Not to metion it makes it go up 0.7 according to gaijin they really are sacrificing old german players for the sake of new players pursuing nations other than german
Well AP rounds generally have a penetrator in the core of the projectile.. just a sabot that sheds its fat when it hits the target rather than when it leaves the barrel.. so really the function on target is the same so long as the velocity/energy on impact is.. It could also just be Gaijin
The Marder is one of the few vehicles in the game where in my opinion the BR is almost irrelevant because of how limited use it is altogether. I can see this thing basically perform the same against T-34s and KV-1s at 4.7 as against T62s or even T-64s.
To be fair the Marder can do more than most tanks or even SPAA can It can shoot both air and ground targets and has a lot of auto cannon ammo and unlike most SPAA with similar AA performance, the Marder can frontally be most things at it's BR because of ATGM'S Also yes I know the Marder is a IFV not a SPAA
@@pipopoikapelaa5468yeah but having to fully stop and have a long missile travel time makes it irrelevant at it's br. Even if you spot the enemy first, by the time you stopped and stabilized and even have a chance to launch the atgm, people with stabilized cannons would have the time to obliterate you. And since the atgm somehow doesn't continue on its course afterwards it's not even a trade kill
The removal of the motion sensor MG is due to real life - upon deploying troops, the motion sensor would pick up the motion and start shooting them, and the gunner would have to turn it off, in high stress situations, people make mistakes and forget things so thats why there is no back MG on the A3 version
I actually love playing with the Marder, never played with the 1A3 but i recently unlocked the Marder A1- and i'm loving it, i prefer playing with light tanks so that is probably why i insist playing with it instead of using something more effective(I personally Don't think there's something effective until rank 6), instead i just stay behind a hill and wait for someone to expose themselves and voosh there goes the ATGM, so fun.
Well, the Marder was never intended to be used in such an agressive way - like WT demand to be. But i cant remeber that 50cals does more damage to a bmp than the 20mm on the Marder in real life. I guess its not working a intended. On the shooting range this thing seemed to be way more effective.
Such strategic and high IQ Multitasking Gameplay. I’m sure many people would rank Odd as a Top Player. It takes time, skill and knowledge to copy his play style
The Marder honestly serves as an excellent SPAA. Once I spade my Kugel, it'll replace it. It has frankly better AA capabilities and it can kill tanks fairly reliably, if you can get the ATGM on target. The Kugel at 6.7 is nice but doesn't have the greatest AP round and falls very short in comparison to say, the Wirbel, or maybe even the Ostwind. Though it's better at AA than either ostwind and maybe falls a touch short to the Wirbel in AA. However, the Marder serves as a great bridge between the Kugel at 6.7, and the Gepard at 8.0.
I really don't know why people like wirbelwind for AA so much. It makes short work of any aircraft that flies near you, but the range is really lackluster even for its rank. If the enemy keeps modest distance between you and him, there is nothing you can do. Ostwind II doesn't need to reload, has substantially better range, and the amount of fire it puts out with the 2 barrels is good enough. It's in a sweet spot between the 20mm AAs and ones equipped with 40mm Bofors.
@@H3nry2077 No, it does not. The best AA belt on WW has muzzle velocity of 900m/s with projectile mass of 0.12kg and ~10g TNT eq., Ostwind has 914m/s (M.Gr.18) with projectile mass of 0.55kg and ~100g TNT eq., and of course the heavier 37mm projectile keeps its speed a lot better. The higher velocity of WW's AP belt does compensate for the low projectile mass somewhat, but it doesn't reliably cause any serious damage, because it's an AP belt, not an AA belt.
dammit, i was 99% done researching Begleitpanzer 57, now this one was added before that meaning i have to waste a lot of time researching 1A3 in order to play it
Do u want to know what's pain? I can't get a single kill in my 7m3 German lineup without getting sniped, can't play a single downtier and get 30k repair each battle, from 200k to 20k
Very cool jet dog fight bawz! I almost have my first jet unlocked, I'm excited to give it a go. Setting aside the audio problems, what do you think of the new machine gun and cannon sound effects? Get well soon! and keep up the great content 👍
With a gimmicky gun and nerfed atgm this one will be in hell. Can’t go down because of thermals. Still going to play it tho. And curse like a sailor. :)
Wait... then it's at 8.0 cuz of thermals? What are they gonna do, make you see your death in black and white???? Edit: i already have NO PROBLEM scouting tanks from 3km while behind cover by only noticing their exhaust i see no point Im just complaining about the game's logic not spreading hate to players
@@combatantezoteric2965 Like the M48 at 7.0 right? When it's the same as the 7.3 American. Or the Marder being 7.3 the same as the garbage Ratel? Or the Wirbelwind being 3.7 the same as the crusader AA with twice the guns and 20mm more pen?
