5.1 Inverse Kinematics

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  • Опубликовано: 2 ноя 2024

Комментарии • 25

  • @TheLeontheking
    @TheLeontheking Год назад +4

    Really nice that you start with the most simple examples!
    For me, starting with them is the right approach, and afterwards one can look at the theory of solutions, more general methods etc.

    • @feel-my-hope
      @feel-my-hope Год назад +1

      Can you explain me what is the purpose of this please ?

    • @robn2497
      @robn2497 Год назад +2

      Inverse kinematics is a way to figure out how to move the different parts of a robot or character to get them to reach a certain point or follow a specific path. It's like solving a puzzle where you have to figure out which pieces to move to get to the right spot!

  • @sumitesh_behera
    @sumitesh_behera Год назад +2

    Extremely helpful... Please make more videos on robotics and please cover the the dynamics portion and all.

  • @keyb
    @keyb 10 месяцев назад +2

    There seems to be a mistake at 4:21.
    it says tan^-1(x/y) when I believe it should be tan^-1(y/x).
    The previous slide says y/x.

  • @projects_k.michalsky9763
    @projects_k.michalsky9763 4 года назад +14

    Hello you made a mistake on min 4:22 the formulas should be arctan(y/x) and not arctan(x/y)

    • @CATel_
      @CATel_ Год назад

      Omg wait I've been trying to use this formula for a digital robot but its been just basically flailing the arm around, and I've had no idea why.
      I'm going to go and change this, and check if that fixes things, and I hope to god it does, because I have no other ideas of what could be the problem.

  • @musikrausch2675
    @musikrausch2675 Год назад

    I just simulated the 2-link solution (I put the formulas inside octave and GeoGebra).
    It completely breaks as soon as you play around with l1,l2,x and y even if there's clearly 2 solutions. Is it possible that there is an error in the formulas?

  • @aquilrodrigues8155
    @aquilrodrigues8155 2 года назад +1

    for 2 dof, wont the q1 also change

  • @edizferitkula9920
    @edizferitkula9920 Год назад

    Very nice video!

  • @phamquangchung9298
    @phamquangchung9298 6 лет назад +1

    thank for sharing, so useful and easy to understand.

  • @nazryJ
    @nazryJ Год назад

    How do we solve for x = 0 (fully horizontal) or y = 0 (fully vertical)?

  • @scottboughton2848
    @scottboughton2848 2 года назад

    For the three link, how would one determine Ψ if the desired (x,y) endpoint is at or below the origin x axis.

    • @Woolfrey
      @Woolfrey  2 года назад

      If you don't care about psi (redundant case), it can be whatever you want. Otherwise it might be fixed depending on what kind of object you want to pick up. The example is theoretical to illustrate the concepts of inverse kinematics.

  • @RunningRunner46
    @RunningRunner46 Месяц назад

    how about 4 links

  • @relart6682
    @relart6682 5 лет назад +1

    crystal clear

  • @akstis4183
    @akstis4183 2 года назад

    very helpful

  • @SmugDarkLoser10
    @SmugDarkLoser10 3 года назад

    My main issue also is figuring out the bounds for psi. What values should that be? I think in practice it might be possible to just choose some values and solve via some computational methods, but is there a better analytical solution for choosing this value?
    In terms of representations, instead of the hard geometry, can you model the problem with transform matrices, so each point is effectively a transform that depends on rotation and the location? You then combine the values and simply take the inverse? Picking psi is still a challenge I suppose. Seems easier that way since can be extended to 3 dimensions easily. I think that's probably a better representation?

    • @dualunitfold5304
      @dualunitfold5304 2 года назад +1

      The first thought that comes to mind about psi (no idea how it's actually done, this is just an idea), is to assume that the first two sticks are in line with each other (logically, they will be at the upper and lower bound for psi). This means it can be treated as a single stick with a known length (just the sum of the two that make it), and then it's a two-stick problem, which we know how to solve. And that'll get you the bounds :)

  • @musicgotmelike9668
    @musicgotmelike9668 3 года назад +2

    6:58 - end

  • @user-if1bn3qj1m
    @user-if1bn3qj1m 2 года назад +1

    Mistake at 2:49 should be d^2

  • @kacperxt371
    @kacperxt371 3 года назад

    what does it mean that -1 next to cos mean?

    • @djay10101
      @djay10101 3 года назад +2

      Are you referring to inverse cos?

    • @kacperxt371
      @kacperxt371 3 года назад

      yes and I already figure it out