Me, watching this video enthusiastically, even though I can't afford neither one of them. Update: I am now a proud owner of a 34" 1440p 144Hz ultrawide.
I went 3440x1440 and do not regret it. The extra wide view in games is amazing and less pixels to push means better graphics performance. Also the increase in FPS to 120 makes it a hands down winner imo, since few 4k screens are over 60 fps; not to mention how much graphic power you need to even push that many pixels above 60.
@@itstommythechad I do not regret buying the new RTX 4070 at all. Runs 2K games at awesome fps, and 4k at comfortable fps, not full settings all the time, but great :) Let me know how it goes in 5 more years, when you catch up mate :D
Nobody who wants high FPS plays at 4k. there competitive multiplayer games and use 1080p. If your playing at 4k with 30fps in single player games you will have a great experience. It is sad every tech tuber pushes "60 fps or it is not playable" such a false statement and literally a lie! 30fps in single player games @4k is fantastic.
Great video, but i think it would be more adequate to compare a 32" 4k to a ultrawide 34" (or even the same 38"). On the 27" 4k you can´t really put the greater dpi to use, since you don´t have enough screen..
Multitasking with a music.program would be sick on ultra wide I think. I don't mind some ultrawide screens Like my note 9 has. The black bars around non ultra wide videos on youtube are fine to me plus some games work well in ultrawide like fortnite and netflix. I like how many things ultrawide things are not streched too and stretched images and video would look gross to me ahahah. Man technology is so cool these days and I believe ultrawide videos might be normal soon from how many ultrawide monitors and phones are being made.
@@JDario13 sounds like a great plan, except my current tripled setup is 4k x3. If I change my middle one to 2k WQHD, then my vertical alignment is off :/
For those on a budget, they also sell 1080p ultrawides for a fraction of the price that have similarly great specs. I have one myself, no its not insanely sharp but its still beautiful and clear for gaming and productivity.
Just when I was about to buy 4x 32" 16:9 for the 4k and vertical space, you convinced me to get the 4x 34" 21:9.. I'm just skeptical about losing out on that vertical space.. Low-key wish they'd make a 23:11 just to throw everyone off, and not cut so much off the top lol
Very informative, easy to comprehend and useful information. I am in the market for a monitor upgrade and your video has been the best I've seen....so far. It was short and pointed, which I appreciate and comprehensive. Keep up good work mate!
I just got the LG 38inch 21:9 recently, and I am loving it! games can't get more immersive albeit some old games don't support the aspect ratio (mostly Japanese games), but most new games do.For those of you who says it takes a lot of head turning to see all of the screen, it is not true, because while in game you still only look at the center part of the screen, you basically just glimpse at the side from time to time. It makes games feel more alive. Highly recommend it for gaming and multi window productivity.
I mean I bought an ultrawide and I don't regret it but I do regret one thing and that is that I can't watch most youtube videos since the quality for most of them looks bad.
@tommyxhilfiger I have 1000mbs internet speed, it has nothing to do with internet speeds if you display 1080p content on a 4k monitor its going to look worse than you displaying 1080p content on a 1080p panel. With ultrawide, it had a weird ass resolution of 3440x1440 or 5120x1440 even if you display 4k content on either of them it would still look better on a 4k monitor but apparently this idea went over your head.
@6:54 "A vast majority of people are still gaming at full 1080p" meanwhile I'm over here on a 29" ultrawide looking at videos to decide where I want to go next to get more resolution/space without compromising too much more desk space since I'd have to then shove my wife to the side as she sits on the opposite side of the desk..
Every reviewer just talks about the timeline in their video editing software. I would like to know what's it like for programming. I consistently feel cramped with a 16:9 screen and I'm looking for something wider. The question is whether I should go for 21:9 3840x1600 (possibly a bit sharper text?) or 32:9 5120x1440 (loads of editors and apps side by side)
32:9 is ridiculously huge in my opinion. Just go to your local PC retail unit and see it for yourself. It's strictly for gamers or anyone who uses a programme that requires it. It will make video content look awful, especially 16:9. I would go for 21:9, it's cheaper and more practical.
what types of games do you play? Do you cover a little bit of everything like fps, mmo, rpg etc? also what size ultra wide if you dont mind answering haha I'm just curious because Id like to pick one up myself but I'm not sure if i should go ultra wide (34") or 27"
This is what scares me the most. I currently run a 29" ultrawide, and I'm looking to get more screen real estate but at the same time while I'm thinking "higher resolution would be great to pair with my 2080 Super" I'm thinking" THAT ULTRAWIDE THOUGH" Fuckin' first world problems..hate 'em
Watching this 2 years after and finding it to still be great info that I agree with after a trip to the electronics store to actually get a feel for the pixel densities and actual screen-size real estate feel for myself. We still haven't fit the sweet spot, as what would be ideal would be a 17" height for the expansive feel of a 16:9 32" screen, but with ultra-wide, one-screen multitasking and immersion. Unfortunately, 4k ultrawides still don't exist, much less a 4k _curved_ ultrawide, with a 17-ish inch screen height, which would seem to be the ideal of current technology. I'd still like to see more vertical resolution, which is really the only problem with ultrawides, currently, and the whole reason I'm deciding between exactly these two types of monitors in this video.
They do now, in 2022. 21:9 - 4K Curved with G-sync ultimate. 175 HZ. It's from an MSI brand. Their latest product. That monitor costs a lot, a few thousend bucks. The MSI Optix MEG381CQR PLUS - QHD Curved 175HZ - 38 Inch Monitor. It does the trick they all say. Mixed comments, idk. Thinking of buying it myself but i'm afraid to be honest, afraid i won't be able to use "Flawless widescreen" anymore on games such as Skyrim, an other old, none 21:9 titles. I'm afraid with a resolution like that, that i won't get rid of the black bars anymore. I use 3440X1440. Will i make a mistake if i upgrade from an Asus PG35VQ ? Most games do support 3440X1440 without black bars, but will this work for the MSI Optix i ask myself.
