TF2 - The Most Common Mistake for Every Class

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  • Опубликовано: 29 ноя 2024

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  • @Toofty
    @Toofty  2 года назад +193

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    • @RIPXD-ef4fq
      @RIPXD-ef4fq 2 года назад +1

      Another mistake for spy : not using intrep

    • @bread2993
      @bread2993 2 года назад

      Turtleing is not uncommon for us engi mains

    • @alaeriia01
      @alaeriia01 2 года назад +13

      It's good to see games with predatory gacha mechanics being shilled in a video about the game that invented the loot box.

    • @MARKHENSTROM
      @MARKHENSTROM 2 года назад +5

      No.

    • @SNESpaghetti
      @SNESpaghetti 2 года назад +2

      No.

  • @IslarfPokemon
    @IslarfPokemon 2 года назад +2709

    A nice mistake for spy, is maining it and not learning the other classes. Knowing where other classes might be, and what they'll do. Helps you play the act and what disguise to pick depending on your position! (More game knowledge)

    • @SP-hx9co
      @SP-hx9co 2 года назад +156

      I guess a spy with no Intel is nothing more than a bad actor

    • @IslarfPokemon
      @IslarfPokemon 2 года назад +69

      @@SP-hx9co getting the Intel as a spy is a weird strat ;)

    • @tophatking1742
      @tophatking1742 2 года назад +13

      But yet you can always go for a trick stab since most players wont have enough time to attack

    • @insectlover4735
      @insectlover4735 2 года назад +25

      @@IslarfPokemon I think every Spy who tries to cap, is for renembering Fedora Chronicles Spy , or they try to do some kind of remake to "Meet the Spy"

    • @IslarfPokemon
      @IslarfPokemon 2 года назад +18

      @@insectlover4735 only time I get it as spy is if I know I'm not afraid to die. And I just want to get the Intel out of the main intel room.

  • @arlwiss5110
    @arlwiss5110 2 года назад +1206

    To clarify for spy, disguising before cloaking causes smoke to follow you around. Cloaking and then disguising does not.

    • @pacifistminigun3987
      @pacifistminigun3987 2 года назад +39

      thanks, i never really got how the smoke worked

    • @marakalos3838
      @marakalos3838 2 года назад +49

      Pyro player here. I've seen this in practice, and learned some strats as Spy to improve my spy-checks.
      This is a very useful thing to know and share with Spy players.

    • @noobtube1323
      @noobtube1323 2 года назад +2

      U sure?

    • @PerFT__GaL
      @PerFT__GaL 2 года назад +18

      @@marakalos3838 To kill the Spy, think as a Spy

    • @dehydrated1
      @dehydrated1 2 года назад +3

      Average 70.000+ hrs

  • @RedHotDinglingPepper
    @RedHotDinglingPepper 2 года назад +491

    "Sniper not taunting after every kill" that would make bots more killable if they follow up that rule

  • @funny4052
    @funny4052 2 года назад +617

    Spy: having the audacity to decloak

    • @joeyjonquantaviusjr9927
      @joeyjonquantaviusjr9927 2 года назад +63

      Spy: not messing up your WiFi router before playing

    • @Aeriah4570
      @Aeriah4570 2 года назад +14

      Spy: not on a noob server

    • @freddymcshreddy6586
      @freddymcshreddy6586 2 года назад +9

      This is why I’ve stopped using the cloak and dagger recently cause i feel it forces me to be too passive. Now I use the standard invis watch as I have to be more careful with how I use it and it forces me to be more active and aggressive. It also forces me to get accustomed to map layouts and knowledge of ammo pack spawns.

    • @101Volts
      @101Volts Год назад +2

      @@joeyjonquantaviusjr9927 That's for any class, though.
      *Imagine me, a Medic Main, attempting to walk 2 steps behind cover at **_970_** ping.* (And that's not an exaggeration of ping.)

    • @CounterGriefZombies
      @CounterGriefZombies Год назад +1

      ​@@freddymcshreddy6586yep. Cloak and dagger is a noob crutch. You will become a better player when you aren't spending half the game slow walking and waiting for recharge.

  • @Dizrak
    @Dizrak 2 года назад +498

    For medic I would probably say, that one of the most often mistakes I see is being too close to your teammates. You should hold distance as much as possible and know ways to escape from sticky situation. Plus general anti-spy practices, like looking behind and spy-checking with your melee/crossbow/collision would be really helpful.

    • @dumbleking5172
      @dumbleking5172 2 года назад +7

      Personally, I'd add "Evasive manoeuvres, for the sniper especially"
      But that's probably my 10 hours of medic experience (120 hours of total game experience) speaking. I spaz out so badly that I can't even connect my beam (bad) against a competent sniper that's watching last point on dust bowl, he as the attacker.
      Also, your tip on not sticking to them like glue, yes, I learnt that the hard way when I realized how far my beam can connect but I'm rather afraid of turning around too after as I need to asses the situation in front of me and my team, and I don't want to disconnect my beam as turning 180 usually does that to me.

    • @Dizrak
      @Dizrak 2 года назад +5

      @@dumbleking5172 well, I didn't write about movement against snipers because it's general thing for all classes, even though medic usually the most common target.
      From my 180 hours as medic (2k in TF2) I can say, that efficient moving as medic requires good understanding of medigun range and crossbow usage (because it lets you hold comfortable position). Plus some rocketjump training won't hurt as well (it's a good way to improve your movement as whole). I'm sure that with some practice you'll get it quite soon

    • @windhelmguard5295
      @windhelmguard5295 2 года назад +4

      @@Dizrak one mistake i see is picking stock medigun whenever there is no way in hell your team can keep you from getting perpetually run over long enough to charge it.
      sometimes switching to the quick fix to keep your team from getting rolled more consistently is a better alternative.

  • @jottys3709
    @jottys3709 2 года назад +605

    I KNOW that I should be using the shotgun. I KNOW that a lot of pyros can easily reflect my rockets. I KNOW that I shouldn't rocket jump at every single opportunity. But GOD DAMMIT I just can't stop rocket jumping and I NEED those gunboats

    • @asthen5332
      @asthen5332 2 года назад +33

      Gunboats rain supreme, also I find that you can bait out air blast for 80% of pyros. If that doesn’t work a strat I have to look away and pretend like I gave up then flick a rocket at him and they usually stop paying attention

    • @FamusJamus
      @FamusJamus 2 года назад +12

      One way of throwing off a Pyro's timing is holding off on firing each rocket. Pyros _know_ the firing rate of a rocket launcher from either playing Soldier, or making Soldiers panic.
      Throw off the timing, and the Pyro can't predict the next rocket and has to react.

    • @teedeegremlin
      @teedeegremlin 2 года назад +16

      @@FamusJamus As someone who's been trying to improve on airblasting, this is very true. I'm always thrown off by good soldiers who hold off from shooting rockets.

    • @coobk
      @coobk 2 года назад +2

      try the liberty launcher

    • @SethKolbePrefect
      @SethKolbePrefect 2 года назад

      Just use direct hit (if you can aim) unless he's a good pyro he's going to have a hard time air blasting.