@@kpack1993 I should have specified that this is how mid-high BR is. until 7.0-7.3where noobs play then yes germany has some things at too low br. marder A1 is fine at 7.3 what do you mean, the ratel is crap cuz of horrible armor but it has like 6 or 8 atgms against 4 on the marder. AAs are another business. some nations have crap AAs other have them good. They are placed such that at least every rank will have a decent AA. if the wirbel would be higher then there ( with the exception of the sd.kfz 251 which is very new in the game ) that there would be no decent spaa for germany at BR3.7-5.3.
it has higher br, because apds, more sheet metal armor, and thermals uh yeah, dont forget that 1A3 has better radio irl and i dont know why this thing even exist with 8.0 br, its not that different from A1-
@@maxflug8008 I'm alright with the puma having normal ATGMs if they did add it, I just want to see it sooner rather than later cause the models been in the game files for a few years
98K!!! Almost there!!! Have you thought what to do when you hit 100K?? Colin Furze style and go all out with fireworks LOL. can't wait to see you get your plaque! :)
One thing i constantly say is: the marder A1 and A3 are *support* tanks, you CANNOT fight on your own you're meant to rely on teammates The 20MM cannon has APDS which is a ln upgrade to the marder A1 it can decently take out helis and light tanks and that already fulfills its role but if you want to use it beyond that you can shoot the tracks and maybe the gun barrel while ATGM is reloading, and for the ATGM you have to AIM THAT DAMNED THING ITS NOT A STURMTIGER ROCKET you need to aim where it will go otherwise you'll hit a track or loader only and for the number of ATGMs yes they're pretty low but as i said you're a support vehicle that means by the time you run out of missiles your *supposedly* capped an objective so that you would rush to that cap and reload, try to scoutq whenever you can snd obviously its a light tank its vulnerable to absolutely anything and thats why i advice you to not rush on your own you can't fight alone and you gotta be real careful with it
is the shakelton worth it? or the bombers to grind? i now have my first rank 3 plane at britain but i have to have the shakelton somehow because it is so cute. but is it worth the effort? i would have to grind the bombers from rank 1
It really depends if you want it. I think it’s alright. It has a good bomb load, and good defensive armament. So if you want to grind it then be my guest.
@@stanky-_-bird8048 i'm just afraid the repair costs will kill me. i'm happy when i can afford something but hey, i'd go bankrupt for such a sweet plane too xD
again, excellent video but we'd rather see odd having fun in a derpy tonk than have tank reviews. also, we wouldnt mind a smol video on the new tank sim Gunner Heat PC :)
@@Notreallysureactually the apds only gives 9mm more pen, it is slightly slower and has a bit more armour to protect against machine guns. The thermals are the only good upgrade
@@Charlietolemy The bigger change with the APDS is that its angled pen has almost doubled. It’s much more capable of penning light vehicles like BMPs now.
@@erick2k492 I got told to "just aim for ammo otherwise l2p issue" Yet I'm lucky if the enemy's ammo even goes orange lmao. And with the speed nerf of Milan it's easy for them to just back up and mg you.
@@rafaelborges5773 Was fun af. Very agile and tough tank. A troop of 6 ppl in the back armed with ARs, MG, AT rocket, grenade launcher and even with the MILAN mobile launch system if needed. The "door" in the back of the tank could open quite quickly and let them out. Mainly we were in coop with MBTs like the Leo 2A5 or A6 in quick reaction or defending operations. And the comfort way the driver is sitting in there in this game......well let's say it wasn't that chilled lol.
