How Ocarina of Time Speedrunners Go Up

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  • Опубликовано: 29 янв 2025

Комментарии • 90

  • @dannyb21892
    @dannyb21892  4 месяца назад +18

    As I mentioned in the video, I've got a new secondary channel where I'll post smaller, less polished videos for speedrunning strategies and setups. Follow here if you like that sort of thing! www.youtube.com/@dannybstrats

  • @Kosmicd12
    @Kosmicd12 4 месяца назад +72

    When your bonus footnote is a whole video in its own right!

  • @bradyonetv
    @bradyonetv 4 месяца назад +63

    1:56 “Link is athletic guy, but he’s a *realistic* athletic guy”.
    like 5 seconds later: *flying in the air using explosives*

    • @SunroseStudios
      @SunroseStudios 4 месяца назад +9

      realistic when the game is played as intended i suppose, lol

  • @Bismuth9
    @Bismuth9 4 месяца назад +26

    3:25 I had no idea zombie hover existed in OoT as well!

  • @KonaSuba
    @KonaSuba 4 месяца назад +29

    This channel is about to go up!

  • @Dominator_101
    @Dominator_101 4 месяца назад +29

    I guess Zelda II Link was actually just scooting along the ground on his side the whole time

    • @dannyb21892
      @dannyb21892  4 месяца назад +22

      It's a little known fact, I'm glad I could bring this important info to light!

    • @karamelflan
      @karamelflan 4 месяца назад

      to be fair, he's not going up the y-axis like what DannyB referred to OOT just in the few seconds at the intro.
      Zelda II link is going up the x-axis.

  • @bewildebeest
    @bewildebeest 4 месяца назад +11

    Amazing video, once again demonstrating your trifecta of game knowledge, enthusiasm for the topic, and attention to detail in presentation

  • @rustyfe
    @rustyfe 4 месяца назад +16

    No F boots?
    Great video, the way you use camera angles and editing makes things super easy to follow and fun.

    • @LilacMonarch
      @LilacMonarch 4 месяца назад

      yeah F boots are definitely better for going up forever than chokeshot since it's not a softlock

    • @dannyb21892
      @dannyb21892  4 месяца назад +6

      I considered including F boots, but I just don't find it very entertaining to talk about SRM when mixed with more traditional glitches. When the foundation for F boots is the "literally do anything you want" glitch, it feels hollow to celebrate any of its individual capabilities, you know?

  • @lemonke8132
    @lemonke8132 4 месяца назад +6

    The ending could have been an entire separate video LOL what a treat

  • @NeunEinser
    @NeunEinser 4 месяца назад +4

    2:40 oh wow that's such a good demonstration of starting a hover, not even backflipping, I never saw someone entering a hover like this

  • @kentonm
    @kentonm 4 месяца назад +3

    nice danny this was a great video! seamwalking was always a personal curiosity of mine that I never bothered to sit down and investigate, I have to say the actual reason for it is much more interesting than I thought it would be.

  • @Caidren
    @Caidren 4 месяца назад +4

    this video is an absolute banger (and not just because my glitch was mentioned Kappa)
    I was thinking a video on different ways to achieve height would be interesting, and it was! The stuff at the end was especially fun
    Super sick

  • @ommurg5059
    @ommurg5059 4 месяца назад

    You've always had such a compelling style even when it was just basic strat conveyance, super cool to see you officially branching out to longer form content like this. Your wealth of knowledge really comes through in the subtle jokes and focused editing. Makes for nice watching for both those who know a lot or those who know almost nothing.

  • @Abyssoft
    @Abyssoft 4 месяца назад +1

    Wait, swimming from Gerudo Valley to Lake Hylia has you go *up*. This suggests that the body of water feeding Gerudo Valley is a massive lake above it with so much water flowing down that can push it up hill. Or it's just OOT's version of paradox cave.

    • @dannyb21892
      @dannyb21892  4 месяца назад +2

      Haha it's only up in the sense of the relative placements of each map within their own coordinate systems. There's no real concept of inter-map relationships outside of our imaginations, which is exactly the topic I wanted to tackle in the back half!

  • @adef
    @adef 4 месяца назад +5

    the goat is back

  • @VeritasGames
    @VeritasGames 4 месяца назад

    This is so good on so many levels. I can't wait for more content like this, you're a natural when it comes to this type of content!

  • @Dave.A.R
    @Dave.A.R 4 месяца назад +2

    Even as a kid, Jabu Jabu's temple made me feel that OoT's world required our imagination for consistency. Great video!

  • @slenderMax28
    @slenderMax28 4 месяца назад

    The extra funny party about the Fire Temple's height discrepancy is that I'm pretty sure the intent was for the tops of the temple's two spires to fit inside the two large rocks in Death Mountain Crater, on either side of the warp platform.

