Cross-platform Mixed Reality Development for Meta Quest, HoloLens 2 & Magic Leap 2 with Unity

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  • Опубликовано: 26 дек 2024

Комментарии • 18

  • @yavalang
    @yavalang Год назад +2

    Ohhh, there is so much to learn, but anyway special thanks for this tutorial, great work and very helpful !!!

  • @TopperWH-TH
    @TopperWH-TH Год назад +3

    Thank you for sharing the news! although would be nice if you can make tutorial about template modification. It is very few on RUclips.

  • @ManjitBedi
    @ManjitBedi 8 месяцев назад +1

    Very helpful, thanks

  • @motoday3580
    @motoday3580 Год назад +1

    Great!, we developers need lessons on how to create destructive walls, how to use a scanned room with npc, how to install windows on the walls in vr world, levers. I just wanted a series of documentation on creating a mr game.

  • @CoreGames2000
    @CoreGames2000 7 месяцев назад +1

    Why I cant see any planes. I already setup the physical space on quest 3. But it wont show any planes.

  • @Books_in_English
    @Books_in_English 6 месяцев назад +1

    thanks a lot!

  • @contentdotcom2023
    @contentdotcom2023 Год назад +2

    thank you for the vid! very helpful, i just subscribed : ) I have a quest 2 but im not getting pass through... any idea why?

    • @blackwhalestudio
      @blackwhalestudio  Год назад

      Did you enable the passthrough in your Quest settings under "Physical Space -> Passthrough"? Also, don't you get passthrough in your APK or when you play it on your oculus link?

  • @GuitarPunkPiano
    @GuitarPunkPiano 10 месяцев назад

    Thank you very much for your video. Helped me a great deal already!
    A quick question: Do you know what other steps are necessary, especially modules needed, to deploy to the HoloLens 2? Would appreciate a short answer, thanks!

    • @GuitarPunkPiano
      @GuitarPunkPiano 10 месяцев назад +1

      I found the answer, for anyone else wondering: I had to install the windows universal platform module and the MRTK from Microsoft (following the guide from Microsoft for setting up Unity projects with MRTK and then fixing the warning in the project from the template which only then showed me all necessary fixes for the windows universal platform configuration and getting me started with the holographic remote service connection.

    • @blackwhalestudio
      @blackwhalestudio  10 месяцев назад

      Thanks so much for letting us know!

  • @DD-fz9ic
    @DD-fz9ic 11 месяцев назад

    How did you manage to launch the build on your oculus quest 3 headset?

    • @blackwhalestudio
      @blackwhalestudio  11 месяцев назад

      Yes, wasn't a problem for me. What kind of issue are you experiencing?

  • @williamcousert
    @williamcousert 10 месяцев назад +1

    Will this also allow for cross platform development for both the Quest 3 and Vision Pro? I know the Quest 3 doesn't support eye tracking. Are there any methods to get around that?

    • @blackwhalestudio
      @blackwhalestudio  10 месяцев назад +2

      Yes, you can also use AR Foundation festures for Vision Pro!
      A good replacement for eye tracking on Meta Quest 3 would be to use the gaze interactor. It is a raycast that is in the middle of your camera and interacts with things you are looking straight at.

  • @Kanakapallianurag
    @Kanakapallianurag Год назад

    more on quest