I love the war support system, in previous civs I found myself entirely ignoring other civs' wars, they had no bearing on my game except hurting my opponents in the short term, and any long term gains could be planned for then. Now with this system I can actually take the time to look at the situation and affect the outcome, not a simple right click dismiss and a 'huh look at that' moment.
Civ 6 had it in the form of Amenities. Each Luxury Resource could support at most 4 cities, and the Amenity system was what was supposed to limit your city building (and city size building).
That diplomacy system where you spend influence for mutual benefits appears lifted straight from Beyond Earth. Really glad to see it's return, I always found BE to have the most compelling diplomacy of the recent civ games
so happy to see positive posts about BE. I really loved the game and the diplomacy system was a big part of it! C6 had parts of the diplomacy, but happy to see C7 continuing in a new way
I'm liking what I see so far. I really like the idea of supporting a side in someone else's war. It's very reflective of reality, and makes others much more interesting to engage with.
Good catch. The UI overall seems a bit unfinished I reckon. I do hope they're not being pushed to release too early. It feels like this sort of stuff should really be in the "final" state at this point and most effort would be pushed to smaller tweaks and bug fixes.
In my life, I have probable no more than 30-40 minutes played in any Civ game. But I definitely have 100+ of hours watched with Quill playing Civ. Looking forward to 7
The mastery tech system seems really smart. I feel like in say civ 5 science was a really strong victory type because not only are you winning the game, but you are getting the first mover benefit from wonders or the upside of tech. They had to balance it by asking you to expend a ton of production on spaceships rather than doing something useful with your civ, which kind of sucked because you eat all of the balancing at the very end of the game. Clicking "end turn" 20 times waiting for the spaceship wasn't a thrilling end. Mastery allows for high science to be a useful wincon, but you also don't get a stealth bomber vs crossbowman advantage as a free perk. I also like the influence economy, it kind of feels like what diplo points should be in EU4
but doesn't that means that science victories will turn into you getting as far as you can in the tech tree, and then just going back and researching all the masteries and clicking "end turn" 20 times until they finish ? so basically the same thing.
@@FalseHen that is what I got. you need the mastery research to get the science victory, but you have no reason to get them early. so you can just rush as far as you can in the science tree to get scientific advantage and then just go back to pick the mastery research. meaning the outcome will be exactly the same. except now you will be using your science to get the science victory, not production.
@@danilooliveira6580 it depends how good the bonuses from mastery are. I might want my combat units buffed so decide to master military training or something like that
@@danilooliveira6580 I think you'd need to research some masteries at least by the end of each age. Also it could be the case that the masteries are a no-brainer in most situations, since judging by the footage they are cheap compared to the main techs.
The cities make me so excited on how they look. I love how expanded they look and like they are truly growing cities instead of nice cut boxes. I love it based off of first impressions!
Hostile Greeting should give you some minor bonus, otherwise why would you ever choose it? Stellaris has a similar mechanic, where you get some Intel progress I believe. Friendly greeting = get relation, pay a small cost. Neutral = nothing. Hostile greeting = pay relation, get a small bonus.
I think it helps to goad another civ into attacking you or taking hostile actions toward you, thus lowering any diplomatic cost you would incur for declaring war on them. So if you meet a civ you want to conquer, for example a weak pacifistic civ, hostile greeting may be the way to go.
Yeah when I first saw it I thought you _got_ 20 influence which to me makes more sense. To make gameplay as interesting as possible the game should encourage decisive action. Same with supporting. It should not only be free -- which it seems to cost 60 influence -- but if "your side" wins you get a bonus of some kind (with the bonus being larger for supporting the underdog to prevent/limit dogpiling).
They should separate how much another civ respects you and how much they like you Hostile greeting increases respect and makes them like you less and vice Vera for friendly More respect should make them less likely to invade you and friendliness should make them more inclined to trade with you
One thing I kinda fear (and what I felt was a problem with humankind) with the age progression thing is that it just becomes collecting abstract grooblies. The best victory conditions in earlier civs were always those who had a bit more uh... heft? To them? Like the space race.
So the celebration system is a feature from civ... 5? (iirc). It worked exactly how you think it works, you build up happiness and at max happiness it resets and triggers the celebration. It was on a per city basis back then though.