  • @dapperfield595
    @dapperfield595 2 года назад +435

    9:45 As an Engineer main who never touches a wrench, I highly disagree with this one. In situations exactly like the provided footage, your mini-sentry's role is to provide constant fire and area denial. Therefore, keeping a sentry up constantly is vital for establishing a favourable frontline. Because of this however, your sentry is subject to heavy fire and will drain your metal if you keep on replacing it.
    So if possible, try to save your mini-sentry since repairing it from virtually zero hp is still a lot cheaper than building a new one, not to mention the temporary lapse of gunfire which may and has resulted in a bombing soldier initiating a counter-push.
    If I were to list, more common battle-engi mistakes would be:
    1) Neglecting your mini and thinking you and your shotgun are on par with the frontline classes
    2) Thinking the Wrangler+Mini is good when there's an enemy spy/sniper
    3) Charging into the entire enemy team with FJ crits/Widowmaker

    • @kdevelopergw
      @kdevelopergw 2 года назад +34

      as another engineer main whose wrench wants me to sign the divorce papers, if you play actual battle engineer, you would constantly want to move around the map, and constantly dragging your sentry with you can be a very crucial detriment, which is why us, battle engineers, use the gunslinger, the mini sentry is highly replaceable meaning that if you are getting into a fight with someone you can always have a "distraction sentry"
      healing your mini sentry can be helpful if you dont have anything else to do and you're not planning on going anywhere, but actively trying to fix your mini is not the optimal way to play battle engi

    • @dapperfield595
      @dapperfield595 2 года назад +24

      @@kdevelopergw I was referring to a more "team player" style of playing the sub-class, sticking to the provided clip for reference (wherein the sentry is positioned on top of the hill, along with his team). Though I do not disagree, mobility is the battle-engi's main advantage over its 125hp counterpart, and should be utilized to effectively aid the team.
      What I should've included in my above comment was relocating. A good lot of destroyed sentries can be avoided by just moving it to a different place every time it gets destroyed. Using the mini as a distraction in order to divert attention provide harassing fire is also an underused technique.

    • @kdevelopergw
      @kdevelopergw 2 года назад +9

      @@dapperfield595 I see, after your elaboration I fully agree with your statement

    • @RandomRothbardian
      @RandomRothbardian 2 года назад +1

      As a medic just don’t use the ubersaw the amputator is better. You should never be close enough to use it the extra health will save you or at least help plus area heal can hold the line or even push forward

    • @derpikyu9262
      @derpikyu9262 2 года назад

      I repair my mini when in a situation where I can and never part with my stock shotgun until necessary. BE is my favourite sub.

  • @joshuawiener5003
    @joshuawiener5003 2 года назад +350

    I am 100% guilty of airblasting like a madman. Whenever I see a soldier, I start to get twitchy and nervous, mostly because my reaction time isn't all too good... To the point that I'm the type of guy to see a rocket getting fired, and then walk into it, only to realize a rocket was fired once I was hit by the said rocket.
    You're spot-on with the shotty for pyro though. I love my shotgun and I have no fucking clue how I got by without it. There's just something so satisfying about shotgunning someone down that makes my brain do the dopamine thingy.

    • @mishagaming1075
      @mishagaming1075 2 года назад +2

      Honestly, same thing with the airblast when i rarely play pyro.

    • @pacifistminigun3987
      @pacifistminigun3987 2 года назад +1

      shotguns in games in general are just so 😌👌to me

    • @b3ast58
      @b3ast58 2 года назад +12

      Airblasts are mainly about prediction rather than reaction time because its very hard to actually react to a soldier’s rocket in a direct fight. You gotta anticipate when they shoot s rocket which is usually like a half second after they see you or they may delay it by a second or two.

    • @b3ast58
      @b3ast58 2 года назад +2

      Just airblast when you think a soldier is about to fire when your close range

    • @joshuawiener5003
      @joshuawiener5003 2 года назад +5

      @@b3ast58 that could literally be anytime man. The soldier could try to fake me out or mess with my timing. Prediction is never my strong suit, but I think it comes down to experience.

  • @davidoo_21
    @davidoo_21 2 года назад +311

    As a medic main, I'd say a big one for us is POCKETING. I've spent over 500 hours playing medic and I still have trouble with this sometimes. I have to step back and remember it's not just the heavy or demo or soldier that needs help, its all my fellow mercenaries. Even other medics!

    • @drm.himself
      @drm.himself 2 года назад +22

      I have an innate HATE for other medics when I play medic, like.. Stop stealing my healing!

    • @Sasha-zw9ss
      @Sasha-zw9ss 2 года назад +20

      I have an inverse problem. Sometimes there is another medic taking care of the crowd and it would be good to stick to one powerful teammate and push, but then HOLY SHIT, THERE ARE ALREADY THREE PEOPLE WITH LOW HEALTH THERE BYE POCKET SOLDIER RETREAT IMMEDIATELY. That's not often though.

    • @lemone630
      @lemone630 2 года назад

      Another one is simultaneous healing: MEDIGUNS DO NOT STACK, IT JUST SLOWS DOWN YOUR UBER BUILD, PLEASE, HEAL THE DEMO INSTEAD OF THE HEAVY-

    • @davidoo_21
      @davidoo_21 2 года назад

      @@drm.himself SAAAAAME

    • @nihili4196
      @nihili4196 Год назад +4

      Honestly, it's always kinda annoying when your pocket decides to push the moment you try healing your teammates. It's this sudden burst of anxiety right after another.

  • @Casual_PKBeats
    @Casual_PKBeats 2 года назад +662

    Biggest soldier mistake I see people do constantly on pubs is not going trolldier

    • @Lerre
      @Lerre 2 года назад +7

      couldn't be me

    • @ryanhernandez8324
      @ryanhernandez8324 2 года назад +10

      Man what if TF2 was in Smash

    • @LoraLoibu
      @LoraLoibu 2 года назад +1

      oh hi pkbeats

    • @zagrfige
      @zagrfige 2 года назад +1

      More seriously, it's not properly learning how to jump. People constantly write off pogo, syncs, and any more than one wallshot as being pointless in game when in fact everything you can improve at in jumping will always help you in some way.

    • @bartdezwart2670
      @bartdezwart2670 2 года назад

      I have 2 moods, trolldier and loch and load sticky jumper demo.

  • @zer0ishere
    @zer0ishere 2 года назад +80

    biggest medic mistake is thinking your team will try keep you alive or protect you in any way shape or form, specially when you are next to each other they see someone chasing after you and use the help voice command

    • @sundaddy1077
      @sundaddy1077 Год назад +18

      biggest medic mistake is picking medic, second biggest is thinking anyone cares abt your survival

    • @101Volts
      @101Volts 9 месяцев назад +3

      This is why I sometimes retreat after an Uber. I'm tired of dying to myself over-extending alongside an over-extending teammate when the Uber's ending.

    • @101Volts
      @101Volts 9 месяцев назад

      @@sundaddy1077 1: No, I *want* to heal.
      2: It's not "thinking anyone cares of your survival." It's "thinking *everyone* cares of your survival" when many don't - either through a lack of experience & knowledge (over-extending,) or (more rarely,) because they're acting callus & stupid to you (running their mouth against you [and by extension, themselves] by rubbing you the wrong way so that you may wonder "why do I play this stupid game?")
      Yeah, how pitiful. How "productive," how "great" it is that they think they're above me. So is a rocket jumping soldier, but if I don't perfectly hit that crossbow bolt when he's on low health, he's gonna die of fall damage. *Let. Me. Focus.* I *want* to heal you, but do *you* want to be healed? No? Then stop "bitching" about it when it's *your* fault.
      There really aren't many players on my "acted like a callus hard-hearted idiot" list, but the few that do really threw me for a few minutes or even up to a day. Don't be *that guy.* I'll recover, but you have lingering effects if you keep it up.

  • @snoot6629
    @snoot6629 2 года назад +55

    more on medic :
    not turning on "teammates auto call 'medic!' at x hp" on the advanced settings
    not knowing what class is best to uber for a push
    not knowing what class is to pocket and not let die if the enemy team is pushing with an uber (most the time its pyro)

    • @TheWalkerView
      @TheWalkerView 2 года назад +10

      Auto call is a must have! Also using uber only for pushing is a mistake somehow. Uber your mates to hold the line, to save yourself, to save multiple low-health mates. Also ubering scouts and spies is not that bad idea. Immortal backstabber is a panic for enemy team and the ubered scout is the most quick and annoying thing in this game.

    • @Emrirwastaken
      @Emrirwastaken 2 года назад +3

      theres a sweet spot too when using the autocall, its best to put it at 30-40% so your teammates are not instantly dying by the time you get to them, but not autocalling as soon as they take one scorch shot splash damage

  • @michaelsamir3611
    @michaelsamir3611 2 года назад +149

    Spy tip: if you shoot your revolver then disguise, if you have that same revolver out you can reload and the reload animation will play along with your disguise it’s most convincing when you disguised as soldier or demo since they have the most noticeable reload animations
    (The disguise you pick must be holding a reloadable weapon for this to work)

    • @l.a.wright6912
      @l.a.wright6912 2 года назад +7

      Yeah I still wish it would just Always let me do it instead of having to continuously reload my revolver.

    • @101Volts
      @101Volts Год назад

      Minor note: reloading while disguised wasn't a thing in the original 2007 build. It's still not in the vanilla Xbox 360 version, either. ... Did the 360 version even get Airblast? I don't remember ever using it there.

  • @rngrtt3689
    @rngrtt3689 2 года назад +79

    Demoknight : *REMIND YOURSELF THAT OVERCONFIDENCE IS A SLOW AND INSIDIOUS KILLER*

    • @gls3321
      @gls3321 2 года назад +1

      Darkest Dungeon quote?, amazing, cultured man

    • @boobgoogler
      @boobgoogler 2 года назад

      man im just gonna keep listening to machine girl and getting myself killed

    • @101Volts
      @101Volts 9 месяцев назад

      Also that "stupid plays" aren't always stupid, and they can sometimes end humorously. But I'm saying that's a "sometimes" case, not an "always" rule. I'm still happy about the time a Pyro airblasted me down and off a platform, but then followed me and airblasted me back UP the platform so that I got away.

  • @YeetZmeN
    @YeetZmeN 2 года назад +52

    It baffles me that more spies don’t use cloak to cleanse. If you’re covered in Milk or Piss or on fire, there is literally no reason not to. In this scenario, you probably aren’t (and shouldn’t be) fighting back with your revolver, and cloaking does nothing but help you escape. 5 seconds is a long time to be marked, yes, but it’s a hell of a lot shorter than 10.

    • @Impractical0
      @Impractical0 2 года назад +13

      Dude, nowhere in TF2 does it inform the player that cloaking can provide cleanse, I learned that by happenstance through one of Mr.Paladins vids, so the average gamer probably will never realize that through pure gameplay.

    • @gxalcremieshiny4229
      @gxalcremieshiny4229 2 года назад +2

      @@Impractical0 true, but let's be honest here
      The TF2 tutorials aren't the greatest, and committed players look up tutorials on yt
      so they kinda know it

  • @captainnomekop5056
    @captainnomekop5056 2 года назад +42

    One thing to note about “Mindlessly W-M1ing” is that newer players might not see what’s wrong with it when it’s called “Mindless W-M1ing.” all classes move while firing their weapon of course, but for pyro it’s important to remember you don’t have the damage output or health to tank a head on assault against a skilled group of enemies who know you are coming, so instead try to use the map to your advantage and look for ambush opportunities, avoid large open spaces and try to catch people in corridors.

    • @lugismansion2400
      @lugismansion2400 2 года назад +6

      i've had people complain to me about me W+m1ing when Heavy literally does that job better and NOBODY complains about heavy doing their core game design yet if a Pyro does their core game design THEN it's wrong which i don't really understand that logic

    • @iok21a
      @iok21a 2 года назад

      @@lugismansion2400 shitlords getting angry, ignore them

    • @somerandomguy5507
      @somerandomguy5507 Год назад +2

      @@lugismansion2400 It's due to Pyro having more accessibility when it comes to he's core gameplay, say for example you set some on fire then use your shotgun/flaregun. But yeah, besides that Pyro doesn't have many alternative differences compared to Heavy.

    • @lugismansion2400
      @lugismansion2400 Год назад +3

      @@somerandomguy5507 I had a funny thing happen to me in casual mode a few years ago when someone complained to me about W+M1ing, I reflected a Sniper arrow killing the Sniper and i think the Sniper was complaining to me about W+M1ing even though I got him with a reflect kill, and to be fair, sometimes it is better and I’m saying this as a Pyro main on occasion to just W+M1 people

    • @uligallardo8110
      @uligallardo8110 3 месяца назад

      Also, Pyro actually has to aim and kinda predict where their victims are going to move, as flames are actually projectiles.

  • @murasakidevil
    @murasakidevil 2 года назад +129

    Not really a mistake but setting up custom binds can really help spy and engi. I have all the disguises on numpad and a instant sentry demolish for battle engi

    • @HybridHenderson
      @HybridHenderson 2 года назад +1

      Interesting

    • @nicreven
      @nicreven 2 года назад +8

      I was actually thinking about doing something similar; specifically having binds for "spy scout" at num1, all the way through to num9 with "spy spy". I think the quick disguise menu [1,2,3 into another 1,2,3] just works well enough

    • @donnergrober179
      @donnergrober179 2 года назад

      @@HybridHenderson oh hi there

    • @HybridHenderson
      @HybridHenderson 2 года назад

      @@donnergrober179 general kenobi

    • @thecannedslap
      @thecannedslap 2 года назад +3

      I should to that now since I have a numpad now

  • @gibbous_silver
    @gibbous_silver 2 года назад +68

    when using the dragon’s fury remember that its not hitscan and you have to lead your shots

    • @marcuscheng9413
      @marcuscheng9413 2 года назад +1

      all flamethrowers

    • @mothichorror446
      @mothichorror446 2 года назад +11

      @@marcuscheng9413 significantly less since jungle inferno, having recently got back into the game it really threw me off trying to flame ahead of where enemies were moving and the fire actually shooting where it's supposed to

    • @cheddartaco
      @cheddartaco 2 года назад +1

      especially when playing with high ping

  • @Collisto2435
    @Collisto2435 2 года назад +40

    Disguising as Scout is only a bad idea if you make it really obvious you're a Spy. Spamming jump while disguised as one makes it much harder for players to judge your speed at a glance and thus it becomes more convincing.

    • @eoincarver2718
      @eoincarver2718 2 года назад +2

      also makes you smaller and harder to see

    • @Collisto2435
      @Collisto2435 2 года назад +3

      @Noah Avshalom repeatedly jumping as I mentioned helps to mask the lack of speed by interlacing vertical movement, making the difference in horizontal movement less noticeable.
      Also the amount of people who spycheck baby face blaster scouts makes it even more dangerous to disguise as one.

    • @clownplayer7265
      @clownplayer7265 2 года назад +1

      Disguises I learned are mostly good for quick approaches, and yes, it's better when the enemies on general are focusing in something else. Trying to fool with a disguise for an extended period is downright suicidal because no one's gonna buy it. The cloak is the actual great tool to not being seen, disguises are only when you actually need to commit to an approach.

    • @ZeldaTheSwordsman
      @ZeldaTheSwordsman Год назад

      Yeah. The biggest problems with the Scout disguise are 1. people tend to pair it with the "Run straight at enemy team" mistake and 2. Possible subconscious influence from "Meet the Spy"
      I bet having your team shoot at you helps sell the disguise

  • @cheesepepperoni7418
    @cheesepepperoni7418 2 года назад +43

    for medic, I'd add standing still while healing and staying too close to your patient

  • @YeetZmeN
    @YeetZmeN 2 года назад +72

    I can definitely feel the “Trying to force combos” mistake. Combo Pyro is hardwired into my brain (I even struggle to use other flamethrowers because of how used I am to the Degreaser switch speed), and sometimes I just try to pull off stupid shit when I really shouldn’t. Sometimes you really do just need to hold down the fire button.
    However, funnily enough, I have also noticed the opposite to this happening sometimes: I start off in a game doing my combo stuff, but eventually, if the enemy team is bad enough at killing me, I realize I just don’t need to, and start just pressing down M1, including in the situations where doing a combo actually IS the better option. It’s weird.

