Regardless, if Messer, Longsword, and Greatsword cannot one-hit torso kill unarmored players, then neither should the Scimitar be able to. The fact that it can was just the devs trying to create a promotional weapon for their new update. The scimitar should not behave against unarmed opponents in the same way war axe, bardiche, or executioner sword does. There’s no logical reason to think a single slash from a scimitar would do more damage to a human body than a chop from a messer. Arguably, the opposite is true. Either have them all one hit unarmored players, or none.
@@Stouty I favor a maximum mobility play style, using distance and defense to the best of my ability. Normally I’m alright with certain weapons doing one hit kill damage to players as myself, but one as fast as the Scimitar is just unreasonable. As I said, either they (swords, with the exception of estoc slash) should all be one hit kill to unarmored, or none.
The problem people have with scimitar, is for some reason you can just accel combo away and destroy a whole lot of players. Ive no idea how this works, but it does.
Something is up with the parry, like it literally won't block it sometimes even though it should... I'm not a noob btw, had it since the alpha-its not a simple case of "didn't hit parry"
@@enasnI99 parry box is scuffed, sometimes swings just go through it if you're not looking and standing in the right position, even though logically/intuitively the parry should connect
@@Liam-ke2hv honestly this would explain why I've had a lot of success with drags that go for the legs/side whenever I'm using the scimitar. I'm a noob but so far it feels either like a really fast longsword/great sword with less range or a butcher knife with a lot of range
It's thin, hard to read and judge the speed. A maul accel is easier to read because it's a big moving object, scimmy like rapier is easy to miss when it's moving quickly
IMO it has the same "issue" as the rapier, but this time it actually matters as it does significant damage on strikes. Accel spamming with the rapier can be a pain to deal with for less experienced players because of how fast and slim the weapon is, it's just hard to keep up with, even more so when they throw in random feints. So when you give that wonkiness some damage, even if it is slower, it starts to farm pretty easily. Give it a month though and people won't have an issue.
This scimitar reminds me of the 2019 one-handed axe when it wasn't nerfed. That this was so powerful that I would legit devour moderators with 3 hits all because it's stabs were fast enough that allow you to do another hit, like I would stab in thin air on purpose and whatever the opponent did, whether it was a block or a counter attack I still have time to attack him a 2nd time and if he did nothing, I will slightly move my stab to hit them, then throw another stab. Unfortunately they nerfed it down, and now there's the scimitar which has similar features when it comes to onslaught, but it's also good for damage control over a group of people. It's all about whether the moderators like the weapon or not. If they die often by it, they will get butthurt and bitch about it to the moderators to get it nerfed down, so it all depends on the moderators tbh
I think it’s pretty OP. 15 points to use it. Faster accel than the messer and practically the same damage. 3 hits to kill t3 chest at the speed it swings is pretty ridiculous. Credentials: 3100 hours in game
@PETER PAN realism means nothing, this is a matter of game design and competitive balancing. Drags are the easiest thing in the game to counter literally just walk away
@@XSCSCGS a lot of people also don't realise how big of an advantage 1h animations are, they're so bad it's crazy. 2h animations leave a lot to be desired but 1h is truly unreadable with very little effort
Stats wise I agree, but the thing is so fucking slim that you just can't see it, it also combos faster than all the weapons you mentioned, if you accel combo someone they literally can't chamber the 2nd swing because it's faster than the reset.
I think the scimitar comes back down to netcode difficulties and red parries. I once had two red parries in a row against a quarterstaff, in a single 1v1. The faster the weapon is, the more likely the server will reject the defender's parry. Same goes for chambers, except that there's no debug tracking. Of course, it can happen against any weapon. Rapier usually isn't brought up, because stabs are very easy to chamber, and the strikes do little damage. Same with quarterstaff, but very low damage across the board. However the messer is usually maligned, because it can be a fairly fast weapon with a lot of damage. Same thing applies to the scimitar: Relatively high strike damage, fast accel/riposte potential. Not to rag on Stouty, but from what I've seen of his scoreboard, his ping is easily close to host advantage. So, yes, on paper the scimitar is a slightly less competitive messer. But that fails to take into account latency issues. I've seen literally nothing that suggests that this game has some kind of magic netcode. Everyone just assumes that it's the "best", for some reason. Nothing can be perfect, but when the game's pacing revolves around not making mistakes, having the game flat out deny your ability to push defense really hurts sometimes.
