Famidaily - Episode 1027 - Rockman 6/Mega Man 6 (ロックマン6)
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- Опубликовано: 31 окт 2024
- You'd think people would eventually learn that it's always Dr. Wily who's behind it.
Famidaily is my attempt to catalog all of the commercially released Famicom games.
I love the details in when you replay certain scenes, the color palette changes!! That was a nice little effect!
Was an excellent rent despise the low difficulty, and really enjoyed replaying knightman, plant man and tomahawk man stages.
The overall color palette and detailed graphics on the stages makes this a beautiful game to look at.
I've always wondered if it occurs to Japanese Rockman fans that "Rock" refers to stones and not just rock music lol.
The only time they looked at that side of the name was when they made Cut Man have a secondary weakness to the *Rock* Buster.
...a secondary weakness that was only ever reused in Rockman MegaWorld (The Wily Wars).
I can't be the only one who always does Plant Man first because flying around for the rest of the game is just too fun.
I actually got into a habit of doing WindMan first. You have to start with either WindMan or FlameMan if you want to use 7 boss weaknesses and collect everything without backtracking!
Always blows my mind that there are like twice as many Mega Men on the system as the other big famicom serieses.
Where's my Super Mario Brothers 6?!
[Laughs Kunio-ishly]
Man the nostalgia background music on rockman 1 🎃
Goodbye mugman
This one is kind of a tough call for me. On one hand, there's some new stuff here, such as the Rush Adapters, branching paths and so on, but while some of the bosses (Knight Man, Yamato Man) are cool, others feel like poor man's versions of earleir boss robots from previous entries in the series (especially Flame Man, Wind Man, and Plant Man). And who couldn't see that Mr. X was Dr. Wily wearing shades? Capcom should have just had Wily reveal himself right at the beginning, it would have saved a lot of trouble.
This game is a weird one where this would’ve easily been my favorite Rockman on Famicom but they just HAD to bungle the controls
Is it just the "Can't jump directly out of a slide" thing?
This one's in the middle of the series for me in terms of quality (on the NES/Famicom). Definitely better than 5, and I tend to play it more often than 1 and 4, but not as often as 2 and 3. Overall, it's a good game as always, and even if it's not the best Rockman game, it's still better than the vast majority of Famicom action games. There are just so many games/spin-offs of this game in the series that you could make a retrospective just about those. One of the most consistent series on the system, that's for sure. (also, I wonder why Yamato Man is weak to Tomahawk Man's weapon... hah :v)
On my best days, I would say that this one is on the underrated side but generally, I think this is one of the most middle-of-the-road entries in the series - not a bad game at all, just feels like Capcom was going through the motions with this one. I like some things about this one (a much bigger emphasis on replayability, the globe-trotting story was a cute idea executed poorly, etc.), but I think what brings this one down a lot for me is that most of the Robot Master stages are really, really generic. Aside from Plant Man's and Flame Man's stages, they are all mechanical base-type locations with maybe one unique enemy that ties to the game's international theme. What doesn't help is that the soundtrack, while perfectly fine on its own, sounds really melancholic for some reason. This was an issue with Mega Man 5 as well, but here it's even more somber.
Oh yeah, I've noticed that too. Capcom games from 1993 tend to have a lot of really sombre/melancholic music (Duck Tales 2, Mighty Final Fight, Mega Man 6 and soon Chip & Dale: Rescue Rangers 2 - still remember the final stage theme because of that). I wonder if it's because they knew these were basically some of their final projects or the system, or if the music just came out this way organically.
Bye bye, Rockman. Thanks to Nintendo helping with this one, they managed to sell it for way cheaper than the previous game. I was very excited for game to come out. Every year (in the US) when the new Mega Man came out was special. I didn't care that the formula was the same thing because if it's not broke...
This is the introduction of the very first north american designed robot masters! Nintendo Power got thousands of entries for robot masters, some of them just really insane, but the winners were kinda bland. Knight Man? Fine... but Wind Man? We already had Air Man! Wind Man is redundant.
