Did you know that Bagman (Le Bagnard in French) is the first video game entirely created by a French company (called Valadon Automation) ? This company specializes in industrial electronics, located in the department of Saône-et-Loire (center of France). Initially it manufactured power supplies for a company that distributed arcade cabinets, René Pierre. Then it began to design a first game : Millpac, a bootleg of Milipede, illegally, then Bagman in 1982, the great success of the compagny, then Pickin', a sokoban. In 1983 it released Super Draw Poker, in 1984 it was Super Bagman and to finish Tank Buster in 1985. The company then stopped all incursion in this area following the video game crash.
@@julienbraudel7109 😉C'est vrai que les Français n'ont pas excellé dans le jeu d'arcade. Je ne sais pas si un autre hit existe d'ailleurs sur cette plateforme.
I got my C64 in February’85 and Gilligan’s Gold came into my life as part of the SoftAid compilation a few months later. All the criticisms levelled at GG are valid and yet…I love it! It can infuriate me beyond belief but I will always have another go and even now 39 years later, I’m not done playing it. Clearly I have issues.
The sprites on the Amstrad appear to be XOR'd onto the screen (which is faster than fully masking them), so the reduction in colours is probably to avoid graphical corruption when climbing ladders etc (you can see that there is some telltale corruption when in front of wheelbarrow etc) I used to have the Speccy version back in the day. It's horribly unfair it places and occasionally a bit janky but it was one of those games I'd go back to because it was just fun jumping in and out of the moving minecarts.
I had the Spectrum version in my youth. That reminds me: the Spectrum version is one of the few games that I've come across that will crash the machine if you try to snapshot it or save it to disk. I've used a Multiface and a Plus D disk interface, and my Spectrum is having none of it. I haven't tried with the DivMMC Future yet. It's one of those games which use a fancy turbo loader that doubles as a form of copy protection (Speedlock), so I suspect that may be the culprit. That aside, it's a fun little game even if it is a ripoff, and I remember my nephew loving it to bits when I introduced it to him. The Spectrum version also fails to update the score counter properly. It's a "meh" game on all platforms, really, but given its arcade genesis, it's understandable.
I had the Spectrum version and despite it looking a bit rough, I found it really playable and was really pleased when I eventually played the arcade version a couple of years later.
I think the character animation is good on the Spectrum. The characters throw their arms about well. It looks hectic. (The commentary is a bit harsh on the Spectrum version here).
As a CPC owner for the last 39 years I may be a bit biased but the Amstrad version is the pick of the bunch despite the lack of music. I just like the graphics and sprites.
The Spectrum version has an unusual look for a spectrum game with such chunky looking sprites - the gameplay on the Speccy is fine but it looks a bit rough. There was also Bagitman on the C64 which was another unoffical conversion of Bag Man and a very early C64 game and also came out on the Dragon32.
I should still have my C= 64 tape here somewhere. I always thought the attract screen music was very nice (at the time). Later on I got a copy of Baggitman which is another (better) clone.
Amstrad looking the best here but it's awfully quiet. For the C64 you could also pick up Bagitman (!) in 1984, which is in all respects a better match for the arcade. (Oh... and recent games for the C64 are Bagman comes back and Bagman strikes back, for the craving Bagman addict).
The ZX Spectrum version was bugged beyond belief, go up a ladder with a pick axe and hit fire and not only will you be stuck on the ladder, but the game will bug out in spectacular fashion depending on when and where you do it. Just try it!😉
Wow, there's a difference between making a game that is _influenced_ by another game, like the numerous maze games and shoot'em-ups out there, but a complete rip off of every aspect of the original is a little TOO on the nose. I'm surprised Stern didn't sue.
A shout out to Steve Wright on the Amstrad’s high score table??!!! What a coincidence! RIP Steve.
I had Gilligan's Gold For the Spectrum. Came as part of a compilation called Softaid. Wasn't too bad. R.I.P. Steve Wright.
That's how I got it - borrowed friend's copy
At least the Amstrad version looks like it takes place in a gold mine. Unlike the other two
Steve Wright mention in the high scores - serendipity. Love the vid, Chiny.
Recorded about a week ago so yep, a happy accident.
I remember seeing an ad for this as a kid in an old C&VG annual my father got by accident. I think it was the one with Dragon's Lair on the cover.
Did you know that Bagman (Le Bagnard in French) is the first video game entirely created by a French company (called Valadon Automation) ? This company specializes in industrial electronics, located in the department of Saône-et-Loire (center of France). Initially it manufactured power supplies for a company that distributed arcade cabinets, René Pierre. Then it began to design a first game : Millpac, a bootleg of Milipede, illegally, then Bagman in 1982, the great success of the compagny, then Pickin', a sokoban. In 1983 it released Super Draw Poker, in 1984 it was Super Bagman and to finish Tank Buster in 1985. The company then stopped all incursion in this area following the video game crash.