I have to add: Faster windup is generally better for feints. Yes, you can still fall for maul feints, but that doesn't change that maul feints are the easiest type to read and/or punish. The longer a swing takes to land, the more time the opponent has to read and footwork before the appropriate feint timing. A slower windup also means that your feints are far easier to gamble and double parry. These reasons are generally why fast, one-handed weapons like the Warhammer are more feint-dependent while slow, two-handed weapons like the Zweihander are more drag-dependent. You can do either with any weapon, but each playstyle is stronger with a different weapon. This is not to say the Scimitar is OP or anything. I just felt like adding.
warhammer is more feint dependent because it can't drag. The maul's release when acceled is still instant so the windup phase plays very little part in the reading process, its the time between feint window closing and swing hitting you which is largely release dependent
@@Stewer1000 all 1h weapons have the same scuffed animations, ppl been complaining about them for a while. Tbh all animations are scuffed but 1h really takes the piss
idk, I've felt this thing hyperaccel a combo to the point you have to coinflip a parry since it's so fast you can't even attempt a chamber either they commit and you get hit instantly or they feint and lose nothing for it (since you can't chamber to punish it) it's a self-perpetuating scimi-favored 50/50 on a 3 hit weapon if you have heavy armor and is difficult to footwork against (for me) because of how long it is imo it kills all mindgames after the first hit, there's no reading just coinflips the range on it also feels very significant during 1vx scenarios I've been seeing it a lot on EU servers and idk, I love getting dragged by a zwei or a maul about as much as the next guy but it's really not that fun to fight, that's just me tho also, running a memey half naked fist guy build is impossible against this weapon and that makes me sad thx for read, have a nice day or something, happy new year edit: grammar
The biggest problem I have is that it is a guaranteed hit with a gamble on anything slower than a greatsword(it included), and the combo speed makes the 3 hit kills feel cheap given you can't even chamber it, and for some reason, I can't really tell, I am never able to read it properly.
people will say scim is op but messer has been in the game for how long with good damage, greater versatility in play style allowing for 2 handed and 1 handed with or without shield,but i feel scim players i always encounter are spammers who only gamble
I love fighting scim guys because they dont know what to do when you know they're going to instant accel their riposte so you parry or chamber it, they just crumple pretty much and panic
I think its just a bit op on the teamfight side , especially the stab combo that you can get out of it. In a 1v1 situation it gets old quite quick, like a one trick weapon
I find it pretty disgusting in pubs with those accels stabs and animations... Also forget about light head armor now.. You will be decapitated very fast. Pretty sure in 1v1 between pros the other stats make it suboptimal....
I run a 1 2 1 evening star on invasion and frontline and I have to say, scimitars were my bane for the first 5 times I came across them, after that countering it was kind of a joke
You have the point of view of a pro-player and the game needs to be enjoyable by the other 99% of the players. As a player with around 100h hours, I feel like the scimitar is really forgiving and enables noobs to destroy the avererage player.
I feel like its noob stomper weapon due to its size speed and damage overall having a one hand fast weapon one shotter it certainly creates power creep in game... I feel like way to many weapons are one shotting because many players malded devs for those ridicoulos half naked warriors...For me I enjoy playing with it since it feels like a weapon in Old Mordhau which I use to play before they made everything slow as hell and drags looked like watching meteor before you die
What I have noticed from my experience is that once it hits me once, it's very hard to recover my grounds again, I find it hard to read scimitar feints and for that reason, I can easily get spammed, even without feints, bc i can't fight back until I get away, but if the opponent fights in an offense position I can alr consider it game over
Update it's 2022 and the Scimitar is still unfixed and OP as hell. Ran into a fellow that is as bad as they come, Dodge build with Scimitar and couldn't get past gold.
Always the same whenever a new weapon/tool gets released into a game people over react. If it's one thing I've learned in PvP games, it's players are always quick with their knee jerk reactions to get something nerfed, when it's just cus it's new so they don't know how to counter/fight it yet
Yea I was one of those. I just looked at those 3 slider bars, red, blue and green things. I never actually read up on the stats. The damage slider is messed up on the scimitar. I think it must take into account ALL the damage from ALL armor types, and then it combines it into the slider bar? All I saw was massive damage increase, speed increase, and a SLIGHT reach decrease. Kinda weird, when the heavy armor is meta. Shouldn't they instead, take into account what it does against heavy armor, instead of ALL of them and their corresponding numbers put together???
Either that, or if you could change armor type damage next to the red slider on the first menu, so you could actually see average damage on what armor type you chose next to it.
0:49 miss-detector mechanic??? 600 hours later and i still dont know about this mechanic, where is this even said that missed attacks reset the parry...
its the only weapon you cant punish after missing no matter how good your timing is..... and the only weapon you cant chamber after taking 1st hit.... extremely balanced i agree xD
I run a naked maul rat build and often dominate the leaderboards, the scimi is the bane of my existence now, I still do well, but my few deaths are mostly from scimitars
The way it looks to me with this sword is that it is completely unaffected by the missed hit mechanic. I can spam stab and miss and still stab again fast enough to where my opponent has to decide if they block or read a feint instantly or they get hit again. Given I play in public games but the players I look for are usually competent. It's also kinda weird how scimi can oneshot lvl1 head but majority of other weapons can't.
