Procedural UV Unwrapping, Fur Edge - Houdini Tutorial

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  • Опубликовано: 14 ноя 2024

Комментарии • 15

  • @dorincroitoru5913
    @dorincroitoru5913 3 года назад +1

    Excellent, much appreciated

  • @RMAFIRE
    @RMAFIRE Год назад

    Amazing look 😍🔥⚡

  • @pizola3285
    @pizola3285 3 года назад +1

    Great video, as always. Keep uploading :D

  • @3navisuals329
    @3navisuals329 3 года назад +1

    bravo!

  • @everydayhero3610
    @everydayhero3610 2 года назад +1

    after the split you can promote the planarpatch1_top from points to vertices and use that in UV flatten under axis-aligned vertex groups tab, changing align parallel to V axis. don't forget to add one seam
    this method does the same thing but cutting the number of steps to half

    • @EdmondBouletGilly
      @EdmondBouletGilly  2 года назад

      Hey thanks for the tip. I played around with the UV Flatten node as you described and I could not quite the same result. The UV space seems to stretch quite a bit and I get different result depending on the edge I select. I would be interested in taking a look at the results you are ably to achieve with that approach if that's ok.

    • @everydayhero3610
      @everydayhero3610 2 года назад

      @@EdmondBouletGilly Hi. This is my setup:
      drive.google.com/file/d/1Cn-EV33dKfc1ff6ReafJzddsrVBmU9xi/view?usp=sharing
      Edit: Yes, I've just now noticed that it suffers from stretching as well. I'm gonna try to look into it a bit more. Thank you for pointing that out!

  • @OnkAnCa64
    @OnkAnCa64 3 года назад

    Nice. Merci beaucoup, très explicite.

  • @vazelevz
    @vazelevz 3 года назад +2

    Can you please make tutorial (or give an advice) how to bind baked alembic cloth sim to fbx characters in crowd solver .. So it stays "packed" and fast (one of the problems is agent in place rule)

    • @EdmondBouletGilly
      @EdmondBouletGilly  3 года назад +2

      That's a very specific request that I indeed know how to do haha. I will add it to the list.

    • @vazelevz
      @vazelevz 3 года назад +1

      @@EdmondBouletGilly Thanks a lot ! .. The basic idea is that I wanted to repeat your scene with costumes .. but didn't want to wait eternity to simulate it )

    • @EdmondBouletGilly
      @EdmondBouletGilly  3 года назад +2

      @@vazelevz I know exactly what you are talking because this is what I did, I just simed 4 variation made it loop in Chop and instantiated everything. Works great !