Interesting to listen to your take on terrain under V3. Food for thought for Welsh National '25. Be cool to see you there. Cheers for the mention as well.
We definitely think an increase in terrain is needed, not necessarily large patches of dense terrain or buildings, but scatter and linear obstacles can break up those long sight lines and prevent units staying static. Look forward to seeing you in Cardiff! Phil
Thanks for the update. Keep em commin
Great video as always Gents! I agree I think terrain and table layout is what can really make or break a Bolt Action/Konflikt 47 game.
Interesting to listen to your take on terrain under V3. Food for thought for Welsh National '25. Be cool to see you there. Cheers for the mention as well.
We definitely think an increase in terrain is needed, not necessarily large patches of dense terrain or buildings, but scatter and linear obstacles can break up those long sight lines and prevent units staying static.
Look forward to seeing you in Cardiff!
Phil
I hate V3!
Then play V2
@rocketmanleicester2766 Ok fanboy