Please inform fraxis that Augustus would never have referred to himself as Octavian. "Octavian" (with the -ian suffix) means "Formerly Octavius" basically. This is a term that historians use to refer to him since he literally just called himself Gaius Julius Caesar
I was also thinking how weird it was that he's animated so "flamboyant?". Not as a personal taste, but cause the Romans always saw such things as effeminate and "Greek", same with culture and instruments and not stabbing people. Then again, it's important to balance history-tisms with the reasonable realities of game dev.
15:56 I feel like the "multiple support" should rather be something you get with later techs. Still limited (maybe 5 envoys at most, or even 6 with specific characters/civs), but something that makes the user have a bit extra control. Maybe, to balance it out, those could be "global" - if you spend your envoys to support in one war, you can't use them to support another war that breaks.
16:03 hmm, intriguing idea with the war support mechanic, also a good way to punish warmongers? And historically some precedent, with regard to England against Napoleon and then during WWII with the Allies (and also the religious conflicts in the Protestant reformation period)
If a Mastery generates boost for libraries like you suggested, wouldn't that just start the snowball effect towards later science victory, so you essentially lock yourself in very early. I think and hope they have done something different. Amazing videos btw.
Buy the game and find out... Perhaps the boost to your science in this age is reduced in later ages... I don't know, it's a guess, but I'm hearing that you have a choice in each age, which would imply that things that persist need to be either flexible or NOT all powerful.
Great videos these, thanks so much! Just an opinion: longer videos aren't a bad thing. I prefer the detail and appreciate it, and I think RUclips prefers longer vids too :)
Different game, but I have played the Total War series for years, and yeah, generally ignored most diplomacy unless it helped acheive a goal in thet moment. Since they releaed the Dunasties free expansion for TW Pharoes, I have been getting my arse absolutely slapped in normal difficulty. It finally dawned on in me that my ignoring diplomacy in that game was killing me, because all of the other powers saw me aline and vulnerable and i would have 5 factions declare way in my within 10 turns. And I was starving for resources trying to gather them all myself instead if trading with other powers, whuch would not only provide the resources I needed, but also cultivate relationships so I don't get attacked by the entire hemisphere. Diplomcy isn't optional anymore. This is a long way of saying I would appreciate some form of meaningful relationship building tools in Civ 7. But MAKE me need it. I probably won't use it unless it is basically required to survive.
I hate how impersonal the leader meeting feels, it’s like I’m peering into a meeting instead of being a part of it. Like Augustus shouldn’t turn and talk to my leader, he should look at me, you know?
@@GCOSBenbow I guess I just don't get why there's a middle man, you know? It wasn't in previous games and I don't see what it adds, especially since your leader just kinda awkwardly sits there not adding anything
I for one don't understand why that aesthetic choice is so important to so many people? I mean I get if you prefer the other style but this has literally no bearing on gameplay which is ultimately the important thing. I never really cared about that particular type of immersion in CIV games. Though I do recognize this is a very subjective thing in this case.
@@dftp Its just a bit jarring, you're meeting for diplomacy but instead of them looking at you they're looking at someone else. Gameplay mechanics wise it makes 0 difference, gameplay is not only the mechanics though. Aesthetics is incredibly important to a game, if the only thing that mattered were mechanics there would never be graphics in a game. The important thing is that the game is enjoyable; those leader cut scenes are just uncomfortable for no real reason.
I mean technically, according to current archaeological evidence humans have sailed (or at least traveled over water via simple vessels and rafts) long before the discovery of the oldest wheel. Currently the oldest discovered wheel is from the Copper Age around 4500-3500 BCE. We know that humans must have traveled with seafaring vessels much earlier at the latest by 50000 BCE because we know of a sea voyage to Australia from that time. Also the oldest preserved boat, the Pesse canoe, dates to around 8000 BCE and the oldest known depictions of boats are from about 10000 BCE. However the oldest known sailing vessels must have been made by 3500 BCE because we have depictions of Mesopotamian and Egyptian sailing vessels from that time. So if anything sailing and the wheel are at about the same time period or if you count simple boats for the sailing tech then sailing should actually come before.
Funny how many things they took from Amplitude's Humankind. That's not bad thing bc that game wasn't bad, but it is just funny how many unoriginal features Firaxis came up with
I fear that will be the case. I played Civ's 1-4 like crazy. I bought Civ5, bet barely played that trash. Civ6 was clearly just a slightly upgraded version of Civ5, so I never bought it. I fear Civ7 won't be any good either.
The game is programmed to work in hand held Nintendo Switch and all version are released together and are similar. What kind of AI can you expect old handheld console to run? Poor is understatement!