@@vicarpadaka The lateral and elevation straightening of the main and secondary weapons is carried out by an electro-hydraulic straightening system or, in emergency operation, mechanically by hand. They allow a lateral alignment range of 360 degrees and an elevation alignment range of -17.5 degrees to +65 degrees. The aiming speed of the 3.2-ton turret is four seconds for 180° in normal operation. The main weapon can be used against unarmoured targets up to a distance of 2000 metres. Explosive incendiary ammunition (HEI) is used. Against lightly armoured targets below 1000 metres, sabot ammunition (APDS) is used. Use against heavily armoured targets is possible under good conditions at less than 600 metres. When fighting a battle tank, blinding with HEI is possible to enable the use of the MILAN and the armoured infantry. Firing with armour-piercing ammunition is unsuccessful. Against aerial targets, the effective range is limited and use is then only against directly attacking aerial targets. The maximum combat range is up to 2000 metres for helicopters and up to 1200 metres for jet aircraft. The maximum firing range of the main weapon is 6,000 to 11,000 metres regardless of the combat distances. The armor was made to resist 20mm and even some 30mm fire from the front. The penetration performance of APDS ammunition is 44 mm 30° (RHA) at 1000 m and Penetration performance of API-T ammunition 40 mm 30° NATO plate at 200 m. We didn't use mixed belts and you could switch between the ammo in no time. With a double belt feed (Doppelgurtzuführer or DGZ), such as in the Marder ifv, it is possible for the gunner to choose between two different types of ammunition at the push of a button. If the type of ammunition is changed, the DGZ slides to the next position on a rail and passes the ammunition to the breech. Usually, one belt is used with an armour-piercing ammunition and one with an explosive ammunition.
Politely requesting a Fw 190 F-8 video, probably in 5.3 lineup - has 1000kg bomb - 3 bomb drops - fighter, but is designated as a ground attacker, so you can bring it and a 109 at low sp cost - high speed anti-pancakeing flaps - very little compression at high speeds - 50kg bombs are small but easy to drop with high precision and therefore still deadly - a lot smaller and nimbler target than a 410 or a 335 = harder to spot and hit for enemy AAs and planes
I have to say the Marder A3 is a bit better, here’s why. 1- you get gen 1 thermals, better for scouting. 2- you get literally double the frontal armor. 3- you have lees exposed turret and ammunition.
Shy instead of uptiers or downtiers going full 1.0 br up or down, not make it so it only gets to the next highest or lowest br for example: bro 3.74.3 it would help balance out the ranks against each other in the sense of fire power armour and mobility by not leaving much of a slider
wtf was going on with that bmp1, the thickest plate on a bmp1 is like 30mm irl. the 20mm on the marder should make mincemeat out of it, heck the bmp1 is so poorly armoured that irl american 40mm hedp rifle grenades are even a suitable choice to take one out…
Ummmmm why. It's not like the marder is op or anything. It has 4 meh missles and a 20 mil that's useless against anything but very light tanks, tracks, and barrels.
it seems that 2 missiles can easily swappable on marder atgm mount, and the pic from wikipedia clearly shows the atgm launched from 1A3 has penetrator (kinda) in front of it, so i hope gaijin fix it
I REALLY HOPE YOU ENJOY THIS VIDEO BECAUSE OF THE PAIN I HAD PLAYING IT! LMAO! MARDER A1- FOR LIFE!
Cool
Odd, u call Dat pain? U have ALOT to learn with me odd
@samu1040 samu1040 so dats why I've been dying to wiverns dis wole week
i love the marder
helo mr bawz i would greatly appreciate it if i was unbanned from your discord serber
2:08 "Operation direct sh-, eh, hit."
Operation direct shit definitely describes this update pretty will.
When modern apds has the same penetration as early WWII hvap (pz II is 1.3 has hvap rounds with the exact same penetration)
Not to metion it makes it go up 0.7 according to gaijin
they really are sacrificing old german players for the sake of new players pursuing nations other than german
@@CarryPotter007 yea german suffers mate
Well AP rounds generally have a penetrator in the core of the projectile.. just a sabot that sheds its fat when it hits the target rather than when it leaves the barrel.. so really the function on target is the same so long as the velocity/energy on impact is..
