Creating an ocean - Part 1 of 4: Getting Started with BOSS

Поделиться
HTML-код
  • Опубликовано: 12 дек 2024

Комментарии • 289

  • @diegotrazzi
    @diegotrazzi 10 месяцев назад

    Best tutorial ever! The host has a really clean and precise way to express himself. Bravo!

  • @dailyraven3241
    @dailyraven3241 4 года назад +5

    1:54 mind blown. Thanks for the tutorial AD!

  • @nothingspeaks
    @nothingspeaks 6 лет назад +23

    "LIKE A BOSS!!"

  • @witchy.bunnie
    @witchy.bunnie 5 лет назад +3

    THANK YOU THANK YOU THANK YOU THANK YOU THANK YOUUUUU!!
    This is what's going to save me in my portfolio!

    • @Karin029_
      @Karin029_ 5 лет назад

      Was literally going to post your exact comment

    • @bidoohesham7148
      @bidoohesham7148 4 года назад

      @@Karin029_ @kalina zawada .. how can i play it like this 11:20 please

  • @emiliolingg
    @emiliolingg 2 года назад +1

    This is such a good introduction. Thank you!

  • @deathlygeorge
    @deathlygeorge 5 лет назад +4

    5:26 windspeed recommendations

  • @crysllee
    @crysllee 3 года назад +1

    This is blowing my mind. THANK YOU

    • @bettlebug5988
      @bettlebug5988 2 года назад

      Hello Crystal, can you help me. I followed the tutorial up to where he added the foam the 1st time but its to much. I tried the different settings in the attribute editor but no success. How can I minimize the foam so its a little bit on the water?

  • @BlackSpyr0
    @BlackSpyr0 5 лет назад +4

    Amazing work, very structured, well explained and easy to follow tutorial, thank you :)

  • @teresainitaly5692
    @teresainitaly5692 6 лет назад +1

    Super tutorial for BOSS! thank you so much!!!

  • @fuzailakhtar9869
    @fuzailakhtar9869 2 года назад

    we can also control foam by unchecking use speed check box which is turned on by default

  • @li5067
    @li5067 2 года назад +1

    5:28

  • @quieroun_narwhal
    @quieroun_narwhal Год назад

    This tutorial is AMAZING! Thanks so much!

  • @sauravbadaik4169
    @sauravbadaik4169 Год назад

    Seriously Boss tutorial ❤🌊

  • @Cloclo.darkarts
    @Cloclo.darkarts 5 лет назад

    This tutorial is great! Thank you so much for all the explenations!

  • @deepflows89
    @deepflows89 5 лет назад +1

    for some reason there is no cache folder in the project folder? its caching the images for the foam somewhere but i have no idea where, the cash folder is correct but nothing in there.
    \cache\Boss\\\

    • @deepflows89
      @deepflows89 5 лет назад

      iv changed the folder manually hopefully that fixes it.

    • @deepflows89
      @deepflows89 5 лет назад

      ah that worked

  • @devashish_yt
    @devashish_yt 6 лет назад +2

    Please make tutorial video regarding beach wave using bifrost

  • @fuzailakhtar9869
    @fuzailakhtar9869 2 года назад

    Thanks for this amazing tutorial

  • @dw308
    @dw308 4 года назад

    Maya's documentation says the red channel of the foam maps, not the alpha channel, are the actual foam values. So what does the alpha channel actually represent?

  • @김-f8z8z
    @김-f8z8z 2 года назад

    Thank you for this amazing tutorial, but I have 1 q...when i click the Spectral Waves button, I see the warning " cached playback: Safe mode - cache disabled as unsupported nodes were found in the scene" ..
    can explain me what it means?

  • @Frame16Gaming
    @Frame16Gaming 2 года назад

    Do you have a tutorial for that skip across the water in the beginning of your video?

  • @陳律言-w2f
    @陳律言-w2f Год назад

    How do I get Foam Map Sequence Thanks!

  • @almostcinematicfpv
    @almostcinematicfpv 2 года назад

    Excellent tutorial. 👍🏼

  • @fortunemalatji1717
    @fortunemalatji1717 3 года назад

    This tutorial is amazing! Thank you so much. I have no idea what I'm doing wrong but when I try to reduce the foam size with the Cusp Min it doesn't work. Do you have any advice, please?

