A few notes of Inspiration from Avatar: - Fire Benders are known to be incredibly aggressive. This is dubbed positive jing in the anime. It would be akin to expending your ki all of your ki on flurry of blows or stunning strike. - Air benders focus on retreating and evading, negative jing. Step of the Wind and Patient Defense come to mind. - Earth Bending involves standing one's ground and striking back equally hard when struck, dubbed neutral jing. It's akin to a ready action. - Water Benders specialize in turning defense into offense. They utilize both Positive and negative Jing when the need calls for it. This is similar to Monk's projectile deflection. Each element in of themselves could be their own monk subclasses, even more so than a Totem Barbarian-esque sub-subclass. But I would reccomend looking up the four elements on the avatr wiki, and/or take a page out of the totems' book and grant a series of options depending on whether or not a Monk chooses Fire, Water, Earth or Air.
It's so much funnier to have your wings fall off every time you use them. That way, as long as you're not fire resistant, you'll always be able to have wings for dinner for free!
It’s actually absurd how good at this you are. I really appreciate your attention to quality over quantity. As much as I’d love a new vid from you every week - there’s plenty of dnd RUclipsrs who provide that. Your content is so appreciated. WE’RE GRATEFUL. Gonna hit that patron when I get paid. Thank you bro!!
I would say that the wings dissolve somehow based around the type of damage you use for your breath. Like burning to ash from fire or lightning, or dissolving from acid or poison, etc.
thanks for shouting out the Fey Wanderer ranger, its my favorite ranger! the one I'm playing I actually kinda dumped dex and went for max charisma and Wisdom, and for combat im just using Magic stone and summon spells
In case my reply got lost in the shuffle, Since you didn't want the 4 elements monk to get spell slots, I would give them an amount of free uses based on the level they are unlocked at, Then use the Ki-point cost they currently cost to get additional uses beyond that, Something like 4 uses of your level 3 features, 3 uses of your level 6 features, 2 uses of your level 11 features and 1 use of your level 17 feature. Additionally I'd increase the amount learned by their Wisdom Modifier (min 0.) Because most of the 4 elements monk features already scale with Wisdom. This combined with the elemental stance ability from the OneD&D Elements monk should be enough, Since that combines with your base monk to create a monk that does everything the 4 elements monk was always supposed to do.
I love your video, and I would like to tell you something I've been thinking about for a while. I have an idea for Battle Rager, and it's to completely remake it, but keeping the armor theme, and the main inspiration came from Berserk, with the Berserker Armor. You gain the ability to like turn your armor into something more powerful, or maybe you just manifest, maybe it's a magical artifact, or maybe another being, trying to take control of you. You gain proficiency with all armor and can rage in them, but now when you rage, your AC is now 15 (medium armor) + Con + profiency or dexterity (maybe), and it will eventually become 18 instead of 15 The next part is you gain some sort of weapon while raging. I'd imagine like claws but it can be reflavoured, and if you want, you can make a different weapon your armor weapon, and the more you go up in levels, the more weapon damage it does Next, I was thinking you could get the resistances that bear Totem gets, but at a much latter level, and eventually you again magical resistance, taking half damage from spells and magical stuff, like dragon breath on a failed save, and no damage on a successful save. Finally, i was thinking that if you do take damage, you can make your attacker take half of the damage you took, or at the capstone maybe full damage, and it ignores resistances. Oh, and if you want more guts flair, you could gain more benefits for trying to stay in control or something, or just remove the benefits and keep the pain. I know this is probably a bit OP, but I do like it and would like to know your opinion on it.
I canonically had my Monk train with Bahamaut and 1 metallic dragon of each type to get the element choices. She trained in a volcano, a tundra, a lightning storm, and a Chipotle
@@bonewizard It was a "Franestaining" of a number of different things. I always liked the Monk class and had a char in reserve to play. But, since I've done a couple DM for some others, I decided to warp the Pathfinder campaign "The Jade Regent". It's Asian based and I replaced the main NPC with this Monk. Her whole backstory is just after she was born was when the incident of the campaign began. TL;DR She got picked up as a baby and raised by Bahamut in this discipline. In lore, Bahamut disguises himself as an old man and has a Gold Dragon shapshifted as a cannery to knock sense into braggards. I just took it a couple steps further.
I just realized if you combined the scream and the explosion ability you could have a character replicate the powering up of a DBZ character since when they do that there tends to be a burst of energy that blows away land, wind and more. Anyways, just thought it'd be a great application for a Goku build (sorta).
Vanilla Frightful Presence would have been better if it was part of a Flurry of Blows (not instead of an attack, in addition to them) If a real dragon's Frightful Presence is part of its multiattack, why not the Monk? Of course, an actual area of effect on your -roar- bags of spiders is straight up better. Though still might not be too broken to allow it as part of the Flurry of Blows, since that's adding a ki cost to every use
The ascendant dragon gets spectral wings and changes damage types because they don’t become partially dragon, it’s more like spirits of dragons you’re calling upon, in much the same way the drake warden, summon draconic spirit and dragon’s breath work. Also I’m pretty sure bahamut being a god could probably spit acid if he wanted to. It’d be a little weird if he could tear the heavens asunder but couldn’t make hot liquid (I know acids not hot but idc)
Mercy Monk is great monk subclass, and i would die on this hill. It has great flavour, unique mechanics, ki efficient features, and most importantly - it actually is a support monk. Running around removing conditions and debuffing enemies is fun, and it utilises monk's mobility really well.
Its great... at the cost of any chace WotC buffing base monk to help the other subclasses. Its so bad they had to make a new system. Mercy monk is not bad, but its a bandaid that suffocates its competitors.
9:06 Alright, I was not expecting GUNDRAMON to appear in this video. Or any video for that matter. Oh you, you think I'm making up the name, no this is from DIGIMON. This America personified into a Dragon is a is a thing and is an Mega leveled creature! If you know what War Greymon is, Gundramon is in a similar ballpark.
Dragon in the White House, Dunkelzahn from Shadowrun and his supporters know what happens in that situation (RIP Dunkelzahn). There have been mummies there so let’s get some dragons!
@@bonewizard I just meant that we’ve been dealing with mummies in the White House so a dragon may be a welcome change. Though in shadowrun lore after magic returned to the world and the dragons awoke after millennia of sleep, a dragon named Dunkelzahn was elected president. He was assassinated on his inauguration night so he was president for less than 10.5 hours.
So having played a dragon monk in a game for a little while now, it's kinda all sizzle no steak, you re-roll failed social checks? cool but how often in games when rolling those do you get told you failed? you punch with the elements, thats super cool but at level 6 you punch with magic in a much less commonly resisted type so it falls off nearly immediately, you get to fly..... except not really it's a glorified jump which is still cool but not amazing, and the 11th level ability is just a whole nothing burger, personally I'd move the level 17 stuff down to 11 and think of a new capstone and just redo the social boons from the ground up and that's only to start
Nice changes. I agree that this monk should pick a damage type and specialize in it, with maybe an option to spend a Ki point to change that damage type for one minute so they don’t get completely blanked by resistances. That would require a whole rework though
I made two homebrew versions of the Dragon monk. One is exactly that, pick an element and stick with it. But yeaaaah, had to also make the more flexible one.