It could also just be Gaijin
@@EnterTheFenix the thing is, APDS is slimmer than AP so it usually travels at much higher velocity, resulting in much higher energy to penetrate
@@CarryPotter007 Germany suffers poster in the flesh
The Marder is one of the few vehicles in the game where in my opinion the BR is almost irrelevant because of how limited use it is altogether.
I can see this thing basically perform the same against T-34s and KV-1s at 4.7 as against T62s or even T-64s.
To be fair the Marder can do more than most tanks or even SPAA can
It can shoot both air and ground targets and has a lot of auto cannon ammo and unlike most SPAA with similar AA performance, the Marder can frontally be most things at it's BR because of ATGM'S
Also yes I know the Marder is a IFV not a SPAA
@@pipopoikapelaa5468 the ting is just when you need to pen shit frontally u r already dead
@@lamentedtar5534 that's why play it carefully, it's a light tank, of course it's not going to survive
@@pipopoikapelaa5468yeah but having to fully stop and have a long missile travel time makes it irrelevant at it's br. Even if you spot the enemy first, by the time you stopped and stabilized and even have a chance to launch the atgm, people with stabilized cannons would have the time to obliterate you. And since the atgm somehow doesn't continue on its course afterwards it's not even a trade kill
Bringing a Marder to 11.0 with a full squad feel incredible with the amount of coms and scouting you can do
Try the begliet then lol
@@WDB69420 Its always in my lineup no matter what BR. I love that anti-everything.
Well, it can punish any heli somming to close and even deny the close air space....its quite nice used that way
Hell of a dogfight opening, man!
Always fantastic to see a new OddBawZ vid, everything else gets paused :P
In other words, germany got a high-ish BR 20mm apds, that performs worse than the low BR 20mm APCR.
GJ Gaijin.
"Gaijin employed a monkey to throw darts at the dartboard to determine vehicle's b.r" BRUHHHHH
The removal of the motion sensor MG is due to real life - upon deploying troops, the motion sensor would pick up the motion and start shooting them, and the gunner would have to turn it off, in high stress situations, people make mistakes and forget things so thats why there is no back MG on the A3 version
@OddBawZ I love watching your dog fights. Props to the guy in the SU-9. Thanks for being you Odd!
Wow the snail outdid itself this time lol
attempt 10: please play the jpz4-5 and yeat some heatfs at some pershings
Plz no
My wallet cant handle 20k repairs
thanks odd for convincing me not to research the marder 1a3! very helpful
I actually love playing with the Marder, never played with the 1A3 but i recently unlocked the Marder A1- and i'm loving it, i prefer playing with light tanks so that is probably why i insist playing with it instead of using something more effective(I personally Don't think there's something effective until rank 6), instead i just stay behind a hill and wait for someone to expose themselves and voosh there goes the ATGM, so fun.
hey odd, when are you goin to make a video on the IS-3. love your videos in heavy tanks
I actually made one but I didn't like the video that much so I never uploaded it! I can do a new one! :)
@@OddBawZ yesss
@@OddBawZ yess, pls! i know that is hard to play and have fun in that but is almost the same thing to all the heavys
Appreciate ya baws! Hope you get the ol' ticker figured out soon too. Had a similar episode myself and it ain't no fun.
19:54 "Ideal" ... Yes. Too often I hear, "Not Ideal", so this short moment of happiness jumped out at me.
Well, the Marder was never intended to be used in such an agressive way - like WT demand to be. But i cant remeber that 50cals does more damage to a bmp than the 20mm on the Marder in real life. I guess its not working a intended.
On the shooting range this thing seemed to be way more effective.
I was watching this video as you hit 100k. Congrats and keep up the good work BawZ.
Such strategic and high IQ Multitasking Gameplay. I’m sure many people would rank Odd as a Top Player. It takes time, skill and knowledge to copy his play style
If you had a painful time playing this then don't play the ratel 20 that thing will make you want to commit suicide.
66% win ratio in it. 90 battles with 151/26 tanks/planes destroyed. No problem with it what so ever.
@@ricardogunnz2 just because you can manage to do well in this garbage bus doesn't mean it's okay, out of all the LT at it's BR it's the worst.