Honestly the stab, the speed of the riposte accel, and damage just makes it a nuisance to fight. And I just find it absurd that is can OHK t0 armour, which really is the cherry on top.
yes. You can swing 3 time without comboing in the time it takes the staff to cooldown from a block. So yes. It is broken and still is as of Jan. 31 2022
I think you make valid points in the competitive perspective, but the large majority of the community rarely touches ranked. The combo time of the scim, 550ms, is brutally fast in frontline/invasion, especially when you consider that they increased the combo times for all other weapons. As said in a different comment, too many people are able to just LMB spam their way to 30+ kills a game with very little effort.
This is bullshit. Scimitar is a strong weapon in duels, practically just rapier if it was a slash weapon. The issue is in frontline. It's windup is so fast and its accels so fast that it can literally gamble/punish anything. It's range means it can cleave through heaps of players at high speed. It also has issues with phasing through parrys/chambers and weird animations. It's def broken. Looking at stats doesnt really do anything.
Very cool, in-depth video. Lots of useful information for competitive players. However, I feel like PvP games often die out quickly due to the massive amount of competitive players metagaming and becoming very good at the game, to the point where new players have almost no chance of enjoying the game. I don't have a solution for this, it is just a concern I have met with many PvP games. Nothing wrong with being competitive, though. Great video!
its broken as hell because of how fast it is along with its damage if everything else was quicker and more damaging then it wouldnt be that broken but because of how good the realistic damage and its speed is its broken as hell.
and because of how unrealistic most of the other weapons are not including the falchion, messer and rapier. if everything was just more damage and better speed it would be the most realistic damage and speed because of how it is irl although you arent talking about irl and more of a game standpoint its only broken becausethose redeeming qualities people abuse and dont use it properly.
scimitar is too strong at punishing imo. after the block-after-hit cooldown reduction, where they reduced the parry time if you parry immediately after getting hit, scimitar is fast enough to actually hit throufh that timer
from a casual standpoint I just hate the inability to survive a surprise hit from it when im messing about naked, with maul and such at least i can sometimes react or laugh at the cronch but there's no fun for anyone with scim other then high number go brrr (similar issues i have with archers), if im not enjoying a game why am i playing it, and the scim everytime i see it manages to ruin the experience, forcing me to use a armored mercenary which isnt nearly as fun.
I've found the scimitar is really good for pubstomping, against skilled opponents it would be better to choose a different weapon. It's very fun one-tapping 50% of frontline players with a simple accel though.
Stats in mordhau is meaningless, it's all about the animations and how jank the tracers are. The meta has always been whatever is the least readable without relying on feints. GS is meta because it can be very hard to read drag accel mixup.
scimitar has garbage release length so drags are quite big but easy to catch with extended parry, gs has great stats, there are weapons that are harder to read but aren't played that much
What you said plus the fact that GS is: Long, damaging, fast yet slow, and good stam drain and negation. Its length coupled with the around the world swing tracer makes footworking a GS very hard (compared to other weapons). Then to add the cherry ontop the jankd animations/tracers accel/drag mixups-as you stated.
@@enasnI99 I don't think there's any kind of jank that's unique to GS it's just the game. Personally I feel GS is a strong yet balanced weapon. To me 1h weapons, shield, 2 hit weapons, zwei and long polearms like halberd and maybe polehammer are more OP and/or cheesy. 2htk weapons especially just take the cake, not only do you only need to hit your opponent twice, pretty much all of them have better stam drain than GS as well so it's just ridiculously easy to play
@@Liam-ke2hv To me the GS doesn't seem balanced because its the standout meta tryhard weapon and it has the golden triangle of Insta-Accels yet around the world draggability coupled with Great reach. It can do everything the LS can do (which id argue is more balanced that GS but can also do things the LS can't
@@enasnI99 every weapon can instaacceled, most of weapons can be dragged or even wesexed with, imo gs is quite balanced just good to not get chambered, gambled, leanbacked or outrun, with good enough stam game and length
Scimitar is OP. I played against diamond ranked player with greatsword and didnt win no fight, but once i equipped scimitar i just crushed him with ease, scimi is just too fast with big damage, it should be nerfed imo
Uhhh did u just say the falchion has a better release? U have the stats right there. The scimitar has a better release by 25 ms. No mention of the scims crazy accel combos. It's literally a rapier but with damage. It's insanely op.