I use 4k 32 inch for productivity. I admit it was a tough choice. I can open at up to 4 documents, or a combination of documents,chats, teams, a music video all at the same time)
I bought a 4k monitor and I don't regret it when watching 4k videos but I do when I'm doing video editing...Might be time to save up again for an ultrawide.
Ultrawide monitors currently hold an unnecessary price premium in the market right now but even though I genuinely feel it is artificially created (not something related to, say, production problems) for the purpose of making more money off those who really want the feature, it surely has enough benefits to warrant companies doing such a thing with price inflation. I'm looking into ultrawides for the PC build I've been planning and I have to say, looking at the scarcity and relative high price of these models compared to similar 16:9 monitors makes you wonder. It'd be really nice to see a company put out a 21:9 with a decent refresh rate into the budget monitor segment. It'd certainly sell well considering nothing with a 21:9 aspect ratio can currently be had over 75hz for under $450 right now. I feel like a 2560x1080 ultrawide is something that certainly COULD be produced with a high refresh rate, low latency/input lag, and relatively good brightness/contrast/color volume for around $300 or so. Not sure why they don't exist right now, whatever company that gets into that space first will certainly have a volume seller on their hands. At 2560x1080 specifically is where the sweet spot is in my opinion, the higher resolution 3k and even 5k UWs are lovely but a 2560x1080 UW can actually make use of a higher refresh rate panel without requiring a $500-$1,000+ graphics card as well (which in turn, requires a more expensive CPU, which requires a better mobo, etc etc). Iirc, 2560x1080 has aprox 700k more pixels vs a "traditional" 1920x1080 panel. That's about a 1/3 increase in total pixels vs a 16:9 FHD display which can be reliably pushed to over 100 FPS in most games today with reasonable settings on any above average consumer GPU from the last couple years so while there will be a tangible performance drop by moving to a 2650x1080 resolution, you likely don't NEED a new GPU to enjoy the benefits of UW without the drawbacks of increasing the resolution. With regards to the more common variation of ultrawide displays in today's market, those with a 3440x1440 resolution, you'll find that they can't post reliable framerates on many rigs that could comfortably break 100fps with the same settings at FHD. This is because, while a 2560x1080 monitor has about 1/3 additional pixels to drive vs a 1920x1080 monitor, a 3440x1440 monitor has 2.5x the total number of pixels. The subsequent performance hit is so massive that even if you could manage to lower the settings to compensate and allow for similar framerates to whatever a 1920x1080 monitor would be pushing, you'd be dealing with graphical fidelity that is so poor that you probably would prefer higher res textures, better lighting/shadows, better AA, etc that you could be running at a lower resolution. Yes, you certainly could opt to run the game/program you want to have better performance at a lower resolution but that isn't as simple as it is made out to be. This is because in the past, resolution jumps where always made in a clear increments that allowed previous content to be easily up converted to the higher resolution simply by multiplying the pixels. This trend continues today with major jumps from 480p 1080p to 4k and finally to 8k all coming with a total pixel count jump of 300% with each resolution increase allowing for a 1 to 1 ratio binning technique to be implemented in the upscaling (which from my understanding simply makes it very easy to get a good result when upscaling since little to no post processing effects like anti aliasing are necessary for good results). The jump from 1080p to 4k is one such jump that allows for a perfect correspondence of upscaling by doubling each pixel in box axis of the image and because of this, gaming on a high refresh rate 4k panel is plausible as a user can lower the rendering resolution of the game to 1080p without seeing too much added visual artifacting or requiring extensive post processing effects which will likely add a significant amount of input lag. This however, this isn't as easy when making a "half" jump in resolution. When transitioning from resolutions such as 720p to 1080p, 1080p to 1440p, or 1440p to 4k; you run into an issue where you can't simply multiply each pixel both horizontally and vertically to upscale. Since the 1:1 ratio of previous examples doesn't apply to these "half' jumps in resolution, a lot of extra work will have to be done at some point between the information coming off your disc drive and hitting the monitors pixels. The performance implications vary a lot depending on where in the chain this additional work is completed. For example, simply feeding a 1080p signal to a 2k monitor will likely result in the PP being done on the tiny processor inside the monitor/tv. If working on a TV then a heavy AA algorithm will likely take multiple passes at the image before it displays which increases the latency considerably (TVs are designed with picture quality over latency in most cases so this is expected). Contrastingly, if using a PC monitor, you'll likely run into a lot of strange staircasing artifacts all over your screen when closely inspected but obviously pixel density will be the most decisive factor regarding whether this is noticeable or a problem for you. Circling back to my main point, the resolution increase from 1920x1080 to 2560x1080 allows for renderings to be done easily at all levels of computing. So long as everything is supported, you won't have any staircasing effects or artifacting issues lowering your visual experience (that isn't to say this isn't possible with a 16:9 2k monitor but the native resolution inherently makes it worse for native 1080p or 4k content). Considering the price of these monitors (especially the minimum cost of any UW with a refresh rate at or above 100hz), the logical place for companies to start focusing on is the entry level gaming segment. They aren't though, the majority of the UW market is a ton of overpriced 1440p variants that are usually pretty good products that don't get enough price criticism because there aren't budget friendly alternatives currently. Aside