Turns out you can bypass the broken bridge, can't you? Another thing to fix for 1.1 update, which will come when Beta 5 is released. Also I don't get the occasional screenshotting. Are you planning to just lay out photographic evidence on every problem of the episode?
You really should know how to disable player controls in Lua instead of putting invisible blocks. It is very useful in a lot of situations like the elevator in the Mines, the boss intro in the ambushes and boss rushes and some others.
@@catowong1387 Yeah, I already fixed that issue with the mines' section swapping elevators. You cannot move after the elevators start moving so it should no longer break. I chose to use vanilla way of disabling controls because i didn't want to do all of it via lua.
Turns out you can bypass the broken bridge, can't you? Another thing to fix for 1.1 update, which will come when Beta 5 is released.
Also I don't get the occasional screenshotting. Are you planning to just lay out photographic evidence on every problem of the episode?
You really should know how to disable player controls in Lua instead of putting invisible blocks. It is very useful in a lot of situations like the elevator in the Mines, the boss intro in the ambushes and boss rushes and some others.
@@catowong1387 Yeah, I already fixed that issue with the mines' section swapping elevators. You cannot move after the elevators start moving so it should no longer break.
I chose to use vanilla way of disabling controls because i didn't want to do all of it via lua.