Creating a Neural Network in Unity

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  • Опубликовано: 20 дек 2024

Комментарии • 4

  • @RivenbladeS
    @RivenbladeS 10 месяцев назад

    ok. but if you change the map, you would have to train again. so why shouldnt i put regular code that detects if it was gonna fail? or why shouldnt i use pathfinding?
    can you think of a case where the neural network would beat the pathfinding and the regular physics test code ???

    • @peterpopma
      @peterpopma  9 месяцев назад +1

      yes, this case is not the most suitable to use ANN for. in general, the most suitable are cases where there is a complex relationship between the inputs and outputs and where a similar input can vary a little bit. but I just wanted to demonstrate that you can easily write the code for a neural network yourself and can apply it to many situations if you do some creative thinking.

    • @RivenbladeS
      @RivenbladeS 9 месяцев назад

      @@peterpopma ok man nice work
      Looking forward to your next ai unity videos

  • @redragon1229
    @redragon1229 10 месяцев назад

    Interesting, this is the first tutorial on this subject that dosen't use MLAgents