from those, there are a bunch of lower end models for entry level UW computing. These consist of better displays from a few years ago that have dropped in price and others from no name brands that seemingly intend of being a decent product with a killer pricetag. There are also a few halo models that are essentially the hypercar segment of the monitor industry. Cool to talk about, these products are meant to draw attention to brands more than sell in large quantities and also are the primary platform for experimental technologies to make the jump into consumer products. Due to their price though, they don't really have a place in this conversation. Take a look around at the available 2560x1080 monitors though and you'll see what I mean. There are a couple models hovering between $450-$550 with good feature sets and no glaring issues, a ton of similar sets at prices above $550 or so, and a bunch of others between $200-$450. The issue is in this last segment, not a SINGLE model in that budget range offers a refresh rate above 75hz (most are 60hz). Considering very good quality 2k panels can be had with 144hz or higher refresh rates for well under that $450 that will get you into the high refresh rate UWs available, I don't quite understand why a budget minded company hasn't swooped in to offer a 2560x1080 monitor at between 27"-32" with a decently low response time. Ideally one would want a monitor with good picture quality as well but considering how wide open this niche of the market is right now, a company could slap together something incredibly cheap for great profit margins. If this happens, more reputable companies known for higher quality panels will likely offer something with better image quality for a small amount more but as it currently stands there are countless 16:9 panels at both 1080p and 1440p that offer tremendous value for your money but moving to 21:9 your options are diminished entirely to ridiculously expensive 3440x1440 models that will likely make you spend another couple hundred to upgrade your video card (due to 3440x1440 having about 150% MORE pixels to push than 1920x1080) or budget friendly options that won't be as taxing on your GPU but have hard FPS limits from 60 to 75 due to hardware limitations. Hopefully 2019 will be the year that companies take the opportunity to fully expand into this portion of the market but until then I'm always going to question my choice of looking at UW monitors as there is an irrefutable and fairly large premium being set to get into certain features with UW monitors currently.
The perfect video exactly when I needed it ! I am looking to buy an ultrawide, preferably 1440*3440, with a high refresh-rate and a VA or IPS panel. Would you have any recommendation ?
Arnaud Muller i have an Acer Predator. Coupled with a 1080Ti, its a monster setup. I cant go back to non-ultrawide screens now. I will miss the extra width
I'd save your money and go for a cheaper Korean ultrawide. I've been using a viotek Gn34c and it's incredible! 3440, 100hz and it's curved. What more could you ask for?
The Samsung CF791 goes on sale quite frequently. It has a fantastic VA quantum dot screen, 3440x1440 resolution and 100hz refresh rate under $1000 Edit: it’s reeaaaally curvy
I would love to have an UltraWide monitor for work(Video Editing, Motion Graphics, VFX, 3D, etc.), but for gaming.. I like to have the monitor smaller so I don't turn my head left n' right because I get motion sickness easily when playing fast paced FPS games.
I have used both, i went back to 16x9 24 inch because of space and looking for a new computer desk, i will still keep my ultrawide as it has been great
I got a LG 29inch Ultrawide and I love it, it really good when you're using Premiere, playing games or watching movies. But the downside it's that lots of media contents such as RUclips which are normally 16:9 ratio, it won't be full screen on a Ultrawide monitor.
Totally agree. I use a 34" superwide at work. My colleages have a dual 4k monitor setup and constantly struggle with Hz, while I run my Samsung with 100Hz.
90% of content? Most content are created in aspect ratios ideal for 21:9 screens & downsampled/encoded for mainstream devices at 16:9. Most creatives prefer unanimously 16:10 or 21:9 (ideally 21:10) to create content. OLED & Dolby HDR has nothing to do with 4K ultrawides; it's up to LG & Japan Display to provide OLED panels for Ultrawides in addition to currently exclusively TVs & reference monitors. OLED Dolby HDR is not even a thing on PC monitors currently besides 1 or 2 Laptop lines. You can't knock 4K Ultrawide for that: It's ultimately about bandwidth which will be fixed once HDMI 2.1 has a certification process complete to DOA existing 4K monitors for optimal gaming. Being stuck at 4K@60FPS with 20ms delays isn't ideal for many when it comes to consuming content on a PC.
@@LedZeppelinHK 4k at 27" is really crisp (you can't see the pixel, 163ppi) but you need scaling. i wouldn't go under 100ppi. 34" 3440x1440 is 110 ppi which is pretty crisp. it's a sharp image and you don't have to scale. 27" @ 1080p is only 82 ppi
hey I switched from a 27 inch 4K ips monitor to an aw3423dwf monitor. I miss the sharpness of the 4K picture. that was really great. but the colors and contrast of the Alienware are so much better. so I'll stick with the Alienware. also it feels more immersive in Ultra wide Screen.
Don't know about anyone else, but no matter how big a monitor is if I use half of it for one thing I feel like that one half is way too small. Everything has to be fullscreen.
Pixel count vs aspect ration is apples & oranges. I'm running a 32:9 1440p 49" and it's my favorite monitor of all time. Super Ultra Wide is simply my preferred type of monitor. Somewhat VR like immersion without the motion sickness. Amazing field of view. First person games, 3rd person games, driving games, platformers all look amazing. I even have a descent gaming TV (4k 144hz 65" 16:9) in the family room with a pretty stout PC (5800X,6700XT,48gb 3200mhz, 5tb NVMe) hooked to it and I still prefer my office 49" superultrawide. The TV is great for the very few games I want to play that doesn't support ultrawide monitors. 1.) Decide what level pixel count you desire for your framerate performance target and level of sharpness. 2.) Decide which aspect ratio works the best for you. Standard 16:9 has the most compatibility but 21:9/32:9 work great in 95% of games.