I am currently playing one that is locked in to a damage type with the ability to change via absorbed elements once a day, and it's fine..... but it does feel a bit underwhelming since (at least in our games) vulnerability doesn't come up all that often and at level 6 I could just not worry about resistance if I just didn't use my sub class feature which just feels lame.
@@MrDegan2 This is mostly an issue with the "Default" enemies, There are enough low level creatures that have resistance and weaknesses, But people generally don't use those creatures Because they are a bit weird. And while creatures like Lemures, Spectres and Blights play with the elemental damage a bit, Mephits would be my personal choice to pit against you.
Okay so #1 9:39 I agree that the snow leopards look like a really cuddly murder blanket #2 Is it just me or has your editing gotten smoother? Like so many of the moving animated bits have gotten more common.
I'm using your buffed monk with the buffed radiant subclass in a full campaign and its been a lot of fun. I think out of all the revisions to monk, you made the best one!
@@nexusaquarion9281 It's a home game with friends and we don't stream it. I will say that the monk has been good so far. Ki points and the martial arts die starting at 1d4 are the only pain points, from my experience.
Good luck trying to solve that absurd mess that is the four elements monk. My only suggestion is basically creating four different parallel subclasses ("like a water/fire/air/earth monk") and at level 17 you get to go into the avatar state and be able to use all of the abilities
The Bone Wizard speaks, and I listen. (I actually was remaking my BG3 Monk in 5e who was originally a 4 Elements Dragonborn, but I made him an Ascendant Dragon Dragonborn for 5e, this is very well timed, thank you skeletal sorcerer)
I am really happy you're giving the monks more love. Unfortunately, I am a broke college student, so the best I could do is provide moral support as a fan. I still have some ideas. For four elements monk, here are some changes I have asked to make in the past and most of them have been accepted. For starters, Elemental Attunement is basically a built in cantrip; something that situational should NOT be a feature that takes up an attunement. Another was reducing all the other disciplines main cost by 1. It means SO MUCH because to even use the main gimmick you have access to upon getting the subclass, most of the starters don't last long and consume the ki you don't have much of. This is why I say Elemental Attunement is basically a bad cantrip; it is the only discipline that takes no ki. Back to the main point, it makes attunements like Fangs of the Fire Snake take ZERO ki to have you do fire damaged with 10 feet of reach, but you could increase the damage to an extra 1d10 of fire damage by spending that extra ki. Another minor change that I have made to fang of the fire snake is that instead of just fire damage, it extends to the other elements (I forgot the name I gave it), but it you choose from thunder (air) bludgeoning (earth) and cold/acid (water, but also ice). This attunement also kind of scales (kind of) by expanding the elements you choose from based on the checkpoint levels from when you learn new disciplines as this four elements monk. Another is inspired by the fact that most of the disciplines basically tell you "LEARN THIS SPELL" and that is it. You could choose almost any spell as long as it followed the same rules as most of the remaining disciplines follow. For example, you could learn earth tremor, but not and treat it as a something similar to the one that teaches you thunder wave; no other prerequisites and can be upcasted according to the base rules of four elements since it is also a first level spell that does bludegoning damage or makes sense given the context of the monk, but you can't learn Chaos Bolt because something like that is both too far out of something in ATLA, but also because by its design, it falls really far out of the idea that you can manipulate four elements. There are some options for utility spells like Waterwalk because that is honestly something you could imagine a bender doing in ATLA, but spells you want to add that don't do damage is something I talked to my DM about. On a related note, you should also be able to meditate and switch out available disciplines as if you were a spell caster like a wizard. The benders it ATLA, especially ones like Aang, are very spiritual and practice this stuff. Not everyone does it to be strong, (like a lot of the relatively normal benders and even some of the main villains), but this makes the most sense to me. You know how you could change these normally?; WAIT TO LEVEL UP TO SPECIFIC CHECKPOINTS TO SWTICH THEM. Just so everyone else knows, by the rules of this subclass, you are REQUIRED to choose the sucky Elemetnal Attunment discipline I mentioned above, get to choose one other discipline , and you can't switch it out until you reach level 6. Based on previous monk characters I had made in the past (not just four elements, but ALL MONKS), another change I had made is the ability to consume ki to cast innate spells with ki. Player races like the updated Genasi and Fairy have the ability to cast spells innately based on their individual stats for free once, but have the option to consume spell slots if you don't finish a long rest. To make up for this arbitrary rules despite the fact that some monk subclasses can cast spells, I asked to follow the four elements monk general scaling rules to be able to cast innate spells with ki, which once again follow those same restrictions. These are all that I remember that I was allowed to use (within reason) but this was a cooperative effort between me and my DM because despite being called "Four Elements" it almost always practical to stick to one element with the only multi-element feature being that sucky cantrip. The following ideas that I have coming up are ones that I either barely came up with or were rejected for one reason or another. Remeber that little rant about Fang of the Fire snake and how it scaled in a weird way by allowing you to change between the damage types applied based on your monk level? One idea that I had that was mostly rejected was being able to passively use the Sorcerer's Transmuted Spell Metamagic to treat certain spells as a style of martial arts rather than individual spells. If you have it based on your level or use a different scale of organization, allow it to switch between various damage types that make the most sense. That way, it feels like you are learning to master different elements instead of being forced to learn different spells of drastically different scales of power like itty bity blasts of air and spontaneously have the ground in front of you erupt in flame. Naturally, it was declined, but made into a feature of the modified fangs of the fire snake. After all, it only made sense since in ATLA, all the benders used their abilities constantly in battle, especially in long fights where it is more valuable to do restrained strikes to maintain your energy. If you like the changes I have made to Elemental Attunement being a baked-in feature rather than a forced early-level option, I like the idea that it can scale by leaning into how much of a cantrip it really is by adding more cantrips to it; based on your monk level, you could add new cantrips to your arsenal with the exception that it must each follow a different elemental type. For example, you could learn Produce Flame as a choice, but you can't learn another like Firebolt and must choose something like Frostbite or Gust. I don't know how you could restrict this, but I believe you could. Another option is that aside from potentially unique disciplines, you have the option of expanding your spell list by practicing different martial art spells in a bundle that you must practice/invest in instead of just learning one discipline for one spell. This could work unless you want to expand how disciplines are learned like doubling the amount you could attain in the base form. For example, a theoretical "Tornado Rush Style" discipline spell bundle that encourages you to get up close with "the element of air" which could include something like "Booming Blade, Zephyr Strike, Warding Wind, Thunder Step or Haste, Freedom of Movenent or Storm Sphere" while another like "Devouring Flames Style" discipline spell bundle that