Can't believe the Ratel 20 is the same BR as the Marder 1 despite being worse in every category besides ammo storage.
@@crazyadam9281 Well, that's your opinion, i just gave mine, it's all.
@@ricardogunnz2 thing is - he is right, and you are just lying.
man i am so glad to not be the only one hearing that planes have the same(ish) sound as a tank track
Love the vids man! I hope you’re healing quickly ❤️
The Marder honestly serves as an excellent SPAA. Once I spade my Kugel, it'll replace it. It has frankly better AA capabilities and it can kill tanks fairly reliably, if you can get the ATGM on target.
The Kugel at 6.7 is nice but doesn't have the greatest AP round and falls very short in comparison to say, the Wirbel, or maybe even the Ostwind. Though it's better at AA than either ostwind and maybe falls a touch short to the Wirbel in AA. However, the Marder serves as a great bridge between the Kugel at 6.7, and the Gepard at 8.0.
you have to use the belt which has HVAP, even though its like 1 each 4 rounds it still does a lot of dmg
I really don't know why people like wirbelwind for AA so much. It makes short work of any aircraft that flies near you, but the range is really lackluster even for its rank. If the enemy keeps modest distance between you and him, there is nothing you can do. Ostwind II doesn't need to reload, has substantially better range, and the amount of fire it puts out with the 2 barrels is good enough. It's in a sweet spot between the 20mm AAs and ones equipped with 40mm Bofors.
@@sruz25cz wirble actually has more range than the ostwind
@@H3nry2077
No, it does not.
The best AA belt on WW has muzzle velocity of 900m/s with projectile mass of 0.12kg and ~10g TNT eq., Ostwind has 914m/s (M.Gr.18) with projectile mass of 0.55kg and ~100g TNT eq., and of course the heavier 37mm projectile keeps its speed a lot better.
The higher velocity of WW's AP belt does compensate for the low projectile mass somewhat, but it doesn't reliably cause any serious damage, because it's an AP belt, not an AA belt.
@@sruz25cz i tested it in the firing range, wirble has more range, maybe less effective range, but more range.
dammit, i was 99% done researching Begleitpanzer 57, now this one was added before that meaning i have to waste a lot of time researching 1A3 in order to play it
Hey odd you want to know what pain is, not getting a single kill in the m1a1hc after 15 battles
Do u want to know what's pain? I can't get a single kill in my 7m3 German lineup without getting sniped, can't play a single downtier and get 30k repair each battle, from 200k to 20k
@@DatBoi_TheGudBIAS yea I feel same happens to me alot, too
Y’all feel me
sounds like a skill issue
@@DatBoi_TheGudBIAS I finally got a full down tier today. It’s been a literal week since I had a full downtier.
Heck YES MADE MY FREAKING NIGHT!❤
Yea mine too .... Lol
Yo odd, I just realized, you're almost at 100k my guy!!!
This thing is fine, you can side pen a Chieftain, not every tank needs to be able to frontal pen each other, plus you've got your milan for that.
yea but i think they should nerf the other IFV's at 8.0 then because Bradley and Warrior a way stronger
The only time tanks like this are good in cancer thunder, is when team mates actually work together.
Very cool jet dog fight bawz! I almost have my first jet unlocked, I'm excited to give it a go. Setting aside the audio problems, what do you think of the new machine gun and cannon sound effects? Get well soon! and keep up the great content 👍
Bawz i wanna see some more swëdens on the channel
The Marder felt lacklustre even on this side of the screen. Fun games as always regardless. ✌🏻
2:08 golden moment
With a gimmicky gun and nerfed atgm this one will be in hell. Can’t go down because of thermals. Still going to play it tho. And curse like a sailor. :)
Wait... then it's at 8.0 cuz of thermals? What are they gonna do, make you see your death in black and white????
Edit: i already have NO PROBLEM scouting tanks from 3km while behind cover by only noticing their exhaust i see no point
Im just complaining about the game's logic not spreading hate to players
its german so it must be high br
@@combatantezoteric2965 Like the M48 at 7.0 right? When it's the same as the 7.3 American. Or the Marder being 7.3 the same as the garbage Ratel? Or the Wirbelwind being 3.7 the same as the crusader AA with twice the guns and 20mm more pen?