I've been using an Ultra-wide screen monitor for about a month or so now. The way it can transform some games is amazing, Mortal Kombat 11 is so much better in a 21:9 aspect ratio! Hell I haven't found a single game that hasn't been positively affected by it.
If you do any type of Photoshop, Illustrator and/or some video work where it's crucial to have accurate straight lines you probably don't want a curved monitor.
Thank you for the video. I decided to go with ultrawide since I need more working space. I like mac os retina but 4k is basically fullHD working space with scaling.
Great report thank you - although the choice is more difficult now 🙃. What do you think of Dell‘s monitors? Cheers, Ian - do you reply to questions or not?
Im torn between 4k or an ultrawide, I really like the sharpness of the 4k, but besides it being more vertical space it is actually less space once you scale things to normal size. So unless you can read micro text on the 4k there is no advantage to having one for productivity.
The answer is go ULTRA BIG! The LG 4k 43" monitor is like an ultrawide because of the width, you get a nice long timeline for video editing but you also get 8 inches more screen real estate on top. Best of both worlds and hands down the BEST monitor for productivity. :)
If you can stand the slighty little text and you use adobe programs just go 32". If you use your pc only for gaming, websurfing or text writing/reading, go 27", those programs don't rely on the pixel grid for work (they do, but not in a strict way like photoshop, if you know what i mean), and thanks to that they scale pretty well.
I preferred to use, two monitors with 23 inch than I used a wide monitor. I used Hewlett-Packard Z G2 monitor and Dell P2319H series. It's usefully for me that increases my productivity at work. Thanks
Hey, your desk has a gorgeus color finish and got even more beautifull with thos silver monitors. Could you tell me how deep is your countertop, i think it´s around 60cm?
My girlfriend always said that size matters that’s why she left me for a man with a 49” QLED monitor.
LOL
Hahahah made my day... At least your 27inches are fast... Oh wait...
I'm the guy with the 49 incher:] its 3840x1080..I gotta say 4k is noticeable on my 70 incher but nare noticeable on a 24/27 imho
Is this true?
yeah sorry to tell the 49" but he's quite small compared to 80"
Me, watching this video enthusiastically, even though I can't afford neither one of them.
Update: I am now a proud owner of a 34" 1440p 144Hz ultrawide.
Karan Sood same ;_;
Same XD
Just ordered the ultrawide hope it doesn’t disappoint
Hahaha same
Hmm, try the scepter 4k monitor
5:44 for people who wanna get to the point
Damn it thanks !!
I went 3440x1440 and do not regret it. The extra wide view in games is amazing and less pixels to push means better graphics performance. Also the increase in FPS to 120 makes it a hands down winner imo, since few 4k screens are over 60 fps; not to mention how much graphic power you need to even push that many pixels above 60.
@@itstommythechad I do not regret buying the new RTX 4070 at all. Runs 2K games at awesome fps, and 4k at comfortable fps, not full settings all the time, but great :)
Let me know how it goes in 5 more years, when you catch up mate :D
Nobody who wants high FPS plays at 4k. there competitive multiplayer games and use 1080p. If your playing at 4k with 30fps in single player games you will have a great experience. It is sad every tech tuber pushes "60 fps or it is not playable" such a false statement and literally a lie! 30fps in single player games @4k is fantastic.
same bro almost went alienware 38 inch but wanted invest more cash in build instead.. glad i did
Great video, but i think it would be more adequate to compare a 32" 4k to a ultrawide 34" (or even the same 38"). On the 27" 4k you can´t really put the greater dpi to use, since you don´t have enough screen..
Just the video I needed, even 1.5 years after you posted it! I'm going ultra wide for work productivity.
I personally use ultra wide , multitasking is very easy
Multitasking with a music.program would be sick on ultra wide I think. I don't mind some ultrawide screens Like my note 9 has. The black bars around non ultra wide videos on youtube are fine to me plus some games work well in ultrawide like fortnite and netflix. I like how many things ultrawide things are not streched too and stretched images and video would look gross to me ahahah. Man technology is so cool these days and I believe ultrawide videos might be normal soon from how many ultrawide monitors and phones are being made.
What about ultra wide vs triple monitor setup? I dont know whether to swotch to ultra wide
What if I already have a second monitor?
Should I replace the main one with a 16:9 or a 21:9 monitor?
JDario13 all curved? 😂
@@JDario13 sounds like a great plan, except my current tripled setup is 4k x3. If I change my middle one to 2k WQHD, then my vertical alignment is off :/
2:59 I was so inmersed in the game that I freaked out when he moved his left hand to hit esc lol
For those on a budget, they also sell 1080p ultrawides for a fraction of the price that have similarly great specs. I have one myself, no its not insanely sharp but its still beautiful and clear for gaming and productivity.
1080p ultrawide is also easier to drive so you could get higher frame rates.
I went for 34" ultrawide and love the feeling of being overwhelmed. It maybe hard for me to go back to 16:9 unless it's a 32".
Just when I was about to buy 4x 32" 16:9 for the 4k and vertical space, you convinced me to get the 4x 34" 21:9.. I'm just skeptical about losing out on that vertical space..
Low-key wish they'd make a 23:11 just to throw everyone off, and not cut so much off the top lol
Please make a updated video on the best 4k gaming monitors focusing on console gaming. You're the best, love all your videos!
It literally makes no difference whether you are playing on a console or a pc.
Haha, I'm 5 years late, but looking at this question today. Thanks!
5 years and 10 days later over here
That makes me 6 years late then xD
@@MasterBluspark Never too late for 4K babyyyyyyy!!!
Me: ultrawide or 4k?
Tech chap: yes
Very informative, easy to comprehend and useful information. I am in the market for a monitor upgrade and your video has been the best I've seen....so far. It was short and pointed, which I appreciate and comprehensive. Keep up good work mate!