encourages you to keep your distance or attack multiple enemies with "Green-Flame Blade (remove the melee weapon restriction), Burning Hands, Flaming Sphere or Scorching Ray, Melf's Minute Meteor or Fireball, Wall of Fire" or maybe even open up options of mixed elements that I had mentioned before like "Unwavering Body" discipline bundle which includes "Resistance, Armor of Agathys, Bark Skin, Gaseous Form or Magic Circle or Spirit Shroud (only cold), Fire Shield". I don't know how to balance this to make it good or bad but I am confident that you could make it work. As an optional capstone ability, and I mean to really sell the idea of mastering Four Elements, a feature you gain for free will be based on the ultimate power gained at the end of ATLA: the Avatar State. To summarize it without spoiling it too much, it is the ultimate defense mechanism that unlocks all your potential as a fight or flight response. As the capstone ability, you could use this feature once for free, but would consume a reasonable chunk of your ki to perform again. You could gain access to all four of the Investiture spells, but some modifications are made to be able to use them. When using this feature, they could only be maintained for 1 minute instead of 10, but you gain the following benefits: - You could maintain two of them at a time if cast with this feature instead of one. - You can switch between them as needed (still thinking about which speed to use to make it balanced) - When dealing damage with attacks from the Investitures, you can switch between the damage types of cold, fire, and bludgeoning. (Thinking about adding thunder to the mix since the bludgeoning comes Investiture of Air, but it’s usually attributed to thunder or lightning damage and the attack feature you get from Stone is a mini earthquake around you that can knock enemies prone, but does no damage.) Either way, this is just a suggestion for a more authentic experience as a capstone ability, but I believe you could do something better with this. Another idea I have for you is aside from the spells you gain, you could also include passive abilities similarly to some of the Eldritch Invocations warlock has. For example, basic ones would be ones gaining resistances or immunities to elements, being able to overcome resistances, adding more damage, etc. Some cool and unique ones would replicate certain race abilities or basic feats. For example, copying the defense gimmick of Flames of Plethegos by giving you a damaging aura if you use a discipline or cast a spell of the associated type. In essence, it doesn’t do too much on its own, but serves as an extra bonus for you in tandem with another ability that actually uses ki. Imagine the gimmicky potential o having a bunch of passive abilities for disciplines, but be REALLY good with the one ability that you want to utilize.
@@bonewizard Sorry. I hope it didn’t take long to read (assuming you read it.) Four Elements is my favorite of all the monk subclasses on concept, but painfully bad in execution. Funnily enough, I was planning on editing it to add some more suggestions I just came up with.
My take on adding the Avatar State to the 4Elements Monk also involved the Investiture spells, but you'd get it right from level 3 (or the class would let you choose to be an element specialist with different benefits and certain Disciplines being exclusive to each element specialist and to the Avatar version of subclass progression). Basically, the Avatar State would start off with just one Investiture spell of your choice when you enter it, and gain another simultaneously active Investiture spell at levels 6, 11, and 17, with the ability to use multiple of the Action expending traits of the spells as a single action at higher levels. This would be a once per long rest feature that always expends all of your remaining Ki no matter how much you have, the duration being 1 minute per Ki Point spent. I think at level 17 you might then have been able to use it without it completely exhausting you anymore. Obviously the subclass also included the greatest hits tweaks like cheaper Disciplines, more Disciplines learned, more options to choose from, and better versions of ones that needed tweaking like with Elemental Attunement (especially since you'd need different cantrip-y features for the specialists and Avatar routes).
I don't know if you've done this or if it was mentioned in the video for some reason, but could you do a video on the monster slayer ranger from Xanathar's guide.
I like the spectral wings there made of the users ki, and the damage types are fun but maybe pucking one and as you level up picking more to utilize along side it would be better, i just love my fairytail subclass
@bonewizard ehh yeah but I think that then my favorite would just cripple my damage output cause fire resist is to common as is Poison, idk I like having chromatic orb fists
yeaah, new skelly video = Happy saturday. To participate in the wings discourse: I propose using one's fallen wings as blankets for the party's long rest.
@@bonewizard probably, it wouldn't be great choice in any warm enviroment, humid or arid. But I imagine some leather is better than nothing in middle of the mountains or other cold places
Would you be able go do a way of the mercy monk? 👀 I have a shark triton I'll be using in my first ever campaign within a couple of months. I've binged all of your videos, and loved every one of them ^^
For me, personally, I tend to go the route of picking an element that suits the character and sticking with it. Yes, I *could* abuse the choice by swapping between fire ice or lightning, but if the golden shiny mustache lizard who taught me how to punch things good couldn’t do it, why should I? Character and lore takes priority over abusing the meta for me.
Honestly the way I always ruled it, and how I build my characters as dragon monk, is that a scroll left by bahamut and tiamat was left in the care of the monastery, which has the way to channel ki into dragon energy lol
I...actually prefer the spectral wings if you're gonna have meaty wings, they should be permanent, imo. but that is part of the Draconic Bloodline sorcerer's capstone ability BUT...if I was DMing and a player wanted meaty wings for this, I would allow it with no fuss at all. only rule I would have is that you cannot use them for rations, making it a pure flavor thing.
Yeeees, I was already gonna use this subclass (reflavored as a storm monk, and multiclassing into tempest cleric) the moment someone allows me to use buffed monk, and now it’s even better Edit: got worried a few times thinking that you’d make it so I’d have to pick one damage type. Would’ve still worked but...
I think I’d do with my dragon wings what Meta Knight does with his bat wings: casually turn them into a cape. Or maybe drape them over my body like Goliath from Gargoyles.
Not buffing the flight ability is wild. This is barely even flying, it's more like being really good at jumping. You need to use your bonus action AND reaction just to maybe reach a flying foe.
I'd make a broth out of my residual meat flippers, They don't have much taste, But if ya' cook 'em about 4 hours they're at least edible. Tho my Lizardfolk companion prefers to make darts out of them.
8:11 instead of a roar you just flex really really really hard. Yes there is also a shockwave but it’s less roar sounding and more anime muscle flex sounding
See I also don't like the pick the element thing so I would rather have them be stuck with one given element and just have them choose the type of dragon that taught them this fighting style and boom that's the element they get.
How to remake dragon monk: give them healing and necrotic damage on their attacks, costing 1 ki. Give them the option to do either healing or damage on flurry of blows for no additional ki. Give them minor restoration and a no save poison to go along with healing and damage. And finally give them resurrection once per long rest. Also remove the dragon aspect, give them another flavor. Maybe a plague doctor? Yeah, that sounds good. Now this is how you make a good monk subclass
Gun Dragon might always win, but Dragun WILL lose eventually. Whenever I get Casey. By the way I think making a Gungeon as one of the mid-high level dungeons is a neat idea.
@@bonewizard Dragun spews out enough bullets to make Casey PAINFUL. Also even though that bat is D tier internally, it's S tier in the player's hearts.
