Misdirection is the key to holding surprise information back without leaving the players in the dark. The players should always know what they’re doing, but be surprised to learn what they *should* be doing. For example, I ran a GURPS campaign where the heroes were Americans sent on a secret mission to investigate an Iraqi official suspected of being a terrorist mastermind. After spying on him a while, they discovered he wasn’t a terrorist - but he *was* smuggling antiquities on a grand scale. Ordered to find proof of his smuggling and try to recover some of the cultural treasures he was looting, they found he had hold of a tablet with the key to the lost language of ancient Crete on it. And so many factions wanted that (including rogue elements within their own leadership) that they were plunged into deadly danger just for knowing about it. And as they found, bit by bit, the terrible power hidden in that ancient language, they began to understand why so many people suddenly wanted them dead. It was going great - and then the campaign fell apart because of out-of-game inter-player conflict. Sometimes I can't win for losing.
One thing I've added to a couple campaigns are a rival group of adventurers. I make a few of them attached to a couple player's backstories, either the player(s) know them personally or they're affiliated with a group from the player's backstory. The rivals show up occasionally to mock the players and inspire some great roleplaying. You can have a king/lord ask both groups to complete separate tasks, and make the rivals challenge the players to a race. First to complete their task wins a prize. You can have the rivals be good or evil. Depending on the group of players they can either work towards mending the tension between them or they will want to kill these rivals once they see them out of the city limits.
7:30 Make sure you cover another side to this. Sometimes, having months between levels is needed since you're planning on going for years and years. In my instance, you ensure you have other systems that give growth. Like Feat Points with Dungeon Coach's Feat Point Buy system, or a homemade Renown system I made, etc.
step 1: recruit step 2: find a way to make loads of money without considering law or taxes of the kingdom step 3: keep not considering law or taxes step 4: ? step 5: profit
If you've ever quirked your eyebrow silently while everyone around you was discussing the most braindead ideas imaginable in response to a simple obstacle... yooouu might be a GM. If you find yourself having to change all of your hard-worked plans because somebody had the bright idea to say "I want to sell magical drugs,"... yooouu might be a GM. If you collect tiny figurines for no other reason than "Just in case" and have miraculously found the perfect moment for one of them, but also forgot to bring it that day... yooouu might be a GM.
Man, I really wish I could be in groups like yours. My entire life with dnd all the campaigns would last roughly 3-5 sessions, I would love to have a campaign with 20+ sessions.
Super excited to see you put out a video on this topic. Astonished to realize you put it out a year ago and I somehow missed it. 1. Mysteries - I still very much struggle with this aspect of DMing. I often forget that the info the players have is not nearly what I have 'behind the screen'. Working on being more direct with my curiosity points. Usually not even addressing the players directly, but something they overhear nearby or a part of a longer conversation with an NPC. 2. Status - This is probably the one I think I'm doing best, though I still need to show more end results. (I've had a woodcarver make a sketch of a party to make a statue, but they don't know the statue bit. It'll now be in the town the very next time they return.) They have favor with 2 important ambassadors in Neverwinter, and have even caught the eye of Lord Neverember, but there are so many more connections they could have. Excited to start working those in. 3. Reputation - Oh boy. This is something I can start dropping NOW, and I'm excited for it. Having NPCs begin to recognize the party and their deeds is great advise. 4. Level Ups - Guilty of being on the slow end of these. What started as a module is now equal parts homebrew for character backstories, and I feel like I'm holding back levels to keep with what the module is looking for. (Still, the players seem to be having fun, so it's not doom and gloom.) 5. Let the Players Lead - This one has been a lifesaver for me. A few times early on my players would joke something like "Okay, guess we should go this way, it's what DM has prepared" and I quickly pulled back "No, no, you can do what you want. Sildar just wants you to know where the town is taking shelter and probably wondering why you want to face down a dragon in the open." Great video, my guy! Keep it up!!