Well, in Civ 5 you could gift units, so that was a real support. Also you can trade resources, give money, block the side you are against with your units. Additionally you could vote for 7your friend's resolutions.
I don't buy the argument that builders/etc weren't providing meaningful choices. When you improve a district there is no meaningful choice between buildings either, the choice is what you prioritize. Do you make a builder or a library now? You have three charges, do you get your mines up or are farms still important. There are plenty of strategic decisions. I'm fine with this new iteration for tile improvement, just don't accept that argument.
@@IanDoesMagic Yeah I personally have a hard time using consumables in every video game. I tend to have every potion I collect even at the start of an rpg all the way at the end of the game. It is a sickness!
Policies with that card system is such a bad mechanic. It's boring, there is no choice and even more micromanagement you have to do. I don't play civ 6 because of that.
Man why are those leaders character models and animations looks so outdated. Even Civ 5 and Civ 6 has a better models than this. Ceasar man wtf , lol...! I hope the'll update on these before the release.
workers and builder were not meaningful decisions given to the player Quill18 ? in civ 4 you could transform your civ in couple of turns if you wanted to, going from full cottages (economic powerhouse) to full mines and farms , you had options to make your desired civilization, not being forced to build lumbers on a forrest tile, or plantation on a resource , or whatever. In civ 6 you have so many unique tile improvements (monasteries , nazca lines, etc etc etc). It feel you have so little control over your civ now by being forced to build just that 1 thing on a tile. Sure you have all these modifiers everywhere, 5% culture here 20% culture there, i bet the research and economic trees are the same. It feels like a game of modifiers now. Started to look more like a card game than a civ game.
I love the war support system, in previous civs I found myself entirely ignoring other civs' wars, they had no bearing on my game except hurting my opponents in the short term, and any long term gains could be planned for then. Now with this system I can actually take the time to look at the situation and affect the outcome, not a simple right click dismiss and a 'huh look at that' moment.
These rundowns are the best I've seen on Civ7. By methodically going through the footage we learn so much more. Excellent stuff!
Civ 6 had it in the form of Amenities. Each Luxury Resource could support at most 4 cities, and the Amenity system was what was supposed to limit your city building (and city size building).
I will find you.
That diplomacy system where you spend influence for mutual benefits appears lifted straight from Beyond Earth.
Really glad to see it's return, I always found BE to have the most compelling diplomacy of the recent civ games
so happy to see positive posts about BE. I really loved the game and the diplomacy system was a big part of it! C6 had parts of the diplomacy, but happy to see C7 continuing in a new way
15:26 you actually see the influence drop from 615 to 555 on click, so there IS a cost to war support.
I'm liking what I see so far. I really like the idea of supporting a side in someone else's war. It's very reflective of reality, and makes others much more interesting to engage with.
Looking at the before/after UI, supporting the war did cost 60 influence for the supporter. 615->555
yup, the ui is just not finished in terms of little necessary details like that
Good catch. The UI overall seems a bit unfinished I reckon. I do hope they're not being pushed to release too early. It feels like this sort of stuff should really be in the "final" state at this point and most effort would be pushed to smaller tweaks and bug fixes.
@@oldmatttv The trailers and showcase will have been in production for months. Chances are the game is several versions different by now
In my life, I have probable no more than 30-40 minutes played in any Civ game.
But I definitely have 100+ of hours watched with Quill playing Civ. Looking forward to 7
The mastery tech system seems really smart. I feel like in say civ 5 science was a really strong victory type because not only are you winning the game, but you are getting the first mover benefit from wonders or the upside of tech. They had to balance it by asking you to expend a ton of production on spaceships rather than doing something useful with your civ, which kind of sucked because you eat all of the balancing at the very end of the game. Clicking "end turn" 20 times waiting for the spaceship wasn't a thrilling end.
Mastery allows for high science to be a useful wincon, but you also don't get a stealth bomber vs crossbowman advantage as a free perk.
I also like the influence economy, it kind of feels like what diplo points should be in EU4
but doesn't that means that science victories will turn into you getting as far as you can in the tech tree, and then just going back and researching all the masteries and clicking "end turn" 20 times until they finish ? so basically the same thing.
@@danilooliveira6580 Is that how it works?
@@FalseHen that is what I got. you need the mastery research to get the science victory, but you have no reason to get them early. so you can just rush as far as you can in the science tree to get scientific advantage and then just go back to pick the mastery research. meaning the outcome will be exactly the same. except now you will be using your science to get the science victory, not production.
