I Upgraded the Statistically Unraidable Base...

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  • Опубликовано: 18 дек 2024

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  • @Silencio2100
    @Silencio2100  Год назад +63

    SUBSCRIBE WERE TRYNA HIT 70K! ❤
    THERE WAS MULTIPLE PIPES RUNNING INTO 1X1S RANDOMLY NOT JUST THE TC ROOM. The TC was one of the last ones to be raided at the end.
    Join the discord: discord.gg/HMTNfPk

    • @bhx7527
      @bhx7527 Год назад

      Maybe have a random person move in?

    • @Multiple_Launch_Rocket_System
      @Multiple_Launch_Rocket_System Год назад

      hq bunker every square with drop box bed and a box timers are only issue but its the only way to be unraidable

    • @HR91360
      @HR91360 Год назад +1

      2 suggestions.
      1. encase the whole build so there's above protection as well as add another floor. So make a cube.
      2. Have the TC in a armored room with multiple auto turrets

    • @darrenpage4619
      @darrenpage4619 Год назад

      If u had the pipes running to the tc u should do the the endless furnace with metal to the tc and make the base metal to see how that goes, also place several tc threw out the base but have the pipes run under the base so they can't see were the dif tc are

    • @Dawz3G
      @Dawz3G Год назад

      @@darrenpage4619 this is a great idea, if they had hidden the TC and all pipes in their little underground area and had less doors this base would actually be unraidable

  • @jordicl4325
    @jordicl4325 Год назад +573

    To improve this:
    1:add a tower in the middle to roofcamp doorcampers,
    2: use two TCs instead of one with a gap in the middle, so if they get one, they only get half the base,
    3: add a roof cone around the sam site to make it harder to destroy,
    4: add chainlink around the turrets,
    5: also use a bed with a small box with a pre crafted TC in several 1X1s, so when they find the TC you can instantly place another one.
    6: run pipes through every single 1x1, to avoid detection of the TC.

    • @darylbowser6808
      @darylbowser6808 Год назад +17

      Also id enclose tc with drop boxes with random drop boxes. And even add pixel gapped tops. Very neat and fun. Add turrets pointing in. Maybe do a circle concept. Some metal barricades. High walls.

    • @ItsShooty
      @ItsShooty Год назад +23

      What if every 1x1 had pipes running through it but some of them are loot rooms set up to auto move loot to another 1x1 if it's raided.

    • @trevorallen3212
      @trevorallen3212 Год назад +4

      Would it actually be easier if the structures weren't so close together that way they can't fire missiles at the entire base at once?

    • @farmersamwdolinie
      @farmersamwdolinie Год назад +10

      It's still a bad design, judging by the cost/protection/work ratio

    • @trevorallen3212
      @trevorallen3212 Год назад

      @@farmersamwdolinie if you connect the foundations closely to TC obviously it be more expensive due to exponential growth factor when connected together.

  • @JTWebMan
    @JTWebMan Год назад +406

    I think the only thing that makes this better would be you add a roof over everything. Then it is a little easier to stop camping as well as hiding which square has loot if they are watching from afar. Also use double doors so you can add garage doors to make raiding them harder. Also maybe having a box and/or furnence in each one and making pipes in and out of each.

    • @CaptDuty491
      @CaptDuty491 Год назад +60

      Unraidable base v3

    • @vasianduban9995
      @vasianduban9995 Год назад +18

      oh man then they woulde have to find 300 gears lmao

    • @guguilviz
      @guguilviz Год назад +1

      Exactly what I was thinking

    • @thekoreyway9272
      @thekoreyway9272 Год назад +3

      @@vasianduban9995 it’s not hard on a 2x server

    • @SystemBot
      @SystemBot Год назад +13

      also mix in diversion, metal cube in the middle with no doors. They'll waste time blowing these up for nothing.
      Doors should be facing random directions, makes it more chaotic and harder to figure out instead of so orderly.

