I played... CIVILIZATION VII (Civ 7)! - Ep 3: Governments, Civics and Diplomacy

Поделиться
HTML-код
  • Опубликовано: 26 окт 2024

Комментарии • 164

  • @kyledoran1671
    @kyledoran1671 2 месяца назад +100

    I love the war support system, in previous civs I found myself entirely ignoring other civs' wars, they had no bearing on my game except hurting my opponents in the short term, and any long term gains could be planned for then. Now with this system I can actually take the time to look at the situation and affect the outcome, not a simple right click dismiss and a 'huh look at that' moment.

  • @olelarsen1386
    @olelarsen1386 2 месяца назад +6

    These rundowns are the best I've seen on Civ7. By methodically going through the footage we learn so much more. Excellent stuff!

  • @Skyblade12
    @Skyblade12 2 месяца назад +30

    Civ 6 had it in the form of Amenities. Each Luxury Resource could support at most 4 cities, and the Amenity system was what was supposed to limit your city building (and city size building).

    • @jimpisseur
      @jimpisseur 2 месяца назад

      I will find you.

  • @eedeneel
    @eedeneel 2 месяца назад +34

    That diplomacy system where you spend influence for mutual benefits appears lifted straight from Beyond Earth.
    Really glad to see it's return, I always found BE to have the most compelling diplomacy of the recent civ games

    • @buffypoynter
      @buffypoynter 2 месяца назад +8

      so happy to see positive posts about BE. I really loved the game and the diplomacy system was a big part of it! C6 had parts of the diplomacy, but happy to see C7 continuing in a new way

  • @Len923_
    @Len923_ 2 месяца назад +93

    15:26 you actually see the influence drop from 615 to 555 on click, so there IS a cost to war support.

  • @DeanFWilson
    @DeanFWilson 2 месяца назад +3

    I'm liking what I see so far. I really like the idea of supporting a side in someone else's war. It's very reflective of reality, and makes others much more interesting to engage with.

  • @attrition0
    @attrition0 2 месяца назад +89

    Looking at the before/after UI, supporting the war did cost 60 influence for the supporter. 615->555

    • @xBINARYGODx
      @xBINARYGODx 2 месяца назад +8

      yup, the ui is just not finished in terms of little necessary details like that

    • @oldmatttv
      @oldmatttv 2 месяца назад

      Good catch. The UI overall seems a bit unfinished I reckon. I do hope they're not being pushed to release too early. It feels like this sort of stuff should really be in the "final" state at this point and most effort would be pushed to smaller tweaks and bug fixes.

    • @AT1972ASDF
      @AT1972ASDF 2 месяца назад +2

      ​@@oldmatttv The trailers and showcase will have been in production for months. Chances are the game is several versions different by now

  • @shenaniganursus3681
    @shenaniganursus3681 2 месяца назад +13

    In my life, I have probable no more than 30-40 minutes played in any Civ game.
    But I definitely have 100+ of hours watched with Quill playing Civ. Looking forward to 7

  • @nature337
    @nature337 2 месяца назад +87

    The mastery tech system seems really smart. I feel like in say civ 5 science was a really strong victory type because not only are you winning the game, but you are getting the first mover benefit from wonders or the upside of tech. They had to balance it by asking you to expend a ton of production on spaceships rather than doing something useful with your civ, which kind of sucked because you eat all of the balancing at the very end of the game. Clicking "end turn" 20 times waiting for the spaceship wasn't a thrilling end.
    Mastery allows for high science to be a useful wincon, but you also don't get a stealth bomber vs crossbowman advantage as a free perk.
    I also like the influence economy, it kind of feels like what diplo points should be in EU4

    • @danilooliveira6580
      @danilooliveira6580 2 месяца назад +1

      but doesn't that means that science victories will turn into you getting as far as you can in the tech tree, and then just going back and researching all the masteries and clicking "end turn" 20 times until they finish ? so basically the same thing.

