Комментарии •

  • @Jontohil2
    @Jontohil2 8 месяцев назад +1010

    If this video does well, I'll likely make a follow up video discussing ideas on how to actually fix it, I already have a couple of my own.

    • @nanoblob4998
      @nanoblob4998 8 месяцев назад +16

      please do

    • @puncher313
      @puncher313 8 месяцев назад +7

      Do it sake for people who uses it so they can't be so pain in the ass
      Honestly i hate this weapon because i like spies that really try play spy and not do braindead shit chombo because if they are in my team well... we are down couple of players
      If anyone is interested to read my honest opinion go check comment section i've got lot of text in there

    • @trashassnoob
      @trashassnoob 8 месяцев назад +1

      bad weapon

    • @puncher313
      @puncher313 8 месяцев назад

      ​@@trashassnoobagreed

    • @trashassnoob
      @trashassnoob 8 месяцев назад

      @@puncher313 that spy is a sentry

  • @LawreAnimations
    @LawreAnimations 8 месяцев назад +2870

    The Dead Ringer does everything except the thing it was actually designed for.

    • @majoras_swag2
      @majoras_swag2 8 месяцев назад +17

      Lmao

    • @TeenWithACarrotIDK
      @TeenWithACarrotIDK 8 месяцев назад +205

      You can’t properly (feign) your death if your fake death isn’t convincing. It also limits you so much if you actually try to do what it’s meant for. The viable way of using it is quite the opposite: run into the enemy, try trick stabbing all of them, use dead ringer in an obvious way but be able to prevent your own death.
      It is a death feigner that also helps prevent your death. The fact that you can fake your death isn’t relevant compared to the power you have being able to, with enough skill and management, not die to things you should die to.

    • @johannesneumayer6041
      @johannesneumayer6041 8 месяцев назад +112

      It’s funny how there are weapons intended to be used like the class was intended (Scottish resistance, YER, DR, you name em), and players either abuse them or think they are horrible.

    • @birbeyboop
      @birbeyboop 8 месяцев назад +30

      ​@@TeenWithACarrotIDK just for future reference, it's spelled feign

    • @Chumi2
      @Chumi2 8 месяцев назад +5

      @@birbeyboopI think he was trying to type fake

  • @LazyPurple
    @LazyPurple 8 месяцев назад +2295

    Great video all around! I hope everyone else can see and appreciate just how much you went above and beyond to ensure that the pacing and visuals came together to form an effortless watch (pun? not intended? DR is an effortless watch?).
    On the topic itself: "Dr. Ambycicle" Spy has become my secret weapon for having fun in lobbies where my team is hopelessly outmatched and there's no real reward for "good positioning." I love invincibly trolling about and "making space" by getting chased here and there by 3+ people, but I see it as a jokey subclass similar to Huntsman Sniper - poorly designed but underpowered and fun so "whatever lol." I guess that proves your point, but personally I'm never bothered by underpowered options - whenever I choose to take the game seriously, I instantly switch to CnD. Spy is scarily consistent when you can choose to only stab distracted players, and imo that's the best single piece of advice you could give any new Spy.
    P.S. The ear-wrenching decloak sound is hilariously dumb and discourages "actually faking your death." I imagine Valve was scared that fake deaths would be too confusing/convincing and added the decloak sound as insurance, but it's to the point now that you can reliably trickstab people by DR-decloaking behind them and then rotating to their front lol.

  • @TJ-hg6op
    @TJ-hg6op 8 месяцев назад +639

    I feel like the dead ringer is a cool idea, but the issue is spy’s health. It seems to be designed more like a “last resort” option sorta like the escape plan. The issue is that spy has so low health that most of the time you have to be ALREADY holding it out or else you will probably be instakilled. While soldier has a bigger health bar meaning he has more opportunities to use it as a last resort.

    • @matricious
      @matricious 8 месяцев назад +60

      yea, I agree.
      It should instead activate automatically when the spy receives a killing blow, giving him invulnerability + cloak.
      It would also make his death more believable

    • @the_tube2
      @the_tube2 8 месяцев назад +16

      ​@@matriciouswouldn't still have the same issue? 125hp is quite low a decent chunk of weapons can one shot you let alone if you have any of the knives that lower your base HP so it would basically be the same thing. 70 HP is a killing blow to alot of weapons(excluding automatic weapons) even 100 HP is scary.
      The video also stated that the enemy is punished for doing what they're supposed to so it would lean further into the issue.
      Either way good players would still check for a deadringer spy even if they think they did enough damage if they already caught on

    • @the_tube2
      @the_tube2 8 месяцев назад +14

      ​@@matriciousadding invulnerability to spy seems like walking on a very thin rope as well. Undercharge is so good and even Scout's bonk(in a good team is really really good). I think spy should have an "escape plan" but he needs to trade it with something in his kit but I'm not too sure what exactly it would be.
      Since soldier trades taking more damage inorder to get a faster movement speed inorder to get out due to his HP usually he would be at 75-1 HP range where the damage he would take normally wouldn't matter in favour of getting out better. However, spy doesn't lose anything. The downside of the deadringer is that it's not the stock watch. He just flips up his watch and he gains alot of defensive utility.
      Ok what I'm trying to say is that spy already risks a shit ton of things when you pick him. The deadringer rewards taking those risks in exchange(which is ok to reward risks but spy already takes those risks so the spy just has to do his thing) of being predictable if careless. If you buff it just enough it would feel terrible to play against but not buffing it or not changing it would leave it in limbo.
      No hate btw, hopefully I don't come off as antagonizing here.

    • @Dragoonsoul7878
      @Dragoonsoul7878 8 месяцев назад +6

      @@the_tube2 The problem is by design Spy wants to escape after getting a kill or they have failed.
      Either way they would benefit from any escape tool in a way they can't make a trade off. You couldn't replace their Revolver or Watch with an escape tool as it would combo with their "escape knives" to be broken.
      To put into perspective how bad an escape tool would be to deal with, it would be like if Sniper could shoot projectiles and it would cause his bullets to ricochet in the shooter's head.

    • @the_tube2
      @the_tube2 8 месяцев назад +5

      @@Dragoonsoul7878 then could I suggest something else? What if spy had to predict if he needed to escape.
      I play valorant so there's an character with an ability to dash away from bad situations(she is very strong) but the Devs decided to add a primer to her dash so that she couldn't dash away instantly and has to think if she's gonna go in a fight.
      So why not add it to the death ringer? It would at least reduce the problem a bit. Make sure you have to prime the dead ringer before you go in and have a timer when you can have it out and when it goes out without triggering you have to wait for it to recharge again.
      It would take there be higher skill floor and somewhat deal with the problem but I'm not too sure what else to do because it would break the dead ringer(for better or worse)

  • @FlatlandsSurvivor
    @FlatlandsSurvivor 8 месяцев назад +286

    One of my favorite dead ringer tricks is diguising as a friendly to feign death. The amount of havoc I have caused by making people think they took out a high priority target is incredible. It is a way to turn the tables on an organized and communicating team, you feed them nonsense such as making them think they got a med pick

    • @goodboi1725
      @goodboi1725 7 месяцев назад +52

      Have you gotten teams to rush early bc they believed they got a med pick? I can imagine the confusion when they see the same medic pop a counter uber moments later

    • @usmanfatih6436
      @usmanfatih6436 6 месяцев назад +18

      that would probably work best on 2fort.

    • @pacifistminigun3987
      @pacifistminigun3987 3 месяца назад +7

      Wait, the fake corpse doesn't turn into spy when you are disguised as a teammate?

    • @lisatroiani6119
      @lisatroiani6119 2 месяца назад

      @@pacifistminigun3987no

    • @shrimpchris6580
      @shrimpchris6580 2 месяца назад +18

      @@pacifistminigun3987 Correct. It tells them you killed whoever you were disguised as.

  • @llASMADEUSll
    @llASMADEUSll 8 месяцев назад +456

    The problem with the dead ringer is that it can't really be used for its intended purpose well anymore. If you try to feign the death at low health you'll often die anyway because it's only 70% resistance now, instead of 90% like it used to. Common scenario: you get hit by a demo pipe and take a 100 damage leaving you at 25, you pull out the dead ringer but a second pipe still does 30 damage after resistance and kills you. That's why many people run around with dead ringer pre-emptively up. Also prevents dying to some random crits out of nowhere

    • @LyritZian
      @LyritZian 8 месяцев назад +37

      It's 75%, not 70% -- but I totally agree all the same.

    • @irregularassassin6380
      @irregularassassin6380 8 месяцев назад +45

      I wonder if hard-coding a set amount of damage taken when it triggers would help this whole situation? Like, say, 20 damage, perhaps. That would solve the demo-pill problem, and punish the spy for triggering it on a fall or from a long-range shotgun blast.

    • @Davtwan
      @Davtwan 5 месяцев назад +17

      Maybe how much damage resistance you should depend on how much health you had when it’s triggered. This includes include how much damage from the hit you took.
      This can also affect how loud your decloak should be as well as the length of the speed boost. Heck, it could also include how much cloak you get.
      I.E. Taking chip damage at 100% health means low damage resistance, a loud decloak, no speed boost, and a four second cloak.
      Taking a meatshot or direct hit from an explosive at 25% health means very high damage resistance, moderately quiet decloak (think C&D), one-and-a-half seconds of speed boost, and eight seconds of cloak.
      Heck taking chip damage at say 5% health could trigger the latter effects too. It all depends on how close you _could_ have been to 0 if you haven’t used the DR.

