Building a HUGE Export Hub in Salt Flats! | Mindustry Conquest ep.22

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  • Опубликовано: 4 янв 2025

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  • @Soulless-Gaming
    @Soulless-Gaming Год назад +255

    Noice, your ideas will now be MINE!

  • @overdramaticpan
    @overdramaticpan Год назад +104

    tip: to find all units of a type, do Shift+G and click on the unit you want in the bottom right then command them to you

    • @overdramaticpan
      @overdramaticpan Год назад +14

      also you should've kept that dagger and named him :(

    • @Nuhuh58
      @Nuhuh58 8 месяцев назад +3

      ​@@overdramaticpan Ur right 😢, I would've build an entire role play base for them with few possessor, switch and displays.

  • @lavaleopard2961
    @lavaleopard2961 Год назад +22

    There has not been a single one of your Timelapses that hasn’t had banger music.

  • @johnhoffmann3939
    @johnhoffmann3939 Год назад +35

    looking back at this and you realize that a plastanium conveyor moves 2400 items/minute at max capacity and each launcher moves 300 items/minute at max capacity so for each maxed plastanium conveyer you need 8 launchers

    • @_Turki31
      @_Turki31 2 месяца назад +1

      lol thanks for the info

  • @ethan2827
    @ethan2827 Год назад +31

    Your videos always cheer me up. In fact I'm not feeling well today but seeing this has made me feel better. Keep up the good work soldier.

  • @incognito4264
    @incognito4264 11 месяцев назад +5

    The true optimal ratio for cryofluid mixer and impact reactor is 5 cryofluid mixers to 4 impact reactor
    (but u should always go for redundant amount of cryofluid)

  • @misteryo2480
    @misteryo2480 Год назад +10

    Just stumbled upon your channel, really love it. The chill atmosphere, the cool geometry dash style musics for the timelapse (best part of the video ahah) it's really cool👍👍

  • @oogwaytheotakuclips4370
    @oogwaytheotakuclips4370 Год назад +7

    2:26 i think the optimal ratio should be 5 cryo = 60/s and 4 impact = 60/s

  • @pastaz6729
    @pastaz6729 Год назад +10

    Hippity Hoppity your idea is now my property
    btw i love ur vids keep up the good work!

  • @randomlegodev
    @randomlegodev Год назад +8

    your editing always cracks me up. another great video :)

  • @mccd-1
    @mccd-1 Год назад +9

    Whoa good mindustry content with commentary. Quality is strong with this one

  • @Mini_Minamitsu
    @Mini_Minamitsu 16 дней назад +1

    I am also clueless on logic stuff and would love to see the details on how this system works.

  • @GumballWT15
    @GumballWT15 Год назад +7

    12:52 please give me your logic selector for recurses How do I control a block remotely without the highest range logic processor? And how do I disable a tower energy using logic?

    • @scdminecraft3958
      @scdminecraft3958 Год назад +1

      For disable any block: control block and set 'enable' to 0 c:

  • @ab.y889
    @ab.y889 Год назад +6

    He finally optimized the factories

  • @morrigancollins2092
    @morrigancollins2092 Год назад +5

    I always try to ship with max sand and coal because I never know when I'm going to be an idiot and gas out my silicon building units because I forgot to shut off production.

  • @sarahgardinor2967
    @sarahgardinor2967 Год назад +18

    I already made a export hub in 175 (Right next to ground zero) its like, the best sector especially for early game
    It has: Titanium, Copper, Lead, Oil, pretty sure it has Water, Sand, Coal, and Scrap, meaning you only have to import decently late game resources!

