Motion in 2D: projectile motion [IB Physics SL/HL]

Поделиться
HTML-код
  • Опубликовано: 7 ноя 2024

Комментарии • 53

  • @catlover7655
    @catlover7655 4 года назад +113

    "if you forgot to turn your calculator into degrees mode, you're gonna have a RAD time" lmao

    • @iyadalahed9150
      @iyadalahed9150 4 года назад +1

      yea how funny you damn nerd

    • @sanjaiananth9308
      @sanjaiananth9308 4 года назад +1

      @@iyadalahed9150 Dude his profile name tells he is nerd

  • @KlsonBob
    @KlsonBob 4 года назад +14

    in last question, seperate into two parts ( ascend and fall), 2.55 sec for ascend, v=0+2(-9.18)(-132), s=vt/2, then u get t for fall: 5.39. then (5.39+2.55)*43.3 to get length

    • @road2avg
      @road2avg 2 года назад

      that's what I do as well. Makes me feel like I'm being more thorough and thus reducing the chances of a mistake.

  • @ekaterinatchitcherine7867
    @ekaterinatchitcherine7867 2 года назад +5

    you saved me i was feeling completely lost in how to solve problems now I feel reassured

    • @OSC1990
      @OSC1990  2 года назад +1

      That's wonderful - I'm so glad you can benefit from the video! Cheers, Mitch

  • @jantassanimusic
    @jantassanimusic 4 года назад +40

    he's not even gonna teach us how to survive the impact

  • @FanWind34
    @FanWind34 2 года назад +2

    When you calculated the time it took to fall vertically, why is s negative? Also, why is a negative? Isn't a positive when an object is falling downwards? Thanks

    • @OSC1990
      @OSC1990  2 года назад

      It all depends on how you decide it in a question. I usually choose that everything upwards is positive, and everything downwards is negative. If you did it your way (so long as you're consistent always), you should be just fine :)

  • @Mark-in5cb
    @Mark-in5cb 5 лет назад +4

    Nice video. Thanks for the tutorial!

  • @yashdaryani8954
    @yashdaryani8954 5 лет назад +3

    You are a saviour

  • @shreya09884
    @shreya09884 2 года назад +3

    for part b, why can't i use the equation v=u+at???? i get t=2.6 seconds...

    • @OSC1990
      @OSC1990  Год назад +2

      Ahh, that's because in the VERTICAL direction, we don't know v (the final vertical speed), so we can't use v=u+at to solve for t. You have to use vertical components only.

  • @valentinalopezcoronel579
    @valentinalopezcoronel579 6 месяцев назад +1

    why does the smax equation does not work to prove the last question?

    • @OSC1990
      @OSC1990  6 месяцев назад +1

      I don't know which smax equation you are referring to. I always recommend you just use the equations on the IB's data booklet so you are used to what you are given.

    • @valentinalopezcoronel579
      @valentinalopezcoronel579 6 месяцев назад

      @@OSC1990 thank you, my teacher confused me

  • @emilkhojayev4645
    @emilkhojayev4645 3 года назад +1

    What is the app you're using in the video?

    • @OSC1990
      @OSC1990  3 года назад +2

      I'm using a Wacom Intuos tablet to draw, I'm using an older version of Baiboard as my whiteboard, and I'm using Camtasia to record my screen. Hope that helps!

  • @elishachan3254
    @elishachan3254 3 года назад +1

    thank you!!!! such a life saver!!!

    • @OSC1990
      @OSC1990  3 года назад

      Glad it helped! Cheers, Mitch

  • @Tracy24538
    @Tracy24538 Месяц назад +1

    i do not understand why we used -100 for displacement

    • @OSC1990
      @OSC1990  Месяц назад

      Because it went DOWN 100m overall, so displacement is -100. Had it gone up 100 m, I would have made it positive. This trick is really helpful when solving : up and right are positive, and down and left I make negative. I like using this because it's the same thing we do in maths with graphs.

    • @Tracy24538
      @Tracy24538 Месяц назад

      @@OSC1990 thanks

  • @abdullahmufti
    @abdullahmufti 2 года назад +1

    Why does he put an arrow on top of velocity and displacement what does it mean?