For new dms, if you want a good approximate milestone pacing: each level takes that many sessions to achieve. Ex: 2 sessions to get to level 2, 3 sessions to get to level 4. Once you get to lèvel 5 you’ll have enough sessions with your group to decide how to pace the next tiers.
Definitely needed to hear some of this, I started off with a mystery and haven't leveled up from 3 to 4 in about 8 sessions Luckily I threw them an encounter right at the end of the last session so they'll get a level up ASAP and the story will be a little more revealing soon
I found your channel about a month ago. Became a Patron immediately. What you offer at such a great price is absolutely amazing. I'm in a long campaign at a magic college and your Academia module and maps is amazing. I didn't have maps, and as soon as I introduced yours the players go so excited. Thank you for putting your heart and soul into your products. I tell everyone about you and this channel.
Just want to say I love your channel and think you really deserve more views. Your advise is fantastic and I hope this channel grows into what it deserves to be. Great video :))
That's so nice of you to say! In a way, it's good that I don't get TOO many views at the moment, because it gives me time to find my voice and style as a creator without TOO much pressure 😅 Glad you're enjoying the content!
Great video! I'm dm-ing my first campaign, and my two main players are veterans; however, I recently had a player brand new to TTRPGs join my game. After having some struggles getting my new player involved in roleplay and everything I realized how much having veteran players has allowed me to get away with a few things. This video and your advice is invaluable for getting my new player as enthralled as the others. Keep up the excellent work!
I love letting my party make a big impact on the world. And letting either fame or notoriety follow their deeds. Generally starting around level 5 and very much by level 10. I love doing XP, but rewarding it for all sorts of things. Slaying monsters, finding treasure, confirming rumors, discovering new areas, dungeons, secrets, advancing in standing with various factions, pursuing personal goals, etc. easy enough to do with a spreadsheet. Just sum the amount of XP needed for the party to get to the next level, assign a percentage to each category, and mark how many instances occur in a session and reward xp accordingly. It’s a little more effort, but not by too much and has avoided both the “just kill monsters for xp” and the “we have to figure out the next milestone/the dm forgot to level us” situation. This keeps me from the pitfall of forgetting to do a milestone and makes my players feel like they’re being rewarded for all the things they’re interested in.
This video came just at the right time. I have been pondering how to structure my groups campaign for a week now. I don't want the adventure to fissel out before it even get's of the ground. On that point about leveling up: that's exactly one of the reasons I don't play dnd. I do not like systems that level pcs in chunks. I much prefere systems like the World of Darkness that give you a few points every session to spend as you please and let you organically develop your character. That point about not holding back your ideas from your players, is something I have heard so many times now. But I still don't quite know what to do with it. I agree that giving out to little information will only frustrate your players. And there were many a plot hook I didn't take in the past because I had to little information to realize they were plot hooks. But on the other hand, if I reveal my BBEG right the moment I decide who it is, I rob my players of the opportunity to go investigate themselves. I could use a whole videos worth of advice on how to find a balance. How do I give my players enough information so they know what's going on, without robbing them of the chance to gather information, explore the world and discover new things? Where is the line (or more likely the grey area) between well informed and totally spoiled?
That's a very good point! The line between fun mystery boxes and too much fog of war is difficult to find sometimes. I think a good way to get around it is by giving players clear goals, but holding back larger context around those goals. The players might be hired to stop a villain before the villain awakes an ancient dragon. They understand what they're doing (find and stop a person) and what will happen if they fail (the dragon awakes and burns the land). But that villain could be working for a bigger, badder evil guy. The person who hired the players could want to wake the dragon themselves for different purposes. The villain could actually be trying to wake the dragon to defeat a larger threat, unknown to the players. In short: even if the players don't have all the information, they always have enough to know why they're doing something and what the stakes are. Later, they may get new info that re-contextualizes everything, but there's never a point where they're just wondering around, feeling uncertain about their purpose. I hope that helps a bit!
