PATHFINDER vs DND: how they make content books

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  • Опубликовано: 26 сен 2024
  • yea im slowly switching to pathfinder
    business : inquiriesdnd101@gmail.com

Комментарии • 29

  • @keeperMLT
    @keeperMLT Год назад +120

    You forgot to mention how Pathfinder developers playtested the changes before printing.

    • @urieldaluz250
      @urieldaluz250 Год назад +18

      Oh, and how they’re relatively transparent about the design process, so players can actually help and understand what’s going on, instead of it being a marketing thing

    • @christopherluke9658
      @christopherluke9658 2 месяца назад

      Boy do they not play test fights.

  • @monasteri1162
    @monasteri1162 Год назад +154

    As a DM I nearly cried when opening my first pathfinder setting book. What do you mean everything from food to culture to factions to political structure to people’s daily lives are here?! And I did not just pay 40 dollars for two sentenses of unusable lore?

    • @DND_101
      @DND_101  Год назад +25

      fr tho, much more and better content in pathfinder books

    • @ProjectBarcodeError
      @ProjectBarcodeError Год назад +18

      plus you get all the mechanic and stuff for free on archive of nethys!
      but yeah, i remember the forgotten realms campaign settings book of dnd 3.0 was very lore packed and even had trade routes. you wont get that quality anymore from 5e it seems...

    • @drakegrandx5914
      @drakegrandx5914 Год назад +16

      Me who started in 3.5, upon opening any 5E book: "What is this shit."

    • @investigatingdwarf
      @investigatingdwarf 10 месяцев назад

      Travel Guide?

    • @monasteri1162
      @monasteri1162 10 месяцев назад

      @@investigatingdwarf I’m speaking of the Lost Omens: Travel guide, an official pf2e book with plenty of culture and lore!

  • @TonkarzOfSolSystem
    @TonkarzOfSolSystem 4 месяца назад +12

    At 5e: “Wait, but this ‘new subclass’ is just fixed version of an already existing totally brokenly underpowered subclass. Don’t you have something new?”
    “nah, just print it”

  • @primedko9999
    @primedko9999 11 месяцев назад +41

    My group and I switched to Pathfinder 2 about 3 months ago, and I can't even look at D&D 5e anymore. The Pathfinder system is superior in every aspect, and I feel that the material treats me with respect (I'm the DM), providing me with all the tools I need.

  • @lrogersgaming4373
    @lrogersgaming4373 4 месяца назад +12

    Fun thing in the newest pathfinder 2e book, howl of the wild, mermaid organ farms are now an effective strategy for immortality.

    • @rod4309
      @rod4309 3 месяца назад

      be mermaid
      gain access to 9th rank ritual "Clone"
      eat self every 1week+2d4months
      enjoy immortality

    • @DND_101
      @DND_101  3 месяца назад +1

      oh wow😂

  • @Athkore
    @Athkore 10 месяцев назад +18

    Employee: "I made an adventure that covers level 1 to 20, that will also serve as a guide enabiling DMs to run games with better balance at higher levels."
    Boss: "Statistics show players only really play at levels 1-10, cut it in half."

    • @drivers99
      @drivers99 4 месяца назад +4

      In my experience, D&D groups last 1d4 sessions and go from level 1 to level 1.

    • @DND_101
      @DND_101  3 месяца назад +1

      fr😂

  • @Etherwinter
    @Etherwinter 11 месяцев назад +17

    The funniest shit when it comes to 5e is that new subclasses will be in one book, and then they'll take the same subclass and put it in another book that has a whole set of different content otherwise. So you're gonna buy the two books... except some content is copy/pasted.

    • @zachariahmerry2396
      @zachariahmerry2396 11 месяцев назад +2

      To be fair, Pathfinder has done things somewhat similar to this once or twice, namely with content from Adventure Path books, though with those there's sort of a view getting put into a hardcover is making them more "legitimate" (as some AP stuff can be a bit wack at times). But even outside that, several weapons from Gods & Magic for example got a republish in Treasure Vault.
      There's usually a specific reason for these things, like in the AP case increased legitimacy, with the Gods & Magic case because it always kind of felt those weapons were just in there because certain gods needed them to be a thing and it's not like any of the appeal of Gods & Magic was "cool new weapons!", or in the case of the Elementalist archetype which got a reprint in Rage of Elements being as it was getting its spell list reworked in that book.
      This's actually the reason why I'm alright with Artificer getting reprinted in Tasha's Cauldron of Everything: literally the only class ever published outside the PHB only being accessible in a setting book was a bit weird, so adding it into a "Big expansion to core!" book like Tasha's or Xanathar's does just kind of make sense. (Likewise, while I'm not personally ever planning on getting Mordi's Monsters, I think if a book is actively advertising itself as "literally just made to compile various random bits of content from various books into one with some errata", the book that is fine.)

  • @BakerLegate-zh6bh
    @BakerLegate-zh6bh Год назад +28

    I ran Waterdeep and the actual adventure had so many fucking plot holes and nonsensical, indirect plot developments and the entite book was so vague I had to make up almost everything to the point I was practically homebrewing a campaign.

    • @urieldaluz250
      @urieldaluz250 Год назад +4

      The mind wipe if the party finds the relic early is the worst

    • @DND_101
      @DND_101  Год назад +4

      playing water deep as a player, its pretty weird I have to agree, but we are having fun at least

    • @simpsonwizekid
      @simpsonwizekid 4 месяца назад +1

      Waterdeep was the first campaign I ran from start to finish, and I personally loved it. My goal was to run it strictly RAW, but after the first chapter I ended up going online to try and flesh some of the sidequests out, and ended up homebrewing some stuff as well to keep things interesting and tie in the characrers' backstories. Heck, I wanted to even stay with Jarlaxle being the main villain, but I ended up having to utilize the Zhents and Xanathar as the main villains in the end because Jarlaxle was too sympathetic. The players certainly enjoyed the campaign though.
      One thing I did hate about the module is that the last chapter is nothing but descriptions of the villains' lairs, and while they are great, if you do everything correctly in the book the players dont ever go into any of the lairs. Not to mention the book is advertised as having replayability by having a different main villain and season the adventure takes place in. The villain and season only comes into play in one chapter, and all it does is change the weather mechanics and who you're chasing after for the magic item.
      I understand why the Waterdeep Alexandrian Remix is so popular.

  • @rasleyforde2363
    @rasleyforde2363 Год назад +23

    seems accurate

  • @sedevri864
    @sedevri864 Год назад +10

    seems legit

  • @TheCastleKeeper
    @TheCastleKeeper 5 месяцев назад +1

    100% accurate

  • @TheQueerLeaf99
    @TheQueerLeaf99 Год назад +5

    Lol

  • @Hespi.
    @Hespi. 2 месяца назад

    DnD devs are so incompetent it is no longer funny.