  • @tryangel1408
    @tryangel1408 4 года назад +1

    The foam files are not showing up in my cache folder. Any solution pls?

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      Are you sure? Ordinarily they're in the same folder as the spectral cache. The naming is very close, so it's easy to confuse the two.

  • @mordecai1484
    @mordecai1484 4 года назад

    Thank you very much sir.
    Can you show us how to make muddy water. Like in swamps?

  • @NaruphonPunphairoj
    @NaruphonPunphairoj 5 лет назад +1

    Thank you!!

  • @phillsol
    @phillsol 3 года назад

    When I change the Cusp Min, it does not do anything to the Foam Attributes even though I applied it to Emission and turned on image sequence.

  • @lulluuullu
    @lulluuullu 11 месяцев назад

    Excuse me...! Is there no copyright issue with the boss's file? Can I use the sauce for the contest?

  • @Matster196
    @Matster196 4 года назад +1

    Hello! First of all I want to thank you for the video as it was insanely helpful with finally figuring out how to get some water into Maya. I did run into a few concerns while following your steps. The first one is I received a message on the bottom right next to where you have the text box to type into MEL. It was something around the lines of: maya cached playback safe mode. That and some mention of unsupported nodes. I was wondering what exactly the problem is and how I can fix it. The other problem I have is when I click on export cache to preview a single frame like you did in the video when you made the foam adjustments it stays exactly the same without showing any changes. I would greatly appreciate the help and thanks again for uploading these videos!

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +2

      Cached playback is a feature that improves playback speed in the Viewport. At this time, it's not compatible with FX like BOSS, which is why you're getting that warning. It's nothing to worry about.
      Remember, when you make settings adjustments, you need to turn off the caching in the BOSS Editor. Otherwise, the simulation will just go back to the old cache (representing the old settings).

    • @Matster196
      @Matster196 4 года назад +2

      @@Autodesk_Maya Oh okay that brings some relief and clarity. Thanks for the fast response! I greatly appreciate it :)

  • @JuanCarlosValdezAnimation
    @JuanCarlosValdezAnimation 6 лет назад +2

    Awesome! Thanks!

  • @nextcent
    @nextcent 4 года назад

    Nice and easy to follow tutorial. Thank you.

  • @Lobomarsh
    @Lobomarsh 4 месяца назад

    Good I learnt & I made it also 😊☺️😍

  • @bettlebug5988
    @bettlebug5988 2 года назад +1

    Hello, I was able to get to where you added the foam the 1st time and its to much. I followed your steps but it will not minimize the foam. How can I dial it down so its a little bit on the water?

    • @rajameena5108
      @rajameena5108 2 года назад

      did you find any solution? I am having same issue.

    • @rajameena5108
      @rajameena5108 2 года назад

      nvm.. it worked for me now.

    • @bettlebug5988
      @bettlebug5988 2 года назад

      @@rajameena5108 No, I have not

  • @janusmcgee8909
    @janusmcgee8909 2 года назад

    Hey... curious, i love the series but how would i use this tech to make a giant Surfer-styled sea wave? I can't seem to find any material on this either... unfortunately there was a surfer called Maya so searching Maya surfer wave brings up a real life surfer!

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад

      Check out part 4 of this series - you'll need to do something similar (but on a much larger scale) to what it shows. Basically, you'll need to create some dynamic particles and then "push" them with an underwater force to generate the wave (much like in real life).

  • @tikallone
    @tikallone 10 месяцев назад

    diego is a friend of mine, what a big surpraise hearing him named here!!!😂

  • @ungranarbol
    @ungranarbol 5 лет назад +1

    Hey, thanks for this amazing tutorial. I've tried this with redshift. But, projection doesn't really work in redshift. It works a little bit with linking "out alpha" node to displacement shader (instead of out color node in arnold). but it loses a lot of information. If you don't mind, could you let me know how to make this tutorial work in redshift as well? Thanks a lot! :)

    • @forrestarnold666
      @forrestarnold666 3 года назад

      Yeah, I'd like to be able to get this working in Redshift as well. I can get the displacement to work pretty well but the foam maps are another story.

    • @she1by
      @she1by Месяц назад +1

      @@forrestarnold666 I had the same problem with the foam maps and I got it to work by plugging it into the diffuse weight on the redshift material

  • @Akkisaw
    @Akkisaw 5 лет назад

    i have completed my render and then what? how to i get 11:20 effect afterwards.