The issue with monks are. 1) the subclass defines which stat you favor. 2) the monk is skirmisher. An the only other class that's kinda similar to it is the rogue. 3) The monk does not benefit as much as any other class from items & magic weapons and armor. Which makes it harder to keep it in line with the other classes when they start getting a lot of stuff. The benefits of a monk are. 1) they are able to move easily through the battle field ( especially after getting the mobile feat ). 2) they are not reliant on equipment to do thier thing. 3) at Mid to high levels , monks deal Magical Blunt damage. Which is the one of the least resistanced & immune damage types. So monks damage is actually the most consistent. Even more reliable than Force , Radiant & Necrotic.
Make the wings fold around you like a cloak or leather jacket, dragon wings are too small for their body anyways who cares if your suddenly grows and shrink
@@bonewizard My visual for it is the sleevless vest Natsu Dragneel from fairy tail has at the start of the manga, had the finger bat/dragon wings has that is not part of the webing of the wing go over your shoulder to mask it as arm holes for the 'jacket'
I personally think that the ability to change damage types on the fly comes from a mechanical standpoint. As a dragon monk, your main thing is your breath weapon. Fight something immune to, say, fire? No worries you can still be useful and use your breath with acid. Locking you in would make you, quite natchup dependant and would force you to kinda stick to the rarely resisted types.
This could be fixed by introducing a skill that let's you empower your breath attack to ignore resistances for one attack or so. This is honestly something every class that locks you into an element should do imo.
your not locked into one damage type. You still have bludgeoning from your fists or slashing and piecing from the weapons. I'm fine with a damage type not working all the time. Using the same strategy for every fight is boring and poor game design. @@nycto5335
"Except gun dragon." Assuming bullets are just projectiles, can't the monk just catch projectiles even under original 5e monk rules? Granted, the monk has a LOT of projectiles to dodge and parry... If "bullet breath" was a dexterity save otherwise, the monk's got some way to mitigate that as well in the form of Evasion and the usual defensive actions/bonus actions.
Any ideas for 4 elements monks? I'm struggling to rework this thing lol.
I don't know how much a secondary resource pool would fix,
But it's kinda weird they don't have spell slots.
id treat them like EK fighters i kow havig ki and spell slots is a lot but Ki is so drained
Just give them full on 1/3rd spellcasting like EK fighters and AT rogues, but let them use their KI to refuel their spell slots.
just let them get either spell slots or a second ki pool that they can use on disciplines, that is all you need to do
A few notes of Inspiration from Avatar:
- Fire Benders are known to be incredibly aggressive. This is dubbed positive jing in the anime. It would be akin to expending your ki all of your ki on flurry of blows or stunning strike.
- Air benders focus on retreating and evading, negative jing. Step of the Wind and Patient Defense come to mind.
- Earth Bending involves standing one's ground and striking back equally hard when struck, dubbed neutral jing. It's akin to a ready action.
- Water Benders specialize in turning defense into offense. They utilize both Positive and negative Jing when the need calls for it. This is similar to Monk's projectile deflection.
Each element in of themselves could be their own monk subclasses, even more so than a Totem Barbarian-esque sub-subclass. But I would reccomend looking up the four elements on the avatr wiki, and/or take a page out of the totems' book and grant a series of options depending on whether or not a Monk chooses Fire, Water, Earth or Air.
WE ARE MAKING IT OUT OF THE BEACH WIZARD CAVE WITH THIS ONE
surfs up
@@bonewizard*plays the random surf music you hear in surf movies*
somehow i know what you mean@@spin6872
@@spin6872 misirlou
*People are only putting sunscreen on their nose tips and not rubbing it in for some reason.*
It's so much funnier to have your wings fall off every time you use them. That way, as long as you're not fire resistant, you'll always be able to have wings for dinner for free!
Very true, I think that is funnier lol
I kinda wanna try fried dragon wings now
Sustainable Cannib@lism
Nearly typed Sustainable Capitalism and I don’t know which one’s funnier.
wait wouldn't they be made of well you, aka be basically self cannibalizing your wings every time you do this....... ya lets do that
Why does every single D&D party eventually entertain the notion of or resort to cannibalism? It doesn't happen quickly, but it DOES always happen.
*Dragonborn monk spits two different elements in the middle of the fight*
"I thought dragons could only use one type of breath?"
"I'm mixed"
I just discovered how to make a text bold.
@@Unstablegroundz we are very proud of you.
@@UnstablegroundzHow?
With the flying: always end your turn near a surface.
as god intended
Well, even if you don't, you'll end up on a surface kek
@@lyravain6304 Big brain
1:49
This is almost as funny as the
" Listen here, sally! Spitters are quiters and you swollow every time! "
The clip is from a movie called "Dragonheart"
It’s actually absurd how good at this you are. I really appreciate your attention to quality over quantity. As much as I’d love a new vid from you every week - there’s plenty of dnd RUclipsrs who provide that. Your content is so appreciated. WE’RE GRATEFUL. Gonna hit that patron when I get paid. Thank you bro!!
Aww thank you. Thats very nice.
This comment contains shellfish, so don't like it if you're allergic.
Ill take that challenge
Good ol’ Gundramon, my favorite Digimon to show people when discussion about Digimon design comes up.
I get it. It really is the peak of monster design haha
I would say that the wings dissolve somehow based around the type of damage you use for your breath. Like burning to ash from fire or lightning, or dissolving from acid or poison, etc.
But what about meat?
@@bonewizard ✨MAGIC✨
I love the love that this video gives to perhaps the most epically stupid design of digimon, good old gundramon
We love gundramon
Fun fact: 12:59 That ain't acid. That spoon is made of a metal (I forget which) with a melting point so low it melts in room temperature water
ya! Its a gallium spoon. Its very cool
thanks for shouting out the Fey Wanderer ranger, its my favorite ranger! the one I'm playing I actually kinda dumped dex and went for max charisma and Wisdom, and for combat im just using Magic stone and summon spells
That works
Totally making the most terrifying sail ever out of discarded meat flappers.
Reduce. Reuse. Recycle.
I might add to the frightfull roar that creature's get immobilised while frightened. It helps the monk with chasing them down and adds a bit of power.
Remrmber they do have a higher movement speed. They are very good at chasing people down.
In case my reply got lost in the shuffle,
Since you didn't want the 4 elements monk to get spell slots,
I would give them an amount of free uses based on the level they are unlocked at,
Then use the Ki-point cost they currently cost to get additional uses beyond that,
Something like 4 uses of your level 3 features, 3 uses of your level 6 features, 2 uses of your level 11 features and 1 use of your level 17 feature.
Additionally I'd increase the amount learned by their Wisdom Modifier (min 0.)
Because most of the 4 elements monk features already scale with Wisdom.
This combined with the elemental stance ability from the OneD&D Elements monk should be enough,
Since that combines with your base monk to create a monk that does everything the 4 elements monk was always supposed to do.
8:21 you can use this to isolate enemies with higher Wisdom modifiers
Thats a good way of looking at it. As a data gathering ability.
@@bonewizardmore so to isolate them to put them in unfavourable positions.