    • @Banshee523
      @Banshee523 4 месяца назад +10

      I can't believe this isn't being talked about more when the Dead Ringer comes up, and that it never was mentioned in the video. Of course nobody uses it that way now because you just die for real if you try. On top of this change, they also slapped a speed boost and afterburn immunity on it to help you against players who know you're there. They literally did everything possible to discourage trying to use it convincingly. Predictability was then further increased with the ammo box refill nerf.
      Anyone who actually plays Spy would understand this already and stick to one of the other watches. The DR is just straight trash against players who know how to play.

    • @sonicmeerkat
      @sonicmeerkat 3 месяца назад +2

      honestly this, i tried experimenting with the dead ringer in 1v1's and despite convincingly faking my death by activating it on the hit that would kill me i'd still get caught out by the absolute blarring of the decloak, and moving away... yeah more exposure time as spy is bad, there's a reason deadringing can only effectively be done as gunspy because it actively hinders your ability to approach the enemy, it is purely an escape tool.
      granted dms are different to both casual and competitive the problem persists, in competitive everyone has their headphones on and can focus you down from fewer random distractions and in casual it has to be paired with the kunai cause you can't effectively cloak meaning using your one use of damage reduction absolutely cucks you.
      and well giving the self healing facetank damage resistance is a bit much, any other case is either the fists of steel which gives a melee vulnerability on the slowest class in the game or the soldiers box which needs to be charged with damage. as poorly designed as the vaxinator is it at least has the worst healing of the mediguns... just ignore the uber continues when uneqiuped so you can shoot your patient with the crossbow.
      i feel like something as simple as a 100% resistance when activated but a damage vulnerability when cloaked without the speed boost would force players to make their death convincing or else they get punished hard, cause in its current state the only downside to abusing the resistance and speed boost is not having it available afterwards, but you're playing spy so there aren't many situations you'd survive being discovered without extra speed or health.

  • @ohno5507
    @ohno5507 8 месяцев назад +504

    I think why the escape plan is less hated is because the soldier using it is forced to retreat. He is still taken away from the fight, and can't really do anything to the enemy team while using it. The DR, however, isn't a punishment in any for the spy, and allows him to stay as a threat to the enemy team. It can also be used whenever he wants, low heath or not. That's the main issue, he can just use it whenever, and while it's not OP, it's just not fun to deal with.
    If I had to suggest a change, it would be to make the dead ringer a passive that only activates when you take a hit that would otherwise be lethal, and still maintain the other benefits. This could potentially encourage a more defensive/risky playstyle, and potentially even make the feigned death more believable. Obviously I don't' know if it would be a good change in practice, but I think it could potentially make it less annoying to deal with while adding more risk/reward to getting behind enemy lines.

    • @TheFoolishSamurai
      @TheFoolishSamurai 8 месяцев назад +41

      I would have the threshold be a low health threshold rather than/along with it the lethal hit due to Heavy's minigun, Pyro's flames, and pistols chipping at your health and very easily making the timing too tight

    • @elgatochurro
      @elgatochurro 8 месяцев назад +5

      It's harder to use it now, you need plenty of good HP to survive the hit still

    • @elgatochurro
      @elgatochurro 8 месяцев назад +2

      It's harder to use it now, you need plenty of good HP to survive the hit still

    • @aqwkingchampion13
      @aqwkingchampion13 8 месяцев назад +9

      ​@@TheFoolishSamurai Maybe a check per weapon fire type? That way it doesn’t proc early for a sniper bodyshot (hm… I hit that spy twice with bodyshots, he should be a 25 health because he just came from spawn, but he just died… must be a ringer), but can detect flamethrowers, pistols, miniguns, etc to give an extra buffer because they don’t just stop shooting on death, and it would be harder to tell the exact amount of damage done.

    • @ohno5507
      @ohno5507 8 месяцев назад +6

      @@TheFoolishSamurai I'm not sure how tight timing would be an issue, as what I'm suggesting is a passive that activates automatically. What I'm saying is you don't activate it yourself, but rather it activates to save you from death.

  • @angryratel
    @angryratel 8 месяцев назад +551

    You forgot to mention how you can just turn on the sound on kill in the advanced settings to counter the DR as the game doesn't play the sound when the spy fakes his death

    • @abitofananimator5716
      @abitofananimator5716 8 месяцев назад +90

      It actually does sometimes, it’s very inconsistent

    • @angryratel
      @angryratel 8 месяцев назад +58

      @abitofananimator5716 still the inconsistency can be used to detect a spy sometimes

    • @kaden-sd6vb
      @kaden-sd6vb 8 месяцев назад +18

      And there are other things that don't occur when triggering a deadringer as well

    • @angryratel
      @angryratel 8 месяцев назад +4

      @@kaden-sd6vb like?

    • @kaden-sd6vb
      @kaden-sd6vb 8 месяцев назад +28

      @@angryratel haven't played for a while so I can't quite remember exactly, but I know there are some inconsistencies between real kills and DR triggers

  • @HotShhot
    @HotShhot 8 месяцев назад +267

    One thing you did not mention, and that people never ever do, is disguise as your own teammate to make your death a bit less obvious. I think they should design it around that, so it's actually possible to look like a clueless Pyro and not alert anyone that there's a Spy coming. Unfortunately right now the game will sometimes be a bit "off" when spawning dead ringer corpses and particles.

    • @Fr3nchCat
      @Fr3nchCat 8 месяцев назад +15

      That was exactly what I was thinking.

    • @Flarflenugen
      @Flarflenugen 6 месяцев назад +7

      Ya, sorry, but if i see an enemy die to a single hit that juat came out of spawn, and wasnt trying to avoid my shots, i know thats a dead ringer.
      It may take it a littler extra, but im not going to be fooled for long.

    • @Reindan
      @Reindan 6 месяцев назад +5

      @@Flarflenugen Used to play with it a few years ago (like that). To get killed unsuspiciously in one-hit the best way was to pass through a place that sniper or turret usually cover (later is less optimal). Coming out of spawn with it was just a way to leave the spawn if it gets camped, hoping that in the mess it won't be seen too much, and not much else. So using it like that is situational but more useful than you might think.

    • @CocoWash.
      @CocoWash. 6 месяцев назад

      ​@@Flarflenugen🗿

    • @P-nk-m-na
      @P-nk-m-na 6 месяцев назад +3

      ​@@Flarflenugen congrats! you can play the game at all
      not every player is a braindead lobotomite, yknow

  • @metalmaple-fluffyhoney54
    @metalmaple-fluffyhoney54 8 месяцев назад +121

    The interesting thing regarding the last clip, is that there's an in-game hint reminding you can fake the death of a teammate with the dead ringer
    Which is something important that a lot of people forget

    • @RandomHandleLol1738
      @RandomHandleLol1738 8 месяцев назад +14

      I remember going as a hoovy in a 2Fort server and faking my death every time I took any damage. Nobody suspected a thing, and I kept up the act for an hour.

    • @RandomHandleLol1738
      @RandomHandleLol1738 8 месяцев назад +13

      And I wasn’t being useless, I was sapping engineers buildings. But nobody suspected the friendly hoovy on the enemy team to actually be a spy using the red tape recorder.

    • @CaptianKatsura
      @CaptianKatsura 8 месяцев назад +8

      Yeah, back in the Dr. Enforcicle days when i still mained Spy I'd always disguise as a friendly Scout or Pyro, since they were both classes the enemy would expect to mindlessly run towards them, making them the perfect disguises to feign death with.

    • @pacifistminigun3987
      @pacifistminigun3987 3 месяца назад

      I had no clue it was a thing....
      Over 1k hours well spent.... 😭

  • @SourceEnginePlayer
    @SourceEnginePlayer 6 месяцев назад +6

    0:20 guenuinely made me laugh out loud

  • @unclemanbun
    @unclemanbun 8 месяцев назад +33

    Get out of jail free card.

  • @Jackikins
    @Jackikins 8 месяцев назад +135

    I remember when I first got this from a drop.
    I tried to use it like a normal invis-watch and thought it was just broken.
    Good times.

    • @nonproductiveproduction
      @nonproductiveproduction 8 месяцев назад +17

      A great era for Spy mains where no one Spychecks

    • @matricious
      @matricious 8 месяцев назад +13

      Was once accused of speed-hacking when a newbie activated it and got killed by yours truly 5 seconds later.
      Now it's just aimbot that gets the crowd roaring...

  • @conorjfarringtoncabrera8805
    @conorjfarringtoncabrera8805 8 месяцев назад +197

    I think they should make the duration proportional to your health if you take 1 damage from the other side of the map it gives you 2 seconds but if you are in critical health it would last a little longer than normal, it would rewards you for faking your death but you can't run to the enemy without being immediately detected and killed
    Edit: And I realized that it also gives the spy a dilemma: should he activate the DR to avoid possibly fatal damage or take the hit and activate it later to have more time and a more realistic death and that's the kind of risk and reward that is fun and requires skill

    • @The_D_ray
      @The_D_ray 8 месяцев назад +7

      That's actually a simple and clever fix not gonna lie.