    • @FalseHen
      @FalseHen 2 месяца назад +2

      @@danilooliveira6580 Is that how it works?

    • @danilooliveira6580
      @danilooliveira6580 2 месяца назад +2

      @@FalseHen that is what I got. you need the mastery research to get the science victory, but you have no reason to get them early. so you can just rush as far as you can in the science tree to get scientific advantage and then just go back to pick the mastery research. meaning the outcome will be exactly the same. except now you will be using your science to get the science victory, not production.

    • @exocom8625
      @exocom8625 2 месяца назад +6

      ​@@danilooliveira6580 it depends how good the bonuses from mastery are. I might want my combat units buffed so decide to master military training or something like that

    • @nikitapuzikov
      @nikitapuzikov 2 месяца назад +3

      ​@@danilooliveira6580 I think you'd need to research some masteries at least by the end of each age. Also it could be the case that the masteries are a no-brainer in most situations, since judging by the footage they are cheap compared to the main techs.

  • @samanthajames6344
    @samanthajames6344 Месяц назад

    The cities make me so excited on how they look. I love how expanded they look and like they are truly growing cities instead of nice cut boxes. I love it based off of first impressions!

  • @kevinkerkhoff6670
    @kevinkerkhoff6670 2 месяца назад +20

    Civ6 city limit was that the price for settlers increased with each city

  • @klaxxon__
    @klaxxon__ 2 месяца назад +16

    Hostile Greeting should give you some minor bonus, otherwise why would you ever choose it? Stellaris has a similar mechanic, where you get some Intel progress I believe. Friendly greeting = get relation, pay a small cost. Neutral = nothing. Hostile greeting = pay relation, get a small bonus.

    • @9898Hawk
      @9898Hawk 2 месяца назад +2

      I think it helps to goad another civ into attacking you or taking hostile actions toward you, thus lowering any diplomatic cost you would incur for declaring war on them. So if you meet a civ you want to conquer, for example a weak pacifistic civ, hostile greeting may be the way to go.

    • @michaelahurt
      @michaelahurt 2 месяца назад +4

      Yeah when I first saw it I thought you _got_ 20 influence which to me makes more sense.
      To make gameplay as interesting as possible the game should encourage decisive action.
      Same with supporting. It should not only be free -- which it seems to cost 60 influence -- but if "your side" wins you get a bonus of some kind (with the bonus being larger for supporting the underdog to prevent/limit dogpiling).

    • @andrewwroblicky874
      @andrewwroblicky874 2 месяца назад

      They should separate how much another civ respects you and how much they like you
      Hostile greeting increases respect and makes them like you less and vice Vera for friendly
      More respect should make them less likely to invade you and friendliness should make them more inclined to trade with you

    • @Padronous
      @Padronous 2 месяца назад

      “Hi” *Cesar says aggressively

  • @danguschonus1409
    @danguschonus1409 2 месяца назад +1

    Love the content quill keep em coming thanks for your years of loyal CIV coverage

  • @Fightersword
    @Fightersword 2 месяца назад +7

    It took nearly ten years, but it’s nice they remembered that Diplomatic cap- err, influence was a good civ diplomacy mechanic/resource.

  • @benitolynch
    @benitolynch 2 месяца назад +2

    It was time we learnt our lessons from the great ideas about diplomacy from Civilization Beyond Earth

  • @Sweepy00
    @Sweepy00 2 месяца назад +20

    the war supporting looks awesome

  • @emilsoderman3691
    @emilsoderman3691 2 месяца назад +7

    One thing I kinda fear (and what I felt was a problem with humankind) with the age progression thing is that it just becomes collecting abstract grooblies. The best victory conditions in earlier civs were always those who had a bit more uh... heft? To them? Like the space race.

  • @RavenSaxbar
    @RavenSaxbar Месяц назад

    Loving these short looks at the new game.

