drop the beat definitely has to go to a higher tier, green track is basically just having an extra farm placed down, purple track can easily clear waves 19, 22 and 31 on fallen, and the red track ability can melt fallen king's defense permanently which he gets 60% at a certain hp amount
but the only useful drop the beat disc is red track because green track gives so little money and purple track just get stunner towers or use red track to kill the enemies asap
@@LeonidesEzekiel the green track is not supposed to be your main income source, just something secondary, and why bring stunner towers if you can bring dj to stall them and also get buffs on your towers
I would disagree with freeze grenade. The normal enemies such as fallens can get frozen up to 3 seconds without a problem with a click of a button. Even if it falls off as enemies get bigger, it still helps out by slowing down by freezing for a long time. 3 seconds can be game changing.
In my honest opinion, DJ's Drop the Beat, Mercenary base's Air Drop and Military base's Airstrike all need to be higher. Drop the Beat can help you with the shadow bosses spam on wave 25 in hardcore, not only that, its green track ability is very useful and can stack up to a ton of money. It is sometimes required to use its ability at certain times in some strategies. Mercenary base's Air Drop is literally required in some solo hardcore strategies and would not be possible without it. And lastly, Military base's Airstrike is extremely needed for the shadow bosses and needs to be constantly used on mega slows on the majority of hardcore strategies. This is why I believe all 3 of those abilities should be on Almost Fundamental to TDS as more than half of today's strategies would be down the drain without them.
commander's apcs are oddly clutch. there's two bullet ones per commander, 20 400 dps, multiply by 3 commanders and you have 1200 dps on the ready. its shortlasting and very map dependant, but it can actually make a difference when ur dying or on bosses
Medic's Stun-heal wouldn't really affect some of the meta.. But it would Redefine the Hardcore and polluted wastelands meta and strats and can heavily change some fallen strats and Badlands strats... It's THAT influential.. Having the ability to nullify tower downtime the bosses afflict is borderline insane and useful. It keeps your dps steady and insures fast enemies or the boss itself wont get by. Oh and also DJ's drop the beat is a lifesaver, its actually pretty good if you use it right.
4:04 If you time everything correctly with a max necromancer you can create a nuke which does 11250 dmg to 1 enemy and the explosion from the lighting does 2500 dmg alone by itself so it damages other enemies also, take into account that a max necromancer gets back his max graves in about 15s which means that a max necromancer with his ability can have more than 750 dps (550 ish without the explosion)
one thing you forgot to mention is that in FPS mode for Gatling you can still hit hiddens even if the Gatling gun doesn't have hidden detection meaning its the only way to hit hiddens if you had just placed it
I think gatling deserves literately fundamental tier, you see gatling ALMOST as much as commander despite gatling being so much more expensive, and it already dominates the meta, it works as good hidden detection, shreds bosses, shreds crowds, infinite range 1k dps, and barely any of that would exist if not for fps mode, and the useage of it shows, not to mention gatling is the only tower to have ever been banned on ANY event in tds except for farm, and it was also the very first event sinnce gatling's addition
I HATE tds youtubers, they're always like "oh a new SPLASH EVNET TOWER, hum, the explosion vfx is small, that dps is CLEARLY garabge" (same tower whit the biggest exp range)
I would swap jesters ability and swarmed ability. Jesters ability is basically useless (unless you’re doing solo hardcore which is only for sweats). Swarmed ability is actually useful in infernal abyss, but you would never use swarmer, however this video is about abilities, not the tower.
I personally don't agree with putting dj's 'drop the beat' ability low in the tier list. Why? It's because that ability actually saved me in a lot of my runs, especially wave 19 in fallen mode.
uhhh dank.. i dont know if it was a mistake but commander is 30% at level 3, 40% at level 4, and 50% at level 5. (3 max commanders is infinite 50% firerate buff if chained right)
well its not 2020, medic isn;t used in any featured strats, more dps or commander/dj is always better. maybe for lower levels it can shortcut dps, but for higher levels its almost useless.
