraña contra las piedras, de cualquier manera podrías ver y hablar con Pigsy y seguro te puede ayudar con el movimiento.
Impressive but too sped up platformer can be an issue
Espero que adapten bien las fases que hacen uso del modo7 en SNES.
Y que todo les quepa en un cartucho de 1Mbyte (8 Mbits) como el original.
@@jsr734 estaría bien para que fuese lo mismo y una comparativa de tú a tú,pero porque limitarse a 8mb ahora con lo barato que son las memorias,ya no tienen que andar comprimiendo bloques gráficos ni sonido.
@@jatohack2719 Porque quienes hacen estos ports generalmente lo hacen para "probar" la "superioridad" de algo vs algo. Entonces para probar que ese algo es superior al otro algo es justo que se limiten a cómo los verdaderos desarrolladores de antaño estarían en verdad limitados por un presupuesto.
When is the game going to be finished?
There's no timeline for a finished game. It took a year to get this far.
SICK! TAKE MY MONEY NOW!!!
link?
Too fast. Play the video at 0.75% and it becomes way better.
Looks good, but, gravity seems a little heavy when jumping.
Link plz❤
www.mediafire.com/folder/t0zg0odwmhchk/Mega_Castlevania_IV_demo
I'll provide you with an older version. The current version isn't playable because we are working on the bridge and the bridge rotation. There isn't a way to make it to the second room.
slowdown?
I've never seen a Genesis skip like that, ever... I wouldn't be surprised if the PC this emulator is running on had something hog the processor.
This has none when playing the genesis version only SNES
So much faster then Snes version and the weapons is so much easier too play with im so happy i stayed with the genesis Genesis does what nintendon't
Cause it’s sped up.
@@playnalisis which the SNES can't do
@@damin9913 it absolutely could, thats not how the game was paced though. it was meant to be deliberate and have your actions require commitment, like the og nes games it's a sequel to.
U still 13yo bro??
@@zachw2538Not a sequel but a remake but yes the game was meant to have that pacing like the originals.
Castlevania IV demake
It's Mega Castlevania 😊
Kinda Close. But, NAH
Link
the music is very fast too
Belmont needs to slow the blast-processing down. Walking like his squeezing something between his but cheeks.
Blast processing
The walking speed-up is appreciated too. The SNES version was so slow.
That's why Nintendo fans are mad and coming out attacking genesis fans
@@damin9913nah, we're calling you out because of this immature attitude that you have, as if the console war from that gen is still going on. It's pathetic that you all still feel the need to act like elementary school kids when it comes to this rather than acknowledging that both were and are great systems.
@@DesertRainReads Genesis does what nintendon't we getting a better version of Castlevania IV a faster port then that slow port of nintendon't🤣
@inceptional Snes wasn't famous alot of kids and teens had sega Genesis on my block and played the hell out of it
I'll stick to snes own
It is a very impressive port to megadrive as it even runs smoother.
Despite that the megadrive lacks color, missing a background layer and missing tile offset which the Snes uses for the draw bridge.
Not sure if the Mega drive could handle the later levels which uses mode 7 on Snes.
Other than that, its very impressive for a Megadrive
Well, given we're talking about a demo for Genesis made in 2024, I think it would be properly fair to at least compare it to a SNES version that's also been updated in modern times too, say with FastROM so the SNES version is running at the full CPU speed as a bare minimum start.
Luckily, a FastROM version of Castlevania IV on SNES actually exists, and it removes a whole lot of the slowdown from the original right out the gate [even without proper optimization], which was stuck running in SlowROM at only 70% of the SNES' full CPU speed (that's a whopping 70% slower than the Genesis' CPU and 30% slower than even the Master System's CPU):
ruclips.net/video/agn5tV_vc0o/видео.htmlsi=f_AGLwHY6Q4bSnr2&t=3527
In this slightly fairer new scenario, this bare bones Genesis snippet version doesn't really run smoother in any meaningful way. It certainly plays faster though, but clearly more clunky and janky with it.
You urgently need to correct the character's speed.
muito bom
Uma pena que quase nunca esses projetos são concluídos. Geralmente, nascem e morrem apenas como demonstrações, infelizmente.
BLAST PROCESSING showing N what's what
@@inceptional 35 years on, re-igniting the console wars. Let's go brother!
@@inceptionalidc genesis is still cool imo not saying snes isnt i just lean towards genesis sides of things
@@inceptional yeah yeah nintendo won sega shot themselves in the foot, idc its just neat looking at some old consoles and see people still caring about them and making homebrew stuff on them.