  • @darkgxk
    @darkgxk Год назад +85

    a few improvements to be made for an eventual runback
    pipes if you use them use them nearly everywhere with like small boxes connected to each other
    chain-link fences over turrets on top to protect them and also more turrets and 3 battery spots
    more protection vs mlrs
    garage doors for raid cost ++++
    some 1x1 has turrets in it and a heartbeat sensor + door controller : when enemy approaches it opens

    • @Rykojames
      @Rykojames Год назад +1

      Would be a lot better to just build multiple actual defendable flank bases and then go all out on 1x1 bunkers. But whatever

    • @EntityVsEntityInteractions
      @EntityVsEntityInteractions Год назад

      Heartbeat sensor connected to main loot with pipes that automatically move it to various other rooms since you're already going through the trouble of piping everything

  • @koreyardoin3695
    @koreyardoin3695 Год назад +156

    Would've been an insane cost hike but you should've enclosed the entire thing. The main weakness is it being completely open so people stalking you can see what doors you're coming in and out of.

    • @gibblets17
      @gibblets17 Год назад +10

      The soft fixed to that is never putting all of your stuff in one door. Spread your loot out so completely that they get nothing but scraps for each wall raided.

    • @AtomicArtumas
      @AtomicArtumas Год назад +7

      Honestly, though, with the industrial update, you can just move your loot into a room you never enter. And just "stop" the loot at a random point in the pipeline, while every single 1x1 is identical to every single other 1x1. (though tbqh should probably do 2x1s so you can more effectively hide the TC, but eh.)

  • @alijahc038
    @alijahc038 Год назад +62

    Putting random shotgun traps in the alleys would’ve turned it into a trap base

  • @vagabondwastrel2361
    @vagabondwastrel2361 Год назад +66

    One thing that would make this even more sadistic is if the loot would run away from raiders via under foundation pressure plates triggering the loot's migration. You could also have false floors for loot boxes to be hidden before it gets to the TC. Every door becomes a loot dropoff point.

    • @internationalamnesty
      @internationalamnesty Год назад +2

      holy shit

    • @TheHarcipoter
      @TheHarcipoter Год назад +5

      Heh, rather than pressure prates to displace the loot, make some 1x1s just plain shotgun traps behind doors linked to a pressure plate. Takes 0 electricity, and now it's a trap base too.

  • @Nitsua1201
    @Nitsua1201 Год назад +31

    When you add a bunch of pipes it really cuts down the chances of them picking an unimportant room. You should pipe only the rooms you have connected underneath.

  • @roamingmillennial2200
    @roamingmillennial2200 Год назад +9

    you can check stability with a hammer to find TC, the TC room will always have slightly higher stability.

  • @tomas_ton
    @tomas_ton Год назад +11

    This video has changed my life. My whole outlook on everything that exists in this world, in fact even in the entire universe. I can never look at anything I know the same way ever again. This video represents emotions most humans could never comprehend. But I can. Thanks to this video I have been awakened to many things previously thought unimaginable. Thank you.

  • @khure711
    @khure711 Год назад +1

    China wall outside, roof camp tower in center. Use the gap floor to hide pipes for TC automation, double doors with heart beat censors and turrets hidden behind them. Shotgun traps scattered randomly. You got yourself a house of horror.

  • @davidkippenhuck5963
    @davidkippenhuck5963 Год назад +3

    In WWI it wasn't that trench warfare brought everything to a stand still, it's just that everyone built statistically unraidable bases.

  • @Bullminator
    @Bullminator Год назад +6

    You should mix square and triangle foundations with doors. Also build in area where you can hide Tc underground. Since you can use pipes now to re-stock it, you dont even need a door to it.

  • @DocumentNegativity
    @DocumentNegativity Год назад +15

    Honestly kind of interested if you will keep this idea going like evolving your base based on raids and comment suggestions. You got the raid you wanted and it was an online one :)

  • @KeelinKidd
    @KeelinKidd Год назад +35

    man i really wanna see a silencio x Spoonkid Collab

  • @Raiven007Rust
    @Raiven007Rust Год назад +15

    You need to have trenches going through to every single 1x1 so NO ONE can tell where you come from or go to. That's the only way to be as discreet as possible

    • @Raiven007Rust
      @Raiven007Rust Год назад +1

      I meant that as in a hidden tunnel connecting to each 1x1

    • @MrWEST1
      @MrWEST1 Год назад

      Like a vietcong in the rat tunnels

  • @LeGiT_AuTiSm
    @LeGiT_AuTiSm Год назад

    I love when it switches to your friends perspective his graphics are just AWEFUL

  • @drnoureldinsalah1693
    @drnoureldinsalah1693 Год назад +2

    Adding a roof and walls around it plus some walls inside and shotgun traps behind corners will be marvelous
    You need to hide the pipes underneath too