Only really useful if your dps is stunnable, and most of the time it isn't even necessary. A lot of dps towers have partial to full stun immunity anyways like engineer, ranger, brawler, gatling gun, and pursuit (which is getting reworked soon).
id argue all of harvester is equal to swarmer. not even 80DPS at max or not even 160 with thorns, for its big costs its just garbage, only good on certain maps and for crowds. no crowd, no damage at all.
oh m,y goood you dojnmt UNDERSTAND dj’s drop the beat is actually fundamental to the DJ Booth and if it were to be removed the DJ would be like C tier so you’re a
i mean (yes dj booth comment 😭) its ability is good, i will put it on prety good because 1. you can make profit with green track and most players use green track to make economy out of it 2. red melt defense 3. purple its trash! to the bin to the bin to the bin to the bin!
drop the beat definitely has to go to a higher tier, green track is basically just having an extra farm placed down, purple track can easily clear waves 19, 22 and 31 on fallen, and the red track ability can melt fallen king's defense permanently which he gets 60% at a certain hp amount
True, without DJ's Drop The Beat ability I would probably never solo Fallen again
but the only useful drop the beat disc is red track because green track gives so little money and purple track just get stunner towers or use red track to kill the enemies asap
@@LeonidesEzekiel the green track is not supposed to be your main income source, just something secondary, and why bring stunner towers if you can bring dj to stall them and also get buffs on your towers
@@LeonidesEzekiel jack of all trades
@@MGodzilla5000 without it, you can just not bring dj. There are still better options
6:40 "being the first and only tower to have 2 abilities"
Old Gladiator In 2019: Hey Dank Am I Invinsible?
I would disagree with freeze grenade. The normal enemies such as fallens can get frozen up to 3 seconds without a problem with a click of a button. Even if it falls off as enemies get bigger, it still helps out by slowing down by freezing for a long time. 3 seconds can be game changing.
Internet explorer
Bla bla bla✋️🤓
Stfu noone uses freezer
Fr 3 seconds could be huge sometimes
7:05 APC can detect flying zombies, it can save you from fallen when you forgot flying or lack of dps for flying
most of the time when you have maxed your commander, you must have had flying detection troops
@@nguyenminhquang1567what if no
@@nguyenminhquang1567 ah yes i have a sniper to take care of flying enemies
In my honest opinion,
DJ's Drop the Beat, Mercenary base's Air Drop and Military base's Airstrike all need to be higher.
Drop the Beat can help you with the shadow bosses spam on wave 25 in hardcore, not only that, its green track ability is very useful and can stack up to a ton of money. It is sometimes required to use its ability at certain times in some strategies.
Mercenary base's Air Drop is literally required in some solo hardcore strategies and would not be possible without it.
And lastly, Military base's Airstrike is extremely needed for the shadow bosses and needs to be constantly used on mega slows on the majority of hardcore strategies.
This is why I believe all 3 of those abilities should be on Almost Fundamental to TDS as more than half of today's strategies would be down the drain without them.
As a person who used dj's drop the beat for wave 25 which carried the hardcore game, I can confirm that this is true.
Swarmer used to be very good back in frost invasion. Hands up who remember
i remember using medic only for the accel-like laser beam before nuclear monster released bc i didnt have accelerator💀
SAME i hate how they removed the beam tho
@@TheLastDonut1-k6u they did!? I thought that was only for that one cold front skin
@@InkiiTDEnjoyerthey did remove it from normal medic and other medic skins
@@TheLastDonut1-k6u its a bug they never bothered to fix.
@@slug8953 Oh
7:00 they also can see flying so if you didnt had flying detection by then u can clutch up
Imagine if there was a tower that had an ability that gave damage boost to all towers in range. That would be crazy am i right? Too bad there isn't.
i dont know if your being sarcastic or not but if you are he meant active abilities not passive abilities
He’s talking about John
Merc base
@@greenbeanvr13He said ability, mercenary's buff is passive, you don't have to manually activate it
john ptsd
dj's defence melting is op, it can be up to 25% at max. that can make a serious impact on hex's maws and conjurers in night 2
commander's apcs are oddly clutch. there's two bullet ones per commander, 20 400 dps, multiply by 3 commanders and you have 1200 dps on the ready. its shortlasting and very map dependant, but it can actually make a difference when ur dying or on bosses
Medic's Stun-heal wouldn't really affect some of the meta..
But it would Redefine the Hardcore and polluted wastelands meta and strats and can heavily change some fallen strats and Badlands strats...
It's THAT influential..
Having the ability to nullify tower downtime the bosses afflict is borderline insane and useful.
