I Made Nintendo Games in a Modern Engine
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- Опубликовано: 1 окт 2024
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Video games have been around a long time. Today I turn back the clock and see if I can make my own games for some of Nintendos biggest consoles! The NES (Nintendo Entertainment System) & N64 (Nintendo 64).
➤ Play Burg 64 & Super Barji Spaceship
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??? - • m and m and barji
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I'd love to see someone port these games to the original consoles. I prioritized aesthetics over faithfulness, so it would be a challenge, but if you manage it please let me know
hi bro you are my motivation to creat games
THANK YOU!!!!!!!!!
BTW is there in your country its mornig here in Pakistan its 6:21 AM evening
i got a notify 2h ago of you uploading this lol
What keep you motivated for making games it will help much
😅
What keep you motivated for making games it will help much
😅
you just killed every pixel artist in a 30 mile radius
Pixel arts are cool :D
I confirm that I had a heard attack
Pixelart is for babies. Nintendo fanboys are only little children. Why dont yall go back and play actual games like valorant and fortnite
Yeah i want to die after watching this video
@@JuhoSprite don't lie,how much money did you spend on fortnite and valorant
Adam Sandler's my uncle. He said he likes the remake
No comments?what
Daniel?!
🌞
@danielKrafft he stole your catch phrase “I’m a 3D artist”
Hi
there is a program called nesmaker where you can make your own nes games and run it natively on the hardware itself
It's $32 in the US
@@PoliThePolarCat1947 still
@@PoliThePolarCat1947 you can pirate it easily
@@PoliThePolarCat1947why do you need to have dat money when you can download it for free🤑
@@The69thGui do what you want cause a pirate is free you are a pirate !!
As someone who is a huge nerd when it comes to NES games, the sprites being more than 3 colors, the sprites not being drawn in 16×16 grids, the hexagons not being pixelated, and having non-pixel based rotations physically damaged me😭
idk whatsup with colors, seems that it uses only one palette
0F (transparency i think) 1D 16 (aproximated red) 30
so color wise it could be on the famicom, problem is, he didnt bother choosing the right tone
aside that you could cheat the 3 color limitations by doing tile layering (ala capcom games, and could cause slowdowns) or flickering color layers (like former dawn)
the real issue here is not taking native resolution and 8x8 tiles in mind, which makes this end up looking very sloppy
Expected him to do that.. once you understand the console limitations you’ll understand why they look so bland
Shut up
It's the ignorant impatient zoomer's idea of what an NES is like. It's what happens when you don't research one of the many available references on the Nintendo Switch Online service. It's not like they had to find an actual NES or anything.
Yeah, geez, I thought from the intro he was going to make a game that could actually run on the NES. Huge rotating sprites like this weren't even possible until Yoshi's Island for SNES and that game shipped an additional processor in the cartridge. Not to mention the transparency fading, but perhaps something like that could be accomplished using palette swap animation.
Could have at least paid some homage to the technical limitations like Shovel Knight does.
you just slightly pixelated your graphics and called it an nes game??
Yeah parallax isn’t even possible on the nes to my knowledge
@@XxdoctoerbugatackxX Now I'm not an expert BUT from what I have heard the NES has 2 layers with some games having a special 3rd. the first is for sprites, and the second is for backrounds. The sprite layer can have each sprite schmoove round however it wants, the backround layer can scroll but does not actually move. if its on the backround layer it will all be moving as one. The third layer is used in games like mario 3 for the little HUD. Actually, you can have the illusion of paragraph, some games with have one backround turn on for a frame, then another. This goes fast enough to look like 2 backround layers.
TLDR: 2 layers, sprite layer can have many sprites that move independently. Backround layer moves all as one, therefor parallax is a no.
Hope that got your answer answered!
@@Mr.Bonuts The way this game works though could be possible since the stars move all at together.
I assume if this were NES that the hexagons might be sprites? Actually the sprites in general are the most innacurate part because they rotate freely (impossible on the NES)
The easy way to do a nes game is by using NESmaker ,not game maker.If the game work in a real NORMAL cartridge so I accept it a real nes game
@@SJGamesNES Well it does things that the NES can't do. Things like rotate sprites, have parallax and more.
Dude saw NES full list of limitations and rules and went "i ain't reading allat"
Bro made a game for the SNES
not even snes, the spaceship rotates too smoothly
thats a fucking N64 game at least
2:25 we miss you dani
:'(
dani you will forever be remembered
Same :(😥
I miss him so much I won't drink orange juice 🤢
But milk 🥛😄👍
I miss him so much that I rewatch Karlson devlogs playlist every month
THIS ISNT NES?????????
nes has a 4 color per palette limit and im pretty sure they arent enough to make fucking cloud particles
"20 years of games"
NES and N64 are only 11 years apart from release. . .
Not to mention skipping multiple pieces of hardware, such as the SNES and Game Boy/GBC
4:35, you're right, because you didn't follow A SINGLE limitation of the NES, you didn't even follow the palette which is so well known!!! So they physically couldn't create a game like you did.
And another limitation is being unable to rotate sprites
nintendo has been real quiet since this dropped
Not even worthy of the main smh
@@barj i lost the password
Yhe, thay have realy been vary quiet, I dont think they had said anything actualy🧐
Hahahah😂😂😂
@@PolyMarsLIVEsomething only polymers could pull off 💀
I had a heart attack watching this
i am slightly triggered most of the games don't fit its limitations.
SLIGHTLY triggered
I was more than slightly. So I made multiple paragraphs in the comment section.
create
slightly = 1
step
slightly *= 10
"I changed the resolution to match N64's original resolution"
* sets it to 640x480 *
Unfortunately the nes, and even snes, can't arbitrarily rotate a sprite.
Acutally, the SNES CAN rotate sprites! Not like the video, obviously, but it can!
The nes doesn't have the necessary hardware to do real-time rotations besides multiples of 90°, but it definitely can display angled sprites. I googled and read there is also a way to slide pixels to sort of fake rotation. I'm not saying it's this needs to be portrayed at all, just a factoid.
I wonder if the NES can draw fake polygons, like vectors?
@@RobertTheFoxxo the default SNES hardware can not rotate or scale sprites, only a single background layer in Mode 7, and sometimes this is used like a fake giant sprite, but that is it
I’m gonna make an NES game!
(Makes a game the NES could never ever even get close to running)
Its not too obsurd, you would have to do backround flickering and make sprites for rotation, also remove some visual elements but it would work and work well. (Look similar too.)
@@Mr.Bonuts I mean premise-wise sure it could work, but the way it was made is not at all similar to an NES. It’s just vaguely the aesthetic.
@@Oliver300Dude Yeah thats true you would have to make it in a different way but the end product could be similar. You are correct in the mostly just aesthetic though cause how it is now would NOT be done on the NES. Sure you could get close but getting close would be more of a hassle then just making it different. So I agree with you there, thanks for adding!
Have a good day
@@Mr.Bonuts And that’s also completely fair that the look does fit the vibe and that it is still cool what was done. You have a great day as well!
As a game dev who has made a game with actual nes graphics, you have killed every pixel artist
As a Retro nerd I loved this video, "Urm ac-" just be quite and enjoy the video. He even tried to get it working but it didnt work and is asking for help. If you worked on a nes game give him tips and not just make a joke about the game. He is not like a little nerdy boy who knows everything. The video was most likely for fun and not to sell 100 millons copied. Btw no hate :D
@@RADIOYEWEST It is exactly what you said it is, a joke
im way too much of a nintendo nerd
you can't rotate sprites on the Nes 😐
Whatever if it was real he'd just make the different sprites
(EDIT: He changed the title! Yay! I'm glad he did, I don't know when he did that I might be outdated here but either way its better now. Oh and before you get to tha comment, the SNES support group is open to newcomers, it was very hurt for not being included in this video.)
Ok I'm a retro game nerd and this I'm not actually mad- just venting.. Ok I am mad but thats because I'm obsessed with retro stuff and this is absurdity so if you wanna hear a tiny child nerd rant then continue reading.
apparently pixlating a game makes it an NES, and lowering polygons and adding black bars makes it N64?? Anyone can do that- I have a pixlated game and that doesn't make in an NES game. Not to mention that the parallax scrolling (The way he did it) is not possible on the NES and rotation of sprites is technically possible but not like how its done here. Proper rotation I believe was added to the SNES (Which he seemed to forget the existance of) and thats why NES games just had more art for each rotation if devs wanted it. I'm not too savvy on the N64 but I do think most of the things there are possible, still its misleading to say he remade 20 generation when he:
1: Didn't actually even do that and just made them on any old engine
2: Seemed to miss 2 generations (Atari and SNES / PS1 era.)
3: only did 2 generations, if this is a multi-part-er sure but then don't say you did 20 when you did 2 and even skipped 2. Not hard to type 'Ep1:' at the start.
Anyways, sorry for ranting I just get all annoyed at stuff like that, Barji if you by some insane chance see this then I'm not actually mad at all I understand you had to find SOMETHING to upload, don't blame you there. I don't wanna just be a bringer of complaints though so might I suggest a few things?
Maybe title the videos you made [Console]-styled games to not be misleading, there was no indication here that these are not on real consoles so some people might actually think these are real. Not to worry if you want to programming for these consoles is easy nowadays, so many programs let you do this. My favorite is GBstudio which is super easy to use. Also add 'part one' or 'ep1:' to let people know this is a series.
I understand if you don't wanna make games for the real hardware / emulators, I don't blame you. But I also have ways to help with that...
Like I said up above, title videos that they are styled after these consoles. Assuming you are not gonna use real retro game making things then maybe obide by the real limitations those consoles have. For example, learn about what the system's game you are recreatings abilities (You can just google something like 'Can objects rotate on NES' or 'How many movable layers are on the SNES') and then limit yourself to obide by those rules. I think that would be SUPER fun and a cool twist to see the fun work-arounds. Plus your NES and N64 games do feel like an attempt at trying to look like a retro game but fail in ways that make it obvious its not, and usually not even feel like one either, this is a common problem for when devs try to make things like the old systems without actually limiting themselves. These limits would make the games feel much more accurate and could in theory be ported to actual NES's and others.
I hope you take these into consideration (If the stars align and you see this comment that is) and keep posting cool videos in the future.
Have an amazing day
This is how you criticize btw people
enjoy the rest if your day
@@barj Thank you! My parents raised me to try and be nice and I tried hard to word things kindly (Except for the ranting segment that was full-out anger) oh and HOLY CRAP YOU SAW IT AND COMMENTED
Womp womp, too much yapping
@@TvAccount96 Sorry, I do tend to talk too much. I'm just passionate about retro games and wanted to spread some knowledge (and rant)
I sincerely hope I didn't effect you negatively or make you feel worse, have an amazing day
Stop yapping ☠️
Bro followed an asteroids tutorial and thought we wouldn't notice.
check this out! ruclips.net/video/4-sX-TtRR98/видео.html&t=
@@barj This completely justifies the tutorial. Nice vid!
im very mad at you for this, you have NO idea how much this pissed me off
Burg 64 is a timeless classic. Just like Bargi's mom, lol gottem
why did you kill dad?
@@barj We all make mistakes sometimes
@@DualWielded Hi I love you
@@DualWielded ...how much mistakes exactly?
10:14 You are what?
Fun fact: at 0:54 the asteroids remake is made in game maker studio 2, which comes pre packaged with this exact asteroids remake. So hes actually taking credit for something he didn’t make.
#barjiisoverparty
Edit: sorry I made this comment before seeing the ad break
Cancelled
Fun fact: at 5:09 barji acknowledges that the foundation for this game was made with this template. So he's actually epic and smells great. #barjiishandsomeparty
@@barj #barjiscorrectiguess
1:34 love the rhyme
man people be calling anything retro😭
He skipped the SNES
Because that has almost no limitations graphicwise, it’s not like he cared about limitations but still
@@koolgamzstudiohe didn't even consider limitations
@@koolgamzstudio "almost no limitations graphicwise"? so we're going to ignore 16 color (one of which is transparent for sprites, by the way) limitation, the resolution, 32 sprites per scanline, 256 sprite _pixels_ per scanline, 128 sprites simultaneously on screen? you can say that amount of limitations is small, but the NES has: 3 color (+ one universal background color) graphics, the same resolution as the SNES, 8 sprites per scanline (so 64 sprite pixels per scanline), 64 sprites simultaneously on screen, only 8x8 and 8x16 sprite modes (whereas SNES instead had various sprite sizes that could be selected for each sprite), limited attribute tables (so each 2x2 tile grid had two bits in a byte in the attrib table, meaning each 2x2 tile grid on the tilemap had the same attributes) and mirroring, the last two could be addressed through mappers. so, only 1-3 more limitations (that I can think of, anyway) than the SNES, I wouldn't really consider it "almost no limitations" then.
@@starleaf-luna It seems you have corrected me
@@koolgamzstudio indeed =)
4:35, you're right, because you didn't follow A SINGLE limitation of the NES, so they physically couldn't create a game like you did.
Bro, did not check if it could fit the limitations, it’s not just 8-bit, whatever u want
Not good enough. Make actual homebrew.
true
The bananas look nothing like from a 64 game could you change it?
0:12 tv-color game consoles: i guess we don't exist
THAT'S WHAT I WAS THINKING
This makes me sad
Not only the fact that the pixel art is absolute garbage, but also the fact that
IT'S NOT EVEN THE CORRECT HARDWARE
Its just a yt video calm down
@@PenguinBoi27 Maybe you like having your time wasted on a video trying too hard to be funny, but not everyone has to feel that way.
NOOOO THE NES WASN'T A VECTOR CONSOLE IT COULDN'T RENDER LINES ONLY PXLES YOU SHOULD BE ASHAMED
Damn, bro just dodging the snes
I want to make my own video remaking your "8-Bit" game but following the limitations. I studied the NES quite a lot lol
THANK YOU
@@coolioman9073 I am almost done in fact, if i werent making a video on it since i need to upload, it would be out today
I bet you wouldn't be able to recreate these games so they could actually run on those consoles 🙄 (emulator is fine as well)
Nah bro 1:46
first of all parallax movement for a sprite on the NES isn't possible at all 2nd the NES sprite in the thumbnail has at least 4 colors witch is not possible unless you use different sprites that overlap the character. however, if your game was on the super Nintendo (SNES) it would allow parallax scrolling and sprite stretching (mode 7)
You did NOT have to make it that loud 😭😭 6:30
First like and first comment
NUH UH UH BUDDY NO YOU FKIN AINT'
Make game where you fuse different abilities and stuff together to beat minigames (or you cant?)
Why did you explain paralax only to not use it 😭
Oh also, what you did use is moving in the wrong direction which is why it looks a little weird.
66 view,26 likes, bro super fell off and RUclips is bugging.....and cooked
sick, and tired, of your shenanigans fatimbalmedina2757
bro looked at the consoles limitations and said "nah too much for my brain best i can do is change the resolution abit"
6:35 ?????? I wanted to know :(
Same
Plz make another video man
please learn to make actual animations instead of just taking them from mixamo 👀
Erm actually asteroids wasn't made on the nes🤓☝️
its so...so....retr
SNES: "Am I a joke to you?"
Yes (I love the snes)
Pfft, you can't make it with all the actual limitations
man castle crashers soundtrack in the video lets goooooo
What’s the software you used for berg 64?
You should make a game for the virtual boy
0:03 i think what you created this moment using imovie
hot blood soccer remake when?
I was hoping you would use the console restrictions but i guess not
yeah... I guess hardware limitations are for chumps ¯\_(ツ)_/¯
bro stop clickbaiting
Great job man this is astounding! It would be pretty cool if someone made something like gb studio but for GameCube or n64.
6:45 have you never gone to the basement with like 15 stars???
Make them on the actual consoles themselves and then I'll give you a chance
Do gamecube and wii
make a skibidi toilet wii game
@PolyMars I think this one was meant for you lil bro
half life 2 steam review
You clearly haven’t seen a Mario 64 speedrun if you haven’t heard of mips
10:04 that's the ps2 resolution
I remember Super Barji Spaceship for the nes what my dad's favorite game growing up. Too bad the only way to play it now is to pay nintendo 30$ a month
Ah yes the classic snes function of rotating sprites having mouse support and just not caring about the pixel grid. Also where is the snes, GameCube and the Wii? I know you teased more consoles to come but the title sais that you remade 20 years of video games.
where is pogo game?
26 MINUTES AGO FROM THE LEGEND HIMSELF!! RAHHHH-
dani come back ;(
Now make a Magnavox Odyssey game, or you’re a fake fan
2:40 there is nothing here, but you see my comment because you are here 🤓☝️
5:24
im fucking dying
we miss you dani
we miss you Dani….
I saw *we miss u Dani
gimme a heart
WAIT you said "miss u dani
No
👾
Dude make berg 64 a real full amazing game plsss!
Lmao, you say you're making Nintendo games in a modern engine, and you start with Asteroids, a game made by Atari
*My disappointment is immeasurable, and my day is ruined*
the title was originally "I Remade 20 Years of Video Games" before it got changed
@@elijah44gd79 ah, makes sense, but it still should really be more accurate
add balls😎
add balls!
add balls
add balls
Cheese
Me too
The NES was Nintendos first home console, OUTSIDE of Japan
yall
yall
Nintendo is scummy. But oh god... I CAN'T STOP PLAYING
add boats that take you to different islands where there are different challenges, and when you complete the challenges you unlock a banana that gives you the ability to get to places you couldn't before 😉
This underwhelmed me, you didn’t redesign 20 years of Nintendo’s gaming industry, you started at NES which started in 1985 (39 years ago), then you skipped all the way to n64. You missed 3+ consoles. You just combined two games to make an “NES game” which completely defies the NES’ capabilities, yet still looks worse than most NES games. But I’ll admit, the second one was pretty good. But you clearly only did the ones you wanted to do. But if you’re coming back, please try to be more respectful to Nintendo’s history.
This is trash. Blocked.
including you
Ty for finally making a video about Nintendo. It feels like it is always ignored. Love your vids❤😊
bruh do the real thing and make a game for the NES in ASM
I'm not mad, I'm just disappointed.
You should call this video more of a "games stylized for 20 years of gaming" or something like that and not "I remade 20 years of gaming"
Barji, i know that you are a talented individual but please do your research on hardware limitations and certain themes of console. Also, i have another problem with showing those 20 years of games because not only you showed 11 years of gaming but also you showed only 2 consoles from one company. In those 11 years there were such hardware as TurboGrafx 16, Wonderswan Color, Sega Genesis and Sega master system. Even on Nintendo side there's Gameboy's and SNES (We don't talk about Virtual boy!).
I hope i didn't was to harsh, Make yourself a hot coffee, and please, be better than this, because you can.
Dani is dead, He Got Stabbed To Death 56 Times By a Man Wearing a Black Balclava, a Black Hoodie, Blue Jeans And Yeezy's, He Is Buried 50 Miles From His House And The Only Beta Copy Of Karlson is In His Collection.