@@TalesArcane Yes, that does help a bit. I my case the players are on a mission to free one pc's family, who were kidnapped. So I am probably fine to give them lots of information about the lower ranks of the organisation that keeps the family captive and focus on anything relevant to just that situation, but I can hold back the information on the broader machinations and actual leader and first bbeg. Which is a bit unfortunate since I have a good idea of the inner circle, but not the rank and file of the order of shadows. Oh, well, guess that's going to be my task for the next week. Once the family is free, the group can get more info on what is actually happening in the order of shadows.
Keep up the great work, all your videos are filled with excellent tips - your vids are filling the hole I've been feeling since I finished with the Adventuring Academy series with Brennan Lee Mulligan, you give really insightful and practical advice - love seeing your vid pop up in my feed.
Congratulations on the second sponsor! The long format are still great. Due to the OGL I've converted my campaign to Pathfinder so the system agnostic advice (or at least transferrable) is still good to hear. What I find sets you apart is the broad advice mixed with examples you give that help me the most. i.e. Regularly level players combined with you level around ever 5 sessions. As DMs we get disconnected from the pull of mechanical progression I feel and lose sight of just what the players may see.
That's so good to hear! I really want to keep my overall advice and tips applicable to TTRPGs in general, with D&D as a useful, but not essential, framing device. Glad you find the mix of broader tips and practical examples useful, I'll make sure to keep working that stuff in 👏
Loving these videos dude haven't had a chance to DM yet but I'm up next when the current campaign ends. These videos of yours are making me feel like I have a chance to be ready 😅 many thanks
@@TalesArcane Thank you very much 😁 also just want to say your maps and battlemaps always look amazing would love to see a tips and tricks for inkarnate if you get the chance 😅
Thank you for saying so mate! I'm sure for experienced GMs these sorts of tips won't be anything new, but hopefully I can bring something fresh to them 😁
@@TalesArcane I would love a video about how to handle such a setting. I think snowy terrain is so often overlooked in campaigns and some spicy tips on it might inspire more people to use it to it's fullest.
1.) Mysteries. Ive had so many problems with "Mysteries" that were boring and left the players fumbeling around in the dark just annoyed and pressing buttons looking for the "Move the plot foreward button." The pay off is never worth it. Clearing it up makes things so much simpler. One DM I dont play with anymore has been on a 2 year tangent from his compaign's plot. One of his playuers doesnt even know what it is, because they have been off solving a "mystery" for over a year. 2.) Status: Yuuuup. At level 5-6 players are potent enough that meeting Kings and things is something they can expect. They can deal with a good majority of the Monster manual and are juggernauts on the battlefield. Level 10-11 you are as strong as most kings and things. They are supposed to lsoe the wnadering adventurer as they make their fortunes. 3.) Reputation: Yeah thts nice. I think its important for adventuring parties to have "Brand". "The Knights of The Fey Valley!" people know them, they are excited to meet them, etc. Oh look the things we spent time doing and risked our lives for had value. 4.) yup yup. 5.) Dear god.... why is it so hard to find a DM that wants to play the game and not just exposit at me for 4 hours a week? What bugs the hell out of me, is that this is how I run my games, not perfectly but still. And my players LOVE it, but then in their games they turn around and throw novels at us. And the rest of the players just eat it up. And it leaves me sitting there going ".... you guys are lying about liking my game aren't you?" I throw everything I love about the game at them, and then they throw something very different at me in their games.
I swear, I will have a question in my head; and then the next day, Malcolm uploads an eerily accurate answer to my specific question. This isn't the first time, and it's really creepy.
A lot of this was useful. I presume most of your audience is 5e. Milestones and leveling up characters to keep them interested is the cheap seats in a grand opera in my opinion. Session 35 for my group and they just hit 5th level. They swagger like Charles Bronson. Their reputation precedes them. Some of them even have +1 weapons.