    • @haphaxion
      @haphaxion 8 месяцев назад +5

      I was gonna suggest being marked for death after uncloaking but this works too

    • @conorjfarringtoncabrera8805
      @conorjfarringtoncabrera8805 8 месяцев назад

      ​@@The_D_rayThanks, I based it on the escape plan (:

    • @TristanG217
      @TristanG217 8 месяцев назад +2

      I think this should be in the fishsticks rehab with maybe some changes. I cant say for sure. But this is an amazing idea for a fix

    • @conorjfarringtoncabrera8805
      @conorjfarringtoncabrera8805 8 месяцев назад

      ​@@haphaxionI don't think it would work, it doesn't fix the problem of being able to run at the enemy, absorb a lot of damage and disappear behind the enemy, wait for the effect to disappear and run at the enemy from behind and then win the game.

  • @ItsChevnotJeff
    @ItsChevnotJeff 8 месяцев назад +32

    Can you imagine if Spy got an item like in the TFC, where he can ragdoll either as himself or another player, and they can get back up to catch the enemy off guard. They get around 60% defense while Ragdolled, or, "playing dead", but afterburn, jarate and Mad Milk are still hazards

    • @kerbonaut2059
      @kerbonaut2059 6 месяцев назад +9

      it sucked back in TFC because players would just shoot corpses all the time for free spychecks. Would also be busted bad against mastercomfig players who remove ragdolls, since the spy's ragdoll would have to exist, immediately revealing them.

    • @denifnaf5874
      @denifnaf5874 5 месяцев назад

      Ragdoll physics... in the goldsource?!

    • @Mordecai02
      @Mordecai02 Месяц назад

      But you'd also have to be careful to hold still or else they might see your corpse jiggle, and if they catch on to you they can pin you down and crowbar you to death? Hmm, sounds like it might just work. We could put it in his context menu or something.

  • @smugdodofart27
    @smugdodofart27 8 месяцев назад +32

    friend of mine has a strange dead ringer, it straight up announces he’s still alive lmao
    also i love the sfm bits their filled with so much personality

    • @rhodierider402
      @rhodierider402 6 месяцев назад +2

      Can you explain how the strange tells you he’s still alive?

    • @UnlimitedRun
      @UnlimitedRun 6 месяцев назад +8

      @@rhodierider402 Strange Dead Ringers do not hide the server-wide announcement that happens when a Strange ranks up, which for Dead Ringers is the amount of deaths feigned.

    • @MyouKyuubi
      @MyouKyuubi 5 месяцев назад +2

      those announcements stop once it reaches hale's own. xD

  • @thechickenchuck8621
    @thechickenchuck8621 8 месяцев назад +231

    As someone who uses the DR a lot, because I love the Ambi and gun-spy in general, using it in knife centered loadouts has always been a little odd seeing as I’m not necessarily attempting to play that aggressively. However, I’ll still use it from time to time but I’ll always be a Cloak and Dagger main 😂

    • @mal0561
      @mal0561 8 месяцев назад +28

      The one thing keeping me from using cloak and dagger is that the quackenbert has a duck on it and i think its cute

    • @DerpyTC
      @DerpyTC 8 месяцев назад +12

      ⁠@@mal0561quackenbert > any watch cause of the silly little duck

    • @mal0561
      @mal0561 8 месяцев назад +4

      @@DerpyTC based and duckypilled

  • @solidsnake1ps421
    @solidsnake1ps421 8 месяцев назад +269

    THANK GOD. i legit thought i was going insane trying to learn how to use the Deadringer. Im trying to learn all aspects of spy and thought deadringer was absolutely mandatory to learn. The only real way to use the deadringer is too risky for my preferred style IE using it for the simple speed boost or the counterintuitive of idea of using it to live longer, i cant even get to their teleporters using it lmao.

    • @lieuty
      @lieuty 8 месяцев назад +4

      If you want to use it and spam it, decloak asap and 2 shot someone with the letranger, makes it useable on other knives than just the kunai

    • @FFFr3sHHH
      @FFFr3sHHH 8 месяцев назад +3

      It's actually pretty fun, even for non aggressive plays. Just needs to be used right

    • @wesselvanharrewijn3082
      @wesselvanharrewijn3082 8 месяцев назад

      if you want to be a true silent assassin, fox hound spy, i would suggest either learning where all the ammo packs are or learning to play passive-aggressive with the cloak and dagger. i personally use the cloak and dagger because when i get caught i could stay in the same area, dodging their bullets and get away with it usually. ideally you would do that "go one way, then when fully cloaked go another" as it does confuse the enemy and make it so they chase an imaginary enemy.
      regular cloak is also good, but the downside is that you can't time your decloak with an enemy that is approaching, or deciding not to uncloak because a soldier just walked in from around the corner. enemies might notice you take an ammo pack, wich can lead to you getting caught.
      in my opinion, the cloak and dagger is the best option for learning the ropes and for a more patient playstyle.
      the regular cloak is for a more active speedy playstyle, with the downside of being caught more often if you dont play it right.
      and the dead ringer is an evil monster that should be kept inside of the basement until you've learned all that you can about spy and cloaking.

    • @Jokervision744
      @Jokervision744 7 месяцев назад

      ​@@FFFr3sHHHI can imagine some forced spooky boo ghost spies, that don't necessarily get stabs or kills.

  • @d-boi9785
    @d-boi9785 8 месяцев назад +59

    When used in the way it’s intended, the dead ringer is actually really cool and hard to predict. This is why I use it with the YER, because it’s a very rewarding experience.

    • @samuelvitols8460
      @samuelvitols8460 8 месяцев назад +13

      As incredibly difficult as it is to do DR + YER because of not having easy access to EITHER of spies tools the result of using both of the items WELL yields an incredibly hard to deal with spy who if he is good at playing and acting unpredictably becomes exactly what spy should be at his core, in the best and most fun way possible, minus the continued existance of some really sad disguise bugs, LOOKING AT YOU DEMOMAN

    • @JeffarryLounder
      @JeffarryLounder 8 месяцев назад +5

      Then you would've loved the old saharan spy set. It made your decloak sound COMPLETELY silent and made your cloaking faster. Pairing that with the eternal reward (pre-Jungle Inferno version which was arguably better than the one we have today) and DR back in the day used to be such a fun loadout. Unfortunately, it was nerfed simply because the method of activating the Saharan spy set was pay to win (purchase and use 2 or 3 cosmetics together to get extra power as spy).

  • @RedNumber19
    @RedNumber19 8 месяцев назад +5

    It sounds good on paper till you have to fight someone 5 times in a row

  • @Eric4bz
    @Eric4bz 6 месяцев назад +7

    Any time I see a kunai/dr spy, I spam airblast to shove them into a corner until their DR is expired.
    Can't use speed bonus if they're off the ground. SPEAKING OF WHICH, the DR never gave speed bonus on its inception, meaning players could track you if they didn't buy your death and focus you down easily. Granted, pyros can still track you, even if you use the spycicle, due to the sound of burning wine and baguettes when the flame particles hit, but the speed buff wasn't needed.

  • @goksenyenersoy8852
    @goksenyenersoy8852 8 месяцев назад +90

    I wish dead ringer was more of a burst movement option like a fake rocket jump instead of a get out of jail free card,it would be way more fun and creative

    • @tangerinepaint3643
      @tangerinepaint3643 8 месяцев назад +12

      So like L’Escampette from TF2C?

    • @DashFlashTheLife
      @DashFlashTheLife 8 месяцев назад +6

      @@tangerinepaint3643which should absolutely be added

    • @tangerinepaint3643
      @tangerinepaint3643 8 месяцев назад +4

      @@DashFlashTheLife If it had a harsher penalty such as taking *more* damage while cloaked instead of less it would be perfect imo.

    • @DashFlashTheLife
      @DashFlashTheLife 8 месяцев назад +3

      @@tangerinepaint3643 Yes!! I actually came up with some downsides for it, along with another upside- tell me what you think
      L'escampette
      30% faster move speed while cloaked
      While cloaked, able to phase through enemy players
      100% faster cloak drain rate
      -15% cloak on enemy contact
      No damage / debuff resistance while cloaked

    • @mariustan9275
      @mariustan9275 8 месяцев назад +2

      I hink Great Blue suggsted this in his "if all classes had jumper weapons" video.

  • @stefanmaster2099
    @stefanmaster2099 8 месяцев назад +12

    you should do the series you wanted to do about map knowledge and what you can do on maps like: flanking, where to decloak, knowing where snipers and engineers are, and other stuff

  • @25kamul
    @25kamul 8 месяцев назад +56

    I really like using it with the L'Etranger and the Big Earner, two speed boosts and a much longer cloak that is easy to recharge allows you to spam feign death and completely changes your playstyle into a more supportive one where you help your team by directing the enemies' attention from the objective to yourself.

    • @irregularassassin6380
      @irregularassassin6380 8 месяцев назад +8

      God, that sounds so annoying! Like fighting a mosquito!

    • @fusionreactor7179
      @fusionreactor7179 8 месяцев назад +2

      Yea works alright but the hp is always the worst thing. Kunai-dr is the only combo that gives spy any survivability

    • @demi-femme4821
      @demi-femme4821 8 месяцев назад +1

      At that point, why not play Scout?

    • @barkerbarks2537
      @barkerbarks2537 7 месяцев назад +1

      @@demi-femme4821because scout doesn’t have a knife.