I just got the LG 38inch 21:9 recently, and I am loving it! games can't get more immersive albeit some old games don't support the aspect ratio (mostly Japanese games), but most new games do.For those of you who says it takes a lot of head turning to see all of the screen, it is not true, because while in game you still only look at the center part of the screen, you basically just glimpse at the side from time to time. It makes games feel more alive. Highly recommend it for gaming and multi window productivity.
I definitely take the ultrawide. I've used both and ultrawides are my cup of tea. My workflow has increased, and I absolutely love gaming on mine.
I mean I bought an ultrawide and I don't regret it but I do regret one thing and that is that I can't watch most youtube videos since the quality for most of them looks bad.
@tommyxhilfiger I have 1000mbs internet speed, it has nothing to do with internet speeds if you display 1080p content on a 4k monitor its going to look worse than you displaying 1080p content on a 1080p panel. With ultrawide, it had a weird ass resolution of 3440x1440 or 5120x1440 even if you display 4k content on either of them it would still look better on a 4k monitor but apparently this idea went over your head.
thank you for comparing both monitors side by side, this was useful.
@6:54 "A vast majority of people are still gaming at full 1080p" meanwhile I'm over here on a 29" ultrawide looking at videos to decide where I want to go next to get more resolution/space without compromising too much more desk space since I'd have to then shove my wife to the side as she sits on the opposite side of the desk..
Every reviewer just talks about the timeline in their video editing software. I would like to know what's it like for programming. I consistently feel cramped with a 16:9 screen and I'm looking for something wider. The question is whether I should go for 21:9 3840x1600 (possibly a bit sharper text?) or 32:9 5120x1440 (loads of editors and apps side by side)
32:9 be like:
Finally enough space to fit the whole name of my Java class
32:9 is ridiculously huge in my opinion. Just go to your local PC retail unit and see it for yourself. It's strictly for gamers or anyone who uses a programme that requires it. It will make video content look awful, especially 16:9. I would go for 21:9, it's cheaper and more practical.
@@cun7us I already got it and it works just fine. I do wish that it was more curved however. 1800R is not enough
@@fdk7014 at that size yes, 1500R would be the ideal curvature.
@@cun7us I don't even think 32:9 is good for gamers. It's actually better for replacing a multi-monitor setup for productivity
After playing ultra wide I can't go back
what types of games do you play? Do you cover a little bit of everything like fps, mmo, rpg etc? also what size ultra wide if you dont mind answering haha I'm just curious because Id like to pick one up myself but I'm not sure if i should go ultra wide (34") or 27"
@@filipnine I would go for 34", I have the PG348Q and love it. I play a variety of games.
I went back. I actually went running back. Even 1440p looked to pixelated for my taste. 1080p forget it.
Same on 4k bro
This is what scares me the most.
I currently run a 29" ultrawide, and I'm looking to get more screen real estate but at the same time while I'm thinking "higher resolution would be great to pair with my 2080 Super" I'm thinking" THAT ULTRAWIDE THOUGH"
Fuckin' first world problems..hate 'em
Watching this 2 years after and finding it to still be great info that I agree with after a trip to the electronics store to actually get a feel for the pixel densities and actual screen-size real estate feel for myself. We still haven't fit the sweet spot, as what would be ideal would be a 17" height for the expansive feel of a 16:9 32" screen, but with ultra-wide, one-screen multitasking and immersion.
Unfortunately, 4k ultrawides still don't exist, much less a 4k _curved_ ultrawide, with a 17-ish inch screen height, which would seem to be the ideal of current technology. I'd still like to see more vertical resolution, which is really the only problem with ultrawides, currently, and the whole reason I'm deciding between exactly these two types of monitors in this video.
They do now, in 2022. 21:9 - 4K Curved with G-sync ultimate. 175 HZ. It's from an MSI brand. Their latest product. That monitor costs a lot, a few thousend bucks. The MSI Optix MEG381CQR PLUS - QHD Curved 175HZ - 38 Inch Monitor. It does the trick they all say. Mixed comments, idk. Thinking of buying it myself but i'm afraid to be honest, afraid i won't be able to use "Flawless widescreen" anymore on games such as Skyrim, an other old, none 21:9 titles. I'm afraid with a resolution like that, that i won't get rid of the black bars anymore. I use 3440X1440. Will i make a mistake if i upgrade from an Asus PG35VQ ? Most games do support 3440X1440 without black bars, but will this work for the MSI Optix i ask myself.
Coming late to the party.. I just got my first ultra wide monitor, and I don't regret it at all. Thanks for the video.
I'm still using 15inch 4:3 CRT Monitor
R.I.P my life
17 here
I mean 2x 17 inch here
Bought in 2003; Eizo :)
I am not a religious person, but man I will pray for you.
@@Robert-z8t4m love you man much appreciated 🤗🤗
I’m choosing between those two sizes myself. Great explanation of how to choose between the 27th and the 32. Thanks!
Great break down man!
I use 4k 32 inch for productivity. I admit it was a tough choice. I can open at up to 4 documents, or a combination of documents,chats, teams, a music video all at the same time)
Ultrawide once you use it you'll never go back...got the Acer 34 in and LG 29...both are awesome !!!
Price
great video I made my mind i'll have both on my desk :)) btw where did you find that wallpaper !? I want it !
I've been using 34-inch Ultrawide for a few months, and I am very happy I chose it over 4K 16:9
Which model Asus ?
I have one 34"ultra wide and one 27" 4k paired together. Best combo ever.
Good for you
I love your monitor comparison videos! Already helped me out a lot. Hope you will keep doing these monitor comparison videos! =)
Very useful comparison. It's amazing how low prices the 144hz 1440p ultrawide monitors have nowadays.
