Factorio Tutorial - Smelting Builds / Layouts

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  • Опубликовано: 20 дек 2024

Комментарии • 86

  • @danbeucler3029
    @danbeucler3029 6 лет назад +166

    Why aren't these called Fact-orials.

  • @DaemosDaen
    @DaemosDaen 6 лет назад +28

    Just one thing about switching to electric furnaces before you get modules set up: If you have set up solar or nuclear before you have your modules set up, it would actually be better to switch over to electric, that can happen if you have a coal and oil shortage on a map (like the one I started recently) and need to do something about power. Every single scrap of coal I am currently getting is going to plastic at the moment.

    • @Xterminator
      @Xterminator  6 лет назад +2

      DaemosDaen In some situations yes. Personally I have never had a situation like that, because I'd rather just go get more coal than upgrade all my smelters to electric. Each to their own though

    • @DaemosDaen
      @DaemosDaen 6 лет назад +2

      I thought that too. Had my wife explore a 2kx2k area around the base... no coal and the smallest amount of oil (stupid railworld settings) at that moment we got solid fuel and batteries going and decided "alright, solar then" we did find some more coal about 3k tiles east of our starting factory, which it's self was spreading eastward. It was part of a deposit though, shared with iron. It was only about 4 million, so not really enough to add steam back into the mix. My wife finds solar boring btw.

    • @fjarandag
      @fjarandag 6 лет назад +1

      I recognize myself in that mindset of burning as little coal as possible. But I'd rather have productivity2 before nuclear and then upgrade the smelting. It is not only the investment in the electric furnaces (and modules) themselves, but also the solars and batteries to feed them. I feel iron and copper are the bottleneck much more often than coal.
      But of course there might be cases like you say.

  • @gmt-yt
    @gmt-yt 6 лет назад +6

    Content like this is super helpful, and not only for noobs -- when I don't feel like building something from scratch I often realize I have no idea what a "standard" build even looks like... also if you really look at some of these standard builds they are full of clever, non-obvious tricks (they might seem obvious after you've built it over and over, but, for example: nobody really thought of those kissing coal/ore splitters for years -- people used to do all sorts of way more awkward stuff to achieve the same result until (IIRC?) JGGames happened to think of it one day in a random yt video, at which point everyone sort of slapped their head in unison and said "oh, why didn't I think of that?" after which it quickly became "the standard."
    On a more practical note: if you side-loaded "just" one more ore belt onto both sides of that steel build, I imagine it would fully compress the output belt. It's not exactly small, but do-able, and, you could upgrade that build to a fully compressed red belt with steel furnaces, just like the plate build (ie one swipe of the upgrade planner could get you both smelters upgraded).

    • @Xterminator
      @Xterminator  6 лет назад +1

      Glad it is found to be helpful. :)
      Yeah there are lot of clever tricks in these for sure. The one you mentioned by JGGames is the main one I always think of, and I was going to mention it in the video but couldn't remember his name so didn't want to get it completely wrong. The ways we used to do things before he showed that splitter trick was super weird and awkward.
      Yes, if you expanded the steel build much longer and added another side loading ore belt you could get a full belt out, but it would be a super super long build.

    • @shadowstal3er082
      @shadowstal3er082 6 лет назад +1

      If space isn't an issue, and a full belt is required if could be done. On the other hand, 2 arrays side by side would output more and have a wider but shorter footprint. And it wouldmt require special belting to make it work

  • @irisheagle5433
    @irisheagle5433 6 лет назад +2

    Thank you! I've been looking for an updated video from the factorio community and the bitter gods has answered my prayers!

    • @Xterminator
      @Xterminator  6 лет назад

      Haha, you're welcome! Praise the biter gods. :D

  • @DudeTheMighty
    @DudeTheMighty 5 лет назад +28

    It... never occurred to me to input ore into a steel build. I've been splitting off iron plates from my bus to make steel.
    Well, I certainly feel silly!

  • @TheJMattH
    @TheJMattH 6 лет назад +7

    Awesome information! I think mentally I recognize that steel requires a lot but wow that beacon build for steel.... I have never built in a line like that so it kinda blew my mind. Keep up the great work. You rock!