I was sure that this game had been released in December, but I think the internet was just lying to me. English Wikipedia in particular has a few cases where the release dates given are wrong (Tecmo Bowl and Kyoryu Sentai Zyuranger come to mind) so I'm blaming them. This one is classic, about as good as Megaman 4 I think, though they didn't even try with the plot 😆
The release date was confirmed with the Mega Man Official Complete Works art book.
Somehow I should've expected as much from your Rockman 5 recap, haha. I definitely did not get around to 6 until the retro compilations started happening... (didn't finish it til the switch version) I mean it's pretty alright for a rockman sequel. I didn't know about the world-based theme of the bosses, though. certainly didn't dethrone Rockman 3, but I like what I played.
I know Europe didn't get MegaMan 6 until those rereleases, so you'd have an excuse there. For more main numbered sequels Europe missed out on the first time around, there's Kirby's Dream Land 3, and if you think missing Final Fantasy 2, 3, and 5 was bad, I hear Europe didn't get Final Fantasy 1, 4, or 6 when they were new either!
@@BagOfMagicFood wow yeah guess I was lucky in that respect. I think by the time 6 was out I'd moved onto the SNES and Megaman X anyway. I think the last entry I played at that point was MM4 and even then it was only a rental.
@@BagOfMagicFoodThe only reason the US got this game is because Nintendo published it, and even then that was because Nintendo Power had arranged for two of the Robot Masters to be designed by American children.
@@GarrettCRW And so Americans assume that was the only RockMan game to have characters designed in a contest ever...
@@BagOfMagicFood This is correct, most people played Phantasy Star first as far as JRPGs go. This is also why FF 7 was such a 'massive' release over here in Europe. It really was the first big JRPG to be released over here (we didn't even get Chrono Trigger before the NDS era IIRC). In many countries PC gaming was just more popular than console gaming (especially Eastern Europe) and there was also the matter of language barrier - as in, way more languages to translate into, which rarely ever happened. So, JRPGs took off in the US much earlier.
You didn't mention that Flame Blast also destroys those icy pillars that block off a few side passages, similar to the cracked blocks that can only be destroyed by Rush Power... which you also receive from FlameMan... Why did they do that? Why wouldn't the developers want to spread their keys among _three_ bosses if possible?
Then again, the only secondary weakness among the starting bosses is PlantMan to Flame Blast, so maybe they were subtly encouraging you to get Flame, Power, and Jet right off the bat to have access to everything.
Anyway, I like how Flame Blast better resembles the attack that HeatMan actually used against you.
4:22 "And yes, Centaur Man is a woman." This was a gag exclusive to the manga and playing into the whole trope of "wow how distressing that I cannot clock this person's gender, i simply must know." It was dropped for all other media and doesn't seem to be canon.
But what if it is?
its not@@BagOfMagicFood
I feel indifferent with Rockman 6 as its both a quality game but I'd rather play 2 or 3 in a heartbeat in comparison
This series is so stale... if only they rebooted it and replaced Rock with his cooler older brother. Maybe even called it a random letter instead of a number. Now THAT would be cool.
Or replaced him with some androgynous blond kid who thinks he's a jedi. That could work too.
No he should be trapped in cyberspace to do errands for some kid
Or maybe a with EM wave
I liked 5
Whyd capcom decide to release this game so late
Only 11 months after the previous Rockman game, they must have made it in a hurry!
Because if people bought 5 of these, they're probably gonna buy another one. I don't see what's so insane about that.
Rockman was a yearly series for them and they had the resources available. Presumably they did a calculation of how many units they could sell based on declining sales of Famicom games and figured they could keep going with games until the end of 1993.
I mean they had 5 other Mega Man games. What do you expect them to get all 6 games done in one year?
I beat them many moons ago. I'd rank them : 3, 4, 2, 1, 5 and 6. But all of them are quite good.... 7 is a bit of a letdown.
Yeah, this might be the most consistent series on the NES/Famicom. In most series there's at least one/two games which are outright bad/mediocre, but the worst here (whatever your personal ranking may be) is still pretty good.
I wouldn't call Mega Man 7 "greener pastures."
I believe he said "other" pastures :)