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад +1

      You completed the batch render? In that case, you can just go to the folder where the image files were produced and play the image sequence.

  • @methlokaijufan9729
    @methlokaijufan9729 6 лет назад

    I don't have the Boss option in maya 2017 .And the plugin is loaded .Please help

    • @Autodesk_Maya
      @Autodesk_Maya  6 лет назад

      Are you in the FX Menu Set?

    • @methlokaijufan9729
      @methlokaijufan9729 6 лет назад

      Maya Learning Channel yes

    • @Autodesk_Maya
      @Autodesk_Maya  6 лет назад

      i would try deleting your prefs and restarting Maya. If the plug-in is loaded, that menu should appear.

  • @fnaffartsanimations8013
    @fnaffartsanimations8013 5 лет назад

    Maya Learning Channel
    9:16 I can't find the AIStandardSurface1. I have selected the BossOutput.

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      Do you have the Arnold plugin loaded?

    • @fnaffartsanimations8013
      @fnaffartsanimations8013 5 лет назад

      @@Autodesk_Maya Yeah

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      @@fnaffartsanimations8013 Is the issue that you can't apply an aiStandardSurface shader to the result, or you can't find the tab in the Attribute Editor after you've applied it?

    • @fnaffartsanimations8013
      @fnaffartsanimations8013 5 лет назад

      @@Autodesk_Maya I can't find the tab in the attribute editor after I've applied it.

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      @@fnaffartsanimations8013 Odd. Well, as an alternative, you can open the Hypershade and select the shader in there instead. This editor will show you all shaders in the scene at all times.

  • @Scede117
    @Scede117 Год назад

    Are there any tips to integrate a static collider object into a scene? Rocks etc, I cannot seem to get the spectral or wave solvers to interact with a non moving object. Waves should reflect off the object, but have no interaction.

    • @Autodesk_Maya
      @Autodesk_Maya  Год назад

      Did you check out this video later in the series? ruclips.net/video/JQD_iPUWmB4/видео.html

    • @Scede117
      @Scede117 Год назад

      @@Autodesk_Maya Thank you, I was not aware of this videos existence!

  • @bidoohesham7148
    @bidoohesham7148 4 года назад

    11:20
    how can i play it like this

  • @artypow1601
    @artypow1601 3 года назад

    Thank you so much for the tutorial. One question though, when I render it with CPU its fine but when I use GPU render ocean becomes very dark. I use RTX 30 series. Why’s that?

    • @phillsol
      @phillsol 3 года назад

      if you're using redshift for the gpu render, you have to assign the redshift material to the ocean instead of the aistandard material

  • @ranveersinghbaid5279
    @ranveersinghbaid5279 2 года назад

    If I want to create disasters, what must I do?

  • @MrSacroload
    @MrSacroload 5 лет назад

    hi , i'm doing a simulation with boss, but i have some problems. and i have some questions:
    first i create a plane with 120 x 120, because i need more space for the shifting ship. and i want to know if when simulate the foame with particles, the model used for this (the simulation) have impact in the procesing, if it have many polygons? thanks.

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      Andres Fernando Polania Castaño the sim will run slower, but it should still work. You’ll definitely want to cache the effect to an alembic file for rendering (which I show in a later tutorial)

  • @danielsantanderosorio6531
    @danielsantanderosorio6531 4 года назад

    Hey, thanks for the amazing tutorials. But I have a problem. My ocean plane looks too blocky/pixelated and I can't find a solution?? I'm working with 1024 subdivisions on the plane and I have 2 SpectralWaves, but it still looks very blocky. How can I make it smooth? Thanks a lot!!!!

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      Did you cache the ocean at a lower resolution before upping it to 1024? If so, you'll need to disable the caches first (in the BOSS Editor, change the green checkmarks to red) to see any changes.

  • @abdelrahmanmohmed3185
    @abdelrahmanmohmed3185 5 лет назад

    Or can this plugin makes a realstic oceans for games?

  • @mamoruk4143
    @mamoruk4143 5 лет назад

    Can this setup also be used for a small lake or would it be better to just use a Bifrost container?

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад +1

      This can definitely be used to do a small lake. You'll just want to lower the overall depth and size of the simulation.

  • @naive8547
    @naive8547 6 лет назад

    What processor and graphics card are you using? How long does it take for you cache all and render? I am not too sure if my render was completed or not.