    • @Philippine_Animations
      @Philippine_Animations 7 месяцев назад +5

      Did somebody say oil🛢🇺🇸🦅🦅🦅🦅🦅🦅

    • @im_Snas
      @im_Snas 3 месяца назад +1

      Yeah I got thorium here by launching it from some sector near overgrowth

    • @naganand84
      @naganand84 2 месяца назад +1

      I didn't find scrap here, though it appears in another mobile I've played, idk the reason

  • @barsozuguler4300
    @barsozuguler4300 7 месяцев назад +2

    Mass drivers can fill up more than 20 pads if they're connected to 3 unloader. This is how I maximize my export in tar fields since it's core in very cornered space. Maybe I should move to salt flats. Also who needs to produce blast when you can use assign 1 sector to send thousands of blast to keep more space in export hub

    • @barsozuguler4300
      @barsozuguler4300 7 месяцев назад

      Also I have developed smart pads to only start when it holds 100 items with logic. But it's only useful in production sectors rather than the export hub itself

    • @darhiusdwayneramoso2937
      @darhiusdwayneramoso2937 6 месяцев назад

      You actually cooking with this idea ima also use it for tar fields thanks

  • @ГенералГавс-и5б
    @ГенералГавс-и5б 7 месяцев назад +1

    I really like the American fandom, you make very cool videos guys

  • @javierrc5794
    @javierrc5794 6 месяцев назад +1

    8:50 when the PA levels and JSaB fan levels finally hits

    • @Kirbo_stars1
      @Kirbo_stars1 Месяц назад +1

      Do you know the name of the music?

    • @javierrc5794
      @javierrc5794 Месяц назад +1

      @@Kirbo_stars1 peer gint

  • @onyxgd
    @onyxgd 8 месяцев назад +1

    fellow gd player! i enjoy a lot of mindustry too, great video 👍👍

  • @adrien4189
    @adrien4189 Год назад +5

    Finnaly the salt flats hub is here

  • @leapityellskie2412
    @leapityellskie2412 Год назад +4

    Can you make a tutorial on this?

  • @Vortexboi11
    @Vortexboi11 Год назад +1

    God u finnaly made the hubb

  • @wtfineedacc
    @wtfineedacc Год назад +3

    It's been years since I played this so maybe I missed something, but what is the "oh no artifact"? I don't remember that at all.

    • @luccabibar7033
      @luccabibar7033 Год назад +1

      i believe its a logic display set to draw an unavaliable image, causing it to fall back to the "oh no" image

    • @ImpKraken
      @ImpKraken 2 месяца назад

      It was a command centre put down in a previous version. As the texture for the command centre has been removed, the block uses the "oh no" picture instead.

  • @RealBIack
    @RealBIack Год назад +2

    sand coal and pyratite for extra silicon is nice to have but not necessary

  • @ЕржанБесенов
    @ЕржанБесенов Год назад +7

    When I started building an export hub, I also built pulse reactors, I calculated everything and realized that for 10 pulse reactors you need 12-13 cryogenic liquid mixers, but there is one thing, I forgot to connect BRIDGE PIPELINE. And because of this, my electricity dropped to -11 thousand. I wanted to give up this idea, but I saved up for RTG generators(there were 17 of them) and accelerated it with a super-drive projector with phase fabric, I broke into the wild + and continued to build as if nothing had happened. Don't judge me, I translated using GOOGLE translate. Bye bye😅

    • @Lenjiy
      @Lenjiy Год назад +1

      been there to my friend, but with thorium reactor

  • @GURUMURTHY_666
    @GURUMURTHY_666 Год назад +2

    Bro I need full detail video

  • @darentankimhooi9016
    @darentankimhooi9016 Год назад +1

    12:52 how to type the commend

  • @nasouhalolabi3905
    @nasouhalolabi3905 11 месяцев назад

    DUUUUDE I just had that Idea yesterday! but It was more like a stream not a 2k batch so I had All All sectors pointing at flat salts and whenever I go to new sectors I only have to route flat salts resources point to me and so basically every sector will be sending me resources thus when ever I go to new sectors I only worry about attack and units!!

  • @bricefleckenstein9666
    @bricefleckenstein9666 Год назад +1

    No point in finding Poly units, they'll see you working anywhere on the map and come help you.

  • @shinysun2283
    @shinysun2283 Год назад +1

    what is the great music u used in this video?

  • @1iqperson
    @1iqperson Год назад +3

    48 seconds agooooo lets goo!!!!!!! And finally salt flats

  • @viperlineupuser
    @viperlineupuser Год назад +3

    why use conveyor and not sorter/overflow

    • @B3Band
      @B3Band Год назад

      I'm not too far into the game yet, but I think those are the type of conveyors where the items can go "through" the launch pad to the next conveyor, as long as it is a straight line.

  • @maximini8427
    @maximini8427 Месяц назад

    Ain't it faster to use container/vault chain instead of conveyors?

  • @adamjindrisek585
    @adamjindrisek585 Год назад +2

    Yay finally new vid

  • @GumballWT15
    @GumballWT15 Год назад +1

    2:24 pvz music ohhh my god

  • @adricopelaez8918
    @adricopelaez8918 Месяц назад

    9:05 PEER GYNT AAAAAAAA

  • @DAREDEVIL-dm4yh
    @DAREDEVIL-dm4yh Год назад

    When i invaded saltflats, i just kept supplying myself from other sectors so i didn't have to spread out so much.

  • @GutaIcast
    @GutaIcast 3 месяца назад

    Why do we need export hubs again ?

  • @johnph5995
    @johnph5995 Год назад +1

    Yehey New Episode

  • @puddinguwuuu
    @puddinguwuuu 5 месяцев назад

    can I have the micro processor part please? still have no idea how to make my export hub work properly :c

  • @Pakballroast
    @Pakballroast Год назад +2

    Bro how did you make that item pics on logic display

  • @davidare
    @davidare 11 месяцев назад +1

    can you upload the schematic pls?

  • @stevedixon921
    @stevedixon921 Год назад +4

    Didn't realize you could export from multiple zones to a single zone, then export from that to your active zone (I thought it was 1 import and 1 export for some reason). Looks good.
    Power: this may have changed in v7, but I think you can use processors to only power a launcher once it is full (the 'enabled' property I believe). In theory all the power consumed while 'waiting' for it to fill can be saved. Power usage will surge though (add batteries to compensate). Save as a schematic for mass deployment if it works. The logic would be to to disable the launcher if it is not full and enable it once it is full. You may be able to tie these together into something more complex but that is beyond me. You could also use a cpu and toggle switch instead of the power nodes at the top to make a switch (enable/disable the primary power node).

    • @thebluehonu
      @thebluehonu Год назад

      Does the launchpad power toggling still work if you're not in the sector? Or does the game just assume they're drawing full power all the time?

    • @stevedixon921
      @stevedixon921 Год назад

      @@thebluehonu I honestly do not know, though it is a good question.
      Based on the bit about phase fiber from another zone it may not care. As in, if you upload 200 of a resource in your last launch that is what it will do when you are not around. It is possible powering down your launchers may be a bad idea, though the whole power switch thing at the top implies otherwise. SCIENCE!

    • @starburst98
      @starburst98 Год назад +3

      The launcher only counts down while it is powered, so if you fill an unpowered launcher it will have to warm up first before it can launch. So no, powered down launchers are TERRIBLE for throughput

    • @stevedixon921
      @stevedixon921 Год назад +3

      @@starburst98 Someone once said: "the fastest way to get correct information is to say something totally wrong, and be corrected". Thanks for the info.

  • @bricefleckenstein9666
    @bricefleckenstein9666 Год назад

    Vaults are 1000 storage, Launchpads are 100.
    Much less buffer that way.

  • @St.Pt.Merkens
    @St.Pt.Merkens Год назад +3

    Wha the song 8:50

  • @ersinbulbul7525
    @ersinbulbul7525 10 месяцев назад

    how did you link that vault with blastcompound to the core?

  • @alphalance9408
    @alphalance9408 10 месяцев назад

    I tried to build this but I don't get enough cryo at all to activate all the impact reactors, please help😭😭😭

  • @Philippine_Animations
    @Philippine_Animations 7 месяцев назад

    Pro tip: TE exlaser is too op to take all tier units

  • @UnwantedParasite1
    @UnwantedParasite1 Год назад +1

    Man what have i been doin on my sectors, my stuff is not optimised to this degree.

  • @nyscersul42
    @nyscersul42 Год назад +1

    Why do your world map sectors show an icon for resource/sorter on them on the map?
    Also, fun vid, makes me consider getting back into mindustry hehe

  • @gp5313
    @gp5313 Год назад

    It takes a lot to automate this

  • @loujesus4823
    @loujesus4823 4 месяца назад

    You can export and import??

  • @bicatimotei8652
    @bicatimotei8652 9 месяцев назад

    how did u get thorium there?

  • @jmwalker9721
    @jmwalker9721 Год назад +1

    Does the Export Glitch per minute still works today?

  • @JasuysoCool
    @JasuysoCool Год назад

    how do you even make the launch pads launch at same time

    • @B3Band
      @B3Band Год назад

      Let them fill up without power, and then start the power all at once.

  • @davidaugustofc2574
    @davidaugustofc2574 Год назад

    Why you use liquid routers as fluid transport 😢

  • @dungphungtri8588
    @dungphungtri8588 Год назад +1

    logic tutorial pls

  • @TheWitheWolf1984
    @TheWitheWolf1984 10 месяцев назад +4

    i made a disqustingly big Export Hub on Salt Flats, wich has 40 Launch Pads FOR EACH AND EVRY RESOURCE (12k of EVRY resource PER MINUTE)
    edit: it sucks 147k power

  • @Donaldo_MemesANDStuff
    @Donaldo_MemesANDStuff Год назад

    were could i get your schemetics

  • @jakubosadnik2693
    @jakubosadnik2693 Год назад +1

    How did you get oh no artefact?

    • @firefly11.
      @firefly11.  Год назад +2

      It used to be a command center, which was removed in v7

    • @LostCauseRT
      @LostCauseRT Год назад

      @@firefly11. I've gotta give you a really good impact scheme, but I don't know how...

    • @jakubosadnik2693
      @jakubosadnik2693 Год назад +1

      @@firefly11. thanks

    • @stevedixon921
      @stevedixon921 Год назад +2

      @@LostCauseRT You may be able to just paste the schematic as text.

    • @LostCauseRT
      @LostCauseRT Год назад

      bXNjaAF4nFVUTW/bRhAdcpdcihQp2c4PCJJrdAuQH9BTkKABGqAFGuRAieuCgSSqFOXYKVCgl5xz7inn/rj2HMcO+2bGjEUL3Lc7++brcWg6oweG7LbceCqeb3blqnv4w2HpH14+pazy+1Vb77q62RJRvC6Xfr2nB2/++/zPk0dvHp+fl8+elW///fzp0dtTmr0vO98u/GXXIkjT0mzVXjXn60NdLTb1pW+pWLZ19ZtfrJptdag7csuyg8sVJYftuikrUNJd8x5Btk3l6Wy3Lvddua0PG3a58FcIGu+bFj6U1Z3fLPbNoV2B2Vz4tmrrC7/Ytc07L+nT1WHd1Rcl77MlhxrK2F21ZQf/u3O+rn/nItvmwJFn91VqymLjt9VR4HnZbprWV0eMWoRbtF47J/qb5C/gJVSwCrFCQgFjSkEImDrlkxFrrtaZEzeOY7DMNcY0QpCAdzPZRdjNE7gS+8AR+YZwYcDWUK3m3hrhaBPY+xsyePg6GjvF6uTGTkmCevpv4hj013C+FufJPc3imEplfJG5vu8/4nklx+mYl3/nFQPvJRQIacYqGVXQqIJGFTSqoFEFDStoAaoKG0Q8i0wIdkMqiVUtjRxjHOdkGE5YFEun7IyAls54F04oUnYkmgKsQszWCEykjWhClAEyvD9AzjEiVG4Y5gqSIJIE7BZJgijMJR2WWPmx8mPlx8IPwIiFH4SGnDbixu/W6bt1x++WrVat0dgaq9WxMn/heR3kOEozjpvBFWXIV+Dn9FWJYijbUZ7E/Tf8IGl/09/2Xynsv2D/pb9FOgcXnpajmZUhv4NQwSrEPOEJ32ZYRL5E5UtUjkTlSFSOROSwIXuwHBbciZY94bJ5mZGMgmiUjjVKOTtbzdhqlRuNrbFyRaM/7zRKOZkDDOKkx+KwV85VpawB90QKoYJVkKYzLTvT0cm094zd8aUcz6jBcc4HlgbdTbnDgolc2B94fkUMjDoZtmprsN4KyQ6kn+V7iDgej1zAl27MTQbuT8KdKDdVbjbmTgfujzLveWJlJL7yWOB3zf9NYC8omKsW+K5RGxw+4PnFsNVyVwXXxJfx9wSGj27gvhZuotyJctMxNxu4r4Q7VW6u3GLMnQ3cF4ZJUPYEC8RjiBQmChDTQGwRf65wonDK8D8CxiF5

  • @NielAnthonyHisto-dz6zs
    @NielAnthonyHisto-dz6zs Год назад

    Very big project :D

  • @justnormal2521
    @justnormal2521 Год назад

    And i thought my export hub was big

  • @harun_bot3
    @harun_bot3 4 месяца назад

    Target; destroyed

  • @AFMR0420
    @AFMR0420 Год назад

    I feel like this is highly ineffective.

  • @pejay1668
    @pejay1668 7 месяцев назад +1

    You're math was wrong on the launch pads since one launch pad launches 300 items in 1min since the cool down is only 20 seconds long

    • @Sharuk28
      @Sharuk28 7 месяцев назад

      Holy heck I didn't even realise! Thanks for this

  • @tasdhas4480
    @tasdhas4480 11 месяцев назад

    upload the schematic :D

  • @ajamessssss
    @ajamessssss Год назад

    Pro tip: Do not build export station.
    Just attach launch pads directly to your factory outputs. It'll give you higher through put. And 0 reloading time.

    • @imitan5310
      @imitan5310 Год назад +7

      But then you'll have to go sector by sector changing all the launch pads and unless you have a good memory or a lot of organization you won't be able to find everything
      Launch sectors are better because you concentrate everything you are importing in one place and then send it wherever you want

    • @ajamessssss
      @ajamessssss Год назад

      @@imitan5310 Yes. But it saves hours in reloading time. And, Recent updates allows to mark sectors with resource icon.

    • @LOOXUEYIMoe
      @LOOXUEYIMoe Год назад +1

      @@imitan5310 ya,just gather every sectors resources to this station and then when u need resources u just need to found the station

  • @SolathPrime
    @SolathPrime 4 месяца назад

    worry not for I have a setup that produces 10 Mega Watts of energy

    • @agwanmolgamingworld8102
      @agwanmolgamingworld8102 3 месяца назад

      "Watts" "energy", watt is the unit of power, joule(or calorie is the unit of power

    • @SolathPrime
      @SolathPrime 3 месяца назад

      ​@@agwanmolgamingworld8102ummm I know, I work on that field but okay

  • @womp64
    @womp64 3 месяца назад

    15:20 killed me LMFAO

  • @bricefleckenstein9666
    @bricefleckenstein9666 Год назад

    launch pads don't eat all THAT much power.
    1 Impulse would probably have been enough, perhaps 2 at most.

    • @Sharuk28
      @Sharuk28 7 месяцев назад

      Not at all. Mines needs about 100k. He has 25 launch pads per item. And 16 items if I'm not mistaken. So 16 items x 25 launch pads x (240 power) plus all his miscellaneous stuff like the cryo mixers and overdrive dome. I wish it was only 1 or impact reactors, that would be so much easier.

  • @谢健谢健
    @谢健谢健 Год назад +1

    Yay! New video by my favourite youtuber! By the way, @firefly11 can you please tell me your email I would love to have a conversation with you!