layout.004 :: Nolimits 2

Поделиться
HTML-код
  • Опубликовано: 25 ноя 2024
  • 6 launches, 1 launch track, only 75' tall.
    check out all the concept layouts so far:
    • layout.00X

Комментарии • 48

  • @wickedphant0m
    @wickedphant0m 10 месяцев назад +34

    Omg that double swing launch in opposite directions is MIND BLOWING

  • @AnotherSwissYoutubeUser
    @AnotherSwissYoutubeUser 10 месяцев назад +40

    The dual usage of the swing launch is badass
    also this inversion at 1:35 slays 🔥🔥🔥🔥

  • @XscreamThrills
    @XscreamThrills 10 месяцев назад +22

    A lot of crazy elements on this ride that I'd love to experience! Also, I like this concept of using the swing launch multiple times 👍🏻

  • @LilybeeTV
    @LilybeeTV 10 месяцев назад +14

    0:46 oh my that wave turn shaping is gorgeous

  • @gaspala_r
    @gaspala_r 10 месяцев назад +7

    Too many good ideas on a single layout 🔥
    If this coaster really existed it would easily be in my top 5.

  • @Thrills_And_Chills_WQAQ
    @Thrills_And_Chills_WQAQ 10 месяцев назад +2

    My brain just cannot comprehend how this works I need a breakdown on how like everything connects back, it’s so awesome.

  • @denverwelte785
    @denverwelte785 7 месяцев назад +2

    Awesome😁😄😃😀

  • @P_NG
    @P_NG 9 месяцев назад +5

    "How intense do you want this ride to be ?
    -Yes.
    -What's the hourly capacity ?
    -No."

    • @intim305
      @intim305  9 месяцев назад +1

      capacity shouldn't actually be too bad, and you can most likely bypass the 2nd swing launch section if it's ever an issue

  • @jaimediaz2510
    @jaimediaz2510 10 месяцев назад +4

    It gave me so much S&S vibes... Really amazing multipass launch in both directions, i find ir a very original idea

  • @IlysianOfficial
    @IlysianOfficial 9 месяцев назад +2

    Nahhh dude that inversion at 1:35 is insaneee

    • @znul
      @znul 8 месяцев назад

      its a heartline roll but the track is flipped

  • @Yt_John-E
    @Yt_John-E 10 месяцев назад +4

    Very nice and unique coaster!

  • @kentonchmon3387
    @kentonchmon3387 10 месяцев назад +1

    You need to send this to Vekoma or Intamin stat!! We need a coaster like this! Not too big, but packs such a thrilling punch! Great job, keep it up!

  • @sk8flex639
    @sk8flex639 Месяц назад

    this one is the best concept ever made!

  • @Sythe5665
    @Sythe5665 10 месяцев назад +4

    Love these jank ass layouts

  • @tutotekfone
    @tutotekfone 9 месяцев назад +1

    This 2 pases Swing lauch 😮 absolutely incredible !

  • @Hallwo_333
    @Hallwo_333 9 месяцев назад +1

    I didn't even know you could do something this insane, looks awesome!

  • @domesticDingo
    @domesticDingo 10 месяцев назад +1

    Very creative. 👍

  • @mrcactusgaming5966
    @mrcactusgaming5966 10 месяцев назад +2

    A good design for smaller parks

  • @syncRamon
    @syncRamon 10 месяцев назад +2

    This idea needs to get a patent❤

  • @ThereAndJackAgain
    @ThereAndJackAgain 9 месяцев назад

    That first launch would disable my spine, needs to be a straight track rather than the hill.

  • @KadskeDesign
    @KadskeDesign 9 месяцев назад +1

    This is perfect.

  • @HumanStateOfEmergency
    @HumanStateOfEmergency 10 месяцев назад +1

    I love the other banked roll wow

  • @taydylosb8472
    @taydylosb8472 10 месяцев назад +1

    Woah

  • @shorebreakcards
    @shorebreakcards 10 месяцев назад +1

    Daaaaaang! Awesome design!

  • @ScapoloMichael
    @ScapoloMichael 10 месяцев назад +1

    Beautiful

  • @coasterpleasure
    @coasterpleasure 10 месяцев назад +3

    Really nice coaster! How you did make the swing launch section- the curved switch?

