insane ideas and great looking profiling for hand building. It looks a little too intense though, it would feel more realistic if it were toned down a bit. Also, could the second launch be sped up so the train can go through in one pass and increase capacity?
it probably is a little intense, it's hard to gauge how it's gonna turn out until its done and this was just supposed to be a concept. in theory it could yes, the biggest reason id opted to do the 2nd swing was to show off that it was possible, could have 2 different running modes depending on crowds
very cool. I understand that the mcbr is used to set the speed into the second triple launch but i felt like it was a "formality" during the ride. I think if you could somehow incorporate it better into the pre-launch or get rid of it all together it would make for a smoother ride exp. Very cool layout nonetheless, some very unique features. I love that I used no limits back in middle school (circa 2007) and it is still being used by the community today to make crazy unique and cool layouts. Keep up the good work!
It's actually got to be there because of the transfer table to get back on the launch, after it leaves it the first time it has to switch to get back on and if something were to go wrong and not switch properly the train needs to be able to stop before the table. It barely slows down there at all really. I do agree it's kind of a break in the middle that would benefit from being less intrusive. I've been playing since around that time as well!
@@intim305 Very cool! I knew it had a technical place, but keeping the flow of the ride in the back of your head and not necessarily just focusing on "weird nbd tech things" that would appeal to rc nerds like us def has a place too! that being said I think this idea is WAY cool and is super creative. regardless, stoked to see what you come up with next! Keep up the good work!
@@ScapoloMichael It probably could but I'd felt that the ride was already gonna be long enough and so fast paced already that having a little break in the middle would probably be for the better
I haven't run the numbers but it would have to wait for the first train to clear the 2nd tophat (the inverted stall thing) before the table could move back in to place for the next train to go, in theory you could also probably bypass the 2nd swing launch and just do a straight launch from there as well to get it running a little quicker
@@intim305 HOLY CRAP!!! How… what… I mean 🤯 Those are some serious chops you got, plus a very deep understanding of roller coaster motion and forces. I am EXTREMELY impressed. Cheers!
bestdani's block blocks, look for them on the workshop they let you make a custom block setup easily and then you can hide a transfer table set to 0 distance inside the launch track
Omg that double swing launch in opposite directions is MIND BLOWING
The dual usage of the swing launch is badass
also this inversion at 1:35 slays 🔥🔥🔥🔥
A lot of crazy elements on this ride that I'd love to experience! Also, I like this concept of using the swing launch multiple times 👍🏻
0:46 oh my that wave turn shaping is gorgeous
Too many good ideas on a single layout 🔥
If this coaster really existed it would easily be in my top 5.
My brain just cannot comprehend how this works I need a breakdown on how like everything connects back, it’s so awesome.
Awesome😁😄😃😀
"How intense do you want this ride to be ?
-Yes.
-What's the hourly capacity ?
-No."
capacity shouldn't actually be too bad, and you can most likely bypass the 2nd swing launch section if it's ever an issue
It gave me so much S&S vibes... Really amazing multipass launch in both directions, i find ir a very original idea
Nahhh dude that inversion at 1:35 is insaneee
its a heartline roll but the track is flipped
Very nice and unique coaster!
You need to send this to Vekoma or Intamin stat!! We need a coaster like this! Not too big, but packs such a thrilling punch! Great job, keep it up!
this one is the best concept ever made!
Love these jank ass layouts
This 2 pases Swing lauch 😮 absolutely incredible !
I didn't even know you could do something this insane, looks awesome!
Very creative. 👍
A good design for smaller parks
This idea needs to get a patent❤
That first launch would disable my spine, needs to be a straight track rather than the hill.
This is perfect.
I love the other banked roll wow
Woah
Daaaaaang! Awesome design!
Beautiful
Really nice coaster! How you did make the swing launch section- the curved switch?
the whole track is custom modeled in blender, the switches are custom objects that get triggered to run a keyframe animation to do the switches
insane ideas and great looking profiling for hand building. It looks a little too intense though, it would feel more realistic if it were toned down a bit. Also, could the second launch be sped up so the train can go through in one pass and increase capacity?
it probably is a little intense, it's hard to gauge how it's gonna turn out until its done and this was just supposed to be a concept. in theory it could yes, the biggest reason id opted to do the 2nd swing was to show off that it was possible, could have 2 different running modes depending on crowds
If vekoma and intamin had a child
very cool. I understand that the mcbr is used to set the speed into the second triple launch but i felt like it was a "formality" during the ride. I think if you could somehow incorporate it better into the pre-launch or get rid of it all together it would make for a smoother ride exp. Very cool layout nonetheless, some very unique features.
I love that I used no limits back in middle school (circa 2007) and it is still being used by the community today to make crazy unique and cool layouts. Keep up the good work!
It's actually got to be there because of the transfer table to get back on the launch, after it leaves it the first time it has to switch to get back on and if something were to go wrong and not switch properly the train needs to be able to stop before the table. It barely slows down there at all really. I do agree it's kind of a break in the middle that would benefit from being less intrusive. I've been playing since around that time as well!
@@intim305 Very cool! I knew it had a technical place, but keeping the flow of the ride in the back of your head and not necessarily just focusing on "weird nbd tech things" that would appeal to rc nerds like us def has a place too!
that being said I think this idea is WAY cool and is super creative. regardless, stoked to see what you come up with next! Keep up the good work!
Can the MCBR double as a pre launch or have a booster tyre or something to stop the pacing bottoming out?
@@ScapoloMichael It probably could but I'd felt that the ride was already gonna be long enough and so fast paced already that having a little break in the middle would probably be for the better
I can see it runs multiple trains, what's the theoretical capacity?
Looks like one launch every 80 seconds and 16 riders per train. That's 45 launches per hr x16. 720rph theoretical max.
I haven't run the numbers but it would have to wait for the first train to clear the 2nd tophat (the inverted stall thing) before the table could move back in to place for the next train to go, in theory you could also probably bypass the 2nd swing launch and just do a straight launch from there as well to get it running a little quicker
Bem engenhoso!
👏👏👏👏👏❤️❤️❤️❤️❤️👏👏👏👏👏💋
What a cool idea! Very nicely done. FVD I presume...?
all handbuilt! I don't build with fvd
@@intim305 HOLY CRAP!!! How… what… I mean 🤯 Those are some serious chops you got, plus a very deep understanding of roller coaster motion and forces. I am EXTREMELY impressed. Cheers!
How do you do a swing launch in no limits 2?
I've been trying to find out for a couple weeks now.
bestdani's block blocks, look for them on the workshop they let you make a custom block setup easily and then you can hide a transfer table set to 0 distance inside the launch track