    • @medicgaming101
      @medicgaming101 7 месяцев назад

      @@barkerbarks2537lol

  • @ryu1863
    @ryu1863 6 месяцев назад +4

    I love that the theme for gloomy manor from Luigi’s mansion dark was playing in this video you get a new sub

  • @Chill0utFR
    @Chill0utFR 8 месяцев назад +8

    Dead ringer = Average Trickstab Spy

    • @Mig_V
      @Mig_V 8 месяцев назад

      Real.

  • @bc6504
    @bc6504 8 месяцев назад +2

    4:15 conscientious objector works fine since you deal psychological damage

  • @terrancesean6191
    @terrancesean6191 8 месяцев назад +1

    Your SFM skills and editin in general have improved so much man, keep up the great content and hope to see your ideas on how to fix it!

  • @rapidreload8
    @rapidreload8 2 месяца назад +3

    4:22 no.

  • @johannesneumayer6041
    @johannesneumayer6041 8 месяцев назад +7

    I would focus on things making the DR obvious. Kill tracker and HUD, for example. Maybe you could give it the ability to become semi-transparent like when you run out of cloak with the CAD, to allow for mind games.

  • @HmSpooky
    @HmSpooky 8 месяцев назад

    Love the editing on this!! Great job!!

  • @ouroya
    @ouroya 8 месяцев назад

    rewatching this video before your rebalancing ideas video and i really love your editing style, especially the titlecards!

  • @Beckwourth
    @Beckwourth 5 месяцев назад +2

    0:25 missed opportunity for the ben 10 alien watch when the timer runs out sound to be played.

  • @Sleepy_Cabbage
    @Sleepy_Cabbage 8 месяцев назад +17

    a great fix id have in mind is to make the dead ringer drain its own cloak passively the longer you hold it out, that way you have the option of treating it like a parry against a specific move or a stealth option IF you can get the timing for it just right, otherwise you might decloak sooner then usual or even lose your cloak before you even get to use it.

    • @b1rdy0xf
      @b1rdy0xf 8 месяцев назад +1

      That would require a buff to deploy speed

    • @christopherstucke9063
      @christopherstucke9063 8 месяцев назад +1

      ⁠@@b1rdy0xfit would, with a “undeploy” debuff

  • @HyperX755
    @HyperX755 5 месяцев назад +2

    I think the concept of the dead ringer was amazing. The idea of deceiving your enemies into thinking you died, only to seemingly come back from the dead to kill them is genius, but the execution of the dead ringer was horrible, it really could’ve been a top tier item.

  • @SeisoYabai
    @SeisoYabai 8 месяцев назад +1

    The editing on this was phenomenal, far better than most TF2bers, or hell most RUclipsrs in general. Excellent work all around

  • @dogoinc8074
    @dogoinc8074 8 месяцев назад +3

    I remember one game I was using the DR and I pretended to be a gun spy, took a bit of damage, then when the uber push came I took it out then and got a backstab. It’s really fun to use as a trickery tool so with some changes it could be great.

  • @Sword_Scout
    @Sword_Scout 8 месяцев назад +5

    Man been waiting since forever for this! I dont play dead ringer because i like it... I play it because it makes people mad

  • @thatboxobozo
    @thatboxobozo 8 месяцев назад

    great editing mate! i'd love to see the followup

  • @willhenderson1973
    @willhenderson1973 8 месяцев назад

    This is the first video I've ever watched on your channel and I've gotta say you are amazing in SFM.

  • @tyronecrossman5014
    @tyronecrossman5014 8 месяцев назад +23

    So based on watching your videos the chances I would suggest is
    *allows the user to go invisible (but it only can remain invisible for half the cloak and faking your death still takes a full cloak)
    * after faking their death, the spy gets half a second of invulnerability before getting roughly the same damage vulnerability as the escape plan
    * the decloak sound is reduced to stock or quieter
    * The spy can pick up ammo to refill cloak but a large ammo box won’t fill 50% of it so it’s reduced be a bit
    (This would force spy’s to rely less on cloak and forcing themselves into a obviously dumb play and punish them if they try to face tank everything, but rewords people who actually fool their enemies

    • @lopsidedpotato
      @lopsidedpotato 8 месяцев назад

      I think that would near bring it back to pre jungle inferno for the agro style. incentivizes instant decloaking and chain dead ringing.

    • @tyronecrossman5014
      @tyronecrossman5014 8 месяцев назад

      @@lopsidedpotato that’s actually why I specified that the you only get like a 10% charge from the biggest ammo boxes, so it’s only helpful for charging it ‘slightly’ faster or topping it of if you went invisible for a second

    • @lopsidedpotato
      @lopsidedpotato 8 месяцев назад

      @@tyronecrossman5014 thats fair, I guess in combination with the vulnerability you'd get shredded before you get a second pack. My thought was even then, a full pack and a stab brings you to like

    • @MyouKyuubi
      @MyouKyuubi 5 месяцев назад

      Nah, your idea sucks.
      Mine's better...
      The dead ringer activates only when the spy would otherwise die, protecting him from death, leaving him with 1 health remaining.
      He is invulnerable for the entire cloak duration, and cannot shimmer... But he CAN be affected by visual status effects... They don't do any damage, as the spy is immune to damage, but the effects allow you to SEE the spy at least... Of course the effects don't last for long, because their durations are reduced by 50% while the spy is invisible.
      Activating cloak doesn't have any initial consumption of the cloak meter (as it currently has).
      Decloaking, resets the entire cloak meter to 0, giving the item a fixed cooldown period That can only be altered by special items, like the Big Earner, and the L'Etranger.
      Decloak noise the same as normal invis watches.
      This way, you can't activate it whenever you want, and it truly serves the purpose of faking your death... it also makes the kunai spy strat, EXTREMELY risky, as decloaking in the middle of a fight with 1 health is... a harrowing experience.
      This will most likely cause the spy meta to become a DR, Big Earner, and Diamondback, or Dr. BigBack... But since we're theoretically changing items already, i propose the Ambassador have it's nerfs removed and moved to the Diamondback instead... So the meta becomes a perfect split between the Diamonback, The Ambassador, and the L'Etranger.
      And of course, remove the wallhack-on-spawn effect, so spies can finally catch a break... And remove random crits, so that deaths and kills feel fair and deserved... And give back the old server systems of voting, and joining the spectator team, or the opposite team if you want (and there is space on opposite team for you) in casual, with those options ONLY removed in competitive lobbies.
      These changes would fix the game and make it fun to play TF2 again. :]

    • @tyronecrossman5014
      @tyronecrossman5014 3 месяца назад

      @@MyouKyuubiI think that’s just amplifying the traits it already has rather then making it so it fits the role it was supposed to fit better, though it’s hard to write about a purely hypothetical weapon that has zero glitches and perfect execution with a perfect come community that plays how you want them to.
      The cooldown change doesn’t change anything though since the current dead ringer’s cloak is effectively a cooldown (you can’t use it until it it’s cloak is refilled and you can’t use ammo packs to refill it

  • @LunaireTD
    @LunaireTD 8 месяцев назад +25

    I think an interesting way to rework dr would be to reward actually fooling enemies with the feign death. Keep the damage resist at the beginning and keep it high for the first 2 seconds of cloak but no resist after that, keep speed boost, get rid of loud decloak or maybe make it even quieter but on decloak mark for death for 3 seconds. However this mark for death ends early upon getting a kill.
    This would mean you need to either use it to get all the way out, or fool your enemy and get a clean kill. Mindlessly using it to tank damage then uncloak is a terrible idea and will only get you killed faster.
    This would also reward enemy players who successfully predict where the dr spy goes after feign death.

    • @Buglin_Burger7878
      @Buglin_Burger7878 8 месяцев назад +5

      This failed what you wanted to do, the normal sound or quieter decloak means you wouldn't want to use it to get all the way out and it would be easier to fool an enemy and get a clean kill. Tanking damage and uncloaking with or without this will get you kill. You've more or less buffed the Dead Ringer.

    • @drogoz4042
      @drogoz4042 8 месяцев назад

      How the fuck this has 16 likes on it lol

    • @LunaireTD
      @LunaireTD 8 месяцев назад +1

      @@Buglin_Burger7878 this comment feels like you only read half the proposed change lol. Also the idea wasnt to make it so only one option was good, but both of them and you have to choose which.

    • @thymecrafter
      @thymecrafter 6 месяцев назад

      this is kinda just a buff hidden in mainly meaningless downsides

  • @ZeroXMachlna
    @ZeroXMachlna 3 месяца назад +2

    I think it should give you a speed boost depending on how much damage triggered the effect, the bigger the damage, the longer the speed boost, however you get marked for death because you faked your death, also I would have it longer to raise and put down. I like the mind games it introduces because the two players have two options: the spy could either raise it hoping they go for the kill or shoot or trick stab if they go for a weak hit to shorten the speed boost.

  • @fr0g3man350
    @fr0g3man350 8 месяцев назад

    I love how the petro is motionless and is perpendicular to the angle of his ground in the intro, youve earned my like for that one

  • @Fluxuation
    @Fluxuation 8 месяцев назад +15

    I feel like a good rework for the watch is for the damage resistance to scale depending on what health you were at when you pulled it out. Starting off with a taking MORE damage above 100 health for 3 seconds , but some resistance around 70 health or so, for 3 seconds, a LOT of resistance at 40 health or so for 3 seconds, and complete invulnerability for 3 seconds at around 20 health. It rewards spies for actually faking their death with invul to either make an escape or go into enemy lines, while punishing them for abusing it as a tank with the damage increase at higher health.
    Of course, it should scale with the kunai and big earner, because obviously.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 8 месяцев назад

      rework it into tfc spys feign, ez.