  • @SeedyZ
    @SeedyZ 4 месяца назад +2

    I love all the camera angles. Very well made video!

  • @Eckster
    @Eckster 4 месяца назад +5

    8:12 Hilarious 😂
    Amazing to finally see a use for child hookshot, and it's so visually hilarious I really hope it makes its way into a run

  • @Alshor12
    @Alshor12 4 месяца назад

    this one of the best ocarina of time videos ive watched in a long time, thank you so much for this what an absolute delight to watch especially the last bit

  • @Demoon9
    @Demoon9 4 месяца назад

    Excellent video! The way you visualized it made it easy to follow but also entertaining. Keep it up, this is quality :D

  • @rtyuik7
    @rtyuik7 4 месяца назад

    8:56 - the Rocket Launch radio chatter was a great touch

  • @dimitribouniol
    @dimitribouniol 4 месяца назад +3

    I was not expecting PointCrow’s “Zelda is a Flat Earth” video to be so on the point 😅

  • @stenysful
    @stenysful 4 месяца назад +1

    damn, this is an awesome video, thank you for making it! the "open worlding" segment at the end was great

  • @KantiDono
    @KantiDono 4 месяца назад +1

    "It's at least in the top three axes, for sure."
    5D Chess has entered the chat

  • @Unveilerino
    @Unveilerino 4 месяца назад

    Excellent video! Really liked the hookshot jump explanation, and the idea of stitching the world together is very cool!

  • @prizm9515
    @prizm9515 3 месяца назад

    A mod where every room is loaded and connect at the same time would be so cool. And thank you for taking into account the dark loading zones and how they could have a slope leading to the next area.

  • @marksnethkamp8633
    @marksnethkamp8633 4 месяца назад +2

    Love this content!
    Would love you to post more run VODS too! Or even better yet dual stream on YT & Twitch.

  • @Jademalo
    @Jademalo 4 месяца назад

    17:20 - Wait wait wait wait, it's been 26 years, how have I never noticed that the grate on Hyrule Field leads to Gerudo Valley?
    That's mad, I had absolutely no idea there was continuity to the river from Jabu.
    I swear this video has like 3 sidequests in it which are all absolutely fascinating, so excited to see you keep making these!

    • @dannyb21892
      @dannyb21892  4 месяца назад +2

      @@Jademalo yeah the water from zoras fountain is implied to reach lake hylia both via the long path I showed with the cam flyover, and also via zoras domain through the shortcut!

    • @Jademalo
      @Jademalo 4 месяца назад +1

      @@dannyb21892 Hahaha wow, I hadn't considered the shortcut either! That's super neat, and has some pretty fun water pressure implications lol.
      The grate next to Jabu that flows bypassing King Zora is interesting too, it never occured to me that it would be the source of the waterfall. It's fascinating how a tiny change in perspective makes you notice things you've missed for hundreds if not thousands of hours, lol.

  • @hugomartinez2374
    @hugomartinez2374 Месяц назад

    I just can't image the amount of work to make this video! Thanks!!

  • @kirkfoster2673
    @kirkfoster2673 4 месяца назад +1

    Awesome video! Glad you made it into my feed. Subscribed! 😊

  • @jansenart0
    @jansenart0 4 месяца назад +2

    Didn't realize I was subscribed but very glad I am :3

  • @JethroTV
    @JethroTV 4 месяца назад

    Great stuff - excited to see more of this type of content from you.

  • @sorokya2
    @sorokya2 4 месяца назад +3

    Awesome video Danny

  • @Jessikapus
    @Jessikapus 4 месяца назад +1

    Surprised to not see any mention of the F Boots! that's always been one of my favorite quirky glitches.
    Great video still, production quality is quite impressive

  • @smob0
    @smob0 4 месяца назад +1

    I always thought the fire temples spires where supposed to be those two bumps in death mountain crater, but the dungeon doesnt squeeze in i guess XD

  • @Frongo
    @Frongo 4 месяца назад +1

    1 million inches (assuming the metric for height is units) is 25km upward, which means Link ascended to the peak of Mars' highest mountain, Olympus Mons.

  • @N3KMercenaryCamp
    @N3KMercenaryCamp 4 месяца назад

    That was a really good video! Great job

  • @LunaticJ
    @LunaticJ 4 месяца назад

    This makes me wanna learn more freecam stuff in GZ

    • @dannyb21892
      @dannyb21892  4 месяца назад

      @@LunaticJ it's really so invaluable for good in game demonstrations. Or even just cinematography lol

  • @JcFerggy
    @JcFerggy 4 месяца назад +1

    Really enjoyed the height of Hyrule. Would love to see other Zelda maps like this.