  • @christiano.1245
    @christiano.1245 Год назад +2

    I loved the original and the sequel! It’s sad to see that it was taken over, but it reminds me of the infinite monkey theorem- only the monkeys are zergs

  • @SocialistSean
    @SocialistSean Год назад

    this is one of the best videos i’ve watched in terms of editing, as well as content, especially the music which was playing the whole time, which doesn’t happen as much, especially since it was good music that was more atmospheric instead of music for the memes

  • @DeathTapz
    @DeathTapz Год назад +1

    Awesome upload. Try 1x1s with doors on all sides linked up to rust + so when getting raided you can open the doors so they find 50 turrets :)

  • @ajamerica7566
    @ajamerica7566 Год назад

    I'm watching this as a call of duty main.This man's movement in pvp situations is underrated. He does drop shots, jump shots, jump cancels,and overall unpredictable movements. Plus his overall crosshair placement is very good leading to less time spent centering his crosshair to the target.That assessment is just from the first two fights. Dudes op..

  • @yercenjoyer
    @yercenjoyer Год назад +2

    silencio your my fav youtuber
    im going to watch your old videos for a throwback

  • @rshot
    @rshot Год назад +2

    im realizing with the way you did your foundations you could potentially set up a tunneling system underneath all the rooms using half walls that look like foundations and then pop up in any of these

  • @johanbtheman
    @johanbtheman Год назад +2

    have though of exactly this base design. imagine pipes transferring loot between "nodes" once one of them gets raided. you can draw the pipes in the foundation somehow

  • @elishmittywerminghanjensen1264
    @elishmittywerminghanjensen1264 Год назад +3

    What an awesome watch! The only thing that would make it better it to get that one person a GPU, lol. I do respect the low graphics, we've all been there.

  • @polyohno
    @polyohno Год назад +19

    I am a 97 year old woman who was diagnosed with severe dementia, early onset parkinsons, and bone marrow rot. This video has cured me of all of these diseases, and I also look like I'm 17 now. Thank you for the great effort you went through to produce this masterpiece

  • @josephhurst4902
    @josephhurst4902 Год назад

    2:01, This idea only works if Each is Identical and the Piping for the Drop Boxes is Linked under the foundation.

  • @atomicflame22
    @atomicflame22 Год назад +5

    If i ever encounter this type of base on any server, ill automaticly screaming. SILENCIOOOOO...
    Btw from what i see as a the rider. Ill just put tc to grief your base and start pumbling one by one, with teritorial building privilage, give me more benefit. And put furnice in front every doors you have to block you in. Thats gonna be pain in the as cause no airlock

    • @sychocat6926
      @sychocat6926 Год назад

      Just put a fuckin wooden wall to messed up his base.

  • @duphasdan
    @duphasdan Год назад

    One thing that would help is the location. Thus was placed next to a hill that would give enemies a height advantage. Also, making tall walls around the place can help as well. Perhaos even two layers of walls. Hidden turrets would help as well. Have a heart monitor to open the hidden turret doors, and have a pipe system to auto create and fill the turrets with bullets.

  • @idontwannadance4824
    @idontwannadance4824 Год назад +3

    Nice to see the improvements Silencio. I hope after your 3rd edition this will become meta

  • @baska-
    @baska- Год назад +1

    As long as you're able to protect the S.A.M sites, it would still be unraidable.

  • @AZbone
    @AZbone Год назад +4

    GGs. I’m sure you will be back and even better
    I’d add pipes to each 1x1. If I was raiding, I’d hit the 1x1s with the pipes first.

  • @roamingmillennial2200
    @roamingmillennial2200 Год назад +1

    There are a few flaws with this design...
    1.) All you need to do is HV or Compound Bow out the turrets and then you just need to hit one wall (the same each time) on each of the pods. The wall with the lowest ID is the one with the TC...
    2.) You can technically soft side the connecting bits for each row and then it'll show really quickly which row has the TC in it.
    3.) You can merely observe the base owner entering each door and the one with the TC would be easy to find once he opens up that door exposing it.
    4.) There are a ton of cheaters in Rust... They can literally see which pod has the TC and the loot... you've made your base a ONE door raid for them now.