But yes
I love your video, and I would like to tell you something I've been thinking about for a while.
I have an idea for Battle Rager, and it's to completely remake it, but keeping the armor theme, and the main inspiration came from Berserk, with the Berserker Armor.
You gain the ability to like turn your armor into something more powerful, or maybe you just manifest, maybe it's a magical artifact, or maybe another being, trying to take control of you.
You gain proficiency with all armor and can rage in them, but now when you rage, your AC is now 15 (medium armor) + Con + profiency or dexterity (maybe), and it will eventually become 18 instead of 15
The next part is you gain some sort of weapon while raging. I'd imagine like claws but it can be reflavoured, and if you want, you can make a different weapon your armor weapon, and the more you go up in levels, the more weapon damage it does
Next, I was thinking you could get the resistances that bear Totem gets, but at a much latter level, and eventually you again magical resistance, taking half damage from spells and magical stuff, like dragon breath on a failed save, and no damage on a successful save.
Finally, i was thinking that if you do take damage, you can make your attacker take half of the damage you took, or at the capstone maybe full damage, and it ignores resistances.
Oh, and if you want more guts flair, you could gain more benefits for trying to stay in control or something, or just remove the benefits and keep the pain.
I know this is probably a bit OP, but I do like it and would like to know your opinion on it.
I canonically had my Monk train with Bahamaut and 1 metallic dragon of each type to get the element choices. She trained in a volcano, a tundra, a lightning storm, and a Chipotle
are they a level 20 character? training with a god?!
@@bonewizard It was a "Franestaining" of a number of different things. I always liked the Monk class and had a char in reserve to play. But, since I've done a couple DM for some others, I decided to warp the Pathfinder campaign "The Jade Regent". It's Asian based and I replaced the main NPC with this Monk. Her whole backstory is just after she was born was when the incident of the campaign began. TL;DR She got picked up as a baby and raised by Bahamut in this discipline. In lore, Bahamut disguises himself as an old man and has a Gold Dragon shapshifted as a cannery to knock sense into braggards. I just took it a couple steps further.
I just realized if you combined the scream and the explosion ability you could have a character replicate the powering up of a DBZ character since when they do that there tends to be a burst of energy that blows away land, wind and more. Anyways, just thought it'd be a great application for a Goku build (sorta).
You could do the anime thing by screaming and exploding.
And if you want a DBZ build, i have a sun soul video.
Vanilla Frightful Presence would have been better if it was part of a Flurry of Blows (not instead of an attack, in addition to them)
If a real dragon's Frightful Presence is part of its multiattack, why not the Monk?
Of course, an actual area of effect on your -roar- bags of spiders is straight up better. Though still might not be too broken to allow it as part of the Flurry of Blows, since that's adding a ki cost to every use
The ascendant dragon gets spectral wings and changes damage types because they don’t become partially dragon, it’s more like spirits of dragons you’re calling upon, in much the same way the drake warden, summon draconic spirit and dragon’s breath work. Also I’m pretty sure bahamut being a god could probably spit acid if he wanted to. It’d be a little weird if he could tear the heavens asunder but couldn’t make hot liquid (I know acids not hot but idc)
Its poison not acid. There are metallic dragons that shoot acid.
@@bonewizard oh my bad. Well same reasoning
Mercy Monk is great monk subclass, and i would die on this hill. It has great flavour, unique mechanics, ki efficient features, and most importantly - it actually is a support monk. Running around removing conditions and debuffing enemies is fun, and it utilises monk's mobility really well.
Its great... at the cost of any chace WotC buffing base monk to help the other subclasses. Its so bad they had to make a new system. Mercy monk is not bad, but its a bandaid that suffocates its competitors.
10:34 Inscryption sfx! Good taste!
Very excited for the studio next game.
so what is the fix for the element change fisticuffs ? Great video btw !
1:49 Like a WHAT!?
*Insert Yakuza 7 Artbox*
9:06 Alright, I was not expecting GUNDRAMON to appear in this video. Or any video for that matter. Oh you, you think I'm making up the name, no this is from DIGIMON. This America personified into a Dragon is a is a thing and is an Mega leveled creature!
If you know what War Greymon is, Gundramon is in a similar ballpark.
Boyyo got himself a sponsor!
I have finally sold out. We made it.
Dragon in the White House, Dunkelzahn from Shadowrun and his supporters know what happens in that situation (RIP Dunkelzahn).
There have been mummies there so let’s get some dragons!
what about a mummy dragon?
@@bonewizard I just meant that we’ve been dealing with mummies in the White House so a dragon may be a welcome change.
Though in shadowrun lore after magic returned to the world and the dragons awoke after millennia of sleep, a dragon named Dunkelzahn was elected president. He was assassinated on his inauguration night so he was president for less than 10.5 hours.
bone wizard.
the one and only true refuge for monks everywhere.
I actually laughed out loud at that.
If our monk sheds the wings and leaves them on the ground, would it count as food?
Just read what quivering palm does, you need to do way of the open hand next
ask and you shall receive.
Finally, a video just for me!
Enjoy!
@@bonewizard
I normally go Four Elements for versatility in elemental attacks and flight
Is that even good?
The wings should be made out of energy or ki. Similar to how Choji's butterfly wings look.
Nah gimme dah meat!
Love your content!
Glad you enjoy it!
So having played a dragon monk in a game for a little while now, it's kinda all sizzle no steak, you re-roll failed social checks? cool but how often in games when rolling those do you get told you failed? you punch with the elements, thats super cool but at level 6 you punch with magic in a much less commonly resisted type so it falls off nearly immediately, you get to fly..... except not really it's a glorified jump which is still cool but not amazing, and the 11th level ability is just a whole nothing burger, personally I'd move the level 17 stuff down to 11 and think of a new capstone and just redo the social boons from the ground up and that's only to start
I totally forgot there was a dragon monk subclass lol nice cbanges
Thanks! I hope you have fun with it!
Wait, why are the goldfish at 7:57 "butt flavor"?
You think your sooooOOOOOooo clever don't you?!
@@bonewizard I'm so clever that all my comments are gonna get replaced by AI X_X
Ok so you’re making bullet breath dragon next video right?
probably would just drop that in the discord or a community post.
Waiting for WOTC to go publish "Volos Guide to Bags of Spiders: Throwin' Edition"
Id sue
Love the video. Keep it up
Thanks, will do!
Where is the info on the google doc?
The video description. If you ever wonder where something is in a RUclips video, its probably there.
I turn the meat flappers into sausages
theres meat on them bones!
Voting to have the wings not fall off and just dangle like a wet napkin until they can be used
What lovely imagery
@@bonewizard bonus points if they’re dehydrated
Nice changes. I agree that this monk should pick a damage type and specialize in it, with maybe an option to spend a Ki point to change that damage type for one minute so they don’t get completely blanked by resistances. That would require a whole rework though
personally I think a player should pick a damage type, and just stick with it. But I ended up cutting out that part of the script.