"Some of them even have +1 weapons" cracked me up 😂 But yeah 100% - it really depends on the edition, the game, and even just what your players are looking for, but these tips definitely won't be applicable to all 😁
@@TalesArcane Keep at it mate. I like your style. If you can, try and stay D&D edition agnostic. I think that’s the key to RUclips D&D commentary success. You have a nice accent too. Edinburgh?
@@jimmybrook7119 Very well spotted - I'm actually from Glasgow originally, but spent a lot of time in Edinburgh for uni, so my accent is a kind of neutral central-Scotland mix. Thanks for the kind words, and the feedback!
Oh no! How is it now? I'm getting audio and others seem to be as well - but some other people are also having the same issue with audio. It sounds fine on my end, but I might reuoload if the problem persists.
@@blazingtrailzftw5702 Yeah, it took AGES to upload too so I think the servers might have been struggling. Thanks for flagging it up though, I always appreciate any technical/quality-control feedback!
The advice about reputation is something I'm implementing ASAP!
Misdirection is the key to holding surprise information back without leaving the players in the dark. The players should always know what they’re doing, but be surprised to learn what they *should* be doing.
For example, I ran a GURPS campaign where the heroes were Americans sent on a secret mission to investigate an Iraqi official suspected of being a terrorist mastermind. After spying on him a while, they discovered he wasn’t a terrorist - but he *was* smuggling antiquities on a grand scale. Ordered to find proof of his smuggling and try to recover some of the cultural treasures he was looting, they found he had hold of a tablet with the key to the lost language of ancient Crete on it. And so many factions wanted that (including rogue elements within their own leadership) that they were plunged into deadly danger just for knowing about it. And as they found, bit by bit, the terrible power hidden in that ancient language, they began to understand why so many people suddenly wanted them dead.
It was going great - and then the campaign fell apart because of out-of-game inter-player conflict. Sometimes I can't win for losing.
One thing I've added to a couple campaigns are a rival group of adventurers. I make a few of them attached to a couple player's backstories, either the player(s) know them personally or they're affiliated with a group from the player's backstory. The rivals show up occasionally to mock the players and inspire some great roleplaying. You can have a king/lord ask both groups to complete separate tasks, and make the rivals challenge the players to a race. First to complete their task wins a prize. You can have the rivals be good or evil. Depending on the group of players they can either work towards mending the tension between them or they will want to kill these rivals once they see them out of the city limits.
7:30 Make sure you cover another side to this. Sometimes, having months between levels is needed since you're planning on going for years and years.
In my instance, you ensure you have other systems that give growth. Like Feat Points with Dungeon Coach's Feat Point Buy system, or a homemade Renown system I made, etc.
You might be a DM if your Google search history is chock full of research on how specifically to successfully create and run criminal organizations.
step 1: recruit
step 2: find a way to make loads of money without considering law or taxes of the kingdom
step 3: keep not considering law or taxes
step 4: ?
step 5: profit
Mine has been full of “desert flora and fauna” different drug effects, biomes, etc…
Mines recently are "what are the benefits of creating mass panic"
@@johnathanrhoades7751 are you running a game on Arrakis?
If you've ever quirked your eyebrow silently while everyone around you was discussing the most braindead ideas imaginable in response to a simple obstacle... yooouu might be a GM.
If you find yourself having to change all of your hard-worked plans because somebody had the bright idea to say "I want to sell magical drugs,"... yooouu might be a GM.
If you collect tiny figurines for no other reason than "Just in case" and have miraculously found the perfect moment for one of them, but also forgot to bring it that day... yooouu might be a GM.
Man, I really wish I could be in groups like yours. My entire life with dnd all the campaigns would last roughly 3-5 sessions, I would love to have a campaign with 20+ sessions.
Super excited to see you put out a video on this topic. Astonished to realize you put it out a year ago and I somehow missed it.
1. Mysteries - I still very much struggle with this aspect of DMing. I often forget that the info the players have is not nearly what I have 'behind the screen'. Working on being more direct with my curiosity points. Usually not even addressing the players directly, but something they overhear nearby or a part of a longer conversation with an NPC.