  • @ChiefObReZ
    @ChiefObReZ Год назад +3

    Nothing short of a marvel, such ingenuity to improve his already great design

    • @ChiefObReZ
      @ChiefObReZ Год назад

      Seem like a smart man. Subscribing for that. Hope you reach 100k

    • @ChiefObReZ
      @ChiefObReZ Год назад

      Also you probably could've made a shell to transfer loot from room to room anyway, and placed turrets inside and outside (including SAMS)

  • @nathankassab8974
    @nathankassab8974 Год назад +6

    Do not put sam sites high off the ground, they do not shoot anything below them. You were better off placing a few around your base as low as you could get them with high walls and or turrets to protect them

  • @penta0000
    @penta0000 Год назад

    no other way to put it , have played rust for 5 years and gained 7k hours . Silencio has the best story telling just insane . Love you man

  • @asimpleman1235
    @asimpleman1235 Год назад +2

    Suggestion for this base if you can add square foundations in every open spot, the easiest way I see it being raided is to cut off half the base at foundations and see what side decays

  • @LobbyLeft
    @LobbyLeft Год назад

    Damn bro you're actually really really good at the game :D I really like watching your content and this is the first video I've watched. Very entertaining :D

  • @travv88
    @travv88 Год назад +3

    a funny diversion would be to put a few doors on that have a window, and then place a sign on the back wall and draw what looks like a TC so people think that is the TC room.

  • @carloswinchester2623
    @carloswinchester2623 Год назад +1

    This was so fun to watch!
    "if baseowners dont know where tc is how should raiders know" 😂😂😂😂

  • @SubhashChandra-lw6pg
    @SubhashChandra-lw6pg Год назад

    You can add shot guns, wooden barricades and landmines(in alternate lanes or something like that so that you wont step on it) to make it hard for raiders and door campers.

  • @transcendantviewer
    @transcendantviewer Год назад

    You're going to need a way to lock the tunnels. If someone gets into one of them, you may end up with multiple compromised.

  • @Newo_46
    @Newo_46 Год назад

    This base should be callled "The griddy" and make it even bigger

  • @striings1
    @striings1 11 месяцев назад

    How can something so simple be a genius. Would love to see an expansion on this

  • @mms7030
    @mms7030 Год назад

    Upgrade it to be an hotel! Every square is a room and maybe build it cool with rp stuff like shops, entertainment area, crafting etc..

  • @beigegaming9905
    @beigegaming9905 7 месяцев назад

    Adding a few random 2 story towers in the mix would be extra random. Could also put doors on those as well. Chain linkdoor fences everywhere as well.

  • @SaleenFocusS121
    @SaleenFocusS121 Год назад +1

    So you compound bow turrets, pick the foundations connecting the 1x1s so they dont get fed by the TC and they decay EZ LOOTS

  • @BumboBoy
    @BumboBoy Год назад +1

    Does the auto fill kinda just give away where tc is? It’s the only two places with a pipe. Seems a bit obvious.

  • @jakkrit6910
    @jakkrit6910 Год назад +1

    14:00 that's the weak point isn't it. if they just look at the line they will rule out a lot of block. but you can just place fake line all over the place though.
    also if you build like spoon kid in TNR and spread it out more make it like a maze some 1by1 have shooting floor put shotgun trap in some corner or even build 3 floor up and build roof or something that will be a big mess and interesting i think.

  • @rustyshackleford6018
    @rustyshackleford6018 Год назад

    Shotgun traps all over the place would make this HILARIOUS you wouldnt know which corner to look behind.

  • @Saber-tk8fp
    @Saber-tk8fp Год назад +7

    after further analysis I can confirm that this is a spoonkid classic

  • @glizzardo2692
    @glizzardo2692 Год назад

    You should make this base into a casino where anyone can pick a door and get what’s in there. Could be a shotgun trap/land mine or could be a couple hundred scrap, who knows?

  • @biggi8379
    @biggi8379 Год назад

    Insane work, love it!

  • @fadew55
    @fadew55 11 месяцев назад

    I just made a 2x2x2, with double honeycomb. Stone outer honeycomb. Sheet metal inner. And armored 2x2 core.
    Then I built 8 2x2s. And I spread my loot between all 8 and the main.
    I put signs up on every base that said
    "All loot spread... None is profitable"
    Survived a whole month as a solo.

