LOCOMOTIVE Optimization Failure in STORMWORKS!
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- Опубликовано: 2 окт 2024
- In this video, 454ss keeps working on his diesel-electric locomotive, learning several important lessons and having new ideas for moving forward.
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454 i would add a high torque mode. Just because being a locomotive it would need to have torque. but also high speed for getting places when not towing things
454ss gaming, love your videos so much!!
Thank you :) Glad you enjoy them!
To avoid wheel slip, why not instead of clamping the throttle you clamp the acceleration ?
To accelerate, it mean than your wheels are going faster that the train current speed right ?
So wheel slip happen when your wheels are going way faster than the train
Also, reducing the weight of the unit may help to increase the speed of when wheel slip happen
Good idea, but there is no wheel speed (that I am aware of) that can be compared to the train speed - there is torque, power, etc. but that won't define the slippage at a given speed. I will try reducing the weight, to see if that helps! For crane and other mechanical things in Stormworks, generally a heavier weight means more stability to get more speed, but it may be different for rail based creations
@@454ss_gaming You can get the wheel speed with the formula : v(m/s) = 2pi * radius of wheel(m) * RPS of the wheel
A torque meter connected in T with the gearbox and the motorized wheel will give you its RPS.
But its true that my suggestion will not completly remove wheel slip because the calibration of the acceleration clamp depend on the targeted maximum load of the train
@@454ss_gaming, i made some regulators that controls wheel slip. If i remember it right, you only need to multipy rps by pi to get linear velocity of wheel. All sizes of train wheels have the same speed dependence from rps, no matter how they looks. And wheel slip starts when difference between linear speed of the wheel and actual linear speed rise up to ~9-10m/s. If you could hold this difference in 7-9 m/s then you will have highest torque. If you need to pull more weight -> you need more wheel parts, not wheels. 2 single-wheel parts will perform 2 time better than 1 part with 2 wheels.
11:42 keep the gearing 3:1 and add a bit of clutch slip by giving your clutch a value of 0.8. Also replace the large generator with a medium one.
How are you able to tell if the wheels are slipping in a micro controller?
Yup, it gives a ON/OFF status if they are slipping, you can attach it to an indicator or to a MC
@@454ss_gaming cool, how are you achieving that though? Comparing wheel speed to actual speed or?
@@nutsandy7183the wheels have a built in on/off output that says wether or not the wheels are slipping
Great video love your content
Thank you very much :)
Noice, I was just thinking about making another train… 🤔
Has anyone had a bug where fluid spawners don't spawn fuel but spawn Sea Water and Fresh Water fine.
If its campaign and you are out of fuel on the workbench that will happen
@@Mike_Rogge you mean in career mode?
@@King.of.Battleships yeah
Is a hybrid train who is powerd by electric engines but get power from diesel engines a good idea?
I don't know about real life, but in stormworks, you can put your wheel carriages on an unpowered velocity pivot to make them follow the curve of the tracks better, and using motors is the only way (that i know of) to get power to the wheels.
That is how they are irl it's called de or diesel electric
Yup, that is a Diesel-Electric locomotive! You can have direct-drive, but I am trying this system here :) I put an unpowered pivot to turn the curves while the motors are attached near the wheels!