It for sure isn't broken, not at all. it's that it promotes such an annoying af playstyle that isn't fun to fight. sure I'm gonna wipe the floor with 9/10 scimitards but I'm not gonna have fun doing it lol
it doesnt need to one shot low armor most of the two handers dont even one shot low armor. in this video you mention the wind up speed but you make it sound like nothing at all. like sure when you are 1v1 facing someone its alot easier to read those instant kind of accels but when youre fighting multiple people. that thing gets your attention. and its so hard to avoid it with footwork in some situations because its so long. but im cool with it
@@Stouty the falc short enough that you can walk backwards to avoid its crazy face hug kind of accels. if all the new sir gamblealot players were using the scimitar on invasion i would terrified
It's a new weapon! People aren't used to it, of course you're not gonna get it perfected the first couple weeks it comes out, seeing how not even a lot of people use it to begin with (at least in US East duelyards, because Florida is the best).
I honestly think it's broken because whatever weapon you may use use against it, even one handed messer you can't punish it for misses and it's way too fast. This is just Messer 2: Electric Boogaloo
its so balanced that you cant even punish it with a kick after the enemy misses xD are you okay? literally the only weapon you cant pununish for anything
axe is faster and you can still punish an axe user with a kick if they miss. This is coming from a recent axe main. I still think the scimitar is a bit on the broken side though.
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Regardless, if Messer, Longsword, and Greatsword cannot one-hit torso kill unarmored players, then neither should the Scimitar be able to. The fact that it can was just the devs trying to create a promotional weapon for their new update. The scimitar should not behave against unarmed opponents in the same way war axe, bardiche, or executioner sword does. There’s no logical reason to think a single slash from a scimitar would do more damage to a human body than a chop from a messer. Arguably, the opposite is true. Either have them all one hit unarmored players, or none.
@@commanderrockwell1123 why don't you have torso armour on?
@@Stoutynaked maul man
It is hard to chamber, therefore they should nerf it, only because of me.
@@Stouty I favor a maximum mobility play style, using distance and defense to the best of my ability. Normally I’m alright with certain weapons doing one hit kill damage to players as myself, but one as fast as the Scimitar is just unreasonable. As I said, either they (swords, with the exception of estoc slash) should all be one hit kill to unarmored, or none.
The problem people have with scimitar, is for some reason you can just accel combo away and destroy a whole lot of players. Ive no idea how this works, but it does.
Reason : Not everyone plays with 60-40 pings and 120-140 fps. So of course they'll get destroyed.
Something is up with the parry, like it literally won't block it sometimes even though it should... I'm not a noob btw, had it since the alpha-its not a simple case of "didn't hit parry"
@@enasnI99 parry box is scuffed, sometimes swings just go through it if you're not looking and standing in the right position, even though logically/intuitively the parry should connect
@@Liam-ke2hv honestly this would explain why I've had a lot of success with drags that go for the legs/side whenever I'm using the scimitar. I'm a noob but so far it feels either like a really fast longsword/great sword with less range or a butcher knife with a lot of range
It's thin, hard to read and judge the speed. A maul accel is easier to read because it's a big moving object, scimmy like rapier is easy to miss when it's moving quickly
IMO it has the same "issue" as the rapier, but this time it actually matters as it does significant damage on strikes. Accel spamming with the rapier can be a pain to deal with for less experienced players because of how fast and slim the weapon is, it's just hard to keep up with, even more so when they throw in random feints. So when you give that wonkiness some damage, even if it is slower, it starts to farm pretty easily.
Give it a month though and people won't have an issue.
This scimitar reminds me of the 2019 one-handed axe when it wasn't nerfed. That this was so powerful that I would legit devour moderators with 3 hits all because it's stabs were fast enough that allow you to do another hit, like I would stab in thin air on purpose and whatever the opponent did, whether it was a block or a counter attack I still have time to attack him a 2nd time and if he did nothing, I will slightly move my stab to hit them, then throw another stab. Unfortunately they nerfed it down, and now there's the scimitar which has similar features when it comes to onslaught, but it's also good for damage control over a group of people. It's all about whether the moderators like the weapon or not. If they die often by it, they will get butthurt and bitch about it to the moderators to get it nerfed down, so it all depends on the moderators tbh
They will have issues
It's not really broken or anything, but people complain about it since it's so small, making it hard to read. Those snow themed maps look amazing btw.
I think it’s pretty OP. 15 points to use it. Faster accel than the messer and practically the same damage. 3 hits to kill t3 chest at the speed it swings is pretty ridiculous.