    • @RitobanRoyChowdhury
      @RitobanRoyChowdhury 6 лет назад

      Note that that steel build is that big because it's 12 beacon, which is slightly more UPS efficient because it uses fewer furnaces. 8 beacon is a bit less UPS efficient, but is a lot smaller.

  • @RitobanRoyChowdhury
    @RitobanRoyChowdhury 6 лет назад +1

    You can make the top part of the steel build much of elegant if you want to. First, we'll make it take in only one belt, to be consistent with the other smelting columns. Then, do your normal 2 splitter thing, but right before splitting off the coal line, do another split, into another splitter, and use undergroups to get the coal onto 1 side. This lets the steel build connect directly to your other builds.

    • @Xterminator
      @Xterminator  6 лет назад

      Ritoban Roy Chowdhury Good improvement ideas.

  • @iwantmypot
    @iwantmypot 6 лет назад

    9:18 Next time you're doing an example, and you need trains to show it off... Duplicating Train Wagon will have an endless supply of whatever material you put into it. Void Train Wagon will delete any car you put into it.
    So for your Sending Supporters to Space smelter, you could use duplicating wagons at the ore delivery station, and void wagons at the plate pickup station.

    • @Xterminator
      @Xterminator  6 лет назад

      Indeed. I thought of that but didn't think it would really matter. For a bot build like that where I know the production number, seeing it work isn't as important as seeing a belt build work.

    • @frostkjhgsdxfcvhgdvfkdhjgc
      @frostkjhgsdxfcvhgdvfkdhjgc 6 лет назад

      LOL 9:20 "It needs like, all kinds of trains to run" xD only 1/2 and itz an ez setup

    • @frostkjhgsdxfcvhgdvfkdhjgc
      @frostkjhgsdxfcvhgdvfkdhjgc 6 лет назад

      Sorry I meant 9:24 "It would require like all kinds of trains and stuff to run" Ok first, There are only 2 train lines. Second, all you need to get it going is about 20 - 50 bots to run not "A Bunch Of Stuff," #ABS

  • @gamixhyperdrive8425
    @gamixhyperdrive8425 6 лет назад +4

    Damn... up till now, I used the second layout for furnaces, the one you said is outdated and inefficient. I think at this point, i'll switch to your prefered layout because I noticed, even if I build the version where you can upgrade your furnaces to max, I always remove everything because I need the space. Thanks man, keep up the work.

  • @michelguenette8998
    @michelguenette8998 6 лет назад +1

    Very well done, sir. Even though you do not go into the details of each build, you are almost showing the progression through the game from early, to middle, and finally, late game.
    One thing to point out is that some of the builds require different types of power poles to function. The steel build with stone furnaces is not feasible with small electric poles because they do not have a large enough supply area. So, you need to have steel to make medium electric poles in order to build one of the designs. Just something that people using your blueprints will need to keep in mind.
    At least the electric furnace within a 12-beacon build is shorter than the science build you did for the Tightening the Belt series. That was just nuts!

  • @Omnifarious0
    @Omnifarious0 6 лет назад

    I also typically use a build that extends iron lines and leeches off of them for steel. A filter inserter to let the coal through and then another to let the steel through. Steel ends up on the outside.

    • @Xterminator
      @Xterminator  6 лет назад

      That's definitely an option. I used to pull iron out and smelt it to steel but then started preferring to just take ore and turn it into steel in the same build.

    • @Omnifarious0
      @Omnifarious0 6 лет назад

      @@Xterminator - It basically leeches off your iron production to make steel, which I sort of like since you need so little steel in the beginning and mid-game.

  • @forgottenfamily
    @forgottenfamily 6 лет назад +1

    From what I read somewhere, electric furnaces with maxed Speed 3 and no beacons has the same 24 ratio to blue belt. Felt that was a small detail missing from the debate of whether to use that expandable build
    The single biggest argument against, IMO, is the fact that the build would still be feeding coal to furnaces with no need for it.