@@danilooliveira6580 it depends how good the bonuses from mastery are. I might want my combat units buffed so decide to master military training or something like that
@@danilooliveira6580 I think you'd need to research some masteries at least by the end of each age. Also it could be the case that the masteries are a no-brainer in most situations, since judging by the footage they are cheap compared to the main techs.
The cities make me so excited on how they look. I love how expanded they look and like they are truly growing cities instead of nice cut boxes. I love it based off of first impressions!
Civ6 city limit was that the price for settlers increased with each city
Hostile Greeting should give you some minor bonus, otherwise why would you ever choose it? Stellaris has a similar mechanic, where you get some Intel progress I believe. Friendly greeting = get relation, pay a small cost. Neutral = nothing. Hostile greeting = pay relation, get a small bonus.
I think it helps to goad another civ into attacking you or taking hostile actions toward you, thus lowering any diplomatic cost you would incur for declaring war on them. So if you meet a civ you want to conquer, for example a weak pacifistic civ, hostile greeting may be the way to go.
Yeah when I first saw it I thought you _got_ 20 influence which to me makes more sense.
To make gameplay as interesting as possible the game should encourage decisive action.
Same with supporting. It should not only be free -- which it seems to cost 60 influence -- but if "your side" wins you get a bonus of some kind (with the bonus being larger for supporting the underdog to prevent/limit dogpiling).
They should separate how much another civ respects you and how much they like you
Hostile greeting increases respect and makes them like you less and vice Vera for friendly
More respect should make them less likely to invade you and friendliness should make them more inclined to trade with you
“Hi” *Cesar says aggressively
Love the content quill keep em coming thanks for your years of loyal CIV coverage
It took nearly ten years, but it’s nice they remembered that Diplomatic cap- err, influence was a good civ diplomacy mechanic/resource.
It was time we learnt our lessons from the great ideas about diplomacy from Civilization Beyond Earth
the war supporting looks awesome
One thing I kinda fear (and what I felt was a problem with humankind) with the age progression thing is that it just becomes collecting abstract grooblies. The best victory conditions in earlier civs were always those who had a bit more uh... heft? To them? Like the space race.
Loving these short looks at the new game.
I'm enjoying your coverage of this event 👍
So the celebration system is a feature from civ... 5? (iirc). It worked exactly how you think it works, you build up happiness and at max happiness it resets and triggers the celebration. It was on a per city basis back then though.
Terracotta tiles!
Please inform fraxis that Augustus would never have referred to himself as Octavian. "Octavian" (with the -ian suffix) means "Formerly Octavius" basically. This is a term that historians use to refer to him since he literally just called himself Gaius Julius Caesar
He has been called Octavianus by contemporaries as was the tradition after being adopted.
I was also thinking how weird it was that he's animated so "flamboyant?". Not as a personal taste, but cause the Romans always saw such things as effeminate and "Greek", same with culture and instruments and not stabbing people.
Then again, it's important to balance history-tisms with the reasonable realities of game dev.
Octavian was an insult used by Marc Anthony and co against him XD
Augustus, the artist formerly known as Octavius
History has been thrown out the window - sorry
Dang love this first look
Love the change to diplomacy!
I hope they keep working a bit on the UI, really feels off for me still. They really need to improve some visuals, like the tech tree and so.
Yeah, UI looks a bit too plain. Tech tree is just black. Hope they add more intricate details to it like they did with the buildings and the units.
Stellaris influence never felt so strong.
15:56 I feel like the "multiple support" should rather be something you get with later techs. Still limited (maybe 5 envoys at most, or even 6 with specific characters/civs), but something that makes the user have a bit extra control.
Maybe, to balance it out, those could be "global" - if you spend your envoys to support in one war, you can't use them to support another war that breaks.
I'm super excited for being able to weigh in on an ongoing war
I've been really disappointed with the previous diplomacy mechanics
Damn, it’s beautiful. It’s got a Borderlands texture to it, such clean edges. Moders are gonna have a field day with this one.
Thanks for the detailed first view of the game !
i love what they did with diplomacy, damn i cannot wait to try it
The cities for all of the different civs look great
War support cost 60 influence; went from 615 to 555.
wow thanks for the recap, for some reason I dropped on episode three, time to start at the start
Now they just need to call money "dust" and we are there👍
Fellow Endless Legend enjoyer✋
loving it
Im very happy if peaceful trade is powerful. In Civ 6, war was always the best option.