    • @Autodesk_Maya
      @Autodesk_Maya  6 лет назад

      I'm running a Xeon dual 2.6GHz process, 32GB RAM, nVidia Geforce K4000. For this patch of ocean, it takes about 15-20min to render 120 frames at 540p. For the tutorial after this one (full ocean), it can take an hour or two to do the entire ocean with a high number subdivisions.
      Note that your graphics card doesn't matter all that much when using BOSS since it uses mainly the CPU.

  • @samuelcleallvfx
    @samuelcleallvfx 4 года назад

    I'm sure you've had this question but i can't seem to find it below, I'm having trouble with the Image source for the foam when I click 'Use Image Sequence'.
    The tile that shows the image source (Foam in this instance) shows black after clicking 'Use Image Sequence' and shows 'exr doesn't exist, node file2'. Have I exported this files wrong from your download link?

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      Actually the demo file doesn't have the foam EXRs included in it, because the file sizes are so huge. You'll need to generate them yourself using the steps in the tutorial.

    • @samuelcleallvfx
      @samuelcleallvfx 4 года назад +1

      Maya Learning Channel oh weird, the Foam works without clicking ‘Use Image Sequence’. I’ll have to have a closer look at the tutorial 😬 thanks for the reply.

    • @paoPerez944
      @paoPerez944 4 года назад

      Yayy! I got it. I had forgotten to click enable in the foam attributes.

  • @anaislake
    @anaislake 6 лет назад +2

    excellence!

  • @Brunoibs462
    @Brunoibs462 4 года назад

    I'm trying to make a longer animation, but even when I redo the cache my waves are not working. I mean they work until the frame 120 and then It's just a flat plan. Can you help me with this?

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      It sounds like you're still reading from the cache. To make double-sure you're not relying on it, I recommend deleting the old cached files in the cache directory, then regenerating them.

  • @MrStevehellboy
    @MrStevehellboy 6 лет назад

    I've rendered the image sequnce but I'm not sure what I do with all the files? How do I view them as a film????

    • @int16_t
      @int16_t 5 лет назад

      Search on your computer called fcheck. Its pre installed along with maya.

  • @RSSpeacemaker
    @RSSpeacemaker 4 года назад

    For reasons that I'm not sure if I will ever understand, the bifrost plugin is loaded, but the menu is not showing up as specified by this tutorial. I'm not sure why, but it's just not showing up in the headers. I just don't know what to do.

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      Did you switch to the "FX" menu set from the dropdown in the top left?

    • @RSSpeacemaker
      @RSSpeacemaker 4 года назад

      @@Autodesk_Maya So I found out what the problem was last night. Yes I was on the FX tab, but there were more plugins that needed to be loaded aside from BOSS having to do with Bifrost. I forget which specific plugin it was, but searching up Bifrost in general in the plugin manager's search bar and then making sure bifrost related plugins are loaded did the trick.

  • @sebastianpossel6687
    @sebastianpossel6687 4 года назад

    excuse me sir, first of all many thanks for this video, my question is; how can I catch this as and alembic and export it to a real time engine (using unity which support alembic and fbx)

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +1

      Yes, definitely possible. Just select the ocean plane and go to Cache > Alembic Cache

  • @yuminoodle
    @yuminoodle 5 лет назад

    Hello I have problem for foam, Warning: htm boss, bossSpectralWave1.foam.0019.exr doesn't exist, node file2.
    I think comparing to your video some files are missing ? for the foam is that normal ? (I turn the Image sequence and had an error like missing files and going to ''53'' not like you it's written 120)
    Thx fo the help/futur reply

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад +1

      Sounds like you need to regenerate your spectral wave / foam cache. When you do, try setting the Time Slider speed to "Play Every Frame" to ensure the cache is generated properly.

  • @atlantisr4560
    @atlantisr4560 4 года назад

    good job

  • @jonathanwennstromm1578
    @jonathanwennstromm1578 2 года назад

    Foam doesnt get less, even opening a new Project and making an entirly new Scene, the foam is not being reduced by Cusp Min. Why is that? If i make Cusp Min to 1 i get a lot of it but there is no difference between 0,1-0.01 or 0.001. I see a lot of people had a issue with this

  • @OooO-fc6kn
    @OooO-fc6kn 5 лет назад

    I have no form function. 2017 version
    Is there a solution?