    • @intim305
      @intim305  10 месяцев назад +1

      the whole track is custom modeled in blender, the switches are custom objects that get triggered to run a keyframe animation to do the switches

  • @christyler6694
    @christyler6694 10 месяцев назад +1

    insane ideas and great looking profiling for hand building. It looks a little too intense though, it would feel more realistic if it were toned down a bit. Also, could the second launch be sped up so the train can go through in one pass and increase capacity?

    • @intim305
      @intim305  10 месяцев назад +1

      it probably is a little intense, it's hard to gauge how it's gonna turn out until its done and this was just supposed to be a concept. in theory it could yes, the biggest reason id opted to do the 2nd swing was to show off that it was possible, could have 2 different running modes depending on crowds

  • @mrgrass1232
    @mrgrass1232 10 месяцев назад +1

    If vekoma and intamin had a child

  • @paeve362
    @paeve362 10 месяцев назад +1

    very cool. I understand that the mcbr is used to set the speed into the second triple launch but i felt like it was a "formality" during the ride. I think if you could somehow incorporate it better into the pre-launch or get rid of it all together it would make for a smoother ride exp. Very cool layout nonetheless, some very unique features.
    I love that I used no limits back in middle school (circa 2007) and it is still being used by the community today to make crazy unique and cool layouts. Keep up the good work!

    • @intim305
      @intim305  10 месяцев назад

      It's actually got to be there because of the transfer table to get back on the launch, after it leaves it the first time it has to switch to get back on and if something were to go wrong and not switch properly the train needs to be able to stop before the table. It barely slows down there at all really. I do agree it's kind of a break in the middle that would benefit from being less intrusive. I've been playing since around that time as well!

    • @paeve362
      @paeve362 10 месяцев назад +1

      @@intim305 Very cool! I knew it had a technical place, but keeping the flow of the ride in the back of your head and not necessarily just focusing on "weird nbd tech things" that would appeal to rc nerds like us def has a place too!
      that being said I think this idea is WAY cool and is super creative. regardless, stoked to see what you come up with next! Keep up the good work!

    • @ScapoloMichael
      @ScapoloMichael 10 месяцев назад +1

      Can the MCBR double as a pre launch or have a booster tyre or something to stop the pacing bottoming out?

    • @intim305
      @intim305  10 месяцев назад

      @@ScapoloMichael It probably could but I'd felt that the ride was already gonna be long enough and so fast paced already that having a little break in the middle would probably be for the better

  • @The_Tedstar
    @The_Tedstar 10 месяцев назад +2

    I can see it runs multiple trains, what's the theoretical capacity?

    • @lastone032085
      @lastone032085 10 месяцев назад +1

      Looks like one launch every 80 seconds and 16 riders per train. That's 45 launches per hr x16. 720rph theoretical max.

    • @intim305
      @intim305  10 месяцев назад +2

      I haven't run the numbers but it would have to wait for the first train to clear the 2nd tophat (the inverted stall thing) before the table could move back in to place for the next train to go, in theory you could also probably bypass the 2nd swing launch and just do a straight launch from there as well to get it running a little quicker

  • @LHMF8
    @LHMF8 10 месяцев назад +1

    Bem engenhoso!

  • @nano69es
    @nano69es 10 месяцев назад +1

    👏👏👏👏👏❤️❤️❤️❤️❤️👏👏👏👏👏💋

  • @Serenade314
    @Serenade314 10 месяцев назад +1

    What a cool idea! Very nicely done. FVD I presume...?

    • @intim305
      @intim305  10 месяцев назад

      all handbuilt! I don't build with fvd

    • @Serenade314
      @Serenade314 10 месяцев назад +1

      @@intim305 HOLY CRAP!!! How… what… I mean 🤯 Those are some serious chops you got, plus a very deep understanding of roller coaster motion and forces. I am EXTREMELY impressed. Cheers!

  • @RoganGames1
    @RoganGames1 9 месяцев назад

    How do you do a swing launch in no limits 2?
    I've been trying to find out for a couple weeks now.

    • @intim305
      @intim305  9 месяцев назад

      bestdani's block blocks, look for them on the workshop they let you make a custom block setup easily and then you can hide a transfer table set to 0 distance inside the launch track