KNOCK | Unlock Anything! - Spell A Day D&D 5E +1

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  • Опубликовано: 11 сен 2024
  • Alrighty day 198! Today is Knock. Have a door you need to get through? Here's the spell for you. Vox Machina had countless troubles with doors. Don't be Vox Machina. Just "Knock"!
    Classes Available:
    PHB: Bard, Sorcerer, Wizard
    My Twitter: / zaktact
    How would you set up fantasy security with a spell like this existing?

Комментарии • 29

  • @scottywalnut
    @scottywalnut Год назад +9

    Great example of exactly how it breaks stealth. The guard dog heard your cast.

  • @Technodreamer
    @Technodreamer Год назад +5

    I am personally fond of this spell. It's never steered me wrong, Knock on wood.

  • @brandond2768
    @brandond2768 Год назад +3

    Solid spell that does what it's meant to.
    How needed it is will definitely depend on the campaign, but if there is even a chance that your party is going to find it self in a dungeon crawl of any sort than you will want this spell.
    7/10

  • @targetdreamer257
    @targetdreamer257 Год назад +3

    Well you can use this as a distraction. Carry around a cheap lock with you. Place the lock 60 feet away from you but also far enough from a guard's patrol area and cast Knock. Then you vacate the area before guards come to investigate. Or you hide so you can ambush the ones investigating the loud sound.

    • @Zaktact
      @Zaktact  Год назад +2

      Using it's noise to a benefit? Nice.

  • @gabrielfoote4571
    @gabrielfoote4571 Год назад +1

    Dude thank for going threw the last as you have and sharing your creative input on it all I would say is mabey putt a chart on screen for what constitutes as 10 or 1

  • @saucierspoon6375
    @saucierspoon6375 Год назад +5

    Day 150 of waiting for him to cover Zone Of Truth

  • @stormallen1490
    @stormallen1490 Год назад +1

    Silence and Verbal components do not mix: Verbal components explicitly can't be used in an area of Silence: stealth is never an option. Also does not disarm traps: the trap's still probably going to go off when you actually open the newly unlocked thingy.

  • @Lord_necromancer
    @Lord_necromancer Год назад +1

    Knock is too loud - I just use enlarge/reduce to shrink locked doors so they're too small to fit in the door jamb and fall over.

  • @indestructiblemadness8531
    @indestructiblemadness8531 Год назад

    I like this spell but dont take it, since we have a rogue. Breakins or locked things in general are rather rare in our campagn, so if they happen, the rogue should feel important.
    ...
    And I still wait for the opportunity to cast unseen servant to open a door or window from the inside xD

  • @WexMajor82
    @WexMajor82 Год назад

    You know... Silence is a Ritual spell...

    • @Zaktact
      @Zaktact  Год назад

      I eventually did.

  • @mothuwu
    @mothuwu Год назад +1

    egg

  • @robertporter6683
    @robertporter6683 Год назад

    The most broken spell ever was the cantrip "Lock/Unlock".

  • @whytewolf2
    @whytewolf2 Год назад +1

    wd-40 the spell.

  • @aetherwolf9288
    @aetherwolf9288 Год назад +1

    3:16 Combo don’t work unless you have subtle spell metamagic because silence prevents V components from being used. And I think this is to huge of an investment just for this. Luckily silence and subtle spell are both very useful outside of this example so both should be fine to combo within a single character.

    • @adjsmith
      @adjsmith Год назад +1

      It works just fine. Silence creates a 20-foot bubble. Knock has a 60 foot range, and the knock noise specifically emanates from the targeted object. As for the investment: you can ritual Silence in 10 minutes + 1 round, then Knock for a 2nd level spell slot, and open *anything*. I think that's pretty good.

    • @aetherwolf9288
      @aetherwolf9288 Год назад

      @@adjsmithah lol. Thought silence was like darkness so you need to target an object to hold or even better on self xD
      Thanks for pointing that out.
      Have a good day
      AEther

    • @whytewolf2
      @whytewolf2 Год назад

      there are only three cases of having both spells. 1 a bard, 2 a divine soul sorcerer, 3 multiclass. silence is also a point in space spell, don't even need to see the point it centers on just has to be within range. so you can literally have the silence bubble take up the area behind where the lock is with just enough of it exposed to the lock. no need to long range as long as your head/neck is outside of the silence area.
      one important thing about ritual spells however. sorcerers can't ritual cast without taking the ritual casting feat. so if you went the ritual spell version you have to keep that in mind.

  • @aetherwolf9288
    @aetherwolf9288 Год назад

    This spell shouldn’t be allowed. Because the most problematic interaction is probably to reopen a feycrossing, dimensiondoor or gate you set up somewhere. The spells are technically magical doors shut via magic and nowhere is it mention that it destroys the magic it produced. Granted it may not be possible at your table but as a Dm I would love to see this in action. The restriction that you need to see the object may actually prevent it though…
    Oh well. But feycrossing may be fine. Or any fixed portal. Including teleportation circles.
    And trees used for treestride.
    Yeah thats what I like.
    So at base it should be fine at a 7/10
    But with the interactions I came up with probably a 8/10
    Have a nice day AEther

    • @arcturuslight_
      @arcturuslight_ Год назад

      In cases of temporarily existing portals i feel like there is a difference between closed and destroyed openings.

    • @aetherwolf9288
      @aetherwolf9288 Год назад

      @@arcturuslight_ Of course there is. But most portals the Dm wants you to find are closed. Not destroyed. And if destroyed it may be a good time to cast legend lore to find out what happened there.
      Thx for pointing that out

    • @adjsmith
      @adjsmith Год назад

      I would not rule that this works.
      Knock does not *open* something, it simply *unlocks* it (or unstucks, or unbars, or whatever as the case may be). You still have to open the door.
      Besides, what do you target? The cliff face that someone cast Gate on? The face of the cliff is not the thing preventing you from going to the Abyss.
      No, this interaction does not make sense.

    • @aetherwolf9288
      @aetherwolf9288 Год назад

      @@adjsmith Magic is some kind of force and marks its surrounding. Because the magic isn’t destroyed or otherwise cleared it is still visible via detect magic or true seeing. Via treestride it is even more obvious as you leave visible magical marks on the plant.
      Sure unlock isn’t the same as open however the only thing really blocking your access is the power to reopen it. So therefore it is the same in this case.
      Is the same with the example Zack Tech gave with the boulders blocking your access to an area. If you allow this interaction you have no real reason why you shouldn’t be able to do the other.
      But I can understand why you would rule otherwise.

    • @adjsmith
      @adjsmith Год назад

      @@aetherwolf9288 Strongly disagree. Sure you can see that there was a spell here, but after the spell ends *there is no longer a passage here*. Aside from which, the magical residue is not the thing you target: you target the object the magic was cast on, which is NOT the same thing.
      Besides, I feel that if you allow this interaction, you would need to allow Knock to create holes in solid stone, since the solid stone is preventing access to the cave inside. Which is not only absurd, but also incredibly overpowered for a 2nd level spell (comparable to the 4th level spell Stone Shape) and not within the spirit of the spell either. And no, I don't think I would allow Knock to remove rubble from a blocked passage either.
      As someone else joked, this is WD-40, the spell. It makes a thing that is meant to open, openable. It does not make things that were never meant to open suddenly passable.