  • @ChettarKK
    @ChettarKK 5 лет назад

    Hi there, I'm running into a real issue at about the 10 minute mark, I've enabled foam, works fine, disable use cache/enabled export cache, however when I lower my cusp min value, I get no change at all in foam amount. I've been trying every option in the panel available and I'm not able to see any change, I'm using Maya 2019, getting slightly frustrated, and I thought you may have an idea for a fix. Thanks!

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      If you want to be sure it's regenerating foam, try deleting the actual foam cache files in your project directory.

    • @ChettarKK
      @ChettarKK 5 лет назад +1

      @@Autodesk_Maya Actually it was a simple issue, I was using foam maps from a different project file from a few days ago. Thanks for the quick response! I've been doing your tutorials all week lol.

  • @da_visual
    @da_visual 6 лет назад

    Why when i am rendering the sequence with the projections and low poly version the ocean is just flat and there are no displacement effects shown?

  • @naaffax6700
    @naaffax6700 2 года назад

    WHAT IS THE scale units you used for maya for this tutorial? cm? meter? foot?

  • @mamoruk4143
    @mamoruk4143 5 лет назад

    How would you apply it to multiple planes? would you apply multiple solvers or can you apply the same solver to multiple planes?

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      Out of curiosity, why would you want to apply it to multiple planes? It would become very difficult to line them up to have matching wave patterns. And anyway, Maya only supports one solver in the scene at once. If you wanted to simulate two different bodies of water, you'd probably want to do them seperately and then animation cache each of them for performance anyway. Or I suppose you could combine the seperate planes into a single mesh (leaving them detached) the run a single solver on the result.
      If you're ever trying to represent one body of water though, I'd highly recommend using just a single mesh for a more consistent overall look.

    • @mamoruk4143
      @mamoruk4143 5 лет назад

      yea I was trying to have them represent a single body but even if there were multiple solvers it only did it with 1. Also would you know why it's assigning 2 BossGeoProperties to each mesh I select?? there's no duplicates or anything so I just don't know what's going on there. Also possibly how to get it to simulate faster?

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      @@mamoruk4143 Sorry I misspoke earlier. You can apply multiple solvers to a single mesh in order to represent different "levels" of waves, but you can only apply them to a single mesh. Your best bet to have more than one mesh is to simulate them separately and then alembic cache the meshes afterward. However, for any single body of water, I would only recommend one mesh anyway.
      To speed up simulation, you'll either need to lower the number of subdivisions on the mesh, or improve your CPU and RAM. Once you have simulated it once though, you can apply the waves as a displacement to a flat plane, which will remove the need for any calculations and greatly speed up the scene anyway (I show you how to do that in part 2 of this series).

  • @tarabjork4113
    @tarabjork4113 6 лет назад

    I am trying to find the dome lighting in Arnold and trying to figure out how to add my hdr image

    • @Autodesk_Maya
      @Autodesk_Maya  6 лет назад

      It's called a "Skydome" and should be in the Arnold menu. If you don't have an Arnold menu, make sure the "mtoa" plugin is loaded in the Plug-in Manager.

  • @hiowintg7384
    @hiowintg7384 2 месяца назад

    I don't have the Boss option in maya 2023 and the plugin is loaded .Please help

    • @johnsonbangura3074
      @johnsonbangura3074 Месяц назад

      i dont have it either but theres one called boss bundle, im not sure if thats supposed to be it

  • @randomMaui
    @randomMaui 5 лет назад

    I followed this to the T (apart from size cos i wasn't expecting to add BOSS to my scene) but the foam looks stretched :( ... looks fine in the 2D image tho, so I'm confused as to what would be causing the distortion.

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      When you say "apart from the size", does that mean you resized the plane into non-uniform proportions? if so, that could be the issue since you're applying a square image to a stretched plane.

    • @randomMaui
      @randomMaui 5 лет назад

      @@Autodesk_Maya the size of my scene, I created it in centimetres so when I use the measurements in the tutorial, the ocean plane is too small. When I increase the size, it messes up the waves.

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      @@randomMaui I would actually move on to part 2 of this tutorial, and then apply THAT to to your scene. Rather than scaling the ocean up, you can just tile it (just make sure the wave size is the way you want first). This will also help with animation performance since you'd be able to strip out the BOSS simulation.

  • @DenisTriton
    @DenisTriton 3 года назад

    Потрясающе. )) Но мне больше нравится VRay Next.