    • @OmegaRC59
      @OmegaRC59 8 месяцев назад +1

      I think its biggest issue is that it can't design-wise actually be the watch it wants to because sneaking behind good players is incredibly restrictive with its fairly short range of movement and loud-ass decloak. In fact, I almost think that decloak is more important in its current balance than the faking of your death, it makes it so even a spy attempting to use it aggressively is just simply going to fool nobody. Gunspy uses this watch closer to its intended use case and that's kind of hilarious lmao. Nothing encourages you to fake your death and then use that against your opponent. But getting hit and repositioning 20 feet away from them to shoot them to death? Much closer to how it wanted to be designed

    • @Fluxuation
      @Fluxuation 8 месяцев назад +1

      @@OmegaRC59 what I find funny about the dead ringer is it becomes a subclass enabler. Similar to the shield for demoknight, gunslinger for battle engi, or market gardener for trolldier, the gunspy almost NEEDS the dead ringer to even work well.

    • @OmegaRC59
      @OmegaRC59 8 месяцев назад

      @@Fluxuation Yeah though I think, as a gunspy main myself, it doesn't really matter too much how it works more than just being a useful escape tool and reload speed booster (haha funny right click twice while reloading), the way it works right now is just incredibly inhibitive to knife spy unless you're intentionally not going to care about fooling people at all. For gunspy, not a huge deal, especially if you use the spycicle and just focus on shooting.
      So tl;dr even if it worked differently it would still be the best watch for gun usage no matter how the stats end up tweaked (within reason). Faking your death guarantees an escape if you're near your team as long as the situation isn't too stupid

  • @MyouKyuubi
    @MyouKyuubi 6 месяцев назад +10

    Uhm, people seem to forget that the Dead Ringer, was the only item that used to make spies viable, in competitive games... In Pubs, balance doesn't actually matter, because anything will work well on newbies, but in competitive, the Dead Ringer was the only item that allowed spies to effectively handle enemies, AT ALL, even if the successrate was small. xD
    The only way to use spies in competitive now, is for, what SCOUT is technically meant to do... to scout out enemy compositions and strategies.
    Spy needs a buff, not a nerf, and the dead ringer, wasn't as bad as newbies made it out to be, back then, either... You are not entitled to kills... So you don't NEED to kill the spy, what you NEED is to make the spy go away, for about as long as it takes for a spy to respawn... The dead ringer was like that when they first made it so you couldn't pick up ammo to regenerate it, back then the DR was perfectly balanced, and didn't need any further changes... But then they went ahead and nerfed the damage mitigation to the point where it's useless as a death-faking watch as well, so now, the DR is absolutely useless, in every way, unless, you have 200+ health, which is something only kunai spies get to have.
    So the DR only become a viable choice, when combined with the kunai, that is VERY BAD... When an item, RELIES on ANOTHER item, in order to be viable, that's when you know they've nerfed it too far... items should be viable on their own merit, without having to rely on other items. :P
    Spy is the weakest class, and even with the DR in it's MOST OP form, back in the Saharan Spy days, when the DR gave a permanent 80% damage mitigation during cloak, and you copuld pickl up ammo to fill up the DR meter, and the Saharan Spy set made the Dead Ringer decloak sound SILENT... Even back then, it was relatively easy to deal with a DR spy, of course, the silent decloak getting nerfed, i totally agreed with, not because it was OP, necessarily (i mean it WAS OP, but that's not why i agreed on the nerf), but because it was superflous, it didn't need it. :P
    I've NEVER understood why people complained about spy, he's always been easy to deal with, and i've never understood why people have this idea that they're ENTITLED to killing the spy, when they shoot it... Literally their entire argument was "I SHOT HIM, HE SHOULD BE DEAD! *Cries like a fking newborn baby*"... Bitch, you want 1-and-done kills? Play counter strike, holy fking sht, leave TF2 alone, omg!
    Of course, the devs were total pushovers... So they bent over backwards for these absolute fking loser crybabies that can't handle some back-and-forth type of gameplay...
    Anyways, all you gotta do to deal with spies, is use your fking ears... It's that easy, even if spy is invisible, you can hear his footsteps and pretty much home in on him with 90% accuracy... So invisibility should be far less effective than it is... But because people don't use their heads, and THINK about strategy, or counter-play, they just want this brain-dead gameplay where they don't have to think, because of that, we gotta deal with a spy that is balanced to be so competitively incompetent, it sees practically no real use in competitive.
    A spy can only get you, when you're NOT paying attention... SO every time a spy kills you, it is ALWAYS your fault.... That's what people don't understand about spy... Spy is the weakest class in the game, if you get your ass handed to you by a spy, you're at fault.... Not the spy... The spy isn't OP, the spy isn't unfair, you're just lacking in the mental activity department, that is all.
    The DR, needs a buff, just ONE buff, would instantly make it viable again... give back a permanent like... say 65% damage reduction while the cloak is active, or up the initial damage mitigation back to like 90%... That is all it needs... it doesn't need ammo-pickups, because the idea of the DR having a flat cooldown period, is actualyl really good, it means that, even if the spy didn't get kileld, the spy can no longer do any risky moves for about as long as it would take for the spy to respawn from a proper death, meaning the spy is effectively DEALT WITH, even if it doesn't die.
    People need to STOP obsessing over kills, just because you didn't KILL the spy, doesn't mean you didn't DEAL with him. You are NOT entitled to kills, so stop asking for spy to get nerfed, just because you are too much of a slack-wit to use yoru head, and too much of a p*ssy to deal with some healthy paranoia. :P

  • @FairPlayClubChads
    @FairPlayClubChads 8 месяцев назад +2

    The intro was pure gold🙌🔥❤

  • @ayrtongaming2564
    @ayrtongaming2564 4 месяца назад +1

    6:26 I HAVE THE ACOUNT “danny” IN THIS SHOT!

  • @marius31600
    @marius31600 8 месяцев назад +4

    Hello i want a video about the sharp dresser

    • @Mr.vpdox-119
      @Mr.vpdox-119 8 месяцев назад

      Stock knife with cool reskin

  • @TheTdw2000
    @TheTdw2000 8 месяцев назад +12

    TFC Spy had the ability to fake his death by pretending to be a corpse. I would much rather see something like that than the current rendition of the Dead Ringer.

    • @MyouKyuubi
      @MyouKyuubi 6 месяцев назад

      They should make it so the corpse only takes damage from tbags... So you have to tbag every spy you suspect might not really be dead, in order to kill it. xD
      3 tbags should make a spy die from cringe, imho (from full health)... Having someone dip their nutsack in your mouth 3 times would make any man die from shame, lmao!

    • @-RandomStranger-
      @-RandomStranger- 6 месяцев назад

      I always wanna see TFC gameplay and info about it but I keep getting that dang mod for tf2

  • @cowdy_
    @cowdy_ 8 месяцев назад

    This video is so well edited.. you deserve more views

  • @matthijsbeets424
    @matthijsbeets424 8 месяцев назад

    Great video man. Love the editing

  • @fractalisomega9517
    @fractalisomega9517 8 месяцев назад +4

    Personally I think the Cloak and Dagger is a good beginner Cloak watch, but more forgiving in that it lets players pick their opportunities with no time constraint... once they learn the flow of the game the Stock is what they need to move to, while keeping the Dead Ringer as a sort of "Spice pick" to throw off enemies
    Watch rotation is key to being a strong spy, if you get predictable then you lose... but if your enemy gets complacent then you have the upper hand

    • @getaround1276
      @getaround1276 8 месяцев назад

      I feel the c and d can create bad habits in newer players, just sticking with stock is probably the best, maybe use the letranger if you really have cloak issues.

    • @ethandavis7310
      @ethandavis7310 8 месяцев назад

      Stock is def the best for learning. C&D builds bad habits as well. I often see 0-point spies in lobbies standing in one place for a whole match

    • @princetbug
      @princetbug 8 месяцев назад

      A "spice pick" is exactly what DR should be

    • @fractalisomega9517
      @fractalisomega9517 8 месяцев назад

      @@ethandavis7310 Honestly I'd say that's just fine... let them safely watch and go for plays when they're ready... it's mostly for brand new players that still need to learn the flow of the game, where to hide, and when a good time to uncloak is...
      Stock is better for putting that into motion, and DR is best just to mix things up... CD can work alongside of Stock use to keep the enemy team guessing as well... but that's much later down the road

    • @fractalisomega9517
      @fractalisomega9517 8 месяцев назад

      @@getaround1276 Starting with Stock will get them used to it's mechanics first, and the CD will give them more leniency with their cloaking hiding
      CD still has a unique playstyle that the Stock can't replicate, but it's more diversion oriented and better for unmoving maps like CTF where disruption and harassment of the defensive line can be more valuable than getting kills...

  • @linusettetechnotops1711
    @linusettetechnotops1711 8 месяцев назад +5

    Theres lots of different ways you can track a dead ringer spy. Flame particles, Kunai overheal particles and disguise smoke stay for a while after they've feigned death. The crit and minicrit marker also track an undisguised spy. Theres the Bombinomicon that gibs on the invis spy after a short while and if you've got good hearing, you can follow the spy's death sound.

