Its easy to make but you will need some space and lots of green cloth. And lots of 3d rendering softwares . I will go with ureal engine as my final finish.
THAT IS INSANE Amazing job Wondering about how you managed camera tracking in-out AE to UE etc. Can you expand a bit more on your workflow and what did you found out?
Крутые работы! Молодец. Я долго игнорировал этот софт думая что он подходит только для геймдева, но теперь думаю начать и его потихоньку изучать, сам занимаюсь, видео монтажом, мойшен графикой итд поэтому использовал синьку и прочие 3d программы. Можешь посоветовать какие нибудь курсы направленные больше на видео на кино итд, как правильно внедрять композить CG в отснятый видео материал, трекинг камеры в Unreal ну и все что с этим связано, курсы по базовым основам я нашел, но там уклон именно в игры.
Комментарии  Введите текст комментария  leokimvideo5 месяцев назад This is scary and mind blowing. So many traditional film industry jobs will vanish in an instant when this is used all the time. 1,8 тыс. 112 ДРУГИЕ ОТВЕТЫ  Sergey Gilgenberg5 месяцев назад Hello everybody! In the comments, many ask to write about the workflow. In this work, the workflow is short as follows. Sorry for my english!) Based on the references, we created locations in Ue4. Then we animatic the camera movement, which allowed us to see how the finished video would look like. Then we started filming the actors in the green studio, placed markers on the walls and recorded their distance from each other. Took the information about the lens distortion. We put all the light on the actors the same as was done in advance in Ue4. We shot on Red epic with DJI ronin in 5K maximum quality. In post-production, the shots were edited with all the actors' lines and music. Camera tracing in 3d Equalizer soft, after which the data was imported into Ue4 via Cinema 4d (Ue4 does not understand the 3d Equalizer format, so we did the Datasmit project in C4d). The render in Ue4 was with Ray tracing enabled. (On average, 1 scene 1 hour 30 min render in 3k on rtx 2080ti). Fog and foreground were rendered separately with an alpha channel). In after Effects I removed the distortion of the lens (3d Equalizer preset). Removing the noise ( Neat video plug) then chroma key was made standard ( Key light, Refine soft matte plugins) and light wrap effect with RGB correction of graphics and video images. Then I returned the lens distortion and noise. Finally, color correction Lumetari color plug. it seems everything)
Извиняюсь за тупой вопрос я просто в Unreal новичок , как ты добавил откеиного на зеленке актера в программу? в уроках которые я нашел, а их совсем мало и они мягко говоря не особо подробные, просто добавляют текстуру с видео секвенцией на созданный плейн, очень интересно как ты это реализовывал
В Ue есть инструмент compositing tools, уроков по нему и правда не много, но можно разобраться и по тем что есть в Ютубе. В данном ролике я его использовал только в превью целях. Рендер только 3д, а видео и собственно композ делали в After Effects.
@@sergeygilgenberg8331 Спасибо большое!!! попробую что нибудь найти, в cinemа 4d с подобными задачами не составило труда разобраться, а вот здесь прям совсем мало инфы жесть как мало. Как я понял ты экспортнул затреченную камеру в том же нюке например в прогу unreal, а compositing tool (что бы это не было)) просто помог тебе в отображение актера вокруг которого ты располагал 3d объекты в пространстве, у меня в голове тоже мелькнула мысль что метод накидывания текстуры максимально дебильный когда обычно все редериться по пасам и потом композится!)
Hi! I cannot make out of focus with the camera my green screen footage... Is there any setting for that? How is it possible UE doesn't allow to focus/blur the subject like in a real situation?? It makes the footage much more realistic ... Thanks a lot in advance and congrats for your great work!
I would pay $100 to see this workflow explained. This is amazing bro
too
where you see this?
ya me too.
too less.
Its easy to make but you will need some space and lots of green cloth.
And lots of 3d rendering softwares . I will go with ureal engine as my final finish.
Wauw! This is amazing!!
Right!
Make a video on how to do this step by step ik its virtual production by a step by step would be helpful
I'm so jealous of this haha, amazing stuff.
This is seriously AMAZING. Well done
Нереально! просто высший "пилотаж"!)
Wow that looks awesome AF!!! well done mate
I love so much your Film !!!!
So good
AMAZING BRO!!! NICE WORK~ It's like a scene from a movie
Perfect lighting
nice work so much hard work .
Very nice work.
This is stupid good. So inspiring. Awesome job.
love it. really cool
Insane! What a talent!
Deammm!!! Amazing... AM WORKING something like that!!! Great Work!
This gives me guardians of the galaxy vibes
Man you should make a vfx course, this is awesome, i would buy it for sure
Same
Following for course / tuts.
Me too man, you should!
These dudes never show the secret sauce. They just flex on us with these lil vids lol
Good job!
Look like film!
Great!!!
Wow. SuperCool!!
Beautiful!
Fantastic!!!
Incredible!
Great job man very inspairing
this is awesome!
Stunning!
Holy shit!! This was awesome🤩
awesome job
nice work bro
Awesome!
This is amazing! any chance if you making some tutorials of your work and process?
Thanks, very good 👌👌👌👌👌👌
THAT IS INSANE
Amazing job
Wondering about how you managed camera tracking in-out AE to UE etc.
Can you expand a bit more on your workflow and what did you found out?
ae to blender to ue(with some addons)
AