Great and detailed explanation of the game mechanics. Meanwhile many other channels still make "guides" like "if you want to teleport, use the portals... thanks for watching..."
Short, sweet, and to the point. Gotta love tip videos like this. Even learned a few things. I've been going after the lowest level guys possible and then manually leveling them up figuring that the high level ones would miss the chance to lose negative traits. Who knew I was crippling my guys by doing extra work?
Lol im 50+ hours in game I didn't even notice that the one im always using as a companion has a trait "Skilled Farmer" and a 120 for farming, welp he's retired now tending my crops.
2:46 To add to this. When you capture a high level npc, let's say lvl 50 and you use the "Mysterious Bodyshaping Pill," it will reset all stats down to level 1 and return you 49 points. This won't mess with these extra points from capturing a higher level npc and you can now put those extra 49 points where you want them. There is no advantage to recruiting low level npc, it is a disadvantage. However, for as long as you have to, recruit the lower level ones until you are ready for a stronger barrack.
My main character gained innate talents. I got Nimble Movement and Strong Physique from running around a lot, not sure if that's a coincidence. And I got this talent, crisis response, after I getting beaten up by a group and barely surviving a few times. So I have been looking to see if there's a way to get specific talents and how talents work on the main body. I haven't played the game in a while and just started a new game. Is there a video explaining that or is the main body really similar to npcs? Also thanks for the informative video, I wasn't aware of the losing talents part ;)
Thanks for the video, great work. I was wondering how you came to the finding at 2:40 -- I've found that all of my tribesman have the same total stat pool (128 at level 50) regardless of level when captured, quality, or class.
We did recruit a bunch of different NPCs in different levels on vanilla settings, calculated all of their stats together and divided by their body level. We had everything from 2.6 up to 4.
Great contribution, after 200 hours i had my suspicions on some stuff mentioned, but its good to have it confirmed. I'm on a search for a master crafter armor/weapon with the quality passive respectively for.the 17% increase quality, its been a long search infruitful so far, was only getting high level npcs but i might change my strategy to a mid level one and gamble on the leveling passives.
My armor smith is 102, I chosed the + quality on iron, and he almost never craft anything beyond legendary. The option to have full durability and high chance to craft legendary is for very endgame so don't burn out. And also it seems that endgame loot provides insane stuff much better than crafting. I think flint exclusive is quality for armor and claw exclusive is quality for weapons, happy hunting ;)
No reason to "gamble" if you have the option to tame max level tribesmen. A level 50 is always going to have exactly 5 positive Hex talents, and those talents are based on the seed the NPC spawned with so they'll be the same if they were already 50 or leveled to 50 by the player. So just go ahead and tame it at the highest possible level.
@@MrAsmoka Refined Armor and Weapon Enhancement are both Flint Tribe exclusive talents (+10% quality on crafts). Up to Iron at least, they will produce 100% legendary products once their proficiency matches the ore they're crafting with (60 for Bronze, 90 for iron, etc.) so you can fully invest them in to Durability. I haven't found a 120 Weapon/Armorsmith with the respective talent yet to test Steel, but it's likely they will also be 100% legendary at 120 proficiency.
@@SSJ21Talon been getting lvl 50 craftsman for more than 20 hours before master and non master with legendary status, and so far only a couple had 120 proficiency armor potential but none had the armor quality passive =[.
@@omarbl4698 I feel that pain. I've been searching over a week and haven't found either 120 with the talents for Weaponsmithing or armor. Just terrible luck :(
I managed to get someone with 7 red traits. Do you know if there are exceptions to the 6 max? Or are the ones that are "dislikes" similar to the purple traits and don't count towards that max number?
I loved the video and it helped me understand important points of the game. I just don't agree with calling tribals NPCs, because NPCs are non-playable characters, and, in the context of this game, we play with them. We need new names, such as iNPC (Initially, non-playable character). Nice video Tiia. Ty.
Just from my experience I've found the blue quality npcs have the 120+ skills more often than not versus the red and gold. And whether they be novice, skilled, master makes no difference in their changes of getting those max traits it seems.
You just had more luck, or your server settings are normal, wich means you come across more common variety. Novice skilled or master determines the base level of skills. For example, a novice will have 28 to dual blades and bow, a master will have around 60. 120+ skill limit is very rare and I don't think it's related to the quality of the npc. ANyway it' not always super good, like if you have a regular NPC with dual blades 122, and then a weapon master with +9% blade damage and only 110 dual blades. The weapon master with perk will be better. The sill level cap is less important than perks, some perks are insane good, like the claw exclusive that makes you gain crit chance crit damage when you hit. OR a flint warrior with +9% defense and a -9% damage reduction perk. So yeah, my advice, dont focus too much on skill cap and more on passive perks.
@@MrAsmoka 👍 did find a 6 pos trait with all lvl3 traits with 122 greatsword with the reposte heal skill and the standing heal trait that I got killed before getting the remodel coffin. Still pretty sad about it.
@@DtWolfwoodYou ll find an other one, it's kinda and endless farm. There maybe a bug with riposte heal, I don't really see it proc. On my first playthrough I really lost a god roll one for server dc reason. now I play on my own server :p
Great and detailed explanation of the game mechanics. Meanwhile many other channels still make "guides" like "if you want to teleport, use the portals... thanks for watching..."
Short, sweet, and to the point. Gotta love tip videos like this. Even learned a few things. I've been going after the lowest level guys possible and then manually leveling them up figuring that the high level ones would miss the chance to lose negative traits. Who knew I was crippling my guys by doing extra work?
Lol im 50+ hours in game I didn't even notice that the one im always using as a companion has a trait "Skilled Farmer" and a 120 for farming, welp he's retired now tending my crops.
He's probably now like "Finally something I know".
This is one of the best explained "tips" videos I've seen
This is some deepdive info, really appreciate it.
2:46 To add to this. When you capture a high level npc, let's say lvl 50 and you use the "Mysterious Bodyshaping Pill," it will reset all stats down to level 1 and return you 49 points. This won't mess with these extra points from capturing a higher level npc and you can now put those extra 49 points where you want them.
There is no advantage to recruiting low level npc, it is a disadvantage. However, for as long as you have to, recruit the lower level ones until you are ready for a stronger barrack.
The body shaping pill only removed the levels for us that we additionally gave the NPC after recruiting not all the stats.
@@TiiaPlaysStuff But you can get the Attributes like you want maybe some off points but not as much as self skilled by npc
My main character gained innate talents. I got Nimble Movement and Strong Physique from running around a lot, not sure if that's a coincidence. And I got this talent, crisis response, after I getting beaten up by a group and barely surviving a few times. So I have been looking to see if there's a way to get specific talents and how talents work on the main body. I haven't played the game in a while and just started a new game. Is there a video explaining that or is the main body really similar to npcs? Also thanks for the informative video, I wasn't aware of the losing talents part ;)
Thanks for the video, great work. I was wondering how you came to the finding at 2:40 -- I've found that all of my tribesman have the same total stat pool (128 at level 50) regardless of level when captured, quality, or class.
We did recruit a bunch of different NPCs in different levels on vanilla settings, calculated all of their stats together and divided by their body level. We had everything from 2.6 up to 4.
Thank you for making this video and clarifying a lot of stuff up :)
Great contribution, after 200 hours i had my suspicions on some stuff mentioned, but its good to have it confirmed. I'm on a search for a master crafter armor/weapon with the quality passive respectively for.the 17% increase quality, its been a long search infruitful so far, was only getting high level npcs but i might change my strategy to a mid level one and gamble on the leveling passives.
My armor smith is 102, I chosed the + quality on iron, and he almost never craft anything beyond legendary. The option to have full durability and high chance to craft legendary is for very endgame so don't burn out. And also it seems that endgame loot provides insane stuff much better than crafting. I think flint exclusive is quality for armor and claw exclusive is quality for weapons, happy hunting ;)
No reason to "gamble" if you have the option to tame max level tribesmen. A level 50 is always going to have exactly 5 positive Hex talents, and those talents are based on the seed the NPC spawned with so they'll be the same if they were already 50 or leveled to 50 by the player. So just go ahead and tame it at the highest possible level.
@@MrAsmoka Refined Armor and Weapon Enhancement are both Flint Tribe exclusive talents (+10% quality on crafts). Up to Iron at least, they will produce 100% legendary products once their proficiency matches the ore they're crafting with (60 for Bronze, 90 for iron, etc.) so you can fully invest them in to Durability. I haven't found a 120 Weapon/Armorsmith with the respective talent yet to test Steel, but it's likely they will also be 100% legendary at 120 proficiency.
@@SSJ21Talon been getting lvl 50 craftsman for more than 20 hours before master and non master with legendary status, and so far only a couple had 120 proficiency armor potential but none had the armor quality passive =[.
@@omarbl4698 I feel that pain. I've been searching over a week and haven't found either 120 with the talents for Weaponsmithing or armor. Just terrible luck :(
Thanks for the info! Guess I need to go back and boot all the warriors I picked from beginner areas and go kidnap from end game barracks.
Fantastic explanation, subbed.
Thanks very informative 👍
do trbesmen even get new perks if i dont control them while getting lvl 20/30/40/50 ? Or do i have to control them to get those changes?
@@sebastianscherer6897 they get them regardless. They just have to level up
@@TiiaPlaysStuff Thx for your answer =)
Faça os vídeos com legendas em PT-BR por favor, aqui ainda não tem um canal de qualidade igual ao seu. Você dá dicas muito boas
Infelizmente não falo português e não posso garantir que as traduções estejam corretas.
Can an NPC have 7 possative(or negative) traits when they have an extra trait gained by them having a specific title (eg. weapon master title)?
Just the traits at the end of the list count. Neither their origins nor their likes and dislikes. They are static and don't change.
I managed to get someone with 7 red traits. Do you know if there are exceptions to the 6 max? Or are the ones that are "dislikes" similar to the purple traits and don't count towards that max number?
Dislikes and negative origins don't count and can't be lost.
@@TiiaPlaysStuff Ah I see. Thank you for all the information!
Just found out about this in the tribe events, and was whaaa?
I loved the video and it helped me understand important points of the game. I just don't agree with calling tribals NPCs, because NPCs are non-playable characters, and, in the context of this game, we play with them. We need new names, such as iNPC (Initially, non-playable character). Nice video Tiia. Ty.
I guess keep calling them NPCs since most will never be used as player characters but are to automate your base.
Just from my experience I've found the blue quality npcs have the 120+ skills more often than not versus the red and gold. And whether they be novice, skilled, master makes no difference in their changes of getting those max traits it seems.
You just had more luck, or your server settings are normal, wich means you come across more common variety. Novice skilled or master determines the base level of skills. For example, a novice will have 28 to dual blades and bow, a master will have around 60. 120+ skill limit is very rare and I don't think it's related to the quality of the npc. ANyway it' not always super good, like if you have a regular NPC with dual blades 122, and then a weapon master with +9% blade damage and only 110 dual blades. The weapon master with perk will be better. The sill level cap is less important than perks, some perks are insane good, like the claw exclusive that makes you gain crit chance crit damage when you hit. OR a flint warrior with +9% defense and a -9% damage reduction perk. So yeah, my advice, dont focus too much on skill cap and more on passive perks.
@@MrAsmoka 👍
did find a 6 pos trait with all lvl3 traits with 122 greatsword with the reposte heal skill and the standing heal trait that I got killed before getting the remodel coffin. Still pretty sad about it.
@@DtWolfwoodYou ll find an other one, it's kinda and endless farm. There maybe a bug with riposte heal, I don't really see it proc. On my first playthrough I really lost a god roll one for server dc reason. now I play on my own server :p
@@MrAsmoka blocking procs it when I was using it.
@@MrAsmoka yeah it's kind of messed up that the higher skill cap means nothing to damage or crafting besides the perks every 30 pts.
Nice video.
thankyou Tiia, u stunning little BEAUT
How do you look at a wild NPC like that!!!!!
long press Q
u can earn new traits even at lvl 60 and lose bad ones to replace them.
How that? As far as i know is 6 the limit or did you find a way to have unlimited traits?
@@Levi3412 just high lvl charaters that dont have the 6 positive traits can swap bad one out for a good ones.
too much rng for pvp servers
too much rng in general, they should change their game's title to Clownmask given just how bad it's designed