  • @sirsneedster
    @sirsneedster 4 месяца назад

    Good job danny, this video style is great

  • @Jelster64
    @Jelster64 4 месяца назад

    Very nice, these videos really know how to tickle the oot part of my brain

  • @awelshwhale
    @awelshwhale 4 месяца назад

    Cool video, informative as always Danny

  • @islandwalk.
    @islandwalk. 4 месяца назад

    very fun and informative video. hope to see more like this one

  • @ryrynoel
    @ryrynoel 4 месяца назад

    11:49 Link has achieved full Neo-status in the Matrix

  • @Yokai0711
    @Yokai0711 4 месяца назад +1

    I wish I could like this Video twice! Great work 🙂

  • @Juanchinan
    @Juanchinan 4 месяца назад +2

    Goated channel ❤️

  • @kevinordonez256
    @kevinordonez256 4 месяца назад

    Best transition ever 17:24

  • @signofinsanity2259
    @signofinsanity2259 4 месяца назад +1

    Awesome vid! Im gonna start using "below link's house" instead of "below sea level."
    Can't wait till next month when someone uses choke cancel to find Ganon Soar 😂

  • @TompaA
    @TompaA 4 месяца назад

    Great video! I had missed the new glitch with Hookshot Child Link :O, neat business! This game never ceases to surprise.

  • @WhatAboutDustbunny
    @WhatAboutDustbunny 4 месяца назад +1

    "So, if OoT were to be made open world without any changes, we should be able to see Fire Temple's spires jutting almost 200 feet up from within the volcano's crater"
    Nah but am I the only one who thinks that would actually be rad? Kinda like Majora's Mask's Stone Tower, which you can see all across Termina.

  • @angeldude101
    @angeldude101 28 дней назад +1

    "easily in the top 3 axes"
    _sad time noises_

  • @boxmanatee
    @boxmanatee 4 месяца назад +1

    12:00 it didn't crash; it started displaying scientific notation. I wonder what the true hard limit is.

    • @jad_c
      @jad_c 17 часов назад +1

      probably ieee754 float max

  • @jansenart0
    @jansenart0 4 месяца назад

    What kind of psycho would establish height origin inside a TREE house?!

  • @stanleydillon6979
    @stanleydillon6979 4 месяца назад +1

    That was excellent.

  • @osukarui
    @osukarui 4 месяца назад

    Great stuff!

  • @rtyuik7
    @rtyuik7 4 месяца назад

    13:08 - Death M-WOW-ntain

  • @Glitches0and0stuff
    @Glitches0and0stuff 4 месяца назад +1

    Can't believe you didn't use the footage from my 2011 video of hookshot megajumping (in crisp 144p and riddled with emulation issues). smh

  • @zekay_
    @zekay_ 4 месяца назад +3

    nice

  • @Antsaboy94
    @Antsaboy94 4 месяца назад

    You say Hyrule is flat, but you didn't mention its horizontal dimensions.

  • @mrdunsparce5138
    @mrdunsparce5138 4 месяца назад +1

    Long form wooo!

  • @JuggernautJason
    @JuggernautJason 4 месяца назад +1

    Amazaing work

  • @ViviBuchlaw
    @ViviBuchlaw 4 месяца назад

    Of course Link wants uppies, he's a short femboy king!!

  • @malaven11
    @malaven11 4 месяца назад

    Up is the Z axis?

  • @JulesConroy
    @JulesConroy 4 месяца назад +1

    nothing much what's up with you

  • @cabbage72
    @cabbage72 4 месяца назад

    Where is invisible link hookshot jump

  • @magley64
    @magley64 4 месяца назад

    Not to be pedantic, but the vertical axis is usually depicted by "z" not "y"

    • @dannyb21892
      @dannyb21892  4 месяца назад +2

      @@magley64 Ocarina of Time's code uses Z for depth and Y for height, as is very common in gaming and other computer graphics applications. Entire concepts are named after this convention (like Z buffering).

    • @magley64
      @magley64 4 месяца назад

      @@dannyb21892 fair enough, I have a background in mechanical engineering, solid modeling, and CNC programming.

  • @Altoroc
    @Altoroc 4 месяца назад

    Poor ground jump

  • @SilentOnion
    @SilentOnion 4 месяца назад +1

    13:00 couldnt have been more american :DD

    • @dannyb21892
      @dannyb21892  4 месяца назад +1

      Link is 64 units tall, so its a perfect one to one estimate between units and inches!

    • @Gedof
      @Gedof 4 месяца назад

      @@dannyb21892 And half statues of liberty!

  • @matthewbenedict5923
    @matthewbenedict5923 4 месяца назад

    Cool

  • @Sanker1
    @Sanker1 4 месяца назад

    cool

  • @isneezelightning
    @isneezelightning 28 дней назад

    flat hyrule theory..........

  • @WannabeMarysue
    @WannabeMarysue 4 месяца назад +1

    Flat earth

  • @_demitri
    @_demitri 4 месяца назад +1

    thanks pannenkoek2012, very cool!