You're the best man, there's no better tech-man out there!
Thanks for the excellent video addressing this exact question I had in mind!
I bought a 4k monitor and I don't regret it when watching 4k videos but I do when I'm doing video editing...Might be time to save up again for an ultrawide.
nice review Tom
Ultrawide monitors currently hold an unnecessary price premium in the market right now but even though I genuinely feel it is artificially created (not something related to, say, production problems) for the purpose of making more money off those who really want the feature, it surely has enough benefits to warrant companies doing such a thing with price inflation.
I'm looking into ultrawides for the PC build I've been planning and I have to say, looking at the scarcity and relative high price of these models compared to similar 16:9 monitors makes you wonder. It'd be really nice to see a company put out a 21:9 with a decent refresh rate into the budget monitor segment. It'd certainly sell well considering nothing with a 21:9 aspect ratio can currently be had over 75hz for under $450 right now. I feel like a 2560x1080 ultrawide is something that certainly COULD be produced with a high refresh rate, low latency/input lag, and relatively good brightness/contrast/color volume for around $300 or so. Not sure why they don't exist right now, whatever company that gets into that space first will certainly have a volume seller on their hands. At 2560x1080 specifically is where the sweet spot is in my opinion, the higher resolution 3k and even 5k UWs are lovely but a 2560x1080 UW can actually make use of a higher refresh rate panel without requiring a $500-$1,000+ graphics card as well (which in turn, requires a more expensive CPU, which requires a better mobo, etc etc).
Iirc, 2560x1080 has aprox 700k more pixels vs a "traditional" 1920x1080 panel. That's about a 1/3 increase in total pixels vs a 16:9 FHD display which can be reliably pushed to over 100 FPS in most games today with reasonable settings on any above average consumer GPU from the last couple years so while there will be a tangible performance drop by moving to a 2650x1080 resolution, you likely don't NEED a new GPU to enjoy the benefits of UW without the drawbacks of increasing the resolution. With regards to the more common variation of ultrawide displays in today's market, those with a 3440x1440 resolution, you'll find that they can't post reliable framerates on many rigs that could comfortably break 100fps with the same settings at FHD. This is because, while a 2560x1080 monitor has about 1/3 additional pixels to drive vs a 1920x1080 monitor, a 3440x1440 monitor has 2.5x the total number of pixels. The subsequent performance hit is so massive that even if you could manage to lower the settings to compensate and allow for similar framerates to whatever a 1920x1080 monitor would be pushing, you'd be dealing with graphical fidelity that is so poor that you probably would prefer higher res textures, better lighting/shadows, better AA, etc that you could be running at a lower resolution.
Yes, you certainly could opt to run the game/program you want to have better performance at a lower resolution but that isn't as simple as it is made out to be. This is because in the past, resolution jumps where always made in a clear increments that allowed previous content to be easily up converted to the higher resolution simply by multiplying the pixels. This trend continues today with major jumps from 480p 1080p to 4k and finally to 8k all coming with a total pixel count jump of 300% with each resolution increase allowing for a 1 to 1 ratio binning technique to be implemented in the upscaling (which from my understanding simply makes it very easy to get a good result when upscaling since little to no post processing effects like anti aliasing are necessary for good results). The jump from 1080p to 4k is one such jump that allows for a perfect correspondence of upscaling by doubling each pixel in box axis of the image and because of this, gaming on a high refresh rate 4k panel is plausible as a user can lower the rendering resolution of the game to 1080p without seeing too much added visual artifacting or requiring extensive post processing effects which will likely add a significant amount of input lag.
This however, this isn't as easy when making a "half" jump in resolution. When transitioning from resolutions such as 720p to 1080p, 1080p to 1440p, or 1440p to 4k; you run into an issue where you can't simply multiply each pixel both horizontally and vertically to upscale. Since the 1:1 ratio of previous examples doesn't apply to these "half' jumps in resolution, a lot of extra work will have to be done at some point between the information coming off your disc drive and hitting the monitors pixels. The performance implications vary a lot depending on where in the chain this additional work is completed. For example, simply feeding a 1080p signal to a 2k monitor will likely result in the PP being done on the tiny processor inside the monitor/tv. If working on a TV then a heavy AA algorithm will likely take multiple passes at the image before it displays which increases the latency considerably (TVs are designed with picture quality over latency in most cases so this is expected). Contrastingly, if using a PC monitor, you'll likely run into a lot of strange staircasing artifacts all over your screen when closely inspected but obviously pixel density will be the most decisive factor regarding whether this is noticeable or a problem for you.
Circling back to my main point, the resolution increase from 1920x1080 to 2560x1080 allows for renderings to be done easily at all levels of computing. So long as everything is supported, you won't have any staircasing effects or artifacting issues lowering your visual experience (that isn't to say this isn't possible with a 16:9 2k monitor but the native resolution inherently makes it worse for native 1080p or 4k content). Considering the price of these monitors (especially the minimum cost of any UW with a refresh rate at or above 100hz), the logical place for companies to start focusing on is the entry level gaming segment. They aren't though, the majority of the UW market is a ton of overpriced 1440p variants that are usually pretty good products that don't get enough price criticism because there aren't budget friendly alternatives currently. Aside from those, there are a bunch of lower end models for entry level UW computing. These consist of better displays from a few years ago that have dropped in price and others from no name brands that seemingly intend of being a decent product with a killer pricetag. There are also a few halo models that are essentially the hypercar segment of the monitor industry. Cool to talk about, these products are meant to draw attention to brands more than sell in large quantities and also are the primary platform for experimental technologies to make the jump into consumer products. Due to their price though, they don't really have a place in this conversation.