    • @Xterminator
      @Xterminator  6 лет назад +2

      Interesting, I haven't confirmed that, but it sounds plausible. Personally I would never recommend that, and that's part of why I didn't mention it. Mostly because if you have modules, it would be far far better to put productivity in the furnaces and then speed beacon it. Just putting speed modules into the furnaces is basically just a huge waste of power in order to save space.

    • @Hust91
      @Hust91 5 лет назад

      @@Xterminator Wait, do speed modules in beacons not increase the power consumption of the machines that it affects?

  • @sjakkalul
    @sjakkalul 6 лет назад +16

    These episodes are amazing thanks Xterminator

    • @Xterminator
      @Xterminator  6 лет назад

      silverpeter My pleasure. Hope it helped!

  • @deadlypandaghost
    @deadlypandaghost 4 года назад

    I always like leaving room for electric with the inverters similar to build 2 but then using double separate coal lines which later swap to beacon space

  • @nickkluzynski1415
    @nickkluzynski1415 6 лет назад

    The only time I use electric furnaces are with beacons or with on-site smelting, which I haven't done in ages anyway

  • @Dimitry_Digoleki
    @Dimitry_Digoleki 3 года назад

    I'm new with these factory concept and i get used to it now

  • @richardbricker1720
    @richardbricker1720 6 лет назад +1

    Hey Xterminator. Great Channel BTW. What are the boxes that are feeding the ores?

  • @astree214
    @astree214 6 лет назад

    Nice overview of the game progress, from early to end game. The bot-train design is awesome.
    I think if you cut your steel setup in 2 strings and put them side by side, it's shortened to the half, and you only need 3/4 of the beacons (one common line). IMHO it's better than this huge line ;-)

    • @Xterminator
      @Xterminator  6 лет назад

      Ah good point. I hadn't really considered that, but it would make it save beacons and not be a massive line. haha

  • @thejmiester14
    @thejmiester14 6 лет назад

    TIL Electric Furnaces are not faster than Steel Furnaces (Beacons notwithstanding). My usual smeltery setup uses 5 lines of belts per 2 lines of furnaces compared to your 3-to-2, but I've always been wary of ore + coal on the same belt due to not knowing the optimal ratios which I now have a better understanding of thanks to you ^_^

    • @Xterminator
      @Xterminator  6 лет назад

      Yeah, I also didn't realize electric furnaces were the same speed for a really long time. Glad it helped give you a better understanding of the ratios too. :)

  • @Omnifarious0
    @Omnifarious0 6 лет назад

    Electric and stone furnaces consume the same amount of coal if you're running off of steam power. Steel furnaces use half the amount of coal. I only use electric if coal is a huge pain or I'm no longer running on steam or I want to use modules.

    • @shadowstal3er082
      @shadowstal3er082 6 лет назад

      That makes alot of sense actually. I never thought to actually look at the energy consumption of the 2 to see which is more efficient. Now I don't feel like such a scrub for keeping steel furnaces as long as I do lol.

  • @1qazxsw23edcish
    @1qazxsw23edcish 6 лет назад

    Theese builds are exactally what I have been looking for. Thankyou for making this video and thankyou for shareing the BPs.

    • @Xterminator
      @Xterminator  6 лет назад

      1qazxsw23edcish Happy to help. glad the builds will be of use to you. :)

  • @roofersrule9047
    @roofersrule9047 6 лет назад

    You mentioned a 4k science series. What series was that?

    • @Xterminator
      @Xterminator  6 лет назад

      Sending Supporters to Space. One of my favorites. :)

  • @Tabytac
    @Tabytac 6 лет назад +1

    Is it better to have bots place items in chests and then onto belts or just use a bot build for late game?

    • @Xterminator
      @Xterminator  6 лет назад

      If you are going to use bots, it's probably better to just use a bot build.

  • @sf.uyguangco
    @sf.uyguangco 6 лет назад +1

    I was waiting for this, thanks

  • @GeometricMason
    @GeometricMason 6 лет назад

    OK, those things you have that are filling the belts with coal and iron... how do you do that in creative/sanbox?