@@bonewizard I agree,
Flexible damage is more a 4 elements monk thing,
Dragons are specialists not experimentalists.
I made two homebrew versions of the Dragon monk. One is exactly that, pick an element and stick with it.
But yeaaaah, had to also make the more flexible one.
I am currently playing one that is locked in to a damage type with the ability to change via absorbed elements once a day, and it's fine..... but it does feel a bit underwhelming since (at least in our games) vulnerability doesn't come up all that often and at level 6 I could just not worry about resistance if I just didn't use my sub class feature which just feels lame.
@@MrDegan2 This is mostly an issue with the "Default" enemies,
There are enough low level creatures that have resistance and weaknesses,
But people generally don't use those creatures
Because they are a bit weird.
And while creatures like Lemures, Spectres and Blights play with the elemental damage a bit,
Mephits would be my personal choice to pit against you.
Once again someone finally notices us monks, thankyou skelly wizaed
i got you buddy
That whole speech about Tiamat would have brought a tear of joy to my DnD character's eye.
She is the politician we need in America.
@@bonewizardcouldnt be any worse!
@@zap4th368 Ehhh.. it could, at least she has goals other than DESTRUCTION.
Okay so
#1 9:39 I agree that the snow leopards look like a really cuddly murder blanket
#2 Is it just me or has your editing gotten smoother? Like so many of the moving animated bits have gotten more common.
uhhh i think its probably the same. I don't think i have done much different. But thank you!
I'm using your buffed monk with the buffed radiant subclass in a full campaign and its been a lot of fun. I think out of all the revisions to monk, you made the best one!
Glad you like it! Any feedback (good bad or neutral) is always appreciated.
Is there a way to watch you play it ??
I would love to see your game @brendenstratford30
@@nexusaquarion9281 It's a home game with friends and we don't stream it. I will say that the monk has been good so far. Ki points and the martial arts die starting at 1d4 are the only pain points, from my experience.
@@brendenstratford30keep me post I would like to hear more please and thank you I’m on bone wizard server for easier access to talk through
Good luck trying to solve that absurd mess that is the four elements monk.
My only suggestion is basically creating four different parallel subclasses ("like a water/fire/air/earth monk") and at level 17 you get to go into the avatar state and be able to use all of the abilities
Something like the "elements" choice in Genie Warlocks?
The Bone Wizard speaks, and I listen. (I actually was remaking my BG3 Monk in 5e who was originally a 4 Elements Dragonborn, but I made him an Ascendant Dragon Dragonborn for 5e, this is very well timed, thank you skeletal sorcerer)
oops all dragons!
I am really happy you're giving the monks more love. Unfortunately, I am a broke college student, so the best I could do is provide moral support as a fan. I still have some ideas.
For four elements monk, here are some changes I have asked to make in the past and most of them have been accepted.
For starters, Elemental Attunement is basically a built in cantrip; something that situational should NOT be a feature that takes up an attunement.
Another was reducing all the other disciplines main cost by 1. It means SO MUCH because to even use the main gimmick you have access to upon getting the subclass, most of the starters don't last long and consume the ki you don't have much of. This is why I say Elemental Attunement is basically a bad cantrip; it is the only discipline that takes no ki. Back to the main point, it makes attunements like Fangs of the Fire Snake take ZERO ki to have you do fire damaged with 10 feet of reach, but you could increase the damage to an extra 1d10 of fire damage by spending that extra ki.
Another minor change that I have made to fang of the fire snake is that instead of just fire damage, it extends to the other elements (I forgot the name I gave it), but it you choose from thunder (air) bludgeoning (earth) and cold/acid (water, but also ice). This attunement also kind of scales (kind of) by expanding the elements you choose from based on the checkpoint levels from when you learn new disciplines as this four elements monk.
Another is inspired by the fact that most of the disciplines basically tell you "LEARN THIS SPELL" and that is it. You could choose almost any spell as long as it followed the same rules as most of the remaining disciplines follow. For example, you could learn earth tremor, but not and treat it as a something similar to the one that teaches you thunder wave; no other prerequisites and can be upcasted according to the base rules of four elements since it is also a first level spell that does bludegoning damage or makes sense given the context of the monk, but you can't learn Chaos Bolt because something like that is both too far out of something in ATLA, but also because by its design, it falls really far out of the idea that you can manipulate four elements. There are some options for utility spells like Waterwalk because that is honestly something you could imagine a bender doing in ATLA, but spells you want to add that don't do damage is something I talked to my DM about.
On a related note, you should also be able to meditate and switch out available disciplines as if you were a spell caster like a wizard. The benders it ATLA, especially ones like Aang, are very spiritual and practice this stuff. Not everyone does it to be strong, (like a lot of the relatively normal benders and even some of the main villains), but this makes the most sense to me. You know how you could change these normally?; WAIT TO LEVEL UP TO SPECIFIC CHECKPOINTS TO SWTICH THEM. Just so everyone else knows, by the rules of this subclass, you are REQUIRED to choose the sucky Elemetnal Attunment discipline I mentioned above, get to choose one other discipline , and you can't switch it out until you reach level 6.
Based on previous monk characters I had made in the past (not just four elements, but ALL MONKS), another change I had made is the ability to consume ki to cast innate spells with ki. Player races like the updated Genasi and Fairy have the ability to cast spells innately based on their individual stats for free once, but have the option to consume spell slots if you don't finish a long rest. To make up for this arbitrary rules despite the fact that some monk subclasses can cast spells, I asked to follow the four elements monk general scaling rules to be able to cast innate spells with ki, which once again follow those same restrictions.
These are all that I remember that I was allowed to use (within reason) but this was a cooperative effort between me and my DM because despite being called "Four Elements" it almost always practical to stick to one element with the only multi-element feature being that sucky cantrip. The following ideas that I have coming up are ones that I either barely came up with or were rejected for one reason or another.
Remeber that little rant about Fang of the Fire snake and how it scaled in a weird way by allowing you to change between the damage types applied based on your monk level? One idea that I had that was mostly rejected was being able to passively use the Sorcerer's Transmuted Spell Metamagic to treat certain spells as a style of martial arts rather than individual spells. If you have it based on your level or use a different scale of organization, allow it to switch between various damage types that make the most sense. That way, it feels like you are learning to master different elements instead of being forced to learn different spells of drastically different scales of power like itty bity blasts of air and spontaneously have the ground in front of you erupt in flame. Naturally, it was declined, but made into a feature of the modified fangs of the fire snake. After all, it only made sense since in ATLA, all the benders used their abilities constantly in battle, especially in long fights where it is more valuable to do restrained strikes to maintain your energy.
If you like the changes I have made to Elemental Attunement being a baked-in feature rather than a forced early-level option, I like the idea that it can scale by leaning into how much of a cantrip it really is by adding more cantrips to it; based on your monk level, you could add new cantrips to your arsenal with the exception that it must each follow a different elemental type. For example, you could learn Produce Flame as a choice, but you can't learn another like Firebolt and must choose something like Frostbite or Gust. I don't know how you could restrict this, but I believe you could.