@@kpack1993 I should have specified that this is how mid-high BR is. until 7.0-7.3where noobs play then yes germany has some things at too low br.
marder A1 is fine at 7.3 what do you mean, the ratel is crap cuz of horrible armor but it has like 6 or 8 atgms against 4 on the marder. AAs are another business. some nations have crap AAs other have them good. They are placed such that at least every rank will have a decent AA. if the wirbel would be higher then there ( with the exception of the sd.kfz 251 which is very new in the game ) that there would be no decent spaa for germany at BR3.7-5.3.
it has higher br, because apds, more sheet metal armor, and thermals
uh yeah, dont forget that 1A3 has better radio irl
and i dont know why this thing even exist with 8.0 br, its not that different from A1-
"Update Direct Shh i mean Hit" haha xD
I love the A1. Sad to see this Marder in such a strange spot.
Normal person: "Direct Hit"
Scot: "Dy'RetChen h'YAe't"
He started with Direct shi-
wouldnt it be cool if support vehicles like this could set up resupply points?
The Marder 1A3 is just a Marder A1- that got shafted to 8.0 because of useless thermals
you almost called it direct shit and that almost made me spit my food out
It's only a matter of time before we get the 50MM Marder, or the puma if snail feels generous
The Marder 2 would be great! But we all also know that the Puma IFV wouldn’t get spikes
@@maxflug8008 I'm alright with the puma having normal ATGMs if they did add it, I just want to see it sooner rather than later cause the models been in the game files for a few years
"This was jut added in Operation direct shi- ... hit"
98K!!! Almost there!!! Have you thought what to do when you hit 100K?? Colin Furze style and go all out with fireworks LOL.
can't wait to see you get your plaque! :)
"Pain"
Looks at kills
*hmm yes.*
Oddbawz moment
Hey Odd, how do you shoot the hight pen cannons on the squadron's Me 262?
U have 3 keys to assign: main guns, secondary guns and additional guns, the additional are thosr
@@DatBoi_TheGudBIAS or you can assign a single button to cycle weapon selection
Yea there is keybind you can set to change between main (between machine guns/canons) and secondary (between bombs/rockets/missiles)
@@ninja_kitten is that how it is called? I have been looking for that option but not successfully
@@ninja_kitten well... ye but, to me its easier to shot with keys, and assign one gey to shoot all
man i love fulda for me its best map in game i always get 1st in my team
I haven't yet heard you say "THERE'S A MARRRRDERRRR ON THE MOORRRRR" :)
That intro was sheer bliss
i more or less had that same experience where its nothing but pain and uptiers
Great vid Odd
"Operation Direct Shi....ehhh, Hit." ~OddBawz 2021 :)
07:31 yeah surely you would pick the RCV over this thing because in that situation you would be dead 100% in the RCV.
Can you make a video about the new m1a1 abrams or the leapard 2a6?
Just noticed both of the marders had the 20 millimeter that is in the mbt-70
You have no idea how many times this vehicle has saved my ass in Wargame Red Dragon lmao
10/10 would OddBawZ again'
I see what you mean about the Milans being so slow.
2:08 “direct shi-... uh, hit”
Subtle (:
I'm wondering all the time when playing as Japan around 7.3 with the new type 89 RCV why I have to fight against Germany every time I start a battle?
The Marder 1A3 is probably one of the worst 8.0 light tanks. The 20mm cannon is pretty weak, the ATGMs are not very good and you only get 4 of them.
One thing i constantly say is: the marder A1 and A3 are *support* tanks, you CANNOT fight on your own you're meant to rely on teammates
The 20MM cannon has APDS which is a ln upgrade to the marder A1 it can decently take out helis and light tanks and that already fulfills its role but if you want to use it beyond that you can shoot the tracks and maybe the gun barrel while ATGM is reloading, and for the ATGM you have to AIM THAT DAMNED THING ITS NOT A STURMTIGER ROCKET you need to aim where it will go otherwise you'll hit a track or loader only and for the number of ATGMs yes they're pretty low but as i said you're a support vehicle that means by the time you run out of missiles your *supposedly* capped an objective so that you would rush to that cap and reload, try to scoutq whenever you can snd obviously its a light tank its vulnerable to absolutely anything and thats why i advice you to not rush on your own you can't fight alone and you gotta be real careful with it
Imagine being put to shame by the fucking warrior of all things.