  • @Not_Zguy
    @Not_Zguy 4 месяца назад +1

    I love how jonto goes to the ammo box instinctively at 6:20

  • @user-un2pf4ht9l
    @user-un2pf4ht9l 8 месяцев назад +2

    What dead ringer was made for: hey look i die stop shooting
    What dead ringer truly is: *brute force*

  • @Mig_V
    @Mig_V 8 месяцев назад +3

    The dead ringer experience.
    (Holy shit i showed up in the video, lmao)

    • @yellor
      @yellor 8 месяцев назад

      where in the video?

    • @Mig_V
      @Mig_V 8 месяцев назад

      @@yellor When he shows the community post you can see one of my comments in there.

  • @sambuxton931
    @sambuxton931 8 месяцев назад +4

    The dead ringer seems like it would be a really cool weapon in a single player stealth game rather than a multiplier game

    • @MyouKyuubi
      @MyouKyuubi 6 месяцев назад +4

      No, such dynamics are only fun, because you're actively fooling real people... it wouldn't be fun in a singleplayer game, as you wouldn't be fooling real people, NPC's would just be going through the motions of what they were programmed to do.
      Lemme use an analogy, here:
      1. You pull a magic-trick in front of a human being, making a coin in your hand, just disappear into thin-air, seemingly... And it feels satisfying because of the way they react, which is completely dynamic.
      2. You pull the same trick in front of a robot, that is programmed to react a specific way when you do the trick, so the reaction is always the same, and it will never be different, regardless of how well or poorly you do it.

    • @sambuxton931
      @sambuxton931 6 месяцев назад +1

      @@MyouKyuubi I was thinking more of using it as a get out of jail free card. In a multiplayer game it’s just annoying but in a stealth game akin to something like dishonoured it would be really fun. Got spotted? Pop the dead ringer and now the enemies think you’re dead allowing you to make a getaway and refresh your approach without having to load a quick save (something I find kills my enjoyment in a lot of stealth based games)
      The point you make about tricking people are fair but in practice you don’t get fooled by the dead ringer. 99% of the time you can tell that your 12 damage pistol shot didn’t kill the spy and even when used in a more realistic scenario, you can check your K/D to see if you secured a kill, something I do practically every time I kill a spy

    • @MyouKyuubi
      @MyouKyuubi 6 месяцев назад

      @@sambuxton931 "I was thinking more of using it as a get out of jail free card."
      ... We are on the same page here, good sir... I'm making the point that what you find exciting in a singleplayer game, is sorta, unique to you.
      "Huehuehue, i sure am fooling these NPC's that are programmed to fall for the trick! Such fun, much wow!" that's what i imagine you sound like playing a single-player game with this mechanic. :P
      "In a multiplayer game it’s just annoying"
      It's only annoying if you have an entitled mindset when it comes to being able to kill your targets.
      You are not entitled to kills, the end.
      Once you relize that, and get rid of your entitlement, the feign death mechanic isn't annoying, it's literally part of the gameplay loop, a little mini-mindgame inside the game.
      In other words, it's fun!
      "Got spotted? Pop the dead ringer and now the enemies think you’re dead allowing you to make a getaway and refresh your approach without having to load a quick save"
      This mechanic is already in skyrim... Once you reach a certain level of sneak in skyrim, you'll be able to get away from combat by stealthing inside shadows right in front of NPC's, like you just vanish, and the NPC's will just go "Huh? Where'd he go?!"...
      This isn't actually fun to DO, so much as it's fun to laugh as how dumb the AI of the NPC's is. :P
      What you're describing, isn't any mechanically different from that skyrim mechanic... the NPC's don't know the difference between a feign death, and a vanish... They're mechanically identical from an NPC's perspective... So adding a fake corpse is juist a cosmetic addition.
      Now, such a mechanic would never weork against a real player, do you know why? because players have object permanence... NPC's don't... Players are intelligent, NPC's arent.
      That's why feign death, only works in multiplayer, and is only satisfying against players... Only players get fooled by the addition of a corpse... If the DR only made you instantly vanish, they would ALWAYS know that you survived, and wouldn't cease the chase, ever... Until you die... But since it also spawns a corpse, there's a high chance they actually think you're dead, and just go elsewhere... Depending on the situation, and the player, the reaction is always different, even if there are only slight variations... AKA, DYNAMIC.
      But against NPC's, the reaction is always the same, with no variation... Therefore, it isn't fun... because it's STATIC.
      So no, it wouldn't be "more fun" in single-player games... You just don't have good taste... I mean come on, bro, even the way you explained it was basically "Think about it, you push 1 button, and you solve a problem... Doesn't that sound fun?" UUUUH, NO! I prefer a button, that COULD solve a problem, but only if i use it correctly... Keeps things fresh, and pushes me into becoming a better gamer.
      Apaprently, you have no interest in that, hence your hard-on for single-player games.
      "The point you make about tricking people are fair but in practice you don’t get fooled by the dead ringer."
      Haha, that's cute, thinking the DR can only trick people in one way. :]
      it doesn't necessarily have to make trick people into thinking you're dead, my homie... You're naïve, if you think that's all the DR can, or should do. :P
      This is a multiplayer game we're talking about, therte's a lot of nuance, and specifics you're not taking into account here!
      "you can check your K/D to see if you secured a kill, something I do practically every time I kill a spy"
      Lmao, you actually check the scoreboard to see if you killed the spy or not? Loser mentality...
      You're too focused on the spy, my homie, take a chill pill, enjoy the game... the DR is loud, if you didn't kill the spy, you will know in like 5 second after you "allegedly" killed it. There's no reason to check the scoreboard. xD
      Did you know, your greatest weapon against a spy, is YOUR FKING EARS? You don't even need to SEE the spy, you just need to listen for decloak sounds, and footsteps that come from directions where there are no players. :P
      Typically listening for decloak sounds, is more than enough. : /
      The reality is, when you make a DR spy pop their DR, they will be gone for about just as long as it takes for a dead spy to respawn, as they are not likely to return again, unless their DR is ready to go again... And if they do, well, you'll know when to watch out for them if you hear the decloaking noise...
      So either way, you win... A spy can only get you, if you aren't paying attention, it is the weakest class in the game, it is not OP, and does not require nerfs (There are only two nerfs of the DR that were justified, the ammo-pickup regen, and the saharan spy set bonus that made the DR decloak sound silent, all other nerfs for the DR, were completely uncalled for, but happened because enough newbies like yourself, cried like babies about it, instead og getting good at the game), YOU just need to be better at the game, that is all, if you die to a spy, it is ALWAYS YOUR OWN FAULT. : /
      So... when you say DR spies annoy you, what you're actually saying, is that you're incompetent at the game, that you're mad, 'cus you're bad. :S
      Back in my day, i never struggled against DR spies... They DR'ed, i moved on with my life, instead of obsessing over whether or not i killed them... If i hear the decloak sound nearby, i move towards the lcoation where i heard the noise, if i spot the spy, it dies, if i don't spot the spy, it moved on with it's life too... Win-win... If i hear the decloak sound far away, it probably doesn't care about me anymore anyway, so, i move on with my life.
      Your obsession with whether or not you killed the spy, stems from you feeling entitled to kills, like you were owed a kill, because he feigned death... That is a flaw in your mentality, not the game, and certainly not the enemy player either.

    • @MyouKyuubi
      @MyouKyuubi 5 месяцев назад +2

      @@sambuxton931 Skyrim already has that function down... if your sneaking skill is high enough, you can obtain a perk that makes is so that if you start sneaking, inside a shadow, even right in front of NPC's faces in the middle of combat, you "vanish" and get a "GOOJF-card". :P

    • @khaas9
      @khaas9 3 месяца назад

      Metal Gear Solid 3 had pill that let you fake your death. The catch is if you didn't activate the antidote fast enough you'd be actually dead.

  • @ChillingPack43
    @ChillingPack43 3 месяца назад

    I love that you use ultrakill music, it fits so well in a lot of places

  • @arc5015
    @arc5015 8 месяцев назад

    Is this, the new lazy purple 😲, very good video man.

  • @shybandit521
    @shybandit521 8 месяцев назад +5

    I think the bonuses you get on feign should scale depending on the strength of attack triggering it and the health at which you used it.
    Huge bonuses if used to barely graze death because you tanked a pipe at 50 health and were left at 25, but barely any reward if you use it on a single pistol shot while at full HP. Would be hard to accurately scale in a good way that doesn't feel somewhat random but idk it would still be an improvement

  • @rossclose4945
    @rossclose4945 8 месяцев назад +3

    I feel like an easy fix is to have the resistance for 2 secs then have a damage vulnerability (like marked for death) for the rest of the time, giving you a SMALL amout of time to get out of enemie fire, but if you pull it out in a stupid time then you will get recked because the reduction does not last that long and after that you become more vulnerable.

  • @Givemearefund23
    @Givemearefund23 8 месяцев назад

    Amazing editing!

  • @saxeladude
    @saxeladude 8 месяцев назад +1

    I've been waiting forever for this video I hope there's going to be a re-balance discussion

  • @Super_1987
    @Super_1987 8 месяцев назад +3

    I wish Jontohil had more subscribers....

    • @Mig_V
      @Mig_V 8 месяцев назад +1

      fr, he made me a better spy.

    • @Super_1987
      @Super_1987 8 месяцев назад +1

      @@Mig_V yo based XD

    • @jeeequeue
      @jeeequeue 8 месяцев назад

      I dont play regular tf2 anymore bc its not fun for me anymore with bots and no communication. Switched to tf2c to have a functioning lung that can talk and communicate.