Another option is that aside from potentially unique disciplines, you have the option of expanding your spell list by practicing different martial art spells in a bundle that you must practice/invest in instead of just learning one discipline for one spell. This could work unless you want to expand how disciplines are learned like doubling the amount you could attain in the base form. For example, a theoretical "Tornado Rush Style" discipline spell bundle that encourages you to get up close with "the element of air" which could include something like "Booming Blade, Zephyr Strike, Warding Wind, Thunder Step or Haste, Freedom of Movenent or Storm Sphere" while another like "Devouring Flames Style" discipline spell bundle that encourages you to keep your distance or attack multiple enemies with "Green-Flame Blade (remove the melee weapon restriction), Burning Hands, Flaming Sphere or Scorching Ray, Melf's Minute Meteor or Fireball, Wall of Fire" or maybe even open up options of mixed elements that I had mentioned before like "Unwavering Body" discipline bundle which includes "Resistance, Armor of Agathys, Bark Skin, Gaseous Form or Magic Circle or Spirit Shroud (only cold), Fire Shield". I don't know how to balance this to make it good or bad but I am confident that you could make it work.
As an optional capstone ability, and I mean to really sell the idea of mastering Four Elements, a feature you gain for free will be based on the ultimate power gained at the end of ATLA: the Avatar State. To summarize it without spoiling it too much, it is the ultimate defense mechanism that unlocks all your potential as a fight or flight response. As the capstone ability, you could use this feature once for free, but would consume a reasonable chunk of your ki to perform again. You could gain access to all four of the Investiture spells, but some modifications are made to be able to use them. When using this feature, they could only be maintained for 1 minute instead of 10, but you gain the following benefits:
- You could maintain two of them at a time if cast with this feature instead of one.
- You can switch between them as needed (still thinking about which speed to use to make it balanced)
- When dealing damage with attacks from the Investitures, you can switch between the damage types of cold, fire, and bludgeoning. (Thinking about adding thunder to the mix since the bludgeoning comes Investiture of Air, but it’s usually attributed to thunder or lightning damage and the attack feature you get from Stone is a mini earthquake around you that can knock enemies prone, but does no damage.)
Either way, this is just a suggestion for a more authentic experience as a capstone ability, but I believe you could do something better with this.
Another idea I have for you is aside from the spells you gain, you could also include passive abilities similarly to some of the Eldritch Invocations warlock has. For example, basic ones would be ones gaining resistances or immunities to elements, being able to overcome resistances, adding more damage, etc. Some cool and unique ones would replicate certain race abilities or basic feats. For example, copying the defense gimmick of Flames of Plethegos by giving you a damaging aura if you use a discipline or cast a spell of the associated type. In essence, it doesn’t do too much on its own, but serves as an extra bonus for you in tandem with another ability that actually uses ki. Imagine the gimmicky potential o having a bunch of passive abilities for disciplines, but be REALLY good with the one ability that you want to utilize.
You wrote a novel!
@@bonewizard Sorry. I hope it didn’t take long to read (assuming you read it.) Four Elements is my favorite of all the monk subclasses on concept, but painfully bad in execution.
Funnily enough, I was planning on editing it to add some more suggestions I just came up with.
My take on adding the Avatar State to the 4Elements Monk also involved the Investiture spells, but you'd get it right from level 3 (or the class would let you choose to be an element specialist with different benefits and certain Disciplines being exclusive to each element specialist and to the Avatar version of subclass progression). Basically, the Avatar State would start off with just one Investiture spell of your choice when you enter it, and gain another simultaneously active Investiture spell at levels 6, 11, and 17, with the ability to use multiple of the Action expending traits of the spells as a single action at higher levels. This would be a once per long rest feature that always expends all of your remaining Ki no matter how much you have, the duration being 1 minute per Ki Point spent. I think at level 17 you might then have been able to use it without it completely exhausting you anymore.
Obviously the subclass also included the greatest hits tweaks like cheaper Disciplines, more Disciplines learned, more options to choose from, and better versions of ones that needed tweaking like with Elemental Attunement (especially since you'd need different cantrip-y features for the specialists and Avatar routes).
welp, seeing that spider thing, i started to think that this subclass should be able to spit a LOT of spiders as their poison breath
thanks i hate it lol
@@bonewizard just remembered how i read a post about a 10 year old DM that created a dragon with that ability, it sounds HORRIFYING
I don't know if you've done this or if it was mentioned in the video for some reason, but could you do a video on the monster slayer ranger from Xanathar's guide.
at some point I will
LETS FUCKING GOOOOOOO
lfg
I like the spectral wings there made of the users ki, and the damage types are fun but maybe pucking one and as you level up picking more to utilize along side it would be better, i just love my fairytail subclass
personally id pick a damage type and then just stick with it. Its more thematic IMO
@bonewizard ehh yeah but I think that then my favorite would just cripple my damage output cause fire resist is to common as is Poison, idk I like having chromatic orb fists
I Appreciate the snow leopards, They're my favorite Pokémon
yeaah, new skelly video = Happy saturday. To participate in the wings discourse: I propose using one's fallen wings as blankets for the party's long rest.
would a leather blanket be comfortable? Sounds sweaty.
@@bonewizard probably, it wouldn't be great choice in any warm enviroment, humid or arid. But I imagine some leather is better than nothing in middle of the mountains or other cold places
I have a friend who's arachnophobic, so throwing a bag of spiders to scare someone is 100% canon!
I feel like it would even scare people who like spiders.
Would you be able go do a way of the mercy monk? 👀 I have a shark triton I'll be using in my first ever campaign within a couple of months. I've binged all of your videos, and loved every one of them ^^
Another beautiful monk video, love to see representation for my favorite class 🙏
have fun and spew some lightning from your face.
HE HAS SPOKEN
i spitith
Dang it,
Now all I can think of with this is a dragon monk just being a Bahamut political campaigner.
Bahamut is a crooked politician.
For me, personally, I tend to go the route of picking an element that suits the character and sticking with it. Yes, I *could* abuse the choice by swapping between fire ice or lightning, but if the golden shiny mustache lizard who taught me how to punch things good couldn’t do it, why should I? Character and lore takes priority over abusing the meta for me.
@@mileonaslionclaw2525 respect
Honestly the way I always ruled it, and how I build my characters as dragon monk, is that a scroll left by bahamut and tiamat was left in the care of the monastery, which has the way to channel ki into dragon energy lol
Tiamat did most of the work i bet.
Inhale oxygen, exhale pain.
Goddamnit, you convinced me, I want to play this now.
Its pretty cool right?!
YESSSS BONE WIZARD TIME WHHHOOOOOOOOOOOOOOOO
its time!
You went with Dragon Monk!!!! Woooo, that'd be my first choice.
Hope you like it!
I would give my residual wings to the party lizardfolk to make stuff with
Thats just economic.