Beau commentaire, tu m'as coupé l'herbe sous le pied
It is also the first french arcade game if i am correct; and one of the few, since french developpers did not do so many arcade games..
@@julienbraudel7109 😉C'est vrai que les Français n'ont pas excellé dans le jeu d'arcade. Je ne sais pas si un autre hit existe d'ailleurs sur cette plateforme.
Played this so much on my Speccy. Time to dig it out once again!
I got my C64 in February’85 and Gilligan’s Gold came into my life as part of the SoftAid compilation a few months later. All the criticisms levelled at GG are valid and yet…I love it! It can infuriate me beyond belief but I will always have another go and even now 39 years later, I’m not done playing it. Clearly I have issues.
The sprites on the Amstrad appear to be XOR'd onto the screen (which is faster than fully masking them), so the reduction in colours is probably to avoid graphical corruption when climbing ladders etc (you can see that there is some telltale corruption when in front of wheelbarrow etc)
I used to have the Speccy version back in the day. It's horribly unfair it places and occasionally a bit janky but it was one of those games I'd go back to because it was just fun jumping in and out of the moving minecarts.
I had the Spectrum version in my youth. That reminds me: the Spectrum version is one of the few games that I've come across that will crash the machine if you try to snapshot it or save it to disk. I've used a Multiface and a Plus D disk interface, and my Spectrum is having none of it. I haven't tried with the DivMMC Future yet. It's one of those games which use a fancy turbo loader that doubles as a form of copy protection (Speedlock), so I suspect that may be the culprit. That aside, it's a fun little game even if it is a ripoff, and I remember my nephew loving it to bits when I introduced it to him. The Spectrum version also fails to update the score counter properly. It's a "meh" game on all platforms, really, but given its arcade genesis, it's understandable.
I had the Spectrum version and despite it looking a bit rough, I found it really playable and was really pleased when I eventually played the arcade version a couple of years later.
I think the character animation is good on the Spectrum. The characters throw their arms about well. It looks hectic. (The commentary is a bit harsh on the Spectrum version here).
I had this on the speccy. I thought it was..... okay. You can definitely tell it's an early game, though.
The Spectrum version makes me think of Ampelmann. The little red and green men at the traffic lights at pedestrian crossings., the East German version
As a CPC owner for the last 39 years I may be a bit biased but the Amstrad version is the pick of the bunch despite the lack of music. I just like the graphics and sprites.
The Spectrum version has an unusual look for a spectrum game with such chunky looking sprites - the gameplay on the Speccy is fine but it looks a bit rough.
There was also Bagitman on the C64 which was another unoffical conversion of Bag Man and a very early C64 game and also came out on the Dragon32.
I should still have my C= 64 tape here somewhere. I always thought the attract screen music was very nice (at the time). Later on I got a copy of Baggitman which is another (better) clone.
Dammit! I got Spandau'd!!!
Good memories of the Amstrad CPC version. Too me it looks like the C64 isn't the only one of the three main 8-bits that can do earth colours.
It was the perfect game to use lots of brown on the C64 but they went with eye-searing cyan instead.
My memory was playing this on Vic 20, but I guess not. Must have been either later on my C64 or a different clone?
Nice use of colour ur on the spectrum version avoiding clash
Amstrad looking the best here but it's awfully quiet. For the C64 you could also pick up Bagitman (!) in 1984, which is in all respects a better match for the arcade.
(Oh... and recent games for the C64 are Bagman comes back and Bagman strikes back, for the craving Bagman addict).
The ZX Spectrum version was bugged beyond belief, go up a ladder with a pick axe and hit fire and not only will you be stuck on the ladder, but the game will bug out in spectacular fashion depending on when and where you do it. Just try it!😉
"I am... Bagman!"
The amstrad version looks the best IMO
I wonder if Bruce Lee (or 'Lee' as Linda insists we now call it) would have proved popular if ported to the arcade.
Wow, there's a difference between making a game that is _influenced_ by another game, like the numerous maze games and shoot'em-ups out there, but a complete rip off of every aspect of the original is a little TOO on the nose. I'm surprised Stern didn't sue.
Stern is not the developer here, they only distributed the game in the US. Bagman is a french arcade game’developed by Valadon Automation.
@@julienbraudel7109 Well then I'm surprised that Valadon Automation didn't sue.