  • @anitae1394
    @anitae1394 4 года назад

    How do you make the image of the ocean apply only to the plane and not the entire screen?

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      Sorry I'm not sure what you mean. The video shows how to apply a texture to the ocean plane. The "background" you see is just a skydome light (you can just delete that or change the file).

  • @MisterBriGuy
    @MisterBriGuy 5 лет назад

    My spectral wave menu does not have foam attributes above the cache attribute, does this mean i do not have the full version of Boss?

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      That's certainly possible. Are you on an older version of Maya? Foam support began in 2017 Update 2.

    • @MisterBriGuy
      @MisterBriGuy 5 лет назад

      @@Autodesk_Maya I have Maya 2017 Student Version

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      @@MisterBriGuy That explains it then. You'll want to upgrade to the 2018/2019 student version.

  • @zephyernide3610
    @zephyernide3610 6 лет назад

    Why does my foam always have the bigger patch instead of the skinny ones like yours.

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад +1

      Have you disabled the cache each time you change the foam settings? You might just be looking at the same foam as before.

  • @swagatamguharoy3dofficial173
    @swagatamguharoy3dofficial173 2 года назад

    hi i making the same ocean but facing problem the file animation is getting very slow ....i had delete the the history but removed the wave animation .i had to playblast the scene to view the animation ....in this scene i have given a camera animation and working in 6lakh 23thousand poly kindly help

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад

      How much RAM do you have on your machine? BOSS is quite RAM intense, so if you don't have enough it could be affecting performance. You can also try reducing the number of faces on the polygon plane to make the ocean less complex (this would of course affect the quality though).

  • @pfeifenderleidender7320
    @pfeifenderleidender7320 3 года назад

    I am now, going to upload my consciousness into my PC. Let's go for a swim!

  • @Tryptaman21
    @Tryptaman21 6 лет назад

    can you please say me which is best graphic card for 3d modeling.

    • @giovanni_papini
      @giovanni_papini 5 лет назад

      If you have money, maybe you should buy a quadro PNY, depend totally on you about the model, in my case I want buy a p5000

  • @top_animator5318
    @top_animator5318 4 года назад

    Hi Sir ... Question is that Boss plugin is not showing to me in Plugin Manager of my Maya 2019? So i cannot be able to load . How i can get it in plugin manager . Do help please. Thanks in advance.

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      Are you using Maya LT? BOSS is only available in the full version of Maya. If you are using that, then you may need to reinstall if the plugin isn't appearing (it's possible it wasn't placed in the plugins folder properly)

    • @top_animator5318
      @top_animator5318 4 года назад

      Today i downloaded only maya bifrost 2019 and installed separately to my PC. Now Boss is showing in plugin manager . Thanks a lot for your reply . Good day.

  • @lani9609
    @lani9609 4 года назад

    thank you

  • @zisforzoo16
    @zisforzoo16 6 лет назад

    I keep trying to add an hdr map to my sky dome and it keeps saying wrong number of arguments on call...can anyone help??

  • @fuzailakhtar9869
    @fuzailakhtar9869 2 года назад

    I am not able to find my BOSS cache kindly help me to figure this out @ Autodesk

    • @Autodesk_Maya
      @Autodesk_Maya  2 года назад

      It's not in the folder displayed in the Attribute Editor at 7:09?

  • @demihan14
    @demihan14 5 лет назад +1

    How can I creat a loop with the ocean?

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад +1

      Rather than a loop, you'd be better off just extending the animation as long as you need it to be.

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 Год назад

    This is very nice thank you. Somehow I got this error message??? strange. Any idea why? // C:/Users/pasca/OneDrive/Documents/maya/projects/learning/scenes/ocean.mb
    # [BossBlender] Created a new BOSS Blender
    Cached Playback: The presence of unsupported Boss node 'BossSpectralWave1' has triggered Safe Mode, and caching is disabled.
    You can continue work, but caching has stopped.
    Remove animation from 'BossSpectralWave1', or delete the node entirely, to resume caching.

    • @pascalcreativedesign8790
      @pascalcreativedesign8790 Год назад

      never mind. saw the answer below.
      this video is 5 years old and this is still a problem though?