  • @AhmedAymanM
    @AhmedAymanM Год назад

    I love how in the end it really were clear that it is not raidable 😂😂💖💖

  • @GoldenAfroZZ
    @GoldenAfroZZ Год назад

    one weakness of this base is the fact you can softside the connecting foundations. By chopping the block in two half would degrade, you would reasonably be able to offline eco raid this imo.

  • @Andrei3111
    @Andrei3111 Год назад

    those were a lot of good quality items behind, not bad, not bad

  • @mrmaniac9905
    @mrmaniac9905 Год назад

    you should lift the entire thing up half a block and make the ACTUAL base be under everything with hidden doors

  • @benjamindeh873
    @benjamindeh873 Год назад

    Statically unraidable...Until some prim sees you walk in to the door with your loot/tc and only needs 4 satchels to take it all.
    Or a clan...*watches the rest of the video*...Yep...Exactly that.
    Funny how the only loot you saved was thanks to your door skin X) I havent played in months, but I didnt even know there was such a sneaky skin. Perfect for this kind of base, even more so if you only used 1 or 2.

  • @marduk2641
    @marduk2641 Год назад +3

    I’ve got an idea, what if u do same design but u build in with like 4 external TC’s backwards to main one if u know what I mean ..not sure if it works but I’m pretty sure that it will

    • @travv88
      @travv88 Год назад +2

      Not bad. Also upgrade doors and building material to the bare minimum to survive MLRS.

  • @Algux
    @Algux Год назад

    So enemies can now follow the industrial pipes to the Tool cupboard, thus negating all the hard work to make it an impossible base to raid. Next time put the pipes in the crawl way to hide them.

  • @mr.monkryman8461
    @mr.monkryman8461 Год назад

    The rust app to turn turrets on made me luagh so hard XD

  • @CR4T3Z
    @CR4T3Z Год назад

    Thanks for the vid Bandit Camp

  • @tannerbroyles
    @tannerbroyles Год назад

    I store a lot of main loot in an outer part of my base pretty often. Usually in an airlock to get in and out of my compound. No one ever raids those cause there’s obviously nothing in them. Much easier to just jump the walls than to blast through the airlock.

  • @Call8129
    @Call8129 Год назад

    You should add a tunnel under everyone of them besides tc so they won’t ever know where your coming from

  • @0wl01
    @0wl01 Год назад

    All you gotta do is camp and see where you open the most! Maybe try to hide it with walls and do like some 1x1 together with corridors to hide a little more where u have tc and loot

  • @Golden_SnowFlake
    @Golden_SnowFlake 11 месяцев назад

    If done correctly, you should have been able to fit a good number of TC's in that base.
    Starting from the center is generally a bad Idea, as that forces the largest TC coverage to be in the center, having it on the edge, reduces the TC coverage massively, so you can use more TC's.
    Having half of the doors lead to a anti raid, defense network would have also helped tremendously.
    Using the random nodes, to drop kits and loot etc.
    Also, HIDING THE TUBES UNDERGROUND would have drastically reduced how easily they found useful areas.

  • @maddoxlive2713
    @maddoxlive2713 Год назад +1

    Another issue is the foundations being softside you could use frames

  • @ominarous
    @ominarous Год назад

    they couldve also broken just a couple of foundations connecting halves of your base, waited like 5 minutes, and checked to see which half started decaying by smacking anything on each side with a melee weapon and checking console for health. You have to connect foundies in more than a few places

  • @fazxxx7697
    @fazxxx7697 Год назад +1

    i love you man your so underrated

  • @SoGDsimple
    @SoGDsimple Год назад

    THAT WAS FUN WATCH. UR KINDA GOOD NGL

  • @simonkristiansen960
    @simonkristiansen960 Год назад

    good video! you should make a couple of the 1x1's sheet metal with armored door as bait :D

  • @scottcombs3254
    @scottcombs3254 Год назад

    These are some smooth rust plays. May I ask what graphics card you use? I'm feeling its a GTX 4080

  • @roninfrog2065
    @roninfrog2065 Год назад

    You should make like five random ones out of armored walls. It would mess with people psychologically even more

  • @ghosthunter0404
    @ghosthunter0404 Год назад

    I think even if people didn't watch were you were going if you got off for over 8 hours and they got a few jackhammer and a workbench they could break the foundations connecting each row disconnecting them from the tc and which ever row isn't decaying means it's the row with the tc jeep playing that game and it's like mine sweeper