2. Status - This is probably the one I think I'm doing best, though I still need to show more end results. (I've had a woodcarver make a sketch of a party to make a statue, but they don't know the statue bit. It'll now be in the town the very next time they return.) They have favor with 2 important ambassadors in Neverwinter, and have even caught the eye of Lord Neverember, but there are so many more connections they could have. Excited to start working those in.
3. Reputation - Oh boy. This is something I can start dropping NOW, and I'm excited for it. Having NPCs begin to recognize the party and their deeds is great advise.
4. Level Ups - Guilty of being on the slow end of these. What started as a module is now equal parts homebrew for character backstories, and I feel like I'm holding back levels to keep with what the module is looking for. (Still, the players seem to be having fun, so it's not doom and gloom.)
5. Let the Players Lead - This one has been a lifesaver for me. A few times early on my players would joke something like "Okay, guess we should go this way, it's what DM has prepared" and I quickly pulled back "No, no, you can do what you want. Sildar just wants you to know where the town is taking shelter and probably wondering why you want to face down a dragon in the open."
Great video, my guy! Keep it up!!
For new dms, if you want a good approximate milestone pacing: each level takes that many sessions to achieve. Ex: 2 sessions to get to level 2, 3 sessions to get to level 4. Once you get to lèvel 5 you’ll have enough sessions with your group to decide how to pace the next tiers.
Definitely needed to hear some of this, I started off with a mystery and haven't leveled up from 3 to 4 in about 8 sessions
Luckily I threw them an encounter right at the end of the last session so they'll get a level up ASAP and the story will be a little more revealing soon
Sounds like you're right on track with a level-up and a big reveal! Hope it all goes well 💪
I found your channel about a month ago. Became a Patron immediately. What you offer at such a great price is absolutely amazing. I'm in a long campaign at a magic college and your Academia module and maps is amazing. I didn't have maps, and as soon as I introduced yours the players go so excited. Thank you for putting your heart and soul into your products. I tell everyone about you and this channel.
Just want to say I love your channel and think you really deserve more views. Your advise is fantastic and I hope this channel grows into what it deserves to be.
Great video :))
That's so nice of you to say! In a way, it's good that I don't get TOO many views at the moment, because it gives me time to find my voice and style as a creator without TOO much pressure 😅 Glad you're enjoying the content!
Great video! I'm dm-ing my first campaign, and my two main players are veterans; however, I recently had a player brand new to TTRPGs join my game. After having some struggles getting my new player involved in roleplay and everything I realized how much having veteran players has allowed me to get away with a few things. This video and your advice is invaluable for getting my new player as enthralled as the others. Keep up the excellent work!
I need to rewatch and take notes! Love your content.
I love letting my party make a big impact on the world. And letting either fame or notoriety follow their deeds. Generally starting around level 5 and very much by level 10.
I love doing XP, but rewarding it for all sorts of things. Slaying monsters, finding treasure, confirming rumors, discovering new areas, dungeons, secrets, advancing in standing with various factions, pursuing personal goals, etc. easy enough to do with a spreadsheet. Just sum the amount of XP needed for the party to get to the next level, assign a percentage to each category, and mark how many instances occur in a session and reward xp accordingly. It’s a little more effort, but not by too much and has avoided both the “just kill monsters for xp” and the “we have to figure out the next milestone/the dm forgot to level us” situation.
This keeps me from the pitfall of forgetting to do a milestone and makes my players feel like they’re being rewarded for all the things they’re interested in.
This video came just at the right time. I have been pondering how to structure my groups campaign for a week now. I don't want the adventure to fissel out before it even get's of the ground.
On that point about leveling up: that's exactly one of the reasons I don't play dnd. I do not like systems that level pcs in chunks. I much prefere systems like the World of Darkness that give you a few points every session to spend as you please and let you organically develop your character.
