These frames are cool and all for messing with fodder enemies, but in the content where CC is actually going to become necessary, and vs. the enemies you _really need_ to be CC'ing, they're going to be cucked by overguard or other forms of CC immunity. Rhino stomp is a base 25m, 97.5% slow, that ignores overguard, and has no line of sight requirements. Non-overguarded enemies are also ragdolled. You just press it and absolutely everything within it's radius moves at a snails pace. Acolytes, Demolysts, Eximus, some star chart bosses even. The enemies are left moving twice as slow as a max-strength gloom with no strength investment required, on a tap ability (not channeled, so doesn't have negative synergy with energy regen effects unlike gloom), in a massive base radius, for 8s at base. I've not found another CC ability that i can manage level cap circuit defence/excavation with. Eximus just always ignore it and go 1 shot the defence targets.
Yeah I think that's the main thing is level cap forces you to not be able to use a lot of these builds so I just don't play high level content. I really appreciate how clear and concise you were with your explanation tho!
He's fun but just not as broken as vortex from coil horizon. He smushes every enemy in front of you into a line so you can wipe them out. He also got a little DPS but kind of an energy hog
Interesting builds, I mainly play Zephyr and CC the sh*t out of everything, but keep in mind that most of these builds will get one shot above lvl 1000. Only Zephyr and Mag can survive high lvl from this list, healthtanking is not the way to go for SP. Khora build is completely wrong, she can survive only when hiding under her strangledome.
That's the thing, I never play endurance. There are dozens of other channels that will give plenty of different versions of these builds for lvl 1k+. I'm curious tho, how long would I have to play SP Circulus to hit lvl 1k?
@@AmarJJoshi That's fair, majority of WF content doesn't go above lvl 200 SP. The players that do enjoy such high lvl content already have their builds. But I have noticed that a lot of your builds have umbra forma invested in them, so this may lead to inexperienced players investing in Nidus or Inaros just to get oneshot at a later date in their WF career. You can reach lvl 1000 in endurance in about 4-5hrs, while in void cascade, you will hit lvl 1000 in under 1h, lvl cap in 75min.
@@ytmandrakeI mean... I get where you're coming from but it just seems unlikely that someone goes from "I need a build from RUclips" all the way to high level content without collecting a surplus of umbra forma or at least a few extra. Only frames with triple umbra even need that forma so a few are wasted tbh which sucks cus I kinda have to just pray that people do the forma math and realize the umbra was a waste and don't invest it themselves. I really appreciate your input tho and thank you for not being a dick as well ❤
Basically all the same. Max range for Vauban, Zephyr and any frame using coil horizon if they don't need strength. Otherwise it's 190% range with ensnare if they need strength or don't have the mod slots for max range
cc? top picks zephyr and vauban? for real? is this just a defense tier list? and where is nyx, nova, etc? valkyr as a cc? are you drunk? cc and gouping skills are 2 different thing and frames with a Helminth skill should not be in the list... is this video just bait? idk why this bs video ended in my feed tbh...
Did you watch the video at all or just see the list and get pissed? I literally spend the first chunk of every video trying to explain to people that my tier lists will always be weird as fuck because I just play the game so much differently than anyone I've ever seen in this game.
These frames are cool and all for messing with fodder enemies, but in the content where CC is actually going to become necessary, and vs. the enemies you _really need_ to be CC'ing, they're going to be cucked by overguard or other forms of CC immunity.
Rhino stomp is a base 25m, 97.5% slow, that ignores overguard, and has no line of sight requirements. Non-overguarded enemies are also ragdolled. You just press it and absolutely everything within it's radius moves at a snails pace. Acolytes, Demolysts, Eximus, some star chart bosses even.
The enemies are left moving twice as slow as a max-strength gloom with no strength investment required, on a tap ability (not channeled, so doesn't have negative synergy with energy regen effects unlike gloom), in a massive base radius, for 8s at base.
I've not found another CC ability that i can manage level cap circuit defence/excavation with. Eximus just always ignore it and go 1 shot the defence targets.
Yeah I think that's the main thing is level cap forces you to not be able to use a lot of these builds so I just don't play high level content. I really appreciate how clear and concise you were with your explanation tho!
Quick question where do you rate qorvex for crowd control
He's fun but just not as broken as vortex from coil horizon. He smushes every enemy in front of you into a line so you can wipe them out. He also got a little DPS but kind of an energy hog
Interesting builds, I mainly play Zephyr and CC the sh*t out of everything, but keep in mind that most of these builds will get one shot above lvl 1000. Only Zephyr and Mag can survive high lvl from this list, healthtanking is not the way to go for SP. Khora build is completely wrong, she can survive only when hiding under her strangledome.
That's the thing, I never play endurance. There are dozens of other channels that will give plenty of different versions of these builds for lvl 1k+. I'm curious tho, how long would I have to play SP Circulus to hit lvl 1k?
@@AmarJJoshi That's fair, majority of WF content doesn't go above lvl 200 SP. The players that do enjoy such high lvl content already have their builds. But I have noticed that a lot of your builds have umbra forma invested in them, so this may lead to inexperienced players investing in Nidus or Inaros just to get oneshot at a later date in their WF career. You can reach lvl 1000 in endurance in about 4-5hrs, while in void cascade, you will hit lvl 1000 in under 1h, lvl cap in 75min.
@@ytmandrakeI mean... I get where you're coming from but it just seems unlikely that someone goes from "I need a build from RUclips" all the way to high level content without collecting a surplus of umbra forma or at least a few extra. Only frames with triple umbra even need that forma so a few are wasted tbh which sucks cus I kinda have to just pray that people do the forma math and realize the umbra was a waste and don't invest it themselves. I really appreciate your input tho and thank you for not being a dick as well ❤
What are your builds for these cc frames
Basically all the same. Max range for Vauban, Zephyr and any frame using coil horizon if they don't need strength. Otherwise it's 190% range with ensnare if they need strength or don't have the mod slots for max range
cc? top picks zephyr and vauban? for real? is this just a defense tier list? and where is nyx, nova, etc? valkyr as a cc? are you drunk? cc and gouping skills are 2 different thing and frames with a Helminth skill should not be in the list... is this video just bait? idk why this bs video ended in my feed tbh...
Did you watch the video at all or just see the list and get pissed? I literally spend the first chunk of every video trying to explain to people that my tier lists will always be weird as fuck because I just play the game so much differently than anyone I've ever seen in this game.