    • @Mig_V
      @Mig_V 8 месяцев назад

      @@jeeequeue Bots are starting to be very unlikely to be seen nowadays, valve might be taking action

    • @jeeequeue
      @jeeequeue 8 месяцев назад

      @@Mig_V even then communication, the thing a "team based" shooter should always have for everyone is still locked. Wont changing that fast

  • @emanuelacola726
    @emanuelacola726 8 месяцев назад +6

    I think a cool idea would be that when you open the Deadringer it has a timer of one second before forcibly getting closed and unable to being used for a few seconds.
    That would at least give true counterplay for the observant enemy while also rewarding a good sense of timing from the spy. (Maybe give better/longer buffs whenever it's activated if you think the "risk vs reward" is not good)

  • @connorludwig8472
    @connorludwig8472 8 месяцев назад

    This guys editing is so nutty ong 💯🗣

  • @normalScout
    @normalScout 8 месяцев назад

    Hey dude thx for the amaizing tips and vids keep up the good work and stuff 👍🏼

  • @Introbulus
    @Introbulus 8 месяцев назад +5

    Here's a simple idea on how to redesign the dead ringer to give it all the attributes it should have, and eliminate the janky play it currently has.
    > Dead Ringer no longer reduces damage or adds speed
    > When you hold out the Dead Ringer, you *can* still trigger cloak on damage like before - but you can also activate the cloak manually like other watches
    > Cloak charge is somewhere between stock and C&D, and ammo packs can recharge it
    Now you might look at this all and say to yourself "Well that's just like the other invis watches except you can fake your death".
    And in my opinion, that's what it *should* be. The main draw of this weapon should be the ability to trick your enemies into thinking you've died - *not* in surviving otherwise fatal scenarios by pressing 5.
    And you may also ask yourself "But what about the L'Etranger/Kunai/Dead Ringer combo?"
    L'Etranger will have to just be the most useful utility revolver in the game, sad story I know.
    And Kunai spies will just have to learn to actually position themselves properly on maps.
    Will spies get caught up in chokes because of this? Yes.
    But should spies have had a free 'get through choke' card in the first place? Absolutely not.

  • @2-AZ1-BE
    @2-AZ1-BE 8 месяцев назад +3

    There is a cloac watch in tf2 classic that looks familiar to the dead ringer but its better.

    • @jeeequeue
      @jeeequeue 8 месяцев назад +1

      Its called the l‘escrampette or smh like that. French for the escape. Cloaking is on demand and it gives the speed boost of the DR. That comes with the penalty of having less cloak to work with. Its more used as an utility tool in my eyes to get into situations quicker

    • @2-AZ1-BE
      @2-AZ1-BE 8 месяцев назад

      Yeah, it supports more agressive playstile just like the dead ringer but its more skill based and fair to play against.

    • @jeeequeue
      @jeeequeue 8 месяцев назад +1

      @@2-AZ1-BE definetly. I still use it after I switched my gun to stock. I once destroyed a whole engineer nest in a matter of seconds after the round began. It was hilarious how aggressive that was

  • @beep1265
    @beep1265 8 месяцев назад

    cool video man, love the edition.

  • @DisgruntledFinnegan
    @DisgruntledFinnegan 8 месяцев назад +1

    Great video. I like deep dives into "weapon psychology," so this was right up my alley.
    I think a good couple of tweaks to help balance the dead ringer would be:
    1: Damage resistance is 20% immediately rather than starting at 60%.
    2: The initial 75% damage reduction on the triggering attack is removed, meaning that the Dead Ringer can only fake death on an attack that the spy would have survived. This opens some interesting avenues for counterplay, with explosive weapons being much better at dealing with the Dead Ringer.
    It would also turn the Direct Hit into a hard counter, allowing soldiers to instantly kill spies regardless of the Dead Ringer.

  • @PyroGaming...
    @PyroGaming... 8 месяцев назад +16

    you know that a spy weapon is hated when even a spy main agrees

    • @kuzyera
      @kuzyera 8 месяцев назад +8

      a spy main that is absolutely terrible at spy. has reddit tier opinions and shallow understanding of how spy works

    • @CannyBow
      @CannyBow 8 месяцев назад +2

      @@kuzyera legit

    • @drogoz4042
      @drogoz4042 8 месяцев назад +3

      Ok now ask a spy main whos good at the game

    • @princetbug
      @princetbug 8 месяцев назад +2

      ​@tf2kuzya How can you even support your point about this person being bad at spy?
      You're just basing it off the fact they don't like DR because you're butthurt you got called out for using a weapon that rewards bad gameplay or some bullshit knee-jerk reasoning.

    • @kuzyera
      @kuzyera 8 месяцев назад +2

      @@princetbug no, because i saw his commentary video and saw how incompetent he was.

  • @gaidencastro9706
    @gaidencastro9706 8 месяцев назад +3

    My own fix for the dead ringer (as a spy main) would be to make it so you can't exit cloak for a few seconds after it triggers. That way it functions less like a health meter that recharges with ammo and more as an exit plan.

  • @ConnorTheUndying
    @ConnorTheUndying 7 месяцев назад

    Ultrakill music followed by A Hat in Time music? Subbed.

  • @immortalaxolotl
    @immortalaxolotl 8 месяцев назад +3

    Maybe the dead ringer could be changed so that you can only ready it in short bursts. Something like 0.5-1 second, and you can't put it back down early. After that, you can't retry for another 3-5. Something like that. It probably wouldn't completely fix the issue, but I think it might be better.

  • @Vibinginthedarkness
    @Vibinginthedarkness 8 месяцев назад +3

    One thing I think could counter the bad habits the DeadRinger enforces is to replace the Damage Resistence with Damage Vulnerability. Like, keep the resistance for the hit that activates the dead ringer, but have all further damage be stronger, ala marked for death. This way it's core mechanic is left in-tact, but the player is punished for getting out-of-position and just drawing tons of attention, as every point of damage after the first is liable to send them directly to the respawn counter.

    • @RGBHD404
      @RGBHD404 8 месяцев назад

      With how difficult it is to kill a good spy with projectile weapons with the speed boost, it would make sense

  • @CoolGabrijel
    @CoolGabrijel 8 месяцев назад

    Great editing. Good music placement.

  • @nosks_stopmotions
    @nosks_stopmotions 20 дней назад +1

    Chad stock/CaD
    + Can go on command
    + Require skill
    + Arent the dead ringer
    + Mindgames
    + Can use ammo packs
    VS
    The Virgin Dead ringer
    - Requires no skill
    - Cant cloak on command
    - Is the dead ringer
    - Makes you stupidly predictable
    - Cant use ammo packs at all

  • @lol1013
    @lol1013 8 месяцев назад +3

    The idea i had to fix dead ringer is to reverse how it works, instead of starting with 100% invisibility, you have 0% and you have to build it up by taking damage with DR out, and you will go invisible as soon as you press M2 again. You would have armor when DR is out and not when you are invisible

  • @lore3127
    @lore3127 8 месяцев назад +3

    I honestly think the dead ringer is perfect as it already is. It would be cool if it would heal you a bit upon activating it, just like it used to do before they nerfed it. But great video.

  • @KingKayro87
    @KingKayro87 8 месяцев назад +2

    How about this:
    > The Dead Ringer now has sound that matches the other watches.
    > If the Dead Ringer is used above 25 Health, then you will turn invisible upon getting struck, but you won't gain a speed boost, and you will be 20% more vulnerable to damage while invisible.
    > If the Dead Ringer is used at 25 health or below, then you will have a 100% Damage Resistance on the initial hit and be granted a speed boost for the entire duration of your cloak which ends the instant you return to visibility. You will still have a 20% Damage Vulnerability while cloaked, but the speed boost does mitigate it.
    What do you guys think? Is this a good way to make the Dead Ringer a more skillful weapon? Or does this seem like a get-out-of-pickle-free card?

  • @xdarin_
    @xdarin_ 8 месяцев назад +1

    8:55
    This man is playing Spy even when he's _not_ playing Spy.

  • @ekris5072
    @ekris5072 8 месяцев назад +5

    It still confuses me how the spies that run the “most hated loadout” seem to use the letranger more than the diamondback despite all the shit the diamondback receives for being OP

    • @00coolman1
      @00coolman1 8 месяцев назад +2

      It's usually because they can't aim revolver shots. Doesn't matter you do 102 damage if the shot doesn't land.

    • @princetbug
      @princetbug 8 месяцев назад

      ​@@00coolman1That and a longer, potentially regeneratable cloak is always useful.
      If their goal is to tank damage and spam trickstabs anyway, why bother with the gun? Lettanger's main boost is passive.

    • @leonhardtbelgar2468
      @leonhardtbelgar2468 8 месяцев назад

      Because Diamondback can crit through the spy's own disguise

  • @TheADHDGamer420
    @TheADHDGamer420 8 месяцев назад +3

    ummm dead ringer good because I fooled ONE person with it

  • @eudicouwu3783
    @eudicouwu3783 8 месяцев назад

    Great video, love the use of RoR return's ost.