That point about not holding back your ideas from your players, is something I have heard so many times now. But I still don't quite know what to do with it. I agree that giving out to little information will only frustrate your players. And there were many a plot hook I didn't take in the past because I had to little information to realize they were plot hooks. But on the other hand, if I reveal my BBEG right the moment I decide who it is, I rob my players of the opportunity to go investigate themselves. I could use a whole videos worth of advice on how to find a balance. How do I give my players enough information so they know what's going on, without robbing them of the chance to gather information, explore the world and discover new things? Where is the line (or more likely the grey area) between well informed and totally spoiled?
That's a very good point! The line between fun mystery boxes and too much fog of war is difficult to find sometimes. I think a good way to get around it is by giving players clear goals, but holding back larger context around those goals. The players might be hired to stop a villain before the villain awakes an ancient dragon. They understand what they're doing (find and stop a person) and what will happen if they fail (the dragon awakes and burns the land). But that villain could be working for a bigger, badder evil guy. The person who hired the players could want to wake the dragon themselves for different purposes. The villain could actually be trying to wake the dragon to defeat a larger threat, unknown to the players.
In short: even if the players don't have all the information, they always have enough to know why they're doing something and what the stakes are. Later, they may get new info that re-contextualizes everything, but there's never a point where they're just wondering around, feeling uncertain about their purpose. I hope that helps a bit!
@@TalesArcane Yes, that does help a bit. I my case the players are on a mission to free one pc's family, who were kidnapped. So I am probably fine to give them lots of information about the lower ranks of the organisation that keeps the family captive and focus on anything relevant to just that situation, but I can hold back the information on the broader machinations and actual leader and first bbeg. Which is a bit unfortunate since I have a good idea of the inner circle, but not the rank and file of the order of shadows. Oh, well, guess that's going to be my task for the next week. Once the family is free, the group can get more info on what is actually happening in the order of shadows.
Keep up the great work, all your videos are filled with excellent tips - your vids are filling the hole I've been feeling since I finished with the Adventuring Academy series with Brennan Lee Mulligan, you give really insightful and practical advice - love seeing your vid pop up in my feed.
Congratulations on the second sponsor! The long format are still great. Due to the OGL I've converted my campaign to Pathfinder so the system agnostic advice (or at least transferrable) is still good to hear.
What I find sets you apart is the broad advice mixed with examples you give that help me the most. i.e. Regularly level players combined with you level around ever 5 sessions. As DMs we get disconnected from the pull of mechanical progression I feel and lose sight of just what the players may see.
That's so good to hear! I really want to keep my overall advice and tips applicable to TTRPGs in general, with D&D as a useful, but not essential, framing device. Glad you find the mix of broader tips and practical examples useful, I'll make sure to keep working that stuff in 👏
Pure gold. Thank you!
Awesome tips as always mate!
Thank you, mate! Hope some of them come in handy at your table 😁
Keep the content going! You really do a good job and I'm excited to see this channel blow up.
With comments like these, I will absolutely keep the content going! Really appreciate the support, mate, keeps me motivated 💪
Good job man, as always. Keep it up!
Loving these videos dude haven't had a chance to DM yet but I'm up next when the current campaign ends. These videos of yours are making me feel like I have a chance to be ready 😅 many thanks
That's great for me to hear! Glad you've been finding the videos useful, and good luck with the campaign! 😁
@@TalesArcane Thank you very much 😁 also just want to say your maps and battlemaps always look amazing would love to see a tips and tricks for inkarnate if you get the chance 😅
Great advice as always. I roughly follow this method anyway, but you've still given me a fair bit to consider. So thank you.
Thank you for saying so mate! I'm sure for experienced GMs these sorts of tips won't be anything new, but hopefully I can bring something fresh to them 😁
@@TalesArcane oh, I have played with experienced gms who could really have used this advice.
Gelatinous Cubicles, awesome 👌
I knowwww I love the name 😁
Tales Arcane video? Pog
Always appreciate the support, mate!
Thank you! This is Great advice I've been recently guilty of some of these exact things haha.