    • @DommTom
      @DommTom 2 года назад +6

      But that's tf2. You often do stuff that you don't have to like playing trolldier or cosplaying as a bananadispenser because it's fun. Killing an enemy with a well aimed flare is really satisfying.

    • @aSmallGreenDot
      @aSmallGreenDot 2 года назад +6

      @@DommTom Totally agree, there's no need to stop, kill them with a crit flare even if they were low health cause it feels good

    • @cheddartaco
      @cheddartaco 2 года назад +1

      that's a fair argument. however, dopamine.

  • @sltrskid
    @sltrskid 2 года назад +14

    two i an definitely guilty of both "overusing your airblast" and "forcing combos", but god damn that crispy mini-crit and killsound when you airblast a rocket into the face of a soldier is fucking euphoria. even better when it's a crocket and the soldier is surrounded by his team or a medic...
    also, making people angry by m+m1ing, air blasting them away, and then finishing them off with a direct scorch shot hit is amazing

    • @SJrad
      @SJrad 2 года назад +3

      Yeah i tend to try and force combos but I don’t even know the breakpoints

  • @NarwhalPM
    @NarwhalPM 2 года назад +32

    When I started, I thought I mained scout ( I main pyro now because the contracts convinced me how fun he was), and I was definitely guilty of spamming jump the whole time.

    • @cheddartaco
      @cheddartaco 2 года назад +1

      having gotten into the baby face's blaster, i realized double jumping, as powerful as it may be, is rarely necessary to win a battle

  • @leechesg
    @leechesg 2 года назад +35

    Another good one for Medic is actually the exact opposite of never swapping your medigun: never using the default medigun! Far too many games have ended in defeat because all we needed was a default uber, and all we had was vacc or crits.

    • @cornesalvo9366
      @cornesalvo9366 Год назад +4

      Being a medic main I think this is a fallacy. If the medic's team is being steamrolled then there will not be enough time to charge uber before he gets killed, unless a boston basher scout in spawn starts bleeding himself (but by doing this you neglect your teammates at the front and your uber will end up regaining the ground your team just lost). Kritz faster charge, quickfix strong healing, and vacc resistances could be what you need to turn back the tide on demand, the default uber shouldnt always be the go to.

    • @leechesg
      @leechesg Год назад +3

      @cornesalvo9366 I never said when being rolled, i actually meant more stalemate situations, usually on attacker side. especially when the problem is a sentry or very aware heavy

    • @cornesalvo9366
      @cornesalvo9366 Год назад

      @@leechesg Ah thank you for clarifying. Yes I do agree that those situations can be dealt with with stock.

    • @cornesalvo9366
      @cornesalvo9366 Год назад +1

      @@leechesg Would just like to add for any othet medics looking here though; in the event that there is only 1 sentry in a really good spot that's holding your team back, I find success using quick fix as well. Super fast uber build and pushback negation means that the sentry can't push your target back, meaning you can take it down by uberhealing any random heavy or soldier (and pyro surprisingly, happens more often than I think) to destroy it. In the event that there are multiple lvl 3's and/or snipers though, switch to stock immediately.

  • @teknologyteror7613
    @teknologyteror7613 2 года назад +18

    The “no building on last” thing I was forced to do only once because I was on Steel and a couple cheeky people tried to back cap without any other points being capped. Didn’t get very many points that game as I just left my sentry as a threat while I made sure the defenses on point B that were set up by other engineers stayed up

    • @cornesalvo9366
      @cornesalvo9366 Год назад +2

      The "no building on last" rule does not apply to Steel so don't worry. As a matter of fact it's probably the only map where building on last is nearly a necessity because of all the scouts throwing themselves at it throughout the match.

    • @101Volts
      @101Volts 9 месяцев назад

      @@cornesalvo9366 Aren't there a few others that are *not* like Steel, but similar? Maps like Sulfur, and other CP maps? And don't forget Hydro too much on the rare occasion it might be played, since the cap time for it is *super* short.

  • @ludwigiapilosa508
    @ludwigiapilosa508 2 года назад +9

    Wearing a bright unusual, killstreak kit, tall hats in situations where it's really unwise to do so. Unless you're really good. :)
    I countersniped an enemy sniper who was wearing a Miami nights hat, who I probably wouldn't have noticed otherwise, BARELY over the top of a wall and thanked him for wearing it in chat. He wasn't wearing it the rest of the game. Lol

  • @nazodude8529
    @nazodude8529 2 года назад +40

    A mistake I see for medics constantly is them pocketing a lot and ignoring team mates. One time I was scout and burning alive. I'm down to 30 hp and couldn't make it to a resupply, but I find a medic healing a heavy, but he ignored me and watched me die. If that medic had healed me for at least a second I would have at least survived the burn damage and could go to respawn instead of waiting on the timmer.

    • @gxalcremieshiny4229
      @gxalcremieshiny4229 2 года назад +13

      yeah, there's a rule for medics: "don't heal scouts, they can make it to a healthpack"
      that rule also says: "if the scout is low hp or in a hard situation, you must heal them"
      But a lot of people neglect that important rule
      i as a medic heal everyone, atleast I try to. When a pyro attacks my team I just grab my crossbow and shoot everyone

    • @Dr.OuKKer
      @Dr.OuKKer 2 года назад +2

      @@gxalcremieshiny4229 Same, cant leave my comrads dying.

    • @Aaa-vp6ug
      @Aaa-vp6ug Год назад +1

      I once had a medic pocket ne nonstop, even when everyone else was dying.
      And even when I was playing Sentry (as soldier), he still pocketed me even when the pyro and demo were getting steamrolled by a pocketed heavy outside of direct hit range (and everyone else on ground level, including me when I wasn’t rocket jumping).
      It was cute at first, but the guy just kinda forgot I wasn’t the only power class on the team

  • @psj990517
    @psj990517 2 года назад +22

    The most common engi mistake is placing the tele which makes you face the wall after you ride it
    By press M2 you can rotate your buildings blueprint and you can decides which way to face it
    If you place your tele against the wall after press M2 twice you can prevent from enemy spies to farm your tele

  • @totalbrootal
    @totalbrootal 2 года назад +9

    For Medic I would say it's important to know to prioritize your life over others. Sometimes fights just won't go your way, your death will be inevitable if you don't get out. If the people you are healing don't see the writing on the wall and keep pushing to an absurd extent, just get out and keep your charge you've gotten so far and let them die.

    • @101Volts
      @101Volts 9 месяцев назад

      Yes. It's a matter of *not* over-extending, and abandoning your over-extending teammate so that *you* won't die, and your team will be that much stronger. A good case is on Blu in Badwater Last, when Ubering just past the corner.

  • @FamusJamus
    @FamusJamus 2 года назад +12

    For the Battle Engie, they might not have a dispenser because they mismanaged their metal or tapped a damaged building on the way out without thinking. If there's no ammo kits, they're probably waiting for an enemy to drop one.
    For a regular Engie, one mistake is leaving your sentry in a single spot once it's built. Once it's gotten a few kills and the enemy knows where it is, moving it to a different spot during a safe period can catch them out and save you rebuilding. Then you can move it again and again to keep them guessing. Sometimes the enemy gets a couple of rage Spies specifically to counter you, which means fewer people countering your allies doing the actual objective.
    A similar principle applies to sticky traps, but I've seen one guy run into the exact same trap twenty times in a row... Not even kidding.

  • @denzy_lolol
    @denzy_lolol 2 года назад +14

    Sniper main, while I do move about and have good gamesense and awareness, I always charge shots whenever I see a medic I can pick off (I prioritize medic picking when possible) and that either works or I get backstabbed, either way its mostly me getting backstabbed due to tunnel vision or the spy decloaking far away

  • @coffee0093
    @coffee0093 2 года назад +30

    One I see is people using the SR to cover like 3 areas and getting overwhelmed, rather than setting multiple traps in one area

    • @sayhallo3769
      @sayhallo3769 2 года назад +2

      I also see one with the SR: using it

    • @rendere6571
      @rendere6571 Год назад

      what is sr

    • @awe13
      @awe13 Год назад

      ​@@rendere6571 I think it's the Scottish resistance

    • @ZeldaTheSwordsman
      @ZeldaTheSwordsman Год назад

      *looks at LazyPurple*

  • @irregularassassin6380
    @irregularassassin6380 2 года назад +39

    Medic main here, I saw that in the list of suggested common Medic mistakes was "Sticking to the Crossbow(?)" I think I can explain why that's on the list.
    The Crusader's Crossbow is a fantastic weapon, easily the best Medic primary, no one will dispute this. However, the old adage "when all you have is a hammer, everything looks like a nail" comes into play here. A hammer is a fantastic and simple tool, but that doesn't mean it can drive in a screw very well. Sure it's possible, I guess, but you might have better luck with a screwdriver, or drill.
    The Crusader's is great at keeping your team very healthy, but it's not very great at keeping _you_ healthy. It does respectable damage up close, but it doesn't quite match the potential of the Syringe Gun and variants. I know, I know. I sound insane, but hear me out.
    They aren't great at combat (nothing a Medic has is), but if you get good with them, you can dish out a lot of damage. Let's talk numbers. If you land all your needles, the stock Syringe Gun has ~120 dps at point-blank range. That's 10 shots-per-second at 12 damage each (because of damage ramp-up). At "close" range, expect 10 damage per needle. Either way, you're never going to deal that 100/120 dps in actual gameplay, but you'd be surprised how much you can deal if you work on your tracking and _lead your target._ Keep in mind that stock melee deals 65 dps, which is just over half the potential of these primaries.
    Ignoring the stock, the Blutsauger can be used a lot like the Ubersaw, but for health instead of Uber. If you see a half-dead enemy, you can quickly switch to it and fill them with needles to regain a lot of health very fast. The Blut's health gain is +3 health per needle, and it has the same shots-per-second of the stock at ~10. That's +30 health if you land all your shots! This is why the Blutsauger can help defend against afterburn a little. Doing this at ~melee range on an unsuspecting target can be extremely effective. I recommend attempting this if they're on about 25% health, and you know you can kill them. Basically, follow the same rules as the Ubersaw, and pick your battles.
    Even better against Pyros is the Overdose. I'm not going to break it down, you run fast. Even at 50% Uber, you can notice the difference. Backpedaling away from a Pyro (while shooting) becomes actually somewhat viable, and straight up-running away from danger becomes very viable. You shouldn't be sitting with 100% Uber ever, really, but we've all been in those scenarios where we have our charge ready, and our pocket gets quick-scoped before we can pop it. Now you're alone vs. the enemy team, you should be dead-to-rights. Except, you have a tool that turns you into a Scout in your pocket, and you can try an escape. Just pull out the Overdose, think like the wimp from Boston, and leg it!
    Beyond the above, the syringe-type guns all work well in close-quarters where the Crusader's struggles. If you find yourself on a team where support is lacking, they can give you that extra edge to fight back against the enemy, which might save your life. Remember, at 10 damage per needle, you only need 15 to kill a light class with about 2 seconds of fire. Most players won't be sitting on full health (especially Soldiers and Demos), so the number of hits you need is surprisingly few. While I have often found that I don't kill my enemies with the syringe-type guns, I typically leave them at around 30 health. That's a pretty good trade when I would have died anyway, with any primary!
    So, like all(most) weapons in TF2, they have a purpose and a place. Know your arsenal!

    • @TheBlueboyRuhan
      @TheBlueboyRuhan 2 года назад +4

      I think toofty means using crossbow too much
      Each arrow fired, assuming not a long range crit-arrow, is a loss to uber built - you get your uber much later than just beaming
      Crossbow is by far the best primary - you don't need overdose speed to live if you know when to engage in fights or not
      Syringes are just to fight for fun by yourself - perfectly fine aslong as you don't care about your teammates that often :)

    • @5JSX5
      @5JSX5 2 года назад +4

      I will not stand for this syringe gun propaganda, and besides, you misunderstood the point of that mistake. The mistake is having your crossbow out instead of your medigun too much, not having the crossbow equipped all the time. That's not a mistake. The crossbow is the only medic primary you ever need to use to play medic optimally. The syringe guns CAN do things the crossbow can't, but overall they're absolutely not worth the hassle of having to learn how to hit shots with them.

    • @irregularassassin6380
      @irregularassassin6380 2 года назад +1

      @@TheBlueboyRuhan I would agree with you, but of two reasons. #1 That line on the list was not underlined, and he addressed only the underlined ones directly in the video.
      #2 Why would he add a question mark in brackets if he was going to discuss it?
      I think his discussion of shooting the Crusaders too much is separate from this line, which I interpreted as wilfully ignoring the other options.
      You and he are definitely right, though. Medics should stick to the healing beam as much as possible.

    • @irregularassassin6380
      @irregularassassin6380 2 года назад +2

      @@5JSX5 I disagree, but thats opinion. I've top scored with both the Crusader's and the Blutsauger. And even if you disregard points, my teams won because I used proper positioning, prioritized healing, and deployed my uber effectively. None of those key Medic principles rely on the primary weapon at all.
      Sure, I agree, don't use a syringe gun in tournament play, but tournament play isn't casual. Furthermore, you can properly position all you want, but situations get messy. You can be forced out of position, you can make mistakes, and your team can make mistakes. The syringe guns can do a slightly better job at covering for those specific scenarios.
      Also, it's really not much of a hassle to learn how to shoot them. It's actually pretty simple.

    • @krimson8089
      @krimson8089 2 года назад +1

      That's why i never use a Crossbow, for two reasons
      1. Crossbow has no downsides whatsoever
      2. Syringe guns saved my bacon and uber more times than the crossbow

  • @ludwigiapilosa508
    @ludwigiapilosa508 2 года назад +22

    Could not agree more about the Ubersaw. Very well said. I see a lot of medics get killed trying to gain uber. I actually think having the prospect of gaining uber and strange one gives me just enough extra motivation to cross over the line into questionable decisions. So I rarely use it. That's just me though.

    • @kdevelopergw
      @kdevelopergw 2 года назад +5

      as someone who plays battle engineer, i have commited multiple genocides of medics who desperately try to hit me with an ubersaw

    • @breklaberif7553
      @breklaberif7553 2 года назад +1

      Medic is too boring to heal all the time and hitting a distracted player is satisfying. Most of the time I don't care if I die as medic because I'll only go for kills at low Uber percent

    • @ludwigiapilosa508
      @ludwigiapilosa508 2 года назад +4

      @@breklaberif7553 I don't think it's boring. And if you're taking unnecessary risks and dying, you're hurting your team. I don't die much at all and my teams win...

    • @breklaberif7553
      @breklaberif7553 2 года назад

      @@ludwigiapilosa508 yeah well you probably haven't played medic as long as I have. I've got over 250 hours in med

    • @ludwigiapilosa508
      @ludwigiapilosa508 2 года назад +4

      @@breklaberif7553 lol. I've played since the game came out in 2007

  • @daddysempaichan
    @daddysempaichan 2 года назад +7

    Another thing to note about knowing when to abandon your nest as Engi is that it also applies to Medic as well. You're priority as Medic is to heal, yes, and stay alive as long as possible. The more time you're alive the more heals you can give. So when most of your team dies to the kritzs Heavy or you're pocket REALLY want's to go deep with uber, you might want to start thinking about how to run away before the enemy team descends on you.