  • @ASquared544
    @ASquared544 8 месяцев назад +2

    I feel like the Dead Ringer is the opposite of what faking your death should be: a Risky Option. The current Dead Ringer is designed to be a panic button rather than a choice, and that’s not how the Spy playstyle should work. You should have to plan, and a panic button doesn’t encourage you to do that.
    I would actually opt to have the damage you take when you draw or are cloaked by the Dead Ringer be INCREASED rather than turning you into a Spy Tank. That way when you deploy it, you need to be sure it’s from a weak hit or in a non-chaotic scenario or you’re fucked.
    Meanwhile, lean into the Invisibility. Make it perfect and either make it last longer with no speed boost, or last only a couple seconds with a big speed boost. One encourages you to stick around while your foe drops their guard while you try and navigate around for a backstab/flee, and the other requires you to act lightning fast to either get out of dodge or navigate around your target to kill them. Either way, the invisibility should end as soon as you make any kind of attack.
    Make the Dead Ringer the ultimate risk vs reward maneuver and give it a high skill ceiling. That’s how you fix it.

  • @berniespy
    @berniespy 8 месяцев назад +7

    What no chains does to a mf

    • @tf2exordium
      @tf2exordium 8 месяцев назад

      legitttt

    • @bpepsitropper8512
      @bpepsitropper8512 8 месяцев назад

      At least he plays Spy as a Spy instead of a insta kill tank
      Go play Hightower

    • @berniespy
      @berniespy 8 месяцев назад +5

      @@bpepsitropper8512 *leans back in chair, grins*
      Yeeeupppp we got a DR abuser on our hands. Probably loves kunai too. Another win for JontoHil and the boys.
      pack -Pack

    • @rawccoon
      @rawccoon 8 месяцев назад

      LOL REAL

    • @tf2exordium
      @tf2exordium 8 месяцев назад

      @@bpepsitropper8512 hightower is shit

  • @soursylveon4784
    @soursylveon4784 8 месяцев назад +10

    The only nerf the Deadringer needs is to count as deaths on your stats and end your killstreak whenever you activate it. We all know that’s why spy’s use it in the first place.

    • @Gavlavyus_Rumi
      @Gavlavyus_Rumi 8 месяцев назад +2

      Spy is already weak class I don't think it newds nerfs:D

  • @jannovos716
    @jannovos716 8 месяцев назад

    like always, a great video!
    Though, maybe use a bit less sound effects when you try to put emphasis on some words. I felt like there was just a bit to much.

  • @ShockedTaiLung
    @ShockedTaiLung 8 месяцев назад

    Been waiting for this one!

  • @haterthetater2418
    @haterthetater2418 8 месяцев назад +3

    Maybe the Dead Ringer should act as a normal invis watch where you can cloak with it normally while also keeping the downside of being unable to pick up ammo packs to refuel your cloak WHILE invisible. However, taking damage after being cloaked for a few seconds causes you to fake your death and gain the ability to walk through players. When faking your death, the cloak drain is stopped for about 1-2 seconds but then rapidly decreases afterwards. That way, it would become difficult to determine what watch the Spy is using to add mystery, give the Dead Ringer a sneakier feel rather than its aggressive playstyle we see now, and forces Spy to play sneakier.

    • @Buglin_Burger7878
      @Buglin_Burger7878 8 месяцев назад

      That might end up making the Dead Ringer overpowered, needing to refill cloak while invisible isn't common enough to justify things. Similarly taking damage while cloaked only happens when trying to escape or if you're unlucky.
      It doesn't force any changes, it just helps you escape in a situation where you're trying to do just that.

  • @iAnonymous877
    @iAnonymous877 8 месяцев назад +3

    As a spy main. If you use this watch, you aren't playing spy. You are playing ping abuse simulator.

    • @princetbug
      @princetbug 8 месяцев назад +2

      I mean basically lol
      Though, keep in mind not everyone uses this weapon for that playstyle. Some use it as it was intended, and generally not with the Kunai.
      I totally understand using the Kunai especially in lobbies where BS damage is common, but pairing it with DR is just too good of an option. Too lazy an option even.
      It's almost as bad Sniper's shields

  • @CaikeyBakey24
    @CaikeyBakey24 8 месяцев назад +1

    I came up with an idea for a watch:
    The Shot Tape Watch, inspired by the Red Tape Recorder
    How it would work is that whenever you cloak noises of gunshots, fire, explosions, screams, or enemy teammates calling for a medic or help (It would also appear in the chat.) I can see so much opportunities it could create such as baiting the classes in the front lines to somewhere else, or an engineer chilling at his nest to distract them from the noises. It would be basically made for baiting enemy players for either the spy himself or putting pressure off of their teammates.

  • @TheStudioArchitect
    @TheStudioArchitect 8 месяцев назад +1

    Wow, great video! I honestly agree in many ways. The Dead Ringer is cool in concept but it relies on way too many external things to happen for it to work.
    Also, thank you for the Spy Psychology tip! :D

  • @sircatangry5864
    @sircatangry5864 8 месяцев назад +4

    In my opinion, spy doesn't need any super powerful cloaks or knifes.
    Or gun that can one shot some classes.
    What spy needs, is improvement of his, well, spy tools.
    Making spy being able to fake shoots, reloads, I'd go as far as give him ability to use enemy voice chat and chat in general, so everyone can believe that he is "real" teammate.
    And make him more powerful at way so when he reaveals himself, he takes reward for his manipulations.
    That's, that's how i want spy to be, not trickstabing amby guy, but master of disguise an fooling enemies.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 8 месяцев назад +1

      give him the hallucination grenade like tfc

    • @ignaciopizarro97
      @ignaciopizarro97 8 месяцев назад +1

      Or allow the spy to place fake sentry guns when he disguises as an engie

    • @pyro111100
      @pyro111100 8 месяцев назад

      If they removed the chat bubble for spy while he's cloaked, it would also encourage more teamwork as the spy could call stuff out without having a giant "HERE I AM" sign literally over his head.

  • @hemingwaybromfield3722
    @hemingwaybromfield3722 8 месяцев назад +3

    As a demo main, it is absolutely insane to me that a deadringer spy can eat as many pipes as a full health heavy. Also, imagine how broken demoknight would be if the tidetuner also gave invisability and x2 effective health during a charge, that's effectively what the deadringer does for spy.

    • @misscookiesncrime
      @misscookiesncrime 8 месяцев назад +1

      The difference there is that demoknight can have higher hp than max hp kunai spy and comes with built in damage resistant with his shields, plus he doesn’t need to hit a specific part of people’s hit boxes and he has twice the melee range and can be faster than a scout with max heads and booties, not to mention the invisibility during the speed boost means you can’t stab people, unlike the demoknight who gets rewarded with minicrits to full crits. We also don’t need to imagine demoknight having an effective double hp, because the targe used to give him more than that to every source of damage but bullet and melee. Demoknight is still busted in unorganized settings(I.e. pubs, the way a vast majority of people are playing the game), hilariously so, and used to be even more so.

    • @medicgaming101
      @medicgaming101 8 месяцев назад +2

      @@misscookiesncrimedead ringer doesn’t reward horrible positioning, it literally encourages it, and it’s obvious and easy to track spies after they feign their death, if they tank a pipe or a rocket they aren’t surviving the next one, it’s normal for them to always feign the first hit, because if they don’t they’re just gonna die, complaints about the dead ringer are braindead to me

    • @misscookiesncrime
      @misscookiesncrime 8 месяцев назад

      @@medicgaming101 trust me you’re preaching to the choir here. I agree with Jonto that it can make you form bad habits on spy if you’re new, but I disagree with most else of what he said, as someone who uses it fairly often.

    • @medicgaming101
      @medicgaming101 8 месяцев назад

      @@misscookiesncrime it literally encourages running to the frontlines for no reason in any disguise they know it’s gonna be fake even if you’re disguised as a friendly heavy or literally any other class that they saw running from the spawn to frontlines, he won’t just die in 1 hit the dead ringer is horrible because of psychology and not because of it’s mechanic and yes it makes new players form terrible habits

  • @jetsflyingoffatrain4338
    @jetsflyingoffatrain4338 8 месяцев назад

    oml sick editing

  • @trashbeast
    @trashbeast 8 месяцев назад +2

    concept for a different version of the dead ringer:
    parry dead ringer.
    it takes an additional second to cloak (2 seconds), and an additional .7 seconds to decloak (2.5 seconds). cloaking with a full meter consumes 10% of your meter instantly.
    however... if you have a full meter, there is a short window when you first cloak. if you are hit in that window you will feign death, gaining the speed boost and high damage reduction.
    this way, you have to actually. y'know. do something that takes effort in order to get the powerful effects, while not completely depriving you of regular cloak.
    for some more minor changes:
    -maybe the loud decloak should be done away with entirely? it definitely shouldn't trigger on regular decloaks.
    -i'm not sure if you should be able to recharge with ammo-packs with this watch. if you can, maybe there should be a seperate cool-down for the parry?
    -the sound and visual effect for the cloak should only start after the parry window. maybe the parry window could slightly extend into the sound and vfx so it's a bit easier to hit, at the cost of being easier to see through the feign?

    • @princetbug
      @princetbug 8 месяцев назад

      YES separate regular cloak from the feign. That aspect is such a good idea.
      I feel like just that alone would fix so much about this weapon, making it better in the situations its supposed to be good and worse where it isnt (but currently is anyway because bad design)

  • @nonamichek
    @nonamichek 2 месяца назад +1

    1:50 ULTRAKILL mentioned 🗣️🗣️🔥🔥🔥