  • @jimbo5603
    @jimbo5603 2 месяца назад

    I'm enjoying your coverage of this event 👍

  • @Angelus_Ex_Umbra
    @Angelus_Ex_Umbra 2 месяца назад +3

    So the celebration system is a feature from civ... 5? (iirc). It worked exactly how you think it works, you build up happiness and at max happiness it resets and triggers the celebration. It was on a per city basis back then though.

  • @garyflockton9395
    @garyflockton9395 2 месяца назад +3

    Terracotta tiles!

  • @septillion.
    @septillion. 2 месяца назад +217

    Please inform fraxis that Augustus would never have referred to himself as Octavian. "Octavian" (with the -ian suffix) means "Formerly Octavius" basically. This is a term that historians use to refer to him since he literally just called himself Gaius Julius Caesar

    • @MrTohawk
      @MrTohawk 2 месяца назад +15

      He has been called Octavianus by contemporaries as was the tradition after being adopted.

    • @Chilled_
      @Chilled_ 2 месяца назад +23

      I was also thinking how weird it was that he's animated so "flamboyant?". Not as a personal taste, but cause the Romans always saw such things as effeminate and "Greek", same with culture and instruments and not stabbing people.
      Then again, it's important to balance history-tisms with the reasonable realities of game dev.

    • @benoitlabrecque4513
      @benoitlabrecque4513 2 месяца назад +16

      Octavian was an insult used by Marc Anthony and co against him XD

    • @mirandabee2323
      @mirandabee2323 2 месяца назад +8

      Augustus, the artist formerly known as Octavius

    • @jonsnow9762
      @jonsnow9762 2 месяца назад +5

      History has been thrown out the window - sorry

  • @MrCrazylegs18
    @MrCrazylegs18 2 месяца назад +4

    Dang love this first look

  • @BillsMafia1013
    @BillsMafia1013 2 месяца назад +1

    Love the change to diplomacy!

  • @sevsev4078
    @sevsev4078 2 месяца назад +26

    I hope they keep working a bit on the UI, really feels off for me still. They really need to improve some visuals, like the tech tree and so.

    • @hyperknux77
      @hyperknux77 2 месяца назад +8

      Yeah, UI looks a bit too plain. Tech tree is just black. Hope they add more intricate details to it like they did with the buildings and the units.

  • @DiamondPDP
    @DiamondPDP 2 месяца назад +5

    Stellaris influence never felt so strong.

  • @cyberrb25
    @cyberrb25 2 месяца назад +3

    15:56 I feel like the "multiple support" should rather be something you get with later techs. Still limited (maybe 5 envoys at most, or even 6 with specific characters/civs), but something that makes the user have a bit extra control.
    Maybe, to balance it out, those could be "global" - if you spend your envoys to support in one war, you can't use them to support another war that breaks.

  • @Natilra
    @Natilra 2 месяца назад

    I'm super excited for being able to weigh in on an ongoing war
    I've been really disappointed with the previous diplomacy mechanics

  • @markushaahr9194
    @markushaahr9194 2 месяца назад

    Damn, it’s beautiful. It’s got a Borderlands texture to it, such clean edges. Moders are gonna have a field day with this one.

  • @loiclegregam261
    @loiclegregam261 2 месяца назад

    Thanks for the detailed first view of the game !

  • @micdy7104
    @micdy7104 2 месяца назад

    i love what they did with diplomacy, damn i cannot wait to try it

  • @Saddestpanda
    @Saddestpanda 2 месяца назад +1

    The cities for all of the different civs look great

  • @Steev42
    @Steev42 2 месяца назад +4

    War support cost 60 influence; went from 615 to 555.

  • @EricB-somejibberish
    @EricB-somejibberish 2 месяца назад

    wow thanks for the recap, for some reason I dropped on episode three, time to start at the start

  • @flyingman689
    @flyingman689 2 месяца назад +1

    Now they just need to call money "dust" and we are there👍

  • @El_Ropero
    @El_Ropero 2 месяца назад

    loving it

  • @vanman266
    @vanman266 2 месяца назад +13

    Im very happy if peaceful trade is powerful. In Civ 6, war was always the best option.