About to dive into Icewind Dale: Rime of the Frostmaiden. Gonna need these tips, so thank you for your expertise insight(dnd-joke) :D
Oh hey, I love Rime of the Frostmaiden! The setting alone is just so cool. I'd love to write a campaign/setting in a frozen tundra theme.
@@TalesArcane I would love a video about how to handle such a setting. I think snowy terrain is so often overlooked in campaigns and some spicy tips on it might inspire more people to use it to it's fullest.
My players are also facing a Devil invasion. Luckily they seem to be interested in that 😂
1.) Mysteries. Ive had so many problems with "Mysteries" that were boring and left the players fumbeling around in the dark just annoyed and pressing buttons looking for the "Move the plot foreward button." The pay off is never worth it. Clearing it up makes things so much simpler. One DM I dont play with anymore has been on a 2 year tangent from his compaign's plot. One of his playuers doesnt even know what it is, because they have been off solving a "mystery" for over a year.
2.) Status: Yuuuup. At level 5-6 players are potent enough that meeting Kings and things is something they can expect. They can deal with a good majority of the Monster manual and are juggernauts on the battlefield. Level 10-11 you are as strong as most kings and things. They are supposed to lsoe the wnadering adventurer as they make their fortunes.
3.) Reputation: Yeah thts nice. I think its important for adventuring parties to have "Brand". "The Knights of The Fey Valley!" people know them, they are excited to meet them, etc. Oh look the things we spent time doing and risked our lives for had value.
4.) yup yup.
5.) Dear god.... why is it so hard to find a DM that wants to play the game and not just exposit at me for 4 hours a week? What bugs the hell out of me, is that this is how I run my games, not perfectly but still. And my players LOVE it, but then in their games they turn around and throw novels at us. And the rest of the players just eat it up. And it leaves me sitting there going ".... you guys are lying about liking my game aren't you?" I throw everything I love about the game at them, and then they throw something very different at me in their games.
Doing a retrospective after each level up works. Gone well, could gone better, keep doing and stop doing.
I swear, I will have a question in my head; and then the next day, Malcolm uploads an eerily accurate answer to my specific question. This isn't the first time, and it's really creepy.
Yeah I'm really glad I invested in that occult scrying stone, it really helps me keep track of what topics my subscribers need covered 😇
A lot of this was useful. I presume most of your audience is 5e. Milestones and leveling up characters to keep them interested is the cheap seats in a grand opera in my opinion. Session 35 for my group and they just hit 5th level. They swagger like Charles Bronson. Their reputation precedes them. Some of them even have +1 weapons.
"Some of them even have +1 weapons" cracked me up 😂 But yeah 100% - it really depends on the edition, the game, and even just what your players are looking for, but these tips definitely won't be applicable to all 😁
@@TalesArcane Keep at it mate. I like your style. If you can, try and stay D&D edition agnostic. I think that’s the key to RUclips D&D commentary success. You have a nice accent too. Edinburgh?
@@jimmybrook7119 Very well spotted - I'm actually from Glasgow originally, but spent a lot of time in Edinburgh for uni, so my accent is a kind of neutral central-Scotland mix. Thanks for the kind words, and the feedback!
There is no sound sadly.
Oh no! How is it now? I'm getting audio and others seem to be as well - but some other people are also having the same issue with audio. It sounds fine on my end, but I might reuoload if the problem persists.
@Tales Arcane seems to be there now, might have been a loading glitch since the video had only just been up
@@blazingtrailzftw5702 Yeah, it took AGES to upload too so I think the servers might have been struggling. Thanks for flagging it up though, I always appreciate any technical/quality-control feedback!
I think your audio is messed up, it ain't soundin
It's a bit echoey
Is that still the case? It seems be working for some people, including myself 🤔 Wondering if RUclips was slow to render the audio
@@TalesArcane Nah, it's fixed now. Probably just late rendering.
@@dungeonpastor That's such a relief, thank you for letting me know! 😁