My belgeitpanzer almost finish researching…
Marder 1A3 : oh hello :)
I think they should give this thing the Milan2, but idk if it’s launcher can use that rocket.
It did use MILAN 2s IRL but Gaijin withheld them from it for some reason
Bring out the Shackleton with some British tanks please Odd.
is the shakelton worth it? or the bombers to grind? i now have my first rank 3 plane at britain but i have to have the shakelton somehow because it is so cute. but is it worth the effort? i would have to grind the bombers from rank 1
It really depends if you want it. I think it’s alright. It has a good bomb load, and good defensive armament. So if you want to grind it then be my guest.
@@stanky-_-bird8048 i'm just afraid the repair costs will kill me. i'm happy when i can afford something but hey, i'd go bankrupt for such a sweet plane too xD
Appreciate your suffering for us. Still enjoyable to watch, as always!
So this is the first modern German tank that's not very good
again, excellent video but we'd rather see odd having fun in a derpy tonk than have tank reviews. also, we wouldnt mind a smol video on the new tank sim Gunner Heat PC :)
So, whats the big cheese with the 1A3? Other than the ass gun, what's the big difference that warrants a higher BR, if the weapons system is the same?
It gets APDS, a thermal sight, slightly thicker armor, and no rear MG to block your gun from behind.
@@Notreallysureactually the apds only gives 9mm more pen, it is slightly slower and has a bit more armour to protect against machine guns.
The thermals are the only good upgrade
@@Charlietolemy The bigger change with the APDS is that its angled pen has almost doubled. It’s much more capable of penning light vehicles like BMPs now.
@@Notreallysureactually "It’s much more capable of penning light vehicles like BMPs now" 10:02
i dont think the apds differ that much from normal API rounds
Shooting their machine gun,what a brutality of war
Im glad that im not the only one suffering in the hands of MILAN, it just feels sooo weak
1.4kg explosive is a joke lmao. BMP 1 is lower and has two really good weapons. I can't understand Gaijin here.
Yup, sometimes i feel like my og panzer IV F2 has more punch to its ammo than this atgm
@@erick2k492 I got told to "just aim for ammo otherwise l2p issue" Yet I'm lucky if the enemy's ammo even goes orange lmao. And with the speed nerf of Milan it's easy for them to just back up and mg you.
compared to the BMP 1 missiles, yes, its weaker
@@Red14998they need to give Marder 1A3 the Milan 2
OMG finally! I drove that tank from 2004 to 2006 in the army
If you have some good source, it would be good to report this - maybe they add it some day
Nice man! Tell us more about your real experience with this tank! :)
@@rafaelborges5773 Was fun af. Very agile and tough tank. A troop of 6 ppl in the back armed with ARs, MG, AT rocket, grenade launcher and even with the MILAN mobile launch system if needed. The "door" in the back of the tank could open quite quickly and let them out. Mainly we were in coop with MBTs like the Leo 2A5 or A6 in quick reaction or defending operations. And the comfort way the driver is sitting in there in this game......well let's say it wasn't that chilled lol.
@@vicarpadaka The lateral and elevation straightening of the main and secondary weapons is carried out by an electro-hydraulic straightening system or, in emergency operation, mechanically by hand. They allow a lateral alignment range of 360 degrees and an elevation alignment range of -17.5 degrees to +65 degrees. The aiming speed of the 3.2-ton turret is four seconds for 180° in normal operation. The main weapon can be used against unarmoured targets up to a distance of 2000 metres. Explosive incendiary ammunition (HEI) is used. Against lightly armoured targets below 1000 metres, sabot ammunition (APDS) is used. Use against heavily armoured targets is possible under good conditions at less than 600 metres. When fighting a battle tank, blinding with HEI is possible to enable the use of the MILAN and the armoured infantry. Firing with armour-piercing ammunition is unsuccessful. Against aerial targets, the effective range is limited and use is then only against directly attacking aerial targets. The maximum combat range is up to 2000 metres for helicopters and up to 1200 metres for jet aircraft. The maximum firing range of the main weapon is 6,000 to 11,000 metres regardless of the combat distances.