  • @ewsdneax61eaxe10
    @ewsdneax61eaxe10 2 месяца назад

    Cant wait for the release👍👍👍

  • @slavagordeev
    @slavagordeev 2 месяца назад

    Thanks to your videos I still have hope.

  • @sekacBB
    @sekacBB 2 месяца назад

    Trade seems particularly interesting (sparkles) 🎉. I imagine it would be great to play tall.

  • @D123-g5b
    @D123-g5b 2 месяца назад

    Thanks

  • @michaelmcnamara3190
    @michaelmcnamara3190 2 месяца назад

    16:03 hmm, intriguing idea with the war support mechanic, also a good way to punish warmongers? And historically some precedent, with regard to England against Napoleon and then during WWII with the Allies (and also the religious conflicts in the Protestant reformation period)

  • @camilavillanueva1139
    @camilavillanueva1139 2 месяца назад

    Thank you!

  • @margaretpetersen5027
    @margaretpetersen5027 2 месяца назад +1

    The new war mechanic could make things very spicy

  • @ShinTzaddi
    @ShinTzaddi 2 месяца назад

    Thank you

  • @michaelharder3055
    @michaelharder3055 2 месяца назад +1

    If a Mastery generates boost for libraries like you suggested, wouldn't that just start the snowball effect towards later science victory, so you essentially lock yourself in very early. I think and hope they have done something different.
    Amazing videos btw.

    • @EarlJohn61
      @EarlJohn61 2 месяца назад +1

      Buy the game and find out...
      Perhaps the boost to your science in this age is reduced in later ages...
      I don't know, it's a guess, but I'm hearing that you have a choice in each age, which would imply that things that persist need to be either flexible or NOT all powerful.

  • @lukepaterson1905
    @lukepaterson1905 2 месяца назад

    Love the updates thanks

  • @DiscothecaImperialis
    @DiscothecaImperialis 2 месяца назад

    7:57 it's still a WIP. so I see three unit icons ported from Civ6; Galley, Quadrireme (should be Polyreme, this unit is mislabled), and archer.

  • @oldmatttv
    @oldmatttv 2 месяца назад

    Great videos these, thanks so much! Just an opinion: longer videos aren't a bad thing. I prefer the detail and appreciate it, and I think RUclips prefers longer vids too :)

  • @DarthDaddy-cg6ro
    @DarthDaddy-cg6ro 2 месяца назад

    Thanks.

  • @KarlKapo
    @KarlKapo 2 месяца назад

    I liked the builder mechanics. It wasn't tedious

  • @Mhantrax
    @Mhantrax 2 месяца назад

    Different game, but I have played the Total War series for years, and yeah, generally ignored most diplomacy unless it helped acheive a goal in thet moment.
    Since they releaed the Dunasties free expansion for TW Pharoes, I have been getting my arse absolutely slapped in normal difficulty. It finally dawned on in me that my ignoring diplomacy in that game was killing me, because all of the other powers saw me aline and vulnerable and i would have 5 factions declare way in my within 10 turns. And I was starving for resources trying to gather them all myself instead if trading with other powers, whuch would not only provide the resources I needed, but also cultivate relationships so I don't get attacked by the entire hemisphere. Diplomcy isn't optional anymore.
    This is a long way of saying I would appreciate some form of meaningful relationship building tools in Civ 7. But MAKE me need it. I probably won't use it unless it is basically required to survive.

  • @Colinus2
    @Colinus2 2 месяца назад

    this is so cool!

  • @rldement
    @rldement 2 месяца назад +1

    I'm wondering if they have made a Cultural victory comprehensible instead of the guessing game it was in 6.