Take a look around at the available 2560x1080 monitors though and you'll see what I mean. There are a couple models hovering between $450-$550 with good feature sets and no glaring issues, a ton of similar sets at prices above $550 or so, and a bunch of others between $200-$450. The issue is in this last segment, not a SINGLE model in that budget range offers a refresh rate above 75hz (most are 60hz). Considering very good quality 2k panels can be had with 144hz or higher refresh rates for well under that $450 that will get you into the high refresh rate UWs available, I don't quite understand why a budget minded company hasn't swooped in to offer a 2560x1080 monitor at between 27"-32" with a decently low response time. Ideally one would want a monitor with good picture quality as well but considering how wide open this niche of the market is right now, a company could slap together something incredibly cheap for great profit margins. If this happens, more reputable companies known for higher quality panels will likely offer something with better image quality for a small amount more but as it currently stands there are countless 16:9 panels at both 1080p and 1440p that offer tremendous value for your money but moving to 21:9 your options are diminished entirely to ridiculously expensive 3440x1440 models that will likely make you spend another couple hundred to upgrade your video card (due to 3440x1440 having about 150% MORE pixels to push than 1920x1080) or budget friendly options that won't be as taxing on your GPU but have hard FPS limits from 60 to 75 due to hardware limitations.
Hopefully 2019 will be the year that companies take the opportunity to fully expand into this portion of the market but until then I'm always going to question my choice of looking at UW monitors as there is an irrefutable and fairly large premium being set to get into certain features with UW monitors currently.
I have a 4K and an ultrawide. The dream is a 32UK950 with the LG Ultrafine 34WK95U 5K Ultrawide Monitor on my desk!
Thanks a lot for this comparison! You helped me a lot in my case. I struggled whether I should buy a 4k monitor or a curved one. And now I know it.
What did you get finally?I am considering too.
@@cheungjing9187 curved one is way better
You the man for this video!
very very very good review
Thanks good video.What is your desk? Cheers.
The perfect video exactly when I needed it ! I am looking to buy an ultrawide, preferably 1440*3440, with a high refresh-rate and a VA or IPS panel. Would you have any recommendation ?
Arnaud Muller AOC AG352UCG or the newest AOC AG352UCG6 OR HP OMEN X 35
alienware aw3418dw
Arnaud Muller i have an Acer Predator. Coupled with a 1080Ti, its a monster setup. I cant go back to non-ultrawide screens now. I will miss the extra width
I'd save your money and go for a cheaper Korean ultrawide. I've been using a viotek Gn34c and it's incredible! 3440, 100hz and it's curved. What more could you ask for?
The Samsung CF791 goes on sale quite frequently. It has a fantastic VA quantum dot screen, 3440x1440 resolution and 100hz refresh rate under $1000
Edit: it’s reeaaaally curvy
Love the video. Nice desk setup! What are the dimensions of the top?
Thank you for your guidance
Still waiting for that 1180 nvidia card 😅
😂 1280 1380)
A very nice comparison
You are amazing tech chap
Wow ! 2020 monitors odyssey g9 has all the advantages and im loving it
Thank you so much for all this info
Great vid and superbly presented, thank you :-)
Thanks for the review.
Very well done with your video. Thank you!
4k ultrawide 144hz all in one plz :3
I would love to have an UltraWide monitor for work(Video Editing, Motion Graphics, VFX, 3D, etc.), but for gaming.. I like to have the monitor smaller so I don't turn my head left n' right because I get motion sickness easily when playing fast paced FPS games.
I bought the LG29UM59-P for my first monitor after looking at reviews on RUclips yours included and just love it. Would not go regular size.
Awesome video! Question, what size is that desk?
I have used both, i went back to 16x9 24 inch because of space and looking for a new computer desk, i will still keep my ultrawide as it has been great
Thanks for the video!!
Great review :)
I've got both, love both, need both. The 4k is a must-have if you are using Photoshop or Lightroom on high-res photos.
Keep up good work bro...
grazie mille , finalmente una recensione ottima ed interessante. Giosuè
I got a LG 29inch Ultrawide and I love it, it really good when you're using Premiere, playing games or watching movies. But the downside it's that lots of media contents such as RUclips which are normally 16:9 ratio, it won't be full screen on a Ultrawide monitor.
Totally agree. I use a 34" superwide at work. My colleages have a dual 4k monitor setup and constantly struggle with Hz, while I run my Samsung with 100Hz.
Excellent timing )
I have an ultrawide and a 4k. I mostly use the ultrawide one.
With LG's 4K Ultrawide monitor, you don't have to choose. They'll be more coming down the pipeline-especially once HDMI 2.1 components are available.
How? It's 4K & Ultrawide. It pushes HDMI 2.0 tech to its limits
90% of content? Most content are created in aspect ratios ideal for 21:9 screens & downsampled/encoded for mainstream devices at 16:9.
Most creatives prefer unanimously 16:10 or 21:9 (ideally 21:10) to create content.
OLED & Dolby HDR has nothing to do with 4K ultrawides; it's up to LG & Japan Display to provide OLED panels for Ultrawides in addition to currently exclusively TVs & reference monitors.
OLED Dolby HDR is not even a thing on PC monitors currently besides 1 or 2 Laptop lines. You can't knock 4K Ultrawide for that: It's ultimately about bandwidth which will be fixed once HDMI 2.1 has a certification process complete to DOA existing 4K monitors for optimal gaming.