Sharing is caring :D
Are you going to continue the evil mercy monk sotry arc?
Where in the end the buffed subclasses will face off against that big rich edgy bully ?
It will continue
Yessss @@bonewizard can't wait to see the other buffed monks jumping that edgy boy like in jujutsu kaisen
ruclips.net/video/CQu1NOW1C3k/видео.htmlsi=lgzmmcb094MMv9pq this scene is what i'm referring to
“Man, I haven’t seen Bone Wizard in a while but with how these buffs are going I’d say he’s still got i- GUNDRAMON?!”
Oh ya, i still got to make that stat block
I...actually prefer the spectral wings
if you're gonna have meaty wings, they should be permanent, imo. but that is part of the Draconic Bloodline sorcerer's capstone ability
BUT...if I was DMing and a player wanted meaty wings for this, I would allow it with no fuss at all. only rule I would have is that you cannot use them for rations, making it a pure flavor thing.
That is unfortunately what many people in the comments (and probably the larger dnd community) would do.
Yeeees, I was already gonna use this subclass (reflavored as a storm monk, and multiclassing into tempest cleric) the moment someone allows me to use buffed monk, and now it’s even better
Edit: got worried a few times thinking that you’d make it so I’d have to pick one damage type. Would’ve still worked but...
Go forth and shoot lightning from your face.
I think I’d do with my dragon wings what Meta Knight does with his bat wings: casually turn them into a cape. Or maybe drape them over my body like Goliath from Gargoyles.
I like that, thats cool. the cape into wings things is so weird and dope.
Not buffing the flight ability is wild. This is barely even flying, it's more like being really good at jumping. You need to use your bonus action AND reaction just to maybe reach a flying foe.
Sound like the Dragoon jump ability from final fantasy.
I'd make a broth out of my residual meat flippers,
They don't have much taste,
But if ya' cook 'em about 4 hours they're at least edible.
Tho my Lizardfolk companion prefers to make darts out of them.
So like bone broth. Never had that before.
8:11 instead of a roar you just flex really really really hard. Yes there is also a shockwave but it’s less roar sounding and more anime muscle flex sounding
I feel like they me pull a muscle haha
Oh 4 elemement monk is getting some buffs. Very, very nice
Boy howdy, that subclass will be loads of work haha
@@bonewizard oh is my favorite class (in theory, needs a tom of buffs), so I'm eagerly awaiting for your rework. Please don't give up
Have you seen Playtest 8 of One D&D? Make a video comparing the changes to it with what you thought.
I did make a video about that. Its a short i made.
Thank you for the snow leopard image - they are amazingly cute! :D
Dont thank me. Thank the our plant documentary on netflix.
Vegans have never considered the sustainability and morality of consuming cast-off dragon wings.
it is weirdly ethical, I think.
1 Play dragon monk
2 have meat wings fall of
3 start dragon wing jerky empire
4 Profit
Never played Curse of Strahd, but I'm pretty sure that's one of the secret endings.
TIAMAT HAS MY VOTE MAKE THE FORGOTTEN REALMS GREAT AGAIN
See I also don't like the pick the element thing so I would rather have them be stuck with one given element and just have them choose the type of dragon that taught them this fighting style and boom that's the element they get.
I agree with this. It majes more narrative sense.
A monk usually beats their opponents meat. This time, they can beat their own, even if they have an oath of celibacy
So true!
Meat flappers are collected and made into ground sausage for impoverished youths
Working smarter, not harder.
A skeleton asking for meat, ok.
Also, please do way of the drunken master next.
Its on the list
How to remake dragon monk: give them healing and necrotic damage on their attacks, costing 1 ki. Give them the option to do either healing or damage on flurry of blows for no additional ki. Give them minor restoration and a no save poison to go along with healing and damage. And finally give them resurrection once per long rest. Also remove the dragon aspect, give them another flavor. Maybe a plague doctor? Yeah, that sounds good. Now this is how you make a good monk subclass
How original
Based
Gun Dragon might always win, but Dragun WILL lose eventually. Whenever I get Casey. By the way I think making a Gungeon as one of the mid-high level dungeons is a neat idea.
Hol up... casey against dragun?! You either have some bad luck with chests, or are a mad man.
@@bonewizard Dragun spews out enough bullets to make Casey PAINFUL. Also even though that bat is D tier internally, it's S tier in the player's hearts.
Great video! Definately gonna try warforger too
Have fun!
@bonewizard totally will, just finished making an awesome mage
Now buff the dragonborn for MAXIMUM DRAGON
I mean i kinda did in this video haha
The issue with monks are.
1) the subclass defines which stat you favor.
2) the monk is skirmisher.
An the only other class that's kinda similar to it is the rogue.
3) The monk does not benefit as much as any other class from items & magic weapons and armor.
Which makes it harder to keep it in line with the other classes when they start getting a lot of stuff.
The benefits of a monk are.
1) they are able to move easily through the battle field ( especially after getting the mobile feat ).
2) they are not reliant on equipment to do thier thing.
3) at Mid to high levels , monks deal Magical Blunt damage.
Which is the one of the least resistanced & immune damage types.
So monks damage is actually the most consistent.
Even more reliable than Force , Radiant & Necrotic.
Please rework way of the open palm, I'm begging you
Ask and you shall receive.
Could the flying not last until the start of next turn so you can choose to keep it up?
Ya thats probably fine.
Grind up the discarded dragon wings and make them into dragon burgers
I'm Lovin' it
Bone wizard my king
👑
Make the wings fold around you like a cloak or leather jacket, dragon wings are too small for their body anyways who cares if your suddenly grows and shrink
jacket that turns into wings is super rad.
@@bonewizard My visual for it is the sleevless vest Natsu Dragneel from fairy tail has at the start of the manga, had the finger bat/dragon wings has that is not part of the webing of the wing go over your shoulder to mask it as arm holes for the 'jacket'
I personally think that the ability to change damage types on the fly comes from a mechanical standpoint.
As a dragon monk, your main thing is your breath weapon. Fight something immune to, say, fire? No worries you can still be useful and use your breath with acid. Locking you in would make you, quite natchup dependant and would force you to kinda stick to the rarely resisted types.
You still have bludgeoning damage from your fists!
This could be fixed by introducing a skill that let's you empower your breath attack to ignore resistances for one attack or so.
This is honestly something every class that locks you into an element should do imo.
your not locked into one damage type. You still have bludgeoning from your fists or slashing and piecing from the weapons. I'm fine with a damage type not working all the time. Using the same strategy for every fight is boring and poor game design. @@nycto5335
This Comment is Meatbased for a mighty meaty algorithm
Thank you for the protein filled comment.
"Except gun dragon."
Assuming bullets are just projectiles, can't the monk just catch projectiles even under original 5e monk rules?
Granted, the monk has a LOT of projectiles to dodge and parry...
If "bullet breath" was a dexterity save otherwise, the monk's got some way to mitigate that as well in the form of Evasion and the usual defensive actions/bonus actions.