  • @forever_noir_2155
    @forever_noir_2155 2 месяца назад +4

    So do the civs actually participate in the wars they say they’ll fight with you lol

  • @mtksnd
    @mtksnd 2 месяца назад

    While this looks initially a bit overwhelming I'm looking forward to watching you play hopefully during early access so I can figure all this out.

  • @Some_one11237
    @Some_one11237 2 месяца назад

    can't wait for mods to improve this already hard to manage UI

  • @thebedroomer
    @thebedroomer 2 месяца назад +1

    Great content man. I feel lucky to be one of the first people seeing this

  • @Tuckler42
    @Tuckler42 2 месяца назад

    Goid job!

  • @rorysmith9857
    @rorysmith9857 2 месяца назад

    Well that will be a new pc.

  • @cosmopolisosmo8635
    @cosmopolisosmo8635 2 месяца назад +5

    But protecting workers was an important aspect of early game.

  • @wslayerem6996
    @wslayerem6996 2 месяца назад +3

    thanks for breaking these up.

  • @iamso211
    @iamso211 2 месяца назад

    im doing my part

  • @Yakhashe
    @Yakhashe 2 месяца назад +1

    I really wonder how diplomacy works out in multiplayer...

  • @unlinkingduck
    @unlinkingduck 2 месяца назад +24

    I hate how impersonal the leader meeting feels, it’s like I’m peering into a meeting instead of being a part of it. Like Augustus shouldn’t turn and talk to my leader, he should look at me, you know?

    • @GCOSBenbow
      @GCOSBenbow 2 месяца назад +5

      I semi agree? It's like you're playing as the leader instead of actually *being* the leader.

    • @unlinkingduck
      @unlinkingduck 2 месяца назад +1

      @@GCOSBenbow I guess I just don't get why there's a middle man, you know? It wasn't in previous games and I don't see what it adds, especially since your leader just kinda awkwardly sits there not adding anything

    • @dftp
      @dftp Месяц назад

      I for one don't understand why that aesthetic choice is so important to so many people? I mean I get if you prefer the other style but this has literally no bearing on gameplay which is ultimately the important thing. I never really cared about that particular type of immersion in CIV games. Though I do recognize this is a very subjective thing in this case.

    • @GCOSBenbow
      @GCOSBenbow Месяц назад +1

      @@dftp Its just a bit jarring, you're meeting for diplomacy but instead of them looking at you they're looking at someone else.
      Gameplay mechanics wise it makes 0 difference, gameplay is not only the mechanics though. Aesthetics is incredibly important to a game, if the only thing that mattered were mechanics there would never be graphics in a game.
      The important thing is that the game is enjoyable; those leader cut scenes are just uncomfortable for no real reason.

  • @ericbrown8916
    @ericbrown8916 2 месяца назад

    They took the art style of two and updated it for each of their characters

  • @JeanLucPicard85
    @JeanLucPicard85 2 месяца назад

    Sanction crabs!

  • @alexp7505
    @alexp7505 2 месяца назад

    i think it looks like a nother quill buiy

  • @bl3993
    @bl3993 Месяц назад

    Why is The Wheel a tier 4 tech on par with Currency while Sailing is tier 2? I do hope they tweak that.

    • @dftp
      @dftp Месяц назад

      I mean technically, according to current archaeological evidence humans have sailed (or at least traveled over water via simple vessels and rafts) long before the discovery of the oldest wheel. Currently the oldest discovered wheel is from the Copper Age around 4500-3500 BCE. We know that humans must have traveled with seafaring vessels much earlier at the latest by 50000 BCE because we know of a sea voyage to Australia from that time. Also the oldest preserved boat, the Pesse canoe, dates to around 8000 BCE and the oldest known depictions of boats are from about 10000 BCE. However the oldest known sailing vessels must have been made by 3500 BCE because we have depictions of Mesopotamian and Egyptian sailing vessels from that time. So if anything sailing and the wheel are at about the same time period or if you count simple boats for the sailing tech then sailing should actually come before.