Cant wait for the release👍👍👍
Thanks to your videos I still have hope.
Trade seems particularly interesting (sparkles) 🎉. I imagine it would be great to play tall.
Thanks
16:03 hmm, intriguing idea with the war support mechanic, also a good way to punish warmongers? And historically some precedent, with regard to England against Napoleon and then during WWII with the Allies (and also the religious conflicts in the Protestant reformation period)
Thank you!
The new war mechanic could make things very spicy
Thank you
If a Mastery generates boost for libraries like you suggested, wouldn't that just start the snowball effect towards later science victory, so you essentially lock yourself in very early. I think and hope they have done something different.
Amazing videos btw.
Buy the game and find out...
Perhaps the boost to your science in this age is reduced in later ages...
I don't know, it's a guess, but I'm hearing that you have a choice in each age, which would imply that things that persist need to be either flexible or NOT all powerful.
Love the updates thanks
7:57 it's still a WIP. so I see three unit icons ported from Civ6; Galley, Quadrireme (should be Polyreme, this unit is mislabled), and archer.
Great videos these, thanks so much! Just an opinion: longer videos aren't a bad thing. I prefer the detail and appreciate it, and I think RUclips prefers longer vids too :)
Thanks.
I liked the builder mechanics. It wasn't tedious
Different game, but I have played the Total War series for years, and yeah, generally ignored most diplomacy unless it helped acheive a goal in thet moment.
Since they releaed the Dunasties free expansion for TW Pharoes, I have been getting my arse absolutely slapped in normal difficulty. It finally dawned on in me that my ignoring diplomacy in that game was killing me, because all of the other powers saw me aline and vulnerable and i would have 5 factions declare way in my within 10 turns. And I was starving for resources trying to gather them all myself instead if trading with other powers, whuch would not only provide the resources I needed, but also cultivate relationships so I don't get attacked by the entire hemisphere. Diplomcy isn't optional anymore.
This is a long way of saying I would appreciate some form of meaningful relationship building tools in Civ 7. But MAKE me need it. I probably won't use it unless it is basically required to survive.
this is so cool!
I'm wondering if they have made a Cultural victory comprehensible instead of the guessing game it was in 6.
So do the civs actually participate in the wars they say they’ll fight with you lol
While this looks initially a bit overwhelming I'm looking forward to watching you play hopefully during early access so I can figure all this out.
can't wait for mods to improve this already hard to manage UI
Great content man. I feel lucky to be one of the first people seeing this
Goid job!
Well that will be a new pc.
But protecting workers was an important aspect of early game.
thanks for breaking these up.
im doing my part
I really wonder how diplomacy works out in multiplayer...
I hate how impersonal the leader meeting feels, it’s like I’m peering into a meeting instead of being a part of it. Like Augustus shouldn’t turn and talk to my leader, he should look at me, you know?
I semi agree? It's like you're playing as the leader instead of actually *being* the leader.
@@GCOSBenbow I guess I just don't get why there's a middle man, you know? It wasn't in previous games and I don't see what it adds, especially since your leader just kinda awkwardly sits there not adding anything
I for one don't understand why that aesthetic choice is so important to so many people? I mean I get if you prefer the other style but this has literally no bearing on gameplay which is ultimately the important thing. I never really cared about that particular type of immersion in CIV games. Though I do recognize this is a very subjective thing in this case.
@@dftp Its just a bit jarring, you're meeting for diplomacy but instead of them looking at you they're looking at someone else.
Gameplay mechanics wise it makes 0 difference, gameplay is not only the mechanics though. Aesthetics is incredibly important to a game, if the only thing that mattered were mechanics there would never be graphics in a game.
The important thing is that the game is enjoyable; those leader cut scenes are just uncomfortable for no real reason.
They took the art style of two and updated it for each of their characters
Sanction crabs!
i think it looks like a nother quill buiy
Why is The Wheel a tier 4 tech on par with Currency while Sailing is tier 2? I do hope they tweak that.
I mean technically, according to current archaeological evidence humans have sailed (or at least traveled over water via simple vessels and rafts) long before the discovery of the oldest wheel. Currently the oldest discovered wheel is from the Copper Age around 4500-3500 BCE. We know that humans must have traveled with seafaring vessels much earlier at the latest by 50000 BCE because we know of a sea voyage to Australia from that time. Also the oldest preserved boat, the Pesse canoe, dates to around 8000 BCE and the oldest known depictions of boats are from about 10000 BCE. However the oldest known sailing vessels must have been made by 3500 BCE because we have depictions of Mesopotamian and Egyptian sailing vessels from that time. So if anything sailing and the wheel are at about the same time period or if you count simple boats for the sailing tech then sailing should actually come before.