  • @eoincarver2718
    @eoincarver2718 2 года назад +18

    I disagree with disguising as scout being a mistake, the scout disguise can be very useful for making yourself small and hard to hit/see. It's not a good disguise if you're trying to act like you're on the other team though but the scout disguise still has its uses

    • @dashua1735
      @dashua1735 2 года назад +1

      Your hitbox doesn't change as a Spy when disguising to other classes

    • @lugismansion2400
      @lugismansion2400 2 года назад +1

      @@dashua1735 true but dead ringering is still really good paired with a Scout disguise

    • @clownplayer7265
      @clownplayer7265 2 года назад +5

      It helps people tend to be rather A ok with an scout appearing out of nowhere befause that's pretty much what they do. Still, changing disguise constantly is still a basic necessity for spy.

    • @101Volts
      @101Volts Год назад +1

      @@dashua1735 No, the hitbox doesn't change. But the scout *does* stand lower, so in some rare circumstances while disguised as Scout, you can peek over fences without snipers seeing you.

    • @MINICUBANT
      @MINICUBANT Год назад +2

      You know engineer is smaller than scout ? also , any people used to scout speed easily spot you like you don't even have a disguise. Easy to see when you play scout with Babyface Blaster and all your teammates spycheck you agressivly.
      Scout disguise is only good if you want to abuse of new players in casual that doesn't know how to counter trickstab/facestab.

  • @KingTwelveSixteen
    @KingTwelveSixteen 2 года назад +8

    Battle Medic: Not using your medi-gun. Just equip the quick-fix and use it on injured teammates. You can actually heal them up out of combat really really fast, and the value of it is massive.

  • @vanilla8956
    @vanilla8956 2 года назад +8

    A lot of the time when I Uber a Pyro, they end up spending the whole duration airblasting enemies around instead of using the opportunity to freely attack a crowd with a flamethrower. It’s like they genuinely think it’s more important to not be called a “w+m1 pyro” than to win the game.
    Congratulations Pyros, you’re amazing at pleasing your enemies and satisfying them by saving them from your primary attack, but you aren’t satisfying the medic behind you.
    This makes Pyro the most untrustworthy class to Uber. If I Uber a Sniper, at least I can be confident that he will pull out his SMG and try to make the most of it, but for a Pyro it’s like flipping a coin.

    • @thriftstorechicken3395
      @thriftstorechicken3395 2 года назад +1

      For a pyro main, I think wm1 can work as long as you use it in combination with weapons that flank well, like the detonator, or the jetpack. Still, we really are terrified of being called wm1.

    • @vanilla8956
      @vanilla8956 2 года назад +1

      ​@@thriftstorechicken3395 Well that's because you're all beta cucks and need to grow a spine and be W+M1 CHADS. Why are you all able to be internet bullied into being scared of using your primary weapons primary fire? Could you imagine anyone else acting like that in ANY other multiplayer FPS? It sounds like a robot chicken joke.

    • @everblue2277
      @everblue2277 2 года назад +1

      I’ve had half a dozen soldiers rocket jump away on me while being Ubered.

    • @michelecastellotti9172
      @michelecastellotti9172 2 года назад

      well excuse my pyrobros if they get hatred from everyone in yhe game as soon as one enemy gets outplayed by the most basic move because it wasnt paying attention. stop complaining and start teaching instead, how about that?

    • @vanilla8956
      @vanilla8956 2 года назад

      @@michelecastellotti9172 How about you try playing against enemies that aren’t blind so that they have to try a little harder then only using one button? Seriously, you’re only getting newbies if you’re air blasting only and waiting for a soldier to blow themselves up on you, when you should be flanking and attacking, especially if you have an ubercharge

  • @btf_flotsam478
    @btf_flotsam478 2 года назад +5

    Something worth noting about the Pyro: there are four radically different things on that list that people say you should be doing (extinguishing teammates, spy checking, denying Ubers and protecting Engineers) and I can imagine it being extremely difficult (if not straight-up impossible) to do all of these 'enough' in the same game.

  • @Retepeter144
    @Retepeter144 2 года назад +6

    For most front line classes and especially medics: not using voice commands. Letting your team know when a push happens or who is getting ubered is a big help and avoids popping uber on a soldier with an empty clip

  • @VagueCastle649
    @VagueCastle649 2 года назад +14

    Spy tip: The friendly disguises are a powerful tool that is generally overlooked.
    Here's some uses for them aside from the end of setup dr stuff or "hoovy".
    Traversing behind enemy lines conserving cloak and not wanting to be seen by wallhacks (also applies to spawn camping).
    When you want to stop spy from using his tobacco filled lungs to scream about the cart without the wallhack danger (and also to push the cart).
    Being a body double for a teammate (may require the dr).
    Baiting an enemy to enter melee range.
    Deterrence (like for example disguising as a pyro to deter sollys or disguising as a sniper to deter general stuff)
    Giving yourself or a teammate an extra weapon via dr (the caber is perfect for this).
    Capping the point with knockback resistance.
    I'm sure there's more, just remember to use your friendly disguise every now and then.

    • @stan637
      @stan637 2 года назад +2

      add "using friendly disguise as a way to push the cart to get a cap/some health/help out during overtime/provide help if the frontlines seem impossible to walk through

    • @aperson5925
      @aperson5925 2 года назад +5

      I like to disguise as friendly engi then make the enemy think theres a tele behind them.

    • @nickythehickey
      @nickythehickey 2 года назад +1

      Disclaimer I don’t play spy often but I understood none of this

  • @JamesHolloway1980
    @JamesHolloway1980 2 года назад +7

    "Being 5th Spy"
    More like being 3rd spy. 2 is already kind of excessive unless you're at 12 v 12.
    Every additional spy just means the rest of the team have to deal with the focus fire. If the team is 1/3 spies then the rest of your team will get chewed up. Spy's greatest weapon is avoiding engagements by literally not being visible.
    Spy players need to realise how much they cripple their team by stacking.

    • @1ns1ght_l1
      @1ns1ght_l1 2 года назад +1

      2 meds also enoygh (1 with QF and 1 with stock)

  • @KainKiller1993
    @KainKiller1993 2 года назад +16

    Biggest mistakes experienced players make is forgetting to have fun with the game and taking some things too seriously.

  • @McNel-fy8qb
    @McNel-fy8qb 2 года назад +7

    I feel like a common issue for spy mains is not being aware of other spies. Every time I switch to another class I sometimes forget to spy check because I play a lot of spy and don't usually worry about it. Also thinking that trickstabs are the only way you can get backstabs. It pains me when I see a spy who thinks that leading the same person up the same set of stairs guarantees a kill.

  • @buttonasas
    @buttonasas 2 года назад +5

    For Heavy: not using your shotgun!
    ...yeah, if you don't have sandwich/food as a beginner, the shotgun you have equipped is also quite important like for other classes.

    • @1ns1ght_l1
      @1ns1ght_l1 2 года назад +1

      Fat scouting also funny

  • @yuricock
    @yuricock 2 года назад +4

    when i accidentally miss a crossbow shot i pray to god that nobody is coincidentally spectating me

  • @dragonfire72
    @dragonfire72 2 года назад +5

    There’s one case I’d argue about Pyro not using their shotgun, and it’s if they use Dragon’s Fury, since it’s able to light enemy Pyros on fire for long enough to hit them again, so it’s not as useful as a counter-Pyro with DF.

  • @ebonytherussiafan2808
    @ebonytherussiafan2808 2 года назад +8

    Go to 1:37 to skip the sponsorship

  • @beanboy887
    @beanboy887 2 года назад +18

    5:32 I dont know if I wanna milk spies…

    • @Toofty
      @Toofty  2 года назад +15

      ALWAYS MILK THE SPIES

    • @5JSX5
      @5JSX5 2 года назад +1

      i hate it when enemy spies disguise as the cow class

    • @jirachi_the_nomai
      @jirachi_the_nomai Год назад +1

      "Seduce me :)"

  • @cloamker2533
    @cloamker2533 Год назад +5

    Another medic one that hurts me to see is healing someone based on how cool they look or their weapons. As a medic, you should feel responsible for your whole team, not just the one with an unusual. Pablogonzales2009 deserves healing as much as Xx_SOLDIERmain_xX does, you pick the team class, you support the WHOLE team.