@@inceptional its better to ignore them than having to argue with them, it really doesnt make you any better if youre gonna respond to their fire with your fire. Let the cornballs be cornballs. We know whats going to happen to them. Just dont become one.
@@inceptionali never owned a MD, always was a Snes guy. But it's crazy seeing everyone going apeshit about this port!
Oh god, is that kega? Why can't y'all use something more accurate? Besides that looks cool. Good luck with the project
Kega Fusion it's a great emulator. Use the 1.63 version instead of the 1.64, this last one came with a little more bugs to wasting for. It may be very old and not to be perfect, but for the Genesis / MegaDrive games it's a very good Emulator.
If it not, Gens 2.14 could be a great choice for the Genesis Games, but not great for the CD and 32X ones.
If not, what emulator would you recommend?
@@drakonolus7922 Yes for a time kega was good. I highly recommend ARES for genesis/mega drive, CD and 32X
@@drakonolus7922 If I am I don't mean to come off as rude I apologize if so. I just feel the homebrew scene should use whatever the most accurate emulator that's out when developing something
It's ok dude, unfortunately there are not a lot of Genesis emulators around, very scarse.
i see your face !!!!
Damn, what the hell happened here? This video is a magnet for Mega Drive fanboys lol
Oof. This still looks pretty rough compared to Super Castlevania 4. I wish someone would just learn how to program on the SNES already and deliver a Super Castlevania 5 instead of making a gimped and inferior version for the Genesis which has no hope of matching the original as the game was built from the ground up specifically for the SNES.
Awful tbh
not better than SNES = pointless
Como sempre no mega ta tudo correndo detesto isso 😂😂
Sounds terrible
Not terrible, but not authentic to the original
Soundtrack arrangements are a noble effort but the SNES sound palette is unequaled by Genesis.
Nope. I'll be the negative one here. This needs a loud more work. I can just look at it and tell the controls are off. Then you have enemies we're they shouldn't be. If you're going to port Castlevania 4 to the Genesis then port it. Don't try to do a remix
I told myself… Do this project for yourself. People will bitch. The other part told me to share the project. Even when something is free, someone will be there to complain.
@@Retro_Reloaded101 2 things. I'm one voice out of a lot. And every other comment that I see is positive and likes what you have done. I personally don't because I'm a big fan of the original. It's my favorite in the series. That being said. I apologize for coming of as a dick. I know it takes a lot of work to make a game.
@@killshock360 Don't apologize. He's doing it for a reason. Pointing out the stuff you did is totally fair criticism. If he can't take simple observations like that being pointed out, he probably should indeed not be sharing it like he said.
People are going to have opinions and express them. And this demos is clearly trying to prove Genesis can do what SNES can do imo--because some Genesis fans have apparently had a bee in their bonnet for decades at this point--and the truth is that it largely can in this case (and visa versa), but with some things cut back and just a little bit lesser quality and so on. People who can't take hearing that kind of truth probably shouldn't put themselves out there online where everyone in 2024 is an armchair expert and isn't afraid to share it.
Because, you're correct, if he's going to do Castlevania IV on Genesis yet just a little worse in most notable ways, then everyone may as well just stick with the seminal SNES original that's been available to play there since 1991 and move on with their lives.
I wonder how he'll deal with my comment. :-o
@@inceptional I was mainly apologizing for how I put it cause I was too harsh and thinking how I would do it. But that is the first I heard about people proving the Genesis can do that the SNES can do. Nothing wrong with the Genesis. It has a little less color and not as good sound but there are pretty of games that still look amazing. Good example being Castlevania Bloodlines. Honestly, I would say it Looks better than Castlevania 4. Just doesn't play as well imo.
@@killshock360 It's been a thing for quite some time now. And more each day now that people have simple tools where they can just copy and paste a few sprite and background assets from SNES to Genesis and demo whatever SNES game running on Genesis (or whatever system's games running on Genesis it seems). Usually, it's just some very basic example like this that mimics the more obvious surface-level elements like the sprites and backgrounds, then everyone thinks it's basically the same as having the real game on the system and goes around proclaiming "Genesis Does", and little more happens with it than that.
Look at the majority of the videos in this guy's channel for example. . . .
Personally, I think IV looks way prettier than Bloodlines for the most part, and has just as impressive and often more so graphical tricks from level to level too. But opinions and all.
I guess when your garbage from the beginning it makes sense to copy those who got it right. Genesis still riding the coattails of Nintendo decades later
Thank you for the kind words. None the less, I'm not bias towards any system. Wild Guns, Ninja Warriors Again and Demon's Crest are my favorite SNES games.
❤❤❤❤
Sounds horrible