  • @reallycute7603
    @reallycute7603 2 месяца назад +1

    Funny how many things they took from Amplitude's Humankind. That's not bad thing bc that game wasn't bad, but it is just funny how many unoriginal features Firaxis came up with

    • @EarlJohn61
      @EarlJohn61 2 месяца назад

      Do you want to try suggesting features that aren't based on some game somewhere else?

  • @TheSideshowtom
    @TheSideshowtom 2 месяца назад

    yay

  • @IvanDogovich
    @IvanDogovich 2 месяца назад

    Algorithm, feel the beat.

  • @nuummaann
    @nuummaann 2 месяца назад

    🔥

  • @zerefiel
    @zerefiel 2 месяца назад

    limiting cities is one thing i am pretty dissapointed about now

  • @darklordofcaliban3551
    @darklordofcaliban3551 2 месяца назад

    Hope you generate a lot more envoys then.

  • @Cetadrius01
    @Cetadrius01 2 месяца назад +7

    My brain keeps expecting he says :" I played Civ 7 so you don't have to!"...😋

    • @woodwyrm
      @woodwyrm 2 месяца назад +1

      yep

    • @SilverionX
      @SilverionX 2 месяца назад

      Glad I wasn't alone in that. :P

    • @SummitSummit
      @SummitSummit 2 месяца назад +1

      I fear that will be the case. I played Civ's 1-4 like crazy. I bought Civ5, bet barely played that trash. Civ6 was clearly just a slightly upgraded version of Civ5, so I never bought it. I fear Civ7 won't be any good either.

  • @sitrilko
    @sitrilko 2 месяца назад

    5:42 that is... most definitely orange, reddish. Not brown.

  • @Shearluck_Holmes
    @Shearluck_Holmes 2 месяца назад

    Commets for the comments god, likes for the like thrown.

  • @veiltricks2947
    @veiltricks2947 2 месяца назад

  • @oufukubinta
    @oufukubinta 2 месяца назад

    I hope the settlement limit can be removed through mods

  • @tekjunkie28
    @tekjunkie28 2 месяца назад

    I hope the AI is much better in 7. That IS the immersion of civ

    • @haukionkannel
      @haukionkannel 2 месяца назад

      The game is programmed to work in hand held Nintendo Switch and all version are released together and are similar.
      What kind of AI can you expect old handheld console to run?
      Poor is understatement!

  • @METALLICAmoe
    @METALLICAmoe 2 месяца назад

    get the boost

  • @shanadir
    @shanadir 2 месяца назад

    "Relations if accepted" is a pretty weird condition for a denouncement. Can you decline being denounced?

    • @dftp
      @dftp Месяц назад

      They send you a huge denouncement document and you just reply with tl;dr

  • @sekacBB
    @sekacBB 2 месяца назад

    👍

  • @TralliE
    @TralliE 2 месяца назад

    Comments for the algorithm

  • @oufukubinta
    @oufukubinta 2 месяца назад

    What happens when you take over an AI's last remaining city and you're at your settlement limit?

    • @EarlJohn61
      @EarlJohn61 2 месяца назад

      Perhaps you win the game?😂

  • @thomasbela
    @thomasbela 2 месяца назад

    algorithm!

  • @Seer_Of_The_Woodlands
    @Seer_Of_The_Woodlands 2 месяца назад +2

    can I stay the same civilization the whole game?

    • @addynaruto1221
      @addynaruto1221 2 месяца назад +2

      Apparently not. But I think you can stick to a single age. So load up a new game with just a modern age for example.

  • @chimosh
    @chimosh 2 месяца назад

    Turn basis games just need to not be turned based anymore. EU4 for example. A civ game like CK2 or EU4 will always trump Turned based.

  • @Kassiaterabbitslayer
    @Kassiaterabbitslayer 2 месяца назад

    But whats my reason to support? Why do i care to support either side ?