  • @Mochi-lf5rz
    @Mochi-lf5rz Год назад

    That would work alot better if u put a ceiling over all of it and just walled the edges so nobody can see what cube u use the most

  • @mediccrawler1633
    @mediccrawler1633 Год назад

    Industrial pipes gave the tc away =/. May try to run them through half wall floor connecting 1x1s. Good video =)

  • @alternatemusicaddict5226
    @alternatemusicaddict5226 Год назад

    Monument door skin is one of the coolest things

  • @R0jiv4
    @R0jiv4 Год назад

    A roof would make a fun maze for everyone. Pretty chaotic I would bet :D

  • @red00eye
    @red00eye Год назад

    Jeezy peeps! Buckled
    Arbroath massive

  • @odenshibuki3423
    @odenshibuki3423 Год назад

    U should think of something that can block the air strike too and prevent ppl from destroying the turrets.

  • @thiextremo1314
    @thiextremo1314 Год назад

    Peter file got me dying bro

  • @smash8865
    @smash8865 Год назад +2

    If you have a spare medium range pc and an alt account, get full food/water and auto clicker to spam tc in another 1x1 so even if they get the right one it just moves like whack-a-mole 👍

  • @wazza33racer
    @wazza33racer Год назад

    there are so many ways the industrial system can be exploited.........From Yexom farming/looting the whole map to this example.

  • @Cfontes82
    @Cfontes82 Год назад +1

    Wouldn't it be a lot cheaper to link the 1x1 with square frames from their tops?

  • @brownsnake0400
    @brownsnake0400 Год назад

    instead of foundations between the 1x1s, use double door frames or floor frames from one roof to the next.

  • @Tyraeous
    @Tyraeous Год назад

    Could you use the pipes to automatically transfer loot out of any breached rooms to other rooms?

  • @CarterPond
    @CarterPond Год назад

    I loved the video so mich but the pipes gave it away lol

  • @jamesporter1653
    @jamesporter1653 Год назад

    once again all those years of math in school is proven to be useless in life

  • @1nm1
    @1nm1 Год назад

    What if you made it so each ROW was separate and had a TC in one of the rooms. That way they would have had to find / destroy 11 TCs in order to take it over. And if they don't take it ALL over, the part they did control is basically unusable. Also would make upkeep for any single TC a LOT more manageable, so wouldn't need to run pipes. (Alternatively, create 2x2 blocks, each with a TC.) By doing blocks, you could stagger the buildings, so they can't just shoot down the whole row or column.

  • @KingJames-go8pq
    @KingJames-go8pq Год назад +4

    and you run a visible pipe into the ones with the TC and all the loot.... brilliant

    • @Silencio2100
      @Silencio2100  Год назад

      There were pipes going into all the 1x1s at the front and TC was last to be raided

  • @adkadk4476
    @adkadk4476 Год назад

    pretty dirty with the sar

  • @bananawaga
    @bananawaga Год назад

    Holy s*** i am Bananawaga. I really had fun then. Didn't know about your channel!

  • @thorgraum1462
    @thorgraum1462 Год назад

    i would treangulate the "signal" on the building blocked to locate the TC

  • @tiagohilario4226
    @tiagohilario4226 Год назад

    I have an idea 4 raiding, yo jackhamer to isolate rows, i mean it would take time, but you would see where it starts to decay and where not

  • @tejae504
    @tejae504 Год назад

    I think adding a wall with barb wire so they couldn’t get in and out so easy but thanks for sharing bro

  • @unknownthatin5977
    @unknownthatin5977 Год назад +2

    Yes silencio is back

  • @davidstears7037
    @davidstears7037 Год назад

    Still you got things wrong...
    1. You can't set up auto-fillers to TC because you can follow pipes, so you'd have to build the entire pipe system underground if you were going to do this.
    2. Not enough defense. To theoretically defend 100 1 by 1s like this, you'd need at least 3 SAMs and more like 6-8 turrets covering vital areas. And lastly, you'd want a compound (preferably a double conpound) around it all.
    3. It's just not viable at that size. Great idea/concept, near IMPOSSIBLE to actually pull off.

  • @timonbiu1696
    @timonbiu1696 Год назад

    the pipes really give away where any loot is in that sort of base you need to run pipes to every single 1x1