The armor was made to resist 20mm and even some 30mm fire from the front.
The penetration performance of APDS ammunition is 44 mm 30° (RHA) at 1000 m and
Penetration performance of API-T ammunition 40 mm 30° NATO plate at 200 m.
We didn't use mixed belts and you could switch between the ammo in no time. With a double belt feed (Doppelgurtzuführer or DGZ), such as in the Marder ifv, it is possible for the gunner to choose between two different types of ammunition at the push of a button. If the type of ammunition is changed, the DGZ slides to the next position on a rail and passes the ammunition to the breech. Usually, one belt is used with an armour-piercing ammunition and one with an explosive ammunition.
@DAVID CLEVES GUZMAN That's long time ago. I think it was fixed mounted. The commander had to open his hatch and go out a bit to fire it.
I would like to see the Stuart M5A1 at its new BR 😀
You have to shoot the Milans at 3rd person when close range
It's shame that Gaijin nerfed 20mm's spalling
WOW!! I LOVE TO SEE THAT HOW YOU FLY!!
outclassed by the ratel 20 that is the size of a maus and almost as fast... Marder is cancer at 7.3
Did I really just see a Chaika shoot down a firebrand in 8.0?
@OddBawZ, please do video on IS-3
Really want to see the BMPT and TOS-1 in game as they are based off of the T72 base!
Politely requesting a Fw 190 F-8 video, probably in 5.3 lineup
- has 1000kg bomb
- 3 bomb drops
- fighter, but is designated as a ground attacker, so you can bring it and a 109 at low sp cost
- high speed anti-pancakeing flaps
- very little compression at high speeds
- 50kg bombs are small but easy to drop with high precision and therefore still deadly
- a lot smaller and nimbler target than a 410 or a 335 = harder to spot and hit for enemy AAs and planes
I have to say the Marder A3 is a bit better, here’s why. 1- you get gen 1 thermals, better for scouting. 2- you get literally double the frontal armor. 3- you have lees exposed turret and ammunition.
why's your turret rotation speed so low so low? ive got a lower crew level and mines up at 51 degrees/second
16:06 No, we are having a campfire inside the tank, we are cold
An ATGM that doesn't really work along with a gun that's the same...must be the ground version of the AH-64's.
I noticed the nerf on the warrior and its awful now. The 8 quick missiles were the only reason the warrior was good
2:07
AHAHAHAH i just like how you act like you slipped that.
Shy instead of uptiers or downtiers going full 1.0 br up or down, not make it so it only gets to the next highest or lowest br for example: bro 3.74.3 it would help balance out the ranks against each other in the sense of fire power armour and mobility by not leaving much of a slider
the title can be changed taking out the marder 1a3 and it still would apply
Marder with termals gets CAS by me 262. History Teacher left the chat.
wtf was going on with that bmp1, the thickest plate on a bmp1 is like 30mm irl. the 20mm on the marder should make mincemeat out of it, heck the bmp1 is so poorly armoured that irl american 40mm hedp rifle grenades are even a suitable choice to take one out…
Yea the fact that they bounce every shell from the US T series heavies im not suprised auto cannons have issues penning.
"The world shall know PAIN."
I LOVE YOUR VIDS
What if you did a video on the japanese M41 and the J7W with the tiny bombs?
really think auto cannons needs a balance where they can break big cannons
That is what it gets for being related to the Marder A1
Ummmmm why. It's not like the marder is op or anything. It has 4 meh missles and a 20 mil that's useless against anything but very light tanks, tracks, and barrels.
I loved the old 30 Mk 108 Cannon sounds better
Give me the Marder Hull and Milan, with the RCV gun and pen. Boom instant 8.7
there is a marder prototype with a 35mm oerilikon from a gepard, it was swiss though
Did the 1A3 ever have Milan 2? If they did they should give it to it and keep it 8.0
it seems that 2 missiles can easily swappable on marder atgm mount, and the pic from wikipedia clearly shows the atgm launched from 1A3 has penetrator (kinda) in front of it, so i hope gaijin fix it
The CBT of War Thunder.
You should take out the m551 for your next video