Being stuck at 4K@60FPS with 20ms delays isn't ideal for many when it comes to consuming content on a PC.
how big difference does it actually make in term of crispiness? i am little skeptic that people can feel the "huge" difference
@@LedZeppelinHK 4k at 27" is really crisp (you can't see the pixel, 163ppi) but you need scaling. i wouldn't go under 100ppi. 34" 3440x1440 is 110 ppi which is pretty crisp. it's a sharp image and you don't have to scale. 27" @ 1080p is only 82 ppi
hey I switched from a 27 inch 4K ips monitor to an aw3423dwf monitor. I miss the sharpness of the 4K picture. that was really great. but the colors and contrast of the Alienware are so much better. so I'll stick with the Alienware. also it feels more immersive in Ultra wide Screen.
Don't know about anyone else, but no matter how big a monitor is if I use half of it for one thing I feel like that one half is way too small. Everything has to be fullscreen.
Ultrawide is for you then.
An updated review would be great
Great video, hard choice to me.
I think the price will help me to choose when I will be ready to change.
I bought the Alienware 34 inch ultra wide , it’s so awesome!!
Where can I find the stormtrooper wallpaper?
In google
my moneys def on ultrawide. that immersion was my childhood dream
Muchas gracias, estaba indeciso si ir por 4k o ultrawide, y ahora ya lo tengo más claro, Saludos.
¿Por cuál te decidiste siempre?
Pixel count vs aspect ration is apples & oranges. I'm running a 32:9 1440p 49" and it's my favorite monitor of all time. Super Ultra Wide is simply my preferred type of monitor. Somewhat VR like immersion without the motion sickness. Amazing field of view. First person games, 3rd person games, driving games, platformers all look amazing. I even have a descent gaming TV (4k 144hz 65" 16:9) in the family room with a pretty stout PC (5800X,6700XT,48gb 3200mhz, 5tb NVMe) hooked to it and I still prefer my office 49" superultrawide. The TV is great for the very few games I want to play that doesn't support ultrawide monitors.
1.) Decide what level pixel count you desire for your framerate performance target and level of sharpness.
2.) Decide which aspect ratio works the best for you. Standard 16:9 has the most compatibility but 21:9/32:9 work great in 95% of games.
I've been using an Ultra-wide screen monitor for about a month or so now.
The way it can transform some games is amazing, Mortal Kombat 11 is so much better in a 21:9 aspect ratio!
Hell I haven't found a single game that hasn't been positively affected by it.
I wanna get an ultrawide for Anno 1800 and Command and Conquer remastered. It might look weird though but who knows!
21 9 is the best upgrade I've had for my gaming setup😊
If you do any type of Photoshop, Illustrator and/or some video work where it's crucial to have accurate straight lines you probably don't want a curved monitor.
If you don't use guide lines*
Thank you for the video. I decided to go with ultrawide since I need more working space. I like mac os retina but 4k is basically fullHD working space with scaling.
Great report thank you - although the choice is more difficult now 🙃. What do you think of Dell‘s monitors? Cheers, Ian - do you reply to questions or not?
i just ordered a 165hz , 3440x1440p ultrawide monitor I'm hyped
Im torn between 4k or an ultrawide, I really like the sharpness of the 4k, but besides it being more vertical space it is actually less space once you scale things to normal size. So unless you can read micro text on the 4k there is no advantage to having one for productivity.
Wait a sec, how’d you get an animated desktop background?
It's Wallpaper Engine on Steam :)
@ Ok thank you :), I’ll have to check that out sometime
thanks for this comparison video. I am going for ultra wide monitor :)
What if we get 4k ultrawide by 2021 gamers heart gets fulfilled
Where can I find those wallpapers? That live one was great
Also great video!
Wallpaper Engine on Steam
Marcus Eckbauer Thanks mate!
Hi great video
Which LG monitor would you suggest for ipad pro use?
Home offi9, photos, video and bit of gaming
Love the video. And the wallpaper. Where can I Get it? (Wallpaper).
Wallpaper Engine on Steam
Marcus Eckbauer thanks
The answer is go ULTRA BIG! The LG 4k 43" monitor is like an ultrawide because of the width, you get a nice long timeline for video editing but you also get 8 inches more screen real estate on top. Best of both worlds and hands down the BEST monitor for productivity. :)
I’m the minority, I love the 4K screen. Scaling is annoying but damn I love how sharp the screen is it blows me away. 4K any day, even for gaming :)
Sadly if you use Adobe programs you can't rely on 4k in a 27 inch monitor. Just use the pixel doubling, that makes the 24@4k the perfect choice
Luckily the xbox one x supports 1440p output, thing that Sony doesn't seem to understand
Any recommendations? I want 27 pr 32 4k for ps4 and pc
If you can stand the slighty little text and you use adobe programs just go 32". If you use your pc only for gaming, websurfing or text writing/reading, go 27", those programs don't rely on the pixel grid for work (they do, but not in a strict way like photoshop, if you know what i mean), and thanks to that they scale pretty well.
With a 27 4k you can benefit a lot from the uhd. In truth, I told you that from 24" of distance even the upscaled 1080p looks fairly good.
I like the desk, the case and the ultra wide too
I preferred to use, two monitors with 23 inch than I used a wide monitor. I used Hewlett-Packard Z G2 monitor and Dell P2319H series. It's usefully for me that increases my productivity at work. Thanks
Nice video but ... What kind of live wallpaper are you using?
How wide is your desk?
Dual monitor setup ! One 1440p 60hz and the main one 1440p 165hz G sync
I looove my ultrawide. It’s sharp enough and more than makes it up with all that extra screen real estate
That's a cool wallpaper!
Hey, your desk has a gorgeus color finish and got even more beautifull with thos silver monitors. Could you tell me how deep is your countertop, i think it´s around 60cm?
Also, where did you get your desk from?
@@anoopdhaliwal It's Ikea Karlby (walnut)