Credentials: 3100 hours in game
@PETER PAN realism means nothing, this is a matter of game design and competitive balancing. Drags are the easiest thing in the game to counter literally just walk away
@@XSCSCGS a lot of people also don't realise how big of an advantage 1h animations are, they're so bad it's crazy. 2h animations leave a lot to be desired but 1h is truly unreadable with very little effort
It's not broken it's overused making it annoying
@@Liam-ke2hv yeah cause your never cornered
Stats wise I agree, but the thing is so fucking slim that you just can't see it, it also combos faster than all the weapons you mentioned, if you accel combo someone they literally can't chamber the 2nd swing because it's faster than the reset.
chambering on hit combo should not be a thing anyway, l2p chamberbot
@@pekar4713 chambering is part of the game. Learn how to use morphs
@@pekar4713 You’re a feint bot I guarantee
@@lukasashton morphs are too readable
@@megavore97 nah, not really, feints are too readable, but of course I buffer a lot
I think the scimitar comes back down to netcode difficulties and red parries. I once had two red parries in a row against a quarterstaff, in a single 1v1. The faster the weapon is, the more likely the server will reject the defender's parry. Same goes for chambers, except that there's no debug tracking.
Of course, it can happen against any weapon. Rapier usually isn't brought up, because stabs are very easy to chamber, and the strikes do little damage. Same with quarterstaff, but very low damage across the board. However the messer is usually maligned, because it can be a fairly fast weapon with a lot of damage. Same thing applies to the scimitar: Relatively high strike damage, fast accel/riposte potential.
Not to rag on Stouty, but from what I've seen of his scoreboard, his ping is easily close to host advantage. So, yes, on paper the scimitar is a slightly less competitive messer. But that fails to take into account latency issues.
I've seen literally nothing that suggests that this game has some kind of magic netcode. Everyone just assumes that it's the "best", for some reason. Nothing can be perfect, but when the game's pacing revolves around not making mistakes, having the game flat out deny your ability to push defense really hurts sometimes.
rollback is desperately needed
since this weapon is one-handed, it is not the greatsword. therefore, this weapon is not balanced.
I have to add: Faster windup is generally better for feints. Yes, you can still fall for maul feints, but that doesn't change that maul feints are the easiest type to read and/or punish. The longer a swing takes to land, the more time the opponent has to read and footwork before the appropriate feint timing. A slower windup also means that your feints are far easier to gamble and double parry. These reasons are generally why fast, one-handed weapons like the Warhammer are more feint-dependent while slow, two-handed weapons like the Zweihander are more drag-dependent. You can do either with any weapon, but each playstyle is stronger with a different weapon.
This is not to say the Scimitar is OP or anything. I just felt like adding.
warhammer is more feint dependent because it can't drag. The maul's release when acceled is still instant so the windup phase plays very little part in the reading process, its the time between feint window closing and swing hitting you which is largely release dependent
Very good points, personally I hate fighting the thing, it's animations can be very hard to spot and it's wicked fast
well as any weapon zou need to learn tha animation. before wehen zou started everything was this way
@@Stewer1000 all 1h weapons have the same scuffed animations, ppl been complaining about them for a while. Tbh all animations are scuffed but 1h really takes the piss
@@Liam-ke2hv The worst with the mace IMO
@@Stewer1000 bro did you take molly or xanax or something? what is up the spelling in this comment?
@@ihavevisionfearme and all the polearms
actually pretty genius.... hes using reverse psychology on crush to get the nerf
The issue could be that most players up to lets say 'experienced casuals' expect scimitar to hit like Messer and get consecutive 40ms red parries
idk, I've felt this thing hyperaccel a combo to the point you have to coinflip a parry since it's so fast you can't even attempt a chamber
either they commit and you get hit instantly or they feint and lose nothing for it (since you can't chamber to punish it)
it's a self-perpetuating scimi-favored 50/50 on a 3 hit weapon if you have heavy armor and is difficult to footwork against (for me) because of how long it is
imo it kills all mindgames after the first hit, there's no reading just coinflips
the range on it also feels very significant during 1vx scenarios
I've been seeing it a lot on EU servers and idk, I love getting dragged by a zwei or a maul about as much as the next guy but it's really not that fun to fight, that's just me tho
also, running a memey half naked fist guy build is impossible against this weapon and that makes me sad
thx for read, have a nice day or something, happy new year
edit: grammar
The biggest problem I have is that it is a guaranteed hit with a gamble on anything slower than a greatsword(it included), and the combo speed makes the 3 hit kills feel cheap given you can't even chamber it, and for some reason, I can't really tell, I am never able to read it properly.
people will say scim is op but messer has been in the game for how long with good damage, greater versatility in play style allowing for 2 handed and 1 handed with or without shield,but i feel scim players i always encounter are spammers who only gamble
I love fighting scim guys because they dont know what to do when you know they're going to instant accel their riposte so you parry or chamber it, they just crumple pretty much and panic
I like the weapon because I can miss an accel but still land a follow-up with no miss combo debuff.
It's because I'm a gambler and I'm ok with that.
Gamblers GIGACHAD
I think its just a bit op on the teamfight side , especially the stab combo that you can get out of it.