  • @UtamagUta
    @UtamagUta 2 месяца назад

    Who would have though that the tragedy in Ukrain inspires a huge upgrade to a stale game?!?!

  • @FrankJ222
    @FrankJ222 2 месяца назад +2

    I think there is a reason why humankind flopped and there is no point in replicating those flopps.

  • @Giltr0y
    @Giltr0y 2 месяца назад +1

    Well, in Civ 5 you could gift units, so that was a real support. Also you can trade resources, give money, block the side you are against with your units. Additionally you could vote for 7your friend's resolutions.

  • @IanDoesMagic
    @IanDoesMagic 2 месяца назад +9

    I don't buy the argument that builders/etc weren't providing meaningful choices. When you improve a district there is no meaningful choice between buildings either, the choice is what you prioritize. Do you make a builder or a library now? You have three charges, do you get your mines up or are farms still important. There are plenty of strategic decisions.
    I'm fine with this new iteration for tile improvement, just don't accept that argument.

    • @9898Hawk
      @9898Hawk 2 месяца назад +3

      I always found that micromanaging workers was annoying. Its unneeded complexity. Excited for the new change.

    • @IanDoesMagic
      @IanDoesMagic 2 месяца назад +1

      @9898Hawk Builders were fine for 6, an improvement on workers and just the right level of complexity. I am also excited to play 7 without them.

    • @9898Hawk
      @9898Hawk 2 месяца назад +2

      @@IanDoesMagic Yeah I personally have a hard time using consumables in every video game. I tend to have every potion I collect even at the start of an rpg all the way at the end of the game. It is a sickness!

  • @BlackGunter
    @BlackGunter 2 месяца назад

    Comment

  • @vwvwvsuki
    @vwvwvsuki 2 месяца назад

    Policies with that card system is such a bad mechanic. It's boring, there is no choice and even more micromanagement you have to do. I don't play civ 6 because of that.

  • @FingersKungfu
    @FingersKungfu 2 месяца назад +1

    UI sucks so hard.

  • @Bebetto77
    @Bebetto77 2 месяца назад +3

    this is a hommage to either Civ 4 or 5 or combined.... let's see. Sid, we expect better, but C6 was evolved way too good to top.

  • @smuratspace
    @smuratspace 2 месяца назад +36

    Man why are those leaders character models and animations looks so outdated. Even Civ 5 and Civ 6 has a better models than this. Ceasar man wtf , lol...! I hope the'll update on these before the release.

    • @thebedroomer
      @thebedroomer 2 месяца назад +16

      I like them stylistically better than 6, but I agree they look pretty low quality

    • @wgwilfgilbert
      @wgwilfgilbert 2 месяца назад +8

      I would be very surprised if these don't update

    • @Liberaven
      @Liberaven 2 месяца назад +5

      @@wgwilfgilbert I would not be surprised. This would need a complete overhaul. It's probably not worth it from their perspective.

    • @kurohone
      @kurohone 2 месяца назад +4

      They seem quite 'rough' to me, like they need to make a few more trips past the designers and detailers. Good enough for a hands-on press demo.

    • @GrantTodd-eh7ub
      @GrantTodd-eh7ub 2 месяца назад +3

      i care more about gameplay focus on what matters

  • @navy3745
    @navy3745 2 месяца назад +1

    workers and builder were not meaningful decisions given to the player Quill18 ? in civ 4 you could transform your civ in couple of turns if you wanted to, going from full cottages (economic powerhouse) to full mines and farms , you had options to make your desired civilization, not being forced to build lumbers on a forrest tile, or plantation on a resource , or whatever. In civ 6 you have so many unique tile improvements (monasteries , nazca lines, etc etc etc). It feel you have so little control over your civ now by being forced to build just that 1 thing on a tile. Sure you have all these modifiers everywhere, 5% culture here 20% culture there, i bet the research and economic trees are the same. It feels like a game of modifiers now. Started to look more like a card game than a civ game.