  • @yilinwang1642
    @yilinwang1642 6 лет назад +1

    good tutorial

  • @jasoncrew643
    @jasoncrew643 3 года назад

    when i apply the foam to emission it makes my whole thing white. nothing changes when adjusting the cusp either.

    • @Autodesk_Maya
      @Autodesk_Maya  3 года назад

      Are you applying it to Emission or Emission Color by accident?

  • @stephenantonelli453
    @stephenantonelli453 4 года назад

    Great tutorial, thanks for the help. I did run into the issue of when i apply the aiStandard surface deep water preset, my waves disappear. They are still an object and i can click on them but if I render the screen is just 100% white/gray. Am I missing a file or something? If I don't apply a preset and simply change the color then when i render i can see my waves perfectly fine. Please, anyone help:/ Thanks

    • @katherinegarlock2249
      @katherinegarlock2249 3 года назад

      If you are still struggling, make sure to (re)apply the surface to your object. I had that issue as well.

  • @justiceanddevelopments873
    @justiceanddevelopments873 Год назад

    I don't have boss in pref. Now What to do sir?

    • @Autodesk_Maya
      @Autodesk_Maya  Год назад

      It doesn't appear in the Plug-in Manager you mean? If not, you may have an install problem and need to re-install.

  • @coolfish2458
    @coolfish2458 4 года назад

    Hi im university student who is study about animation in S korea. i' ve some question. Those HDR file is free to use other art work?

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      hdrihaven.com/hdris/?c=outdoor
      I would go here for free-to-use HDRIs

  • @Manny_Morales
    @Manny_Morales 4 года назад

    Hi there! If I want to apply this to a CUBE, do I need some sort of UV mapping?, I tried but it does not look right on the sides of the cube. Thanks!

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      Manny Morales Is the idea that you want waves facing outward on each side of the cube? If so, my recommendation would actually be to apply them as textures to each face using the technique shown in the next part of this tutorial.
      If you just apply the BOSS solver to a cube like in this one, it’ll still work - but it will treat the cube as a single thick body rather than 6 flat planes (which is likely what you’re experiencing).

  • @SouravUE
    @SouravUE 5 лет назад

    What configuration are u using for this simulation

  • @animationblaster
    @animationblaster 6 лет назад

    How to Export animation from MAYA to UE4- ruclips.net/video/jym60Jnet90/видео.html

  • @fanjames8185
    @fanjames8185 6 лет назад

    I conected the foam cache sequence to emisson weight. But when I render it, it does not work.

    • @Autodesk_Maya
      @Autodesk_Maya  6 лет назад

      Try using the "Update Full Scene" command in the Render View window. Sometimes a simple refresh isn't enough.

    • @fanjames8185
      @fanjames8185 6 лет назад

      @@Autodesk_Maya Thanks a lot~

  • @vichtify
    @vichtify 6 лет назад

    Is it heavy in render? Compared to realflow for instance. Great vid btw

    • @Autodesk_Maya
      @Autodesk_Maya  6 лет назад +3

      Nope, not very heavy at all since it's just geometry.

    • @vichtify
      @vichtify 6 лет назад

      Yeah i see, i'm actually rendering a sequence :) Another question: in Maya 2017 it don't seems to have the foam attributes in the spectral waves settings. No Box to activate it... I think I'm gonna have to upgrade to Maya 2018

    • @Autodesk_Maya
      @Autodesk_Maya  6 лет назад

      Yes, there were some additions made to this feature (although it happened in 2017 Update 2, rather than 2018).

    • @vichtify
      @vichtify 6 лет назад

      Appreciate the fast answer, I have maya 2018 at work I'm gonna see if there's difference

  • @nivuu3553
    @nivuu3553 4 года назад

    I am having issues with the foam, it looks like the foam you had after initially putting it in, reducing the cusp min value made absolutely no difference.
    I am using the 2020 Student Version of maya.

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      A few people below have had this same issue. Make sure you're regenerating your BOSS cache each time you change the cusp values, otherwise you'll just be viewing the old cached values regardless of what your current settings are.

    • @paoPerez944
      @paoPerez944 4 года назад

      I regenerated the foam just as you explained, but I can't find the file. :/

    • @captainzoltan7737
      @captainzoltan7737 4 года назад

      ik I'm late but the way I fixed having this same issue was deleting the original cache files manually in file view, generating new a cache and then relocating the new files to the emission editor. I'm sure its not the most efficient way but it worked.