    • @connorclouse1699
      @connorclouse1699 5 лет назад

      its a mod called creative or creative mode, something like that.

  • @Mernom
    @Mernom 6 лет назад

    I made a rather similar beacond iron/copper build. But my rations are not as good, so I'm shifting it every now and then with splitters instead of having exact change points.

  • @frustin
    @frustin 4 года назад

    newbie here: my crafting menu doesnt look like yours, are you using a mod? those big buttons arent on mine.

  • @NManZioN
    @NManZioN 6 лет назад

    Loves theses videos, it gives me inspiration!

  • @depauw3771
    @depauw3771 4 года назад

    Is this tutorial still up to date?

  • @kinseyostendorf1331
    @kinseyostendorf1331 5 лет назад +1

    thank you so much, this video is so helpful!!! I subscribed 😄

    • @Xterminator
      @Xterminator  5 лет назад +2

      Thank you for subbing! I'm glad the video helped you out too and you enjoy the rest of the content. :)

  • @zerorootx
    @zerorootx 4 года назад

    Where is the ore coming from? How does it get onto the belt?

    • @Xterminator
      @Xterminator  4 года назад

      I was using a creative mode mod that has an item that let's you just spawn Ore on to the belt.

    • @zerorootx
      @zerorootx 4 года назад

      @@Xterminator oh ok. Thanks. I'm still trying to figure out how to use the auto chests. How can I get robots to move things to a chest from a belt?

    • @Xterminator
      @Xterminator  4 года назад

      @@zerorootx You need to have the best contents put into a logistics chest. Bots can't pick up directly from belts.

  • @Houstonruss
    @Houstonruss 6 лет назад +3

    (one whistle stop furnace surrounded by beacons with bob's level 8 speed modules)

  • @GrindThisGame
    @GrindThisGame 6 лет назад

    Thanks for these :) so clean looking.

  • @NegatorUK
    @NegatorUK 6 лет назад

    Just the video I needed, just at the the time I needed it. Me and my new copper plate outpost thank you. ;-)

  • @Darebakk
    @Darebakk 3 года назад

    anybody has the blueprints for the electric smelting? the link doesnt work anymore..

  • @mrmegabytes18
    @mrmegabytes18 5 лет назад

    what mod do you use for the infinite item spawning?

    • @Xterminator
      @Xterminator  5 лет назад +1

      I used Creative Mode. But there is a better version out now called Infinity Mode

  • @blacksheep1083
    @blacksheep1083 3 года назад

    Please do a updated version..

  • @MiguelAbd
    @MiguelAbd 6 лет назад

    Awesome shit you have here, man!! Loved it!

  • @deejkdeejk
    @deejkdeejk 5 лет назад

    this 'game' is art

  • @MrAndrei12345654321
    @MrAndrei12345654321 6 лет назад

    Why furnace does not split it combines...

  • @three7s69
    @three7s69 6 лет назад

    Nice! Thank you Xterminator.

  • @peterknutsen3070
    @peterknutsen3070 6 лет назад

    Nice video!

  • @justderp5713
    @justderp5713 6 лет назад +1

    Thanks, will put these stolen BP's to use

  • @EngineeringVignettes
    @EngineeringVignettes 6 лет назад +1

    Really cool, thanks for the blueprints.
    I'm one of those filthy players who uses Factorissimo so I will have some fun modding them to work inside factories.
    What can I say... I _hate_ dealing with power poles.
    Cheers,
    - Eddy

  • @feili7567
    @feili7567 6 лет назад +1

    I wanted this video so hard Ouf

  • @lucas_3042
    @lucas_3042 6 лет назад

    Yay smelting!!!!

  • @MarkPentler
    @MarkPentler 5 лет назад

    Good tutorial! If I may, crossfade off your intro for extra professionalism points!

  • @radek6173
    @radek6173 6 лет назад

    Oh I miss tutorial series and all others where you were showing clever builds.

  • @burprobrox9134
    @burprobrox9134 2 года назад

    Man I hate beacons. So immersion breaking

  • @gamingchronicles1877
    @gamingchronicles1877 6 лет назад

    Yeet