Funny how many things they took from Amplitude's Humankind. That's not bad thing bc that game wasn't bad, but it is just funny how many unoriginal features Firaxis came up with
Do you want to try suggesting features that aren't based on some game somewhere else?
yay
Algorithm, feel the beat.
🔥
limiting cities is one thing i am pretty dissapointed about now
Hope you generate a lot more envoys then.
My brain keeps expecting he says :" I played Civ 7 so you don't have to!"...😋
yep
Glad I wasn't alone in that. :P
I fear that will be the case. I played Civ's 1-4 like crazy. I bought Civ5, bet barely played that trash. Civ6 was clearly just a slightly upgraded version of Civ5, so I never bought it. I fear Civ7 won't be any good either.
5:42 that is... most definitely orange, reddish. Not brown.
Commets for the comments god, likes for the like thrown.
❤
I hope the settlement limit can be removed through mods
I hope the AI is much better in 7. That IS the immersion of civ
The game is programmed to work in hand held Nintendo Switch and all version are released together and are similar.
What kind of AI can you expect old handheld console to run?
Poor is understatement!
get the boost
"Relations if accepted" is a pretty weird condition for a denouncement. Can you decline being denounced?
They send you a huge denouncement document and you just reply with tl;dr
👍
Comments for the algorithm
What happens when you take over an AI's last remaining city and you're at your settlement limit?
Perhaps you win the game?😂
algorithm!
can I stay the same civilization the whole game?
Apparently not. But I think you can stick to a single age. So load up a new game with just a modern age for example.
Turn basis games just need to not be turned based anymore. EU4 for example. A civ game like CK2 or EU4 will always trump Turned based.
But whats my reason to support? Why do i care to support either side ?
Who would have though that the tragedy in Ukrain inspires a huge upgrade to a stale game?!?!
I think there is a reason why humankind flopped and there is no point in replicating those flopps.
Well, in Civ 5 you could gift units, so that was a real support. Also you can trade resources, give money, block the side you are against with your units. Additionally you could vote for 7your friend's resolutions.
I don't buy the argument that builders/etc weren't providing meaningful choices. When you improve a district there is no meaningful choice between buildings either, the choice is what you prioritize. Do you make a builder or a library now? You have three charges, do you get your mines up or are farms still important. There are plenty of strategic decisions.
I'm fine with this new iteration for tile improvement, just don't accept that argument.
I always found that micromanaging workers was annoying. Its unneeded complexity. Excited for the new change.
@9898Hawk Builders were fine for 6, an improvement on workers and just the right level of complexity. I am also excited to play 7 without them.
@@IanDoesMagic Yeah I personally have a hard time using consumables in every video game. I tend to have every potion I collect even at the start of an rpg all the way at the end of the game. It is a sickness!
Comment
Policies with that card system is such a bad mechanic. It's boring, there is no choice and even more micromanagement you have to do. I don't play civ 6 because of that.
UI sucks so hard.
this is a hommage to either Civ 4 or 5 or combined.... let's see. Sid, we expect better, but C6 was evolved way too good to top.
Man why are those leaders character models and animations looks so outdated. Even Civ 5 and Civ 6 has a better models than this. Ceasar man wtf , lol...! I hope the'll update on these before the release.
I like them stylistically better than 6, but I agree they look pretty low quality
I would be very surprised if these don't update
@@wgwilfgilbert I would not be surprised. This would need a complete overhaul. It's probably not worth it from their perspective.
They seem quite 'rough' to me, like they need to make a few more trips past the designers and detailers. Good enough for a hands-on press demo.
i care more about gameplay focus on what matters
workers and builder were not meaningful decisions given to the player Quill18 ? in civ 4 you could transform your civ in couple of turns if you wanted to, going from full cottages (economic powerhouse) to full mines and farms , you had options to make your desired civilization, not being forced to build lumbers on a forrest tile, or plantation on a resource , or whatever. In civ 6 you have so many unique tile improvements (monasteries , nazca lines, etc etc etc). It feel you have so little control over your civ now by being forced to build just that 1 thing on a tile. Sure you have all these modifiers everywhere, 5% culture here 20% culture there, i bet the research and economic trees are the same. It feels like a game of modifiers now. Started to look more like a card game than a civ game.