  • @altamashjawad6691
    @altamashjawad6691 3 года назад

    Can we use this in Unreal projects?

    • @Autodesk_Maya
      @Autodesk_Maya  3 года назад

      If you output the mesh as an Alembic Cache, then yes!

  • @FURIOUS_KAIN
    @FURIOUS_KAIN 4 года назад

    yeah super cool, but the problem is when I want to change the resolution in the global attribute, maya crash, I have the 2019 version, and I'm not the only one in this case, so if someone has any solution plz

  • @kevinsjsu2852
    @kevinsjsu2852 6 лет назад

    My animation only lasts about 11 frames. How can I make it longer?

    • @Autodesk_Maya
      @Autodesk_Maya  6 лет назад

      Could it be that the timeline at the bottom is only 11 frames wide? You can try increasing the number in its bottom right side to increase that. Or if you mean that the animation stops after 11 frames, you'll probably need to redo the cache (turn off the caches for each solver then use the cache button as shown in the video).

  • @arktetos9138
    @arktetos9138 4 года назад

    how to do to be able to export this animation in fbx? I'm not getting :(

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад +1

      FBX doesn't support the actual BOSS architecture itself. To get around this, you can select the ocean and go to Cache > Alembic > Export to Alembic. Then import that cache into an empty scene and save that as FBX instead to just keep the deforming geometry.

    • @arktetos9138
      @arktetos9138 4 года назад

      I understand, but would I be able to export the animation together?

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      @@arktetos9138 The Alembic cache will be an animated mesh, so you should be fine.
      But in short no, FBX doesn't have support for BOSS itself (that's a Maya-specific feature), so you can't just include the BOSS simulation in an FBX file.

  • @Bullitt6801
    @Bullitt6801 5 лет назад

    Foam doesn't show up in the render ... although I see the green lines in the shader...

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      Did you try increasing the exposure on them? It may just be that they're very faded.

  • @yashicaputhraan1418
    @yashicaputhraan1418 3 года назад

    CAN YOU GIVE THE LINK OF THE PLUGIN PLEASE

    • @Autodesk_Maya
      @Autodesk_Maya  3 года назад

      It comes with current versions of Maya.

  • @stefanoornato76
    @stefanoornato76 6 лет назад

    How do i make the surface "planar"?My plane is always flat

    • @Autodesk_Maya
      @Autodesk_Maya  6 лет назад

      Sorry, I'm not sure I understand the problem. Planar does mean flat.

    • @stefanoornato76
      @stefanoornato76 6 лет назад

      It's difficult to explain but my surface does not "move" like yours it's like too flat while yours moves like a hanky.Sorry but it's just really difficult to explain

    • @Autodesk_Maya
      @Autodesk_Maya  6 лет назад +1

      You probably need to increase the wind speed and fetch distance.

  • @enzodebil989
    @enzodebil989 6 лет назад

    I'm still using 2017, is this tutorial still applicable for that version?

    • @Autodesk_Maya
      @Autodesk_Maya  6 лет назад +1

      It is!

    • @hj2479
      @hj2479 4 года назад

      @@Autodesk_Maya How do you think I could incorporate waves into an Autodesk Revit model that needs water in it. I am working on a pier model for construction and architecture purposes as part of a marine research project.

    • @Autodesk_Maya
      @Autodesk_Maya  4 года назад

      @@hj2479 You'd probably have to export the revit model as an FBX file, then import it into Maya. Then you can use BOSS to add waves as shown in this tutorial.

  • @MrTofumunchies
    @MrTofumunchies 5 лет назад

    I don't have deep water preset. Or any preset for that matter for aistandard

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад

      Try updating your version of Arnold here: www.arnoldrenderer.com/arnold/download/

  • @vijaykumarbhmath7566
    @vijaykumarbhmath7566 5 лет назад

    i followed ur instructions but sea image not loaded , will u please help me... plzzzzzzzz

    • @Autodesk_Maya
      @Autodesk_Maya  5 лет назад +1

      Can you be more specific? Does Maya return any sort of error or warning?

    • @vijaykumarbhmath7566
      @vijaykumarbhmath7566 5 лет назад

      it is showing //result: create a render note image

  • @abdelrahmanmohmed3185
    @abdelrahmanmohmed3185 5 лет назад

    Ho can this plugin making a realstic ocean like games :gta v ,watch dogs 2 , stranded deep and just cause 4