In a 1v1 situation it gets old quite quick, like a one trick weapon
I find it pretty disgusting in pubs with those accels stabs and animations... Also forget about light head armor now.. You will be decapitated very fast. Pretty sure in 1v1 between pros the other stats make it suboptimal....
I run a 1 2 1 evening star on invasion and frontline and I have to say, scimitars were my bane for the first 5 times I came across them, after that countering it was kind of a joke
You have the point of view of a pro-player and the game needs to be enjoyable by the other 99% of the players. As a player with around 100h hours, I feel like the scimitar is really forgiving and enables noobs to destroy the avererage player.
I feel like its noob stomper weapon due to its size speed and damage overall having a one hand fast weapon one shotter it certainly creates power creep in game... I feel like way to many weapons are one shotting because many players malded devs for those ridicoulos half naked warriors...For me I enjoy playing with it since it feels like a weapon in Old Mordhau which I use to play before they made everything slow as hell and drags looked like watching meteor before you die
What I have noticed from my experience is that once it hits me once, it's very hard to recover my grounds again, I find it hard to read scimitar feints and for that reason, I can easily get spammed, even without feints, bc i can't fight back until I get away, but if the opponent fights in an offense position I can alr consider it game over
Update it's 2022 and the Scimitar is still unfixed and OP as hell.
Ran into a fellow that is as bad as they come, Dodge build with Scimitar and couldn't get past gold.
fastest swinging weapon in the game
i think rapier is faster
@@Stouty I never had problems with rapier users only the scimitar
"30% off until the end of the year" he says on 31st of december.
i like the scimi, its stab combos can be nasty and the horizontal combo can be super fast
Always the same whenever a new weapon/tool gets released into a game people over react. If it's one thing I've learned in PvP games, it's players are always quick with their knee jerk reactions to get something nerfed, when it's just cus it's new so they don't know how to counter/fight it yet
Agreed, I'd maybe say up it's stam drain and slightly nerf its combospeed on hit so you're not forced to early parry but I like the weapon overall
Yea I was one of those. I just looked at those 3 slider bars, red, blue and green things. I never actually read up on the stats. The damage slider is messed up on the scimitar. I think it must take into account ALL the damage from ALL armor types, and then it combines it into the slider bar? All I saw was massive damage increase, speed increase, and a SLIGHT reach decrease. Kinda weird, when the heavy armor is meta. Shouldn't they instead, take into account what it does against heavy armor, instead of ALL of them and their corresponding numbers put together???
Either that, or if you could change armor type damage next to the red slider on the first menu, so you could actually see average damage on what armor type you chose next to it.
the damage is still good vs heavy but messer will more consistently 3 shot it
Love you mane
Idk why, but this is the only weapon in the game I find myself getting stun locked by. Note, I often have 100ping & play on an old laptop
0:49 miss-detector mechanic??? 600 hours later and i still dont know about this mechanic, where is this even said that missed attacks reset the parry...
its the only weapon you cant punish after missing no matter how good your timing is..... and the only weapon you cant chamber after taking 1st hit.... extremely balanced i agree xD
i agree remove combo after miss
@@Stouty better, feinting should stack on stam, every time someone read a feint the second feint should consume more stam, same with chambers….
head or body hits against no armor are 1 shot kills with it.. that's what makes it a bit OP, due to it being one of the fastest weapons too.
I run a naked maul rat build and often dominate the leaderboards, the scimi is the bane of my existence now, I still do well, but my few deaths are mostly from scimitars
scimitar is the anti naked build weapon
The way it looks to me with this sword is that it is completely unaffected by the missed hit mechanic. I can spam stab and miss and still stab again fast enough to where my opponent has to decide if they block or read a feint instantly or they get hit again. Given I play in public games but the players I look for are usually competent. It's also kinda weird how scimi can oneshot lvl1 head but majority of other weapons can't.
Does suck that so many people are wildly spamming it, as someone who prefers naked builds.
The emperor's new clothes in action
@@Stouty Clever lad.
happy new year stout
0:00 thats one of the things i´m not really fond of, being able to parry when looking away from your opponent. What??
Im convinced that mordhau frogs will complain about any new weapon thats introduced when they realize it one shots their naked roleplay costume. Smh
Honestly the stab, the speed of the riposte accel, and damage just makes it a nuisance to fight. And I just find it absurd that is can OHK t0 armour, which really is the cherry on top.
the stab is non existent at about 20 damage vs heavy
@@Stouty though the speed of it and overall the thin blade is hard to see and react to a lot of the time
@@ihavevisionfearme 500 ms is well above the human reaction time but yeah it can be hard to spot in the midst of a 64 player match
yes. You can swing 3 time without comboing in the time it takes the staff to cooldown from a block. So yes. It is broken and still is as of Jan. 31 2022
I think you make valid points in the competitive perspective, but the large majority of the community rarely touches ranked. The combo time of the scim, 550ms, is brutally fast in frontline/invasion, especially when you consider that they increased the combo times for all other weapons. As said in a different comment, too many people are able to just LMB spam their way to 30+ kills a game with very little effort.
yeah combo should probably be nerfed
This is bullshit. Scimitar is a strong weapon in duels, practically just rapier if it was a slash weapon. The issue is in frontline. It's windup is so fast and its accels so fast that it can literally gamble/punish anything. It's range means it can cleave through heaps of players at high speed. It also has issues with phasing through parrys/chambers and weird animations. It's def broken. Looking at stats doesnt really do anything.