    • @OSC1990
      @OSC1990  2 года назад +2

      Hi! Good question - in physics and mathematics, we often put a small arrow to denote that a quantity is a vector instead of a scalar. A vector is something where we care about not only it's value, but also it's direction. A scalar we just care about it's value.
      Example: time is just a scalar, like t = 5 sec (it makes no sense to say t = 5 sec North!??)
      Example: velocity is a vector, like v = 5 m/s North (we care where it's pointing)

  • @seifshady214
    @seifshady214 2 года назад +1

    in the second equation why is acceleration -9.81 while part of the is -9.81 and the other part is +9.81

    • @OSC1990
      @OSC1990  2 года назад

      We often use the convention that in 2D projectiles, if something is going UP, then we use positive values (speed, displacement, etc). And if something is acting DOWNwards, then we use a negative. And, since the acceleration due to gravity always acts downwards, then we use -9.81 ms^-2

  • @arnavkonnur2946
    @arnavkonnur2946 11 месяцев назад

    Why can't we use the range formula u^2 x sin (2 x angle) / g here. I'm getting a different value for this formula but don't understand why it's wrong

    • @OSC1990
      @OSC1990  11 месяцев назад +1

      Ahh, you shouldn't use this formula for two reasons:
      1. That formula is only valid for situations where the launch and landing are at the same height (both launch and impact on a horizontal surface). However, in this case, we're launching off the TOP of a cliff, but it will land much lower than the initial launch height (it lands on the ground below)
      2. That formula isn't one I recommend for IB physics. Stick to the formulae they give you (assuming you're an IB diploma student). If you use the 4 equations of accelerated motion carefully every time, you can solve 2D projectile motion questions well.

  • @valentinalopezcoronel579
    @valentinalopezcoronel579 6 месяцев назад

    why in the first question the inicial velocity is 25 and not 50?

    • @OSC1990
      @OSC1990  6 месяцев назад

      Initial velocity in the y-direction is 25, and that's what you needed. That's why the first thing to do is break up the vector into components to find what you need.

  • @maureen572
    @maureen572 3 года назад +1

    Hi, I don't get why Vy in question b is not zero since when u land there is no vertical motion

    • @Kevin_Cohen
      @Kevin_Cohen 3 года назад

      Because it’s the final velocity before reaching the ground. At the ground it becomes 0, before = speed due to gravity * time

  • @egemor
    @egemor Год назад

    thank you sir, really

  • @LuciaNepela
    @LuciaNepela 4 месяца назад

    But how did acceleration become a negative

    • @OSC1990
      @OSC1990  4 месяца назад

      I use negatives for directions that are down or to the left. This helps to make all the values make sense to me, plus it works with the equations. Hurray

  • @garvchadha7949
    @garvchadha7949 4 года назад

    You are a saviour.

  • @dansmagicalcreations2162
    @dansmagicalcreations2162 4 года назад

    Thank you so much 🙏 very helpful video 😊!

  • @aditigautham9632
    @aditigautham9632 4 года назад

    thank you so much

  • @mariaeduardapereira363
    @mariaeduardapereira363 3 года назад

    what did he put in his calculator? to get 7.7

    • @OSC1990
      @OSC1990  3 года назад

      There are a number of ways of solving that final quadratic. You could use the quadratic equation. Or, you could graph the left side of the equation and use your calculator to find the zeros. Or, you can use a polynomial root finder. Ex: the TI-84 has an app called Polysmlt 2. Use that to get the roots. Or you can use a similar function on your calculator (TI-nSpire can do it easily)

    • @barkinonsel345
      @barkinonsel345 2 года назад

      @@OSC1990 I used the polynomial root finder of TI-nspire and I got two roots (-2.6 and 7.7) I know since time can not be negative the answer is 7.7, but how about if we get 2 roots that are positive? Which one should we pick, or is that even possible to get 2 positive roots in these questions?

  • @caca8560
    @caca8560 5 лет назад

    why does the final velocity in the second problem is not 0. the projectile hits the landing surface and it stops. why am i wrong?

    • @user-ni7hm3ry8o
      @user-ni7hm3ry8o 5 лет назад +11

      think of it as the final velocity before it hits the surface and stops. so the velocity before 0.

  • @gianlucacicco1335
    @gianlucacicco1335 4 года назад +1

    Time in the second one should be 4.7, not 7.7...

  • @sskitz6978
    @sskitz6978 2 года назад

    for part B, the final answer would be adding the displacement of x and the displacement of y right? Since its asking for the distance from the base of the cliff.

  • @mialaplanche8328
    @mialaplanche8328 3 года назад +4

    in b) why do you use 100 for the height instead of 132?

    • @OSC1990
      @OSC1990  3 года назад +2

      In part b, I'm ignoring what I just found in a), and starting again from the beginning with the initial conditions. Then you start with just a height of 100 m, so your displacement when you land in will be -100 m. Keep in mind, this is only in the VERTICAL direction we're considering.

  • @omarsabeha8838
    @omarsabeha8838 4 года назад

    ohhhhh for max height I needed to add