It keeps your dps steady and insures fast enemies or the boss itself wont get by.
Oh and also DJ's drop the beat is a lifesaver, its actually pretty good if you use it right.
2:55 dank since when does medic extremely help out engi it just destuns the base tower😭
thats still good
@@leonelgarcia5607I love unstunning a 80 dps tower with 6 placement limit1! 1! 1!! 1! 1
when the tower gets unstunned, the sentry shields also respawn.
AINT NO WAY BRO JUST SAID DROP THE BEAT ON A DECENT 🥶
4:04 If you time everything correctly with a max necromancer you can create a nuke which does 11250 dmg to 1 enemy and the explosion from the lighting does 2500 dmg alone by itself so it damages other enemies also, take into account that a max necromancer gets back his max graves in about 15s which means that a max necromancer with his ability can have more than 750 dps (550 ish without the explosion)
dj boot needs to be almost fundamental or extremely useful
and get the freezer one to decent or pretty good
call to arms sucks because its no longer 55% its only 50%!!!!1111!1!1!1!1!1!
😱😱😱
🤯🤯🤯🤯
😭😭😭😭
😔😔😔😔
😰😰😰😰
Close enough, welcome back 2018 Epikrika (YOUR VOICE IS SO SIMILIAR TO HIM OMG I SUBSCRIBED SO FAST)
Who's that handsome fella at 2:37
one thing you forgot to mention is that in FPS mode for Gatling you can still hit hiddens even if the Gatling gun doesn't have hidden detection meaning its the only way to hit hiddens if you had just placed it
I think gatling deserves literately fundamental tier, you see gatling ALMOST as much as commander despite gatling being so much more expensive, and it already dominates the meta, it works as good hidden detection, shreds bosses, shreds crowds, infinite range 1k dps, and barely any of that would exist if not for fps mode, and the useage of it shows, not to mention gatling is the only tower to have ever been banned on ANY event in tds except for farm, and it was also the very first event sinnce gatling's addition
Warriors call over drop the beat 😭(Great video that was just painful to watch)
1:12 the flag
What's with it?
I saw that too haha
yipe
DUDE NEVER COOK AGAIN PLEASE!! DROP THE BEAT ON DECENT IS A CRIME
thorns is actually top tier.
it's synergy with farm is UNMATCHED. check it out sometime.
omg this tierlist is so bad everyone reply to me so we can get this video on the algor uhh I mean so you can beef with me
Come one guys let's get this video on the algor- I mean teach this guy a lesson 😠 👊
@@MCroni1307 gulp!
Putting the dj and necromancer abilities that low is criminal
I disagree with some but overall cool video
bro i have PTSD from how much i had to boringly grind the battlepass.. it took me like 30 hours
I HATE tds youtubers, they're always like "oh a new SPLASH EVNET TOWER, hum, the explosion vfx is small, that dps is CLEARLY garabge"
(same tower whit the biggest exp range)
I would swap jesters ability and swarmed ability. Jesters ability is basically useless (unless you’re doing solo hardcore which is only for sweats). Swarmed ability is actually useful in infernal abyss, but you would never use swarmer, however this video is about abilities, not the tower.
5:02 bro's music was so ass it deals damage 😭
seeing the swarmer ranked so low sucked since it was my first and favorite event tower but i know it’s reasonable why it’s there
I personally don't agree with putting dj's 'drop the beat' ability low in the tier list. Why? It's because that ability actually saved me in a lot of my runs, especially wave 19 in fallen mode.
Ok, so you said you were not gonna rank based on how much the tower needs it's ability, yet you still did so for necromancer...
I would put Support caravan ability a little higher for artistic and cosmetic value ngl
uhhh dank.. i dont know if it was a mistake but commander is 30% at level 3, 40% at level 4, and 50% at level 5. (3 max commanders is infinite 50% firerate buff if chained right)
You talked about Gatling gun just as I was buying it 😂
Where would you put the new commando ability
Swarmer ability now 🤡
Swarmer ability when it’s still stack able: 🗿 (especially in frost invasion)
give raise the death justice it can used to nuke insane amounts of hp and make severall waves afk playing when used at max level
I disagree with the medic ability I feel like this should be top tier due to needing it on bosses that stun a lot
Dank promoting the discord !!! I get more friends (or enemies if you wanna be that way)
ABSOLUTELY NO OFFESNE TO DANK but this is NOT what i was expecting a tds youtuber to sound like 😭 (probably heard this a million times)
ABSOLUTELY NO OFFESNE TO PHOTON.THIEF but this is NOT what i was expecting someone to comment on a video 😭 (probably heard this a million times)
he's like 14 lol
WHAT MODE ARE YOU PLAYING TO HA E MYSTERIES?