I dont think it's broken, its just a new weapon people are still getting used to.
Very cool, in-depth video. Lots of useful information for competitive players. However, I feel like PvP games often die out quickly due to the massive amount of competitive players metagaming and becoming very good at the game, to the point where new players have almost no chance of enjoying the game. I don't have a solution for this, it is just a concern I have met with many PvP games.
Nothing wrong with being competitive, though. Great video!
its broken as hell because of how fast it is along with its damage if everything else was quicker and more damaging then it wouldnt be that broken but because of how good the realistic damage and its speed is its broken as hell.
and because of how unrealistic most of the other weapons are not including the falchion, messer and rapier. if everything was just more damage and better speed it would be the most realistic damage and speed because of how it is irl although you arent talking about irl and more of a game standpoint its only broken becausethose redeeming qualities people abuse and dont use it properly.
noo!!!! how am i going to scam little children out of their money for curved sword now?????
So the scimitar can one shot light heads but the great sword can’t, right.
light wearpon fan
heavy wearpon enjoyeur
broken like any other 1 hander cheese
The feints are scary because it true combos 90% of the time, it needs nerfing
OH NOOO!!! A WEAPON THAT IS OUTSIDE THE NORM AND NOT BORING! NERF!
All I have to say is Crush had a very white Christmas
scimitar is too strong at punishing imo. after the block-after-hit cooldown reduction, where they reduced the parry time if you parry immediately after getting hit, scimitar is fast enough to actually hit throufh that timer
so yeah, the combo is way too fast imo
Really? Haven't seen that in action yet
This happens to me all the time in invasion games against competent scim users. Miss one parry a little bit and you basically can't parry anymore
yup exactly, combing this with the freqeunt red parries on scimitar in pubs its almost impossible to deal with in pubs
Tank with scim best combo
It's been fucking wrecking me man. It's so skinny you can barely see it. Fuckers just run around with it wild spamming and it seems to work.
Ye but unlike some of those weapons Scimitar has drip.
So basically, the answer is kind of.
more like: there's bigger broken things in the way
@@Stouty yeah, there's other substantial stuff that needs to be fixed.
maybe im just not used to the scimitar but it feels very weird to fight
Combo speed needs a nerf in my opinion. Just 8cm shorter than the messer but combos like a 1H axe.
how much did crush pay you to say it's somewhat balanced?
The problem is that you can barely read that thing
This is the comment I agree with the most.
Good analysis but I’ve died to the scimitar therefore it is broken
Finally a worthy opponent for the greatsword
from a casual standpoint I just hate the inability to survive a surprise hit from it when im messing about naked, with maul and such at least i can sometimes react or laugh at the cronch but there's no fun for anyone with scim other then high number go brrr (similar issues i have with archers), if im not enjoying a game why am i playing it, and the scim everytime i see it manages to ruin the experience, forcing me to use a armored mercenary which isnt nearly as fun.
Incredible coach 10/10 highly recommend
I've found the scimitar is really good for pubstomping, against skilled opponents it would be better to choose a different weapon.
It's very fun one-tapping 50% of frontline players with a simple accel though.
the scim is slicing through INV pubs and pretty annoyingly so.
edit: "armor meta" ...for sure this. For me it's T3 Tank BH + blood
Hype hype! Stotty video! :D
Wow another banger pulled out by teammate VK Stouty
Should it one shot T1 head though?... T1 armor did not really need nerfs...
perhaps not...but that's the only real advantage it has vs those other weapons
Stats in mordhau is meaningless, it's all about the animations and how jank the tracers are. The meta has always been whatever is the least readable without relying on feints. GS is meta because it can be very hard to read drag accel mixup.
scimitar has garbage release length so drags are quite big but easy to catch with extended parry, gs has great stats, there are weapons that are harder to read but aren't played that much
What you said plus the fact that GS is: Long, damaging, fast yet slow, and good stam drain and negation. Its length coupled with the around the world swing tracer makes footworking a GS very hard (compared to other weapons). Then to add the cherry ontop the jankd animations/tracers accel/drag mixups-as you stated.