  • @mattwo7
    @mattwo7 2 года назад +6

    0:26 Yea, you should instead turtle next to your dispenser while your sentry is a bit further away because the sentry is too high priority of a target and can be replaced lol.

  • @YeetZmeN
    @YeetZmeN 2 года назад +2

    My dopamine receptors have been so thoroughly deep-fried that I require getting a flare punch of enemy Pyros to feel satisfaction when I kill them. The shotgun may be a million times more effective, but my aim is bad and I am fueled by dopamine.

  • @epicpulsor25
    @epicpulsor25 2 года назад +9

    I don't think repairing your mini sentry isn't all that bad, sometimes it can lead into good situations, one time I was able to save my medic from a cheeky scout who thought he could one shot my mini sentry because it was low, only for me to smack the sentry back up to 90 HP and deny the scout entirely.
    Putting your mini sentry right in front of the battle field is a common mistake I used to make, and I also see alot of newer battle engines do it so it probably fits that category best

  • @RIPXD-ef4fq
    @RIPXD-ef4fq 2 года назад +8

    For sniper not taunting after every kill.
    Sniper : professionals have standers

  • @TofuDregYT
    @TofuDregYT 2 года назад +5

    For pyro you should’ve mentioned extinguishing your teammates that are on fire. So many times I have encountered pyros that just ignore me and the rest of the team when we are on fire.

  • @GreyMaria
    @GreyMaria 2 года назад +1

    As a Medic main, the biggest mistake you can make is having any confidence whatsoever in your team. Play Medic with the assumption that your team will function about as effectively as a shovel made entirely of ham and you will reign supreme at the top.

  • @julianspatter1905
    @julianspatter1905 2 года назад +7

    I think a common one for newer players on demoman would be not leading your shots.

  • @Rena152
    @Rena152 2 года назад +1

    A thing I see a lot with Pyros: when I'm playing Soldier, I shoot the Pyro once, and then they switch to "airblast mode", where they focus entirely to airblast my next shot.
    Then I usually just start staring at them as they stare at me and don't realize others are attacking them and die

  • @ProfessionalEepyHead
    @ProfessionalEepyHead 2 года назад +22

    Funfact: the game provides a tutorial in training mode and teach you to play the game for a bit (charged stickies included) not rocket jumping tho. These class includes: soldier, demo, engi and spy

    • @lugismansion2400
      @lugismansion2400 2 года назад

      it should be updated to EVERY class and not only that, but teach people how to use certain weapons that would be confusing in general and then maybe reward them with a graduation cap or something to show that you took the time to learn everything the game could teach you

    • @ProfessionalEepyHead
      @ProfessionalEepyHead 2 года назад

      @@lugismansion2400 to bad, VALVe moment

  • @freackedman4153
    @freackedman4153 2 года назад +2

    as a demoknight tf2 myself , always pick at small easy pray , you have the eyelander and 4heads and there is a low hp scout ? go for it ; a solider with a heavy medic pair ? how about you let you team mates distract them and come from another angle to charge , get the medic in one crit , leave and let your team mates get the job done , if not remember that enemies when fighting have the short term memory of a fly so they will forget you after 15 seconds so just go back and forth and mow them down , if you have the eyelander no one will be able to chase you so ....

  • @darkgalactus0016
    @darkgalactus0016 2 года назад +3

    5:30 "Not Milking Spy"
    Seems sus

  • @Cloaker1212
    @Cloaker1212 Год назад +1

    A mistake for Medic:New players watch Meet the Medic,and only pocketing Heavy.

  • @SpricketGus
    @SpricketGus 2 года назад +9

    8:09 The mistake of disguising as a scout is that when you do, you are noticeably slower than a normal scout to anyone who is paying attention. So basically, if you disguise as a scout, it can be pretty clear you're a spy.

    • @ZeldaTheSwordsman
      @ZeldaTheSwordsman Год назад +1

      I've seen experienced folk saying that jumping helps mask this.
      I suspect it tends to get paired with the "Run straight to the enemy team in the open" mistake.

  • @sovietraccoon6007
    @sovietraccoon6007 Год назад +1

    A big one for spy is underestimating the effectiveness of acting like the class/player you've just disguised as
    Plus it just feels so cool to genuinely fool the other team

  • @neverritt
    @neverritt 2 года назад +3

    IMO
    Scout: Taking all the hard fights (disadvantaged state or enemy has full health) instead of capitalizing on speed and finishing off low health targets.
    Soldier: Unstrategic and/or uneccessary bombs. Suicide-bombing the Medic isn't ALWAYS the best play, especially if the Medic has already used Uber, and being alive may provide much more value at the moment.
    Pyro: Under-use of secondary, over-use of primary/airblast guessing. The best Pyros in the game do quick, reliable DPS with their secondary. Reflects are the cherry on top, if you can get it.
    Demoman: Strictly rapid detonation of stickies (like they're in a panic), quickly depleting ammo instead of being more deliberate. Next thing they're all out of stickies and switch to Iron Bomber when their push is already SOL.
    Heavy: Generally, overestimating his ability to push, being too aggressive. You really have to think about positioning 24/7 because he's so slow and can't bail easily.
    Engineer: Hogging all the buildings in one spot instead of putting each in a spot that benefits the team. I.e. we need more dispensers on the frontline.
    Medic: Not exercising agency; dying with dumb dumb dummies instead of prioritizing your main goal, Uber. If you're not getting to 100% Uber, you're not doing it right.
    Sniper: Always in scope. They need to practice seeing a target, lining up, then scoping.
    Spy: Getting into the perfect position behind the enemy, yet prioritizing whatever you see first over important kills. Going for that newb with 0 points, no Steam avatar, clad in Pyrovision Goggles instead of removing the key threats that your Sniper can't reach (Engie, Demo, Heavy, Med building Uber).

  • @joao2479
    @joao2479 2 года назад +2

    Another common Pyro mistake that goes along with not airblasting burning teammates is not lighting huntsman arrows on fire, more often than not your average pyro will have no idea that's a thing he can do which sucks because getting afterburn on a successful shot is very helpful

  • @jravee5994
    @jravee5994 2 года назад +3

    it's weird how most sniper players you see just don't really understand how powerful (re)positioning can be for a class like that. if i had a dollar for every free headshot i got jumping off battlements to sewer exit to intercept someone who i spotted in the water, i could probably go buy a golden pan.

  • @lunaticcultistfromterreria5352
    @lunaticcultistfromterreria5352 2 года назад +1

    spy: use your revolver!
    me: THE ONLY WEAPON I USE IS THE REVOLVER.

  • @bizarreblack7190
    @bizarreblack7190 2 года назад +4

    For medic you actually should totally spam the crossbow as much as you humanly can. It speeds not only healing but also uber building. And if you miss just start healing with your medigun, since passive reload is a thing

  • @medicgaming101
    @medicgaming101 2 года назад +2

    6:47 sometimes i like to turn around when my entire team is dying and i’m like hi medic

  • @jsj0520
    @jsj0520 2 года назад +3

    2:36 I refuse to believe people with thousands of hours don’t know that charging stickies was a mechanic. Have they even LOOKED at the quickies stats?

  • @walnut6684
    @walnut6684 2 года назад +2

    As a pyro main, the one thing i can say is DON'T panic if you want to reflect. And also play rhythm games, seriously it helps with reflects

  • @aSmallGreenDot
    @aSmallGreenDot 2 года назад +1

    Thing is with the pyro combos, even if you don't need to do it to kill them, it's way more satisfying than just m1ing them, and I play this game for fun, not for the most efficient way to get something done.

  • @teedeegremlin
    @teedeegremlin 2 года назад +3

    I wouldn't say you're right about Pyro, unless we're excluding the Panic Attack/Degreaser combo. In that case, then yeah, flares are cool but Pyro's shotgun is the best counter to another Pyro.
    Either that or a flare while they're still bathing in your fire.
    As for Huntsman, not gonna lie, you're right but it's still funny when you outsnipe a rifle sniper with it.

  • @lowen__
    @lowen__ 2 года назад +1

    Man, of course it gives me stupid notifications for everything I don't wanna see, but when one of my favourite channels uploads, it gives me nothing. Classic RUclips at this point.

  • @Ashton-Ligma
    @Ashton-Ligma 2 года назад +3

    i have 4200000000000000000 hours on demoman and i never knew i could eat my stickybombs in front of medics for the extra 30% headshot damage, thanks

  • @asxp2433
    @asxp2433 2 года назад +1

    0:25 when i was a new player i only played training to get the hang of things (and also casual was too laggy)
    I saw the engineers on defence (i almost always picked red) turtling and decided since they were bots, the devs wouldnt make the strategy theyre using bad, so i started doing it, basically getting the turtling strategy from them.

  • @protonicprotogen6304
    @protonicprotogen6304 2 года назад +4

    In my opinion the biggest Medic mistake is only ever having the Crusaders Crossbow or he Ubersaw equipped, Weapons like the Vita-Saw or syringe gun can use a little time in the spotlight

    • @ZeldaTheSwordsman
      @ZeldaTheSwordsman Год назад

      Well, in comp Medics are basically _required_ to run the Übersaw if I understand things right.

  • @klevmeister1g
    @klevmeister1g 2 года назад +1

    biggest mistake for sniper is easily poor target priority
    while you could kill just about anyone on the enemy team, it's important to focus on actual high value targets: you are a pick class
    go for medics, snipers and engies above all other classes as they are very important to keep alive, then go for the DPS classes like demos, soldiers and heavies
    don't bother with scouts and spies because they are too unpredictable and your bullets are best spent on slower and more dangerous targets

  • @godzilla4me797
    @godzilla4me797 2 года назад +4

    Ah my favourite game!
    Team Fortitude Defence Twice!!

  • @stickmanweirdadventures2550
    @stickmanweirdadventures2550 2 года назад +2

    I like how at 9:38 he noded, thinking like
    "Yeah, this is a good idea!"

  • @stormtrooper2334
    @stormtrooper2334 2 года назад +5

    Toofty one of the best things about you is your editing skills man and showing tf2 data. U are definitely one of my fav tf2bers

  • @rocandplay9298
    @rocandplay9298 2 года назад +2

    3:42
    if you dont do this, you are not playing sniper correctly, you should respect every person you kill or atleast wave at them while they go to heaven / hell. thats what sniper 1st thing he should remember and do.

  • @omletesyum3592
    @omletesyum3592 2 года назад +3

    Good video. One thing that I think however is that perhaps the dragons fury deserves to be considered a major subclass as it completely changes the way you have to approach pyro. It turns your from a semi support damage dealing class to basically just a dps machine. idk

  • @wolvetica
    @wolvetica 2 года назад +2

    I'd agree with you on pyro, but i see plenty of ppl using shotguns on the sydney servers.
    However everyone seems to use the powerjack or the axstinguisher, whereas i tend to use the backscratcher. I have been since it was originally added with its OG minicrits from behind

  • @blacklight683
    @blacklight683 2 года назад +5

    0:05lol the only thing that got me is the twice

  • @5JSX5
    @5JSX5 2 года назад +1

    I wish you took the time to explain the notes in the 'more common mistakes' section. Some of those mistakes/suggestions are not clear at all based on the few words on the screen, like you can't even know what they mean devoid of context. For instance, disguising as scout is not a mistake in itself, so that would need some explanation as to when it is a bad idea to do that. Or sticking to the crossbow on medic, which could mean that it's a mistake to always have the crossbow equipped in your loadout menu, when what it's actually trying to say is having your crossbow out in game is a mistake when you could build uber faster if you used your medigun most of the time and only used the crossbow for burst healing when necessary.
    Great video though! I think it's a really good sign that the biggest problem I have with it is that I want more of it, even if its length ended up making it less clear what you actually want to say with some of the tips/mistakes.

  • @say_sae_right_now
    @say_sae_right_now 2 года назад +3

    The biggest mistake for people playing Spy is playing Spy.

    • @depyjelly
      @depyjelly 2 года назад +1

      thanks for the tip, "the meme lord 35" with a minecraft profile picture.

  • @applejhon8308
    @applejhon8308 2 года назад +1

    Another one for pyro I've found is Players going too hard into the "ambush" side of the class and not sticking around their team regardless of the map, or the state of the game. It's an easy trap for newer players to fall into, especially if they've fallen for the "WM-1" meme and feel the need to try and distance themselves from that stereotype as quickly as possible.

  • @sposeidon2374
    @sposeidon2374 2 года назад +3

    As spy, I’ve carried casual games, tripling or even quadrupling my teams 2nd and enemy teams 1st.
    “Try Uncletopia”
    Uncletopia definitely is harder, but I still can simply double or triple my teams 2nd and the same for their 1st.
    Spy does get double points on backstab, just so we’re clear, so getting double the points to me is barely passing who is in my teams 2nd.
    My favorite game mode is payload, so getting an enemy team wipe is VERY beneficial to the team.

  • @yeetmcmeat
    @yeetmcmeat 2 года назад +2

    a thing I see alot with scouts is them only doing chip damage with their scattergun and not even trying to get closer.

  • @Bozo_TF2
    @Bozo_TF2 2 года назад +3

    Nice to see that your making some more tf2 vids now, keep it up champ.

  • @DimentiosLoyalest
    @DimentiosLoyalest 2 года назад +1

    0:25 Because that's literally how the class is designed to be played. It makes the sentry essentially invincible and guarantees a win. Because the class is a crutch and inexcusably overpowered.

  • @djarlem5719
    @djarlem5719 2 года назад +4

    I'm curious about one of the mistakes that was listed for medic : "Sticking with the crossbow". Why is this a mistake, i'd really like to know.

    • @LukieDukieNL
      @LukieDukieNL 2 года назад +2

      I think he means overusing the crossbow. Healing with the crossbow gives you less uber than just healing regularly. So don't use the crossbow if you don't need to so your build rate is better.

    • @Bytefox_21
      @Bytefox_21 2 года назад +1

      Meant just using the crossbow

    • @djarlem5719
      @djarlem5719 2 года назад

      @@Bytefox_21 ok thanks!

    • @aceskeletonne7446
      @aceskeletonne7446 2 года назад +2

      the syringe guns can be good in some self defense situations, especially if ur a medic that misses their crossbow shots a lot

    • @VagueCastle649
      @VagueCastle649 2 года назад +1

      @@aceskeletonne7446 Sycringe guns aren't any better.
      Unless they're walking straight towards you, you're going to miss most (if not all) of your shots.

  • @muddashucka9743
    @muddashucka9743 2 года назад

    The most common mistakes: missing shots
    Thank you for coming to my Ted talk

  • @piotr_jurkiewicz
    @piotr_jurkiewicz 2 года назад +2

    Nice variety 👍

  • @G1esas
    @G1esas 2 года назад +2

    I'm pyro main, and when i playing soldier, and pyro approaching me, and i seeing, that he's aware of M2 button, and reflecting each my rocket, i starting "mind games". Like I pretending that i'm gonna shoot him again, but at the last secong, i aiming somewhere very high, just to bait him for the airblast, and while he's having cooldown, i could get 1 rocket into him

    • @asthen5332
      @asthen5332 2 года назад +1

      I do the same thing, if you shoot it somewhere he can’t airblast you can bait it out and get a free rocket

  • @jimmyjohnson501
    @jimmyjohnson501 2 года назад +3

    For medic: not checking the option for click to toggle heal, and getting carpal tunnel

  • @Nikki-2981
    @Nikki-2981 2 года назад +2

    9:33 the way he stared bro i lost it