Turn Based Combat in Bevy (0.10 Devlog 1)

Поделиться
HTML-код
  • Опубликовано: 8 сен 2024

Комментарии • 14

  • @jacques-dev
    @jacques-dev Год назад +9

    Great video! It’s great to see more advanced projects and how others organize them. Have you taken a look at Emergence yet?

    • @logicprojects
      @logicprojects  Год назад +2

      Thanks! I have looked at it but it was kinda unclear how to play it and I didn't dive into their book/docs yet

  • @pictureus
    @pictureus Год назад +4

    Thank you for all your videos :D Always interesting with some bevy content.

  • @pri_yan_shu_raj
    @pri_yan_shu_raj Год назад +1

    This is what I wanted. great video.

  • @informant09
    @informant09 Год назад +3

    Thank you very much, your channel is a huge help for getting into bevy.

    • @logicprojects
      @logicprojects  Год назад +1

      Thanks! I'm glad to hear it's helping people :D

  • @picleus
    @picleus Год назад +1

    Oh, wow, some coincidence. Just this week I started my own Paper-Mario-inspired game in Bevy.
    But mine has a bit different game design and much earlier in design. Hope I can keep up with it and good luck with yours!

    • @logicprojects
      @logicprojects  Год назад

      That's very exciting! I hope to see it one day :)

  • @principleshipcoleoid8095
    @principleshipcoleoid8095 Год назад

    I wonder if there is an easier way to load files as assets that 1. Adding the custom asset loaded 2. Loading the asset 3. Later in update (based on state) run command that actually uses the data in the file. Doing this allows both PC and webassembly file loading to work

  • @nati7728
    @nati7728 Год назад +1

    project organization is the most confusing thing to me with bevy and rust. Coming from C#, I organized things by namespace that sort of matched the folder structure. It's easy to find a class like UIButtonAnim because it's in the UIButtonAnim.cs file. But there's no analogous file name convention as far as I can tell.

    • @logicprojects
      @logicprojects  Год назад

      Yeah Rust doesn't force anything like OO languages do (even though if I remember right C# doesn't force it, it's just a convention). Rust also has file names be the same as declaring a module inside a file which is confusing at first. It's more flexible but that puts more work on you to keep a sane system and every project does things a little bit different.

  • @SoulXiOfficial
    @SoulXiOfficial Год назад

    Among us chairs man..