@@enasnI99 I don't think there's any kind of jank that's unique to GS it's just the game. Personally I feel GS is a strong yet balanced weapon. To me 1h weapons, shield, 2 hit weapons, zwei and long polearms like halberd and maybe polehammer are more OP and/or cheesy. 2htk weapons especially just take the cake, not only do you only need to hit your opponent twice, pretty much all of them have better stam drain than GS as well so it's just ridiculously easy to play
@@Liam-ke2hv To me the GS doesn't seem balanced because its the standout meta tryhard weapon and it has the golden triangle of Insta-Accels yet around the world draggability coupled with Great reach.
It can do everything the LS can do (which id argue is more balanced that GS but can also do things the LS can't
@@enasnI99 every weapon can instaacceled, most of weapons can be dragged or even wesexed with, imo gs is quite balanced just good to not get chambered, gambled, leanbacked or outrun, with good enough stam game and length
Why would anyone think it needs a nerf its terrible
Scimitar is OP. I played against diamond ranked player with greatsword and didnt win no fight, but once i equipped scimitar i just crushed him with ease, scimi is just too fast with big damage, it should be nerfed imo
you won't see it in elite
The scimitar feels like swinging a skinny foil stick
stouty do you believe in holding block for (almost) all weapons?
what do you mean?
@@Stouty I mean do you want to be able to hold block with a shield or just a sword?
@@danielgutierrez702 wasn't talking about held blocking in this video so I'm kinda confused
@@Stouty just a random question
@@danielgutierrez702 depends on the rest of the game, it's good in warband/chiv 2
"Simitar"
But... what is im shit with every weapon...
Dad stop play this weapon thx
HOG RIDAAAAAA
dont nerf it im enjoying abusing it
Uhhh did u just say the falchion has a better release? U have the stats right there. The scimitar has a better release by 25 ms. No mention of the scims crazy accel combos. It's literally a rapier but with damage. It's insanely op.
slower release is a buff in mordhau due to the dragging exploit
@@Stouty ah I see.
@@Stouty I still stand by its a rapier woth better damage. Its incredibly powerful. And extremely annoying to fight.
is there a place in eu where i can get good 1vx practice? i dont want to practice bad habits
not really other than ranked 3v3s
@@Stouty aiight thank you for the reply, then i shall use that as my deliberate practice, i just wanna get so good at it that i can make epic montages
Weren't you quitting?
nope ill continue to play ranked and coach until the next melee game is out
What happened to the vid of redblue getting banged out and crying? Has it been removed from your channel?
it's unlisted in raw comp playlist
Scimitar isn't broken, it's weak
It’s a gamble fest out here, nerf that shit
dont want mordhau to die but didnt you stop mordhau and coaching services?
nope
It for sure isn't broken, not at all. it's that it promotes such an annoying af playstyle that isn't fun to fight. sure I'm gonna wipe the floor with 9/10 scimitards but I'm not gonna have fun doing it lol
Its not that op as people cry at all. In rankeds i play against scimitar and i win With my exe sword
maybe because they're trash? Feints and morphs from this weapon are unreadable
it doesnt need to one shot low armor most of the two handers dont even one shot low armor. in this video you mention the wind up speed but you make it sound like nothing at all.
like sure when you are 1v1 facing someone its alot easier to read those instant kind of accels but when youre fighting multiple people. that thing gets your attention. and its so hard to avoid it with footwork in some situations because its so long. but im cool with it
the falc has the same windup but with better stats across the board
@@Stouty the falc short enough that you can walk backwards to avoid its crazy face hug kind of accels. if all the new sir gamblealot players were using the scimitar on invasion i would terrified
Is 3rd person good?
it is
So stouty your saying nerf the the messer
no pls
@@Stouty I’m sorry stouty it must be done you said it your self
It's a new weapon! People aren't used to it, of course you're not gonna get it perfected the first couple weeks it comes out, seeing how not even a lot of people use it to begin with (at least in US East duelyards, because Florida is the best).
I honestly think it's broken because whatever weapon you may use use against it, even one handed messer you can't punish it for misses and it's way too fast. This is just Messer 2: Electric Boogaloo
that's more an issue with combo after miss, crush's solution wasn't very good
@@Stouty (crush isn't very good)
It’s a fuckin one handed executioners sword
it 2 shots t3?
Well said Mathew, I hate noobs talking about any meta discussion. I wish they'd all just stop playing ffs.
YAAAAAAAAAAAAAAAAAAAANG GAAAAAAAAAAAAAAAAAAAANG
its so balanced that you cant even punish it with a kick after the enemy misses xD are you okay? literally the only weapon you cant pununish for anything
axe is faster and you can still punish an axe user with a kick if they miss. This is coming from a recent axe main.
I still think the scimitar is a bit on the broken side though.