medics should be at the top because lit 50% of dps towers wouldnt be the same such as accel and engi such as the 2020 meta
well its not 2020, medic isn;t used in any featured strats, more dps or commander/dj is always better. maybe for lower levels it can shortcut dps, but for higher levels its almost useless.
Only really useful if your dps is stunnable, and most of the time it isn't even necessary. A lot of dps towers have partial to full stun immunity anyways like engineer, ranger, brawler, gatling gun, and pursuit (which is getting reworked soon).
0:01 BLOCK TALES!!!
Make a video about the TDS lore for no reason plz
i would buy the ace pilot ability a little higher. I would do this cuz it is actually important in some hc strats like for getting harvester skin
I mostly agree with the list but drop the beat needs to go higher.
id argue all of harvester is equal to swarmer. not even 80DPS at max or not even 160 with thorns, for its big costs its just garbage, only good on certain maps and for crowds. no crowd, no damage at all.
Weit c9mmander did 50 ot 40 %cooldown buff in old person or before rework ya?
Bro DJ Drop The Beat is Very Useful
you can make farms summon thorns with harvester ability
Gatling does pierce even without manual aim
Has anyone ever tried commander, firerate flag, and warriors call?
they need to make swarmer great again
Bro rly did swarmer like that
gladiator eas actually the first tower to have 2+ abilitys
3:01 man swarmer desperately needs a rework
And so 80% of event towers
just revert the changes.. *except the buff lol*
make thorns go to up, it can deal 3k dps I swear!!!
5:20 PICK UP THE DAMN CANDY CORN
Never cook again
Now rank all early game towers
Hello Brodie.
dank, update just dropped
4m conserver "we are cooked"
Swarmer was a god in the night 1 of lunar overture now he is Just so bad
This guy dank pretty fuckin cool ngl
TRANS NEKO DJ!!! yayyy
dank medic is fundamental to tds
oh m,y goood you dojnmt UNDERSTAND dj’s drop the beat is actually fundamental to the DJ Booth and if it were to be removed the DJ would be like C tier so you’re a
1:11 I saw that
Imo call to arms fell off, you are better off bringing more dps than commander
STRENGTH IN NUMBERS !!!!!!!!!!!!!!!!!!!!!!!!!
boosts only 30%? i thought it was over 100% last time😭
It's 50%
@@SpacingHarbor it wasn't it was i think arround 115%
1:12
i'm a trans guy and i approve this message
Lol yeah i was like "oh ! :3"
NEVER cook again
HOW DO U STILL GET HONEY VALLEY
U need a private server to access community maps
@HeyGuys-r8p ohh thanks a lot
@HeyGuys-r8p bro I was trying to find honey valley. Now I'll just buy another private server
i think thorns are better than the mercenaries ability
hey I will not take this necromancer slander!
now is time tho wait the kids
you didnt have to be so mean to swarmer hes just a little guy :(
I’ll win the corso tournament I DECLARE WAR
1:09 is that... A TRANS FLAG!? hell yeah!!!🏳️⚧️🏳️⚧️🏳️⚧️
Broski forgot about the ranger ability
...
....
thats a passive ability
That is passive ability, not active
That’s more like a passive i think
best video??
THIS AGED TERRIBLY
It’s donk
w video
I like your voice bro . How old are you?
didd
?@@MordexJV
@@MordexJVy
diddy spotted
GUYS HE AINT DIDDY HE IS A CHILD (he is a brawl stars RUclipsr)
Im the 500th like ;-;
i mean (yes dj booth comment 😭) its ability is good, i will put it on prety good because 1. you can make profit with green track and most players use green track to make economy out of it 2. red melt defense 3. purple its trash! to the bin to the bin to the bin to the bin!
Nice
hi
Pride
1:10
Donk
Dankpods
Dankpot
ggs you're first
these takes are so wack what the hell lmao