Great tutorial. Unfortunately when I try to use another cast to node instead of "ThirdPersonCharacter" it doesn't work. The "turret" isn't turning for some reason.
Because Pavn Sensing has a Peripheral Vision Angle of 90 degrees, if the target is located behind the turret, it will not see it and will not turn around.
Really nice! I tried to make the turret shoot on an AIenemy but can't figure it out ... any chance that you will make tutorial about this ? Thank's anyway !
5.4, You dont need collision sphere, also if you are using lets say a test actor make sure you check only sense players off. Or it will not work other then your character.
So...i tried to make the turret damageable from my player that i have set up already...but my bullets hit and damages the huge detection collision on the turret...sure i can destroy it...but I'd rather you have to hit the 'gun head' to do damage...any work around for this...or did i just waste my time? And oh...a regular ole Delay works much better than the retriggerable delay for spawning the bullets...
Always half way with guides. Bro, the legs are moving across the ground. How do you separate components so that only portions move as necessary? Who's turret aim's like this?
hey can you please tell me what to cast for the vehicle template? i mean the pawn sensing. if it is thirdperson we use cast to BP_thirdperson character but what is it for vehicle template.please reply me as soon as possible
this is random but i found it sad that there is no unreal engine 5 tutorial about how to make a survival game about creatures i mean by that playing as an creature i want to know how they are made like in roblox the creatures of sonaria but in unreal or the isle or path of titans or the monster hunter except monster hunter is not a survival game but if you can, can you make a tutorial about it?.if so then thank you🤗😃
Sure I can have a look at it and see what I come up with. Would it be a morph into a creature or would it be switching to a different player character that is the creature
@@lisowi. kinda like creatures of sonaria in roblox or the isle and path of titans where you can switch creatures but the isle and path of titan is a dino game and creatures of sonaria is a creature game i want to know how they are made same with monster hunter but in unreal engine 5 bc when i search ''how to make a survival creature game'' or ''how are survival creature or dino games made' in unreal engine 5' there is no tutorial or how they are made there are only the humans and Ai animals
I'm not entirely sure I understand but I'll work on creating a morph system where the player character transforms into a different creature. So I hope that will help in your creation.
Great tutorial.
Unfortunately when I try to use another cast to node instead of "ThirdPersonCharacter" it doesn't work. The "turret" isn't turning for some reason.
Easy to understand, clear, and short enough where I didn't get distracted. amazing
why do you need extra "on component overlap", while already having sense pawn?
Because Pavn Sensing has a Peripheral Vision Angle of 90 degrees, if the target is located behind the turret, it will not see it and will not turn around.
Really nice! I tried to make the turret shoot on an AIenemy but can't figure it out ... any chance that you will make tutorial about this ? Thank's anyway !
5.4, You dont need collision sphere, also if you are using lets say a test actor make sure you check only sense players off. Or it will not work other then your character.
So...i tried to make the turret damageable from my player that i have set up already...but my bullets hit and damages the huge detection collision on the turret...sure i can destroy it...but I'd rather you have to hit the 'gun head' to do damage...any work around for this...or did i just waste my time? And oh...a regular ole Delay works much better than the retriggerable delay for spawning the bullets...
Thank you for this great tutorial
Please I'm on 5.4 and the turret just disapear when I entrer the Sphere Collision HELP !
Always half way with guides. Bro, the legs are moving across the ground. How do you separate components so that only portions move as necessary? Who's turret aim's like this?
How to add damage ?
hey can you please tell me what to cast for the vehicle template? i mean the pawn sensing. if it is thirdperson we use cast to BP_thirdperson character but what is it for vehicle template.please reply me as soon as possible
this is random but i found it sad that there is no unreal engine 5 tutorial about how to make a survival game about creatures i mean by that playing as an creature i want to know how they are made like in roblox the creatures of sonaria but in unreal or the isle or path of titans or the monster hunter except monster hunter is not a survival game but if you can, can you make a tutorial about it?.if so then thank you🤗😃
Sure I can have a look at it and see what I come up with. Would it be a morph into a creature or would it be switching to a different player character that is the creature
@@lisowi. kinda like creatures of sonaria in roblox or the isle and path of titans where you can switch creatures but the isle and path of titan is a dino game and creatures of sonaria is a creature game i want to know how they are made same with monster hunter but in unreal engine 5 bc when i search ''how to make a survival creature game'' or ''how are survival creature or dino games made' in unreal engine 5' there is no tutorial or how they are made there are only the humans and Ai animals
I'm not entirely sure I understand but I'll work on creating a morph system where the player character transforms into a different creature. So I hope that will help in your creation.
@@lisowi. okay thanks : )
doesnt work pls help
Same
Put your Grasses on, it might help