can you please do a 3 ref into pad +4x sneaky harpie then +1 ref (no WF) and try de-tech opponent before they get dis out? Would be good to see the timings without WF build time.
@@steelc0re593 getting the scout will be the key thing... maybe 2 ref then scout harpie? then repurpose scout harpie for de-tech attack. might end up being ahead due to not wasting buggy or scout inf.
@@cameroncameron6800 thing is then covering an inf rush... which could slow you back down again and cash flow ... getting enough harpies to kill pads before they build another one will be crucial too, I've done similar stuff before, sometimes it's good others not so ... prefer the 4 refs radar pad harpies then another ref or two just so the cash flow is there and can D up quickly if needed... anything less then be careful with cashflow inf rush and defending a quick tech I guess
@@steelc0re593 inf rush is fine, cash will be tighter than standard 4 ref, but youre not teching, not building WF and no buggy - delay build of 2nd,3rd and 4th harpie, just go with one to scout early to see when they tech. if big infrush, then pivot out, no build on extra harpies and use single harpy on discs. one harpie = 5 discs. vulnerability is CY if disser get through as no WF backup. but also reduce attack surface, which is good for rocket men and their stupid slow legs. if you 4 ref, you miss chance to anticipate 1 ref and 2 ref and to de-tech them. video and let's see where cash is at?
@@steelc0re593 watch this game, 4 ref, 1 pad, 1 harpie, 1 ref - good reference game for this BO. gets discs with harpie, gets scout with harpie but then wastes it at 6.10. shouldve saved it for hitting titans on walk over, deals 80% damage fully loaded. ruclips.net/video/Zu8t9cDEhWo/видео.html
If red came with that ManTit rush with the 2 dizz coming into your base from the back spontaneously... mightve been a diff story
Yeah man the combo is effective if planned and timed well can be real mashups 😁
can you please do a 3 ref into pad +4x sneaky harpie then +1 ref (no WF) and try de-tech opponent before they get dis out? Would be good to see the timings without WF build time.
I'll see what I can do...
@@steelc0re593 getting the scout will be the key thing... maybe 2 ref then scout harpie? then repurpose scout harpie for de-tech attack. might end up being ahead due to not wasting buggy or scout inf.
@@cameroncameron6800 thing is then covering an inf rush... which could slow you back down again and cash flow ... getting enough harpies to kill pads before they build another one will be crucial too, I've done similar stuff before, sometimes it's good others not so ... prefer the 4 refs radar pad harpies then another ref or two just so the cash flow is there and can D up quickly if needed... anything less then be careful with cashflow inf rush and defending a quick tech I guess
@@steelc0re593 inf rush is fine, cash will be tighter than standard 4 ref, but youre not teching, not building WF and no buggy - delay build of 2nd,3rd and 4th harpie, just go with one to scout early to see when they tech. if big infrush, then pivot out, no build on extra harpies and use single harpy on discs. one harpie = 5 discs.
vulnerability is CY if disser get through as no WF backup. but also reduce attack surface, which is good for rocket men and their stupid slow legs.
if you 4 ref, you miss chance to anticipate 1 ref and 2 ref and to de-tech them.
video and let's see where cash is at?
@@steelc0re593 watch this game, 4 ref, 1 pad, 1 harpie, 1 ref - good reference game for this BO. gets discs with harpie, gets scout with harpie but then wastes it at 6.10. shouldve saved it for hitting titans on walk over, deals 80% damage fully loaded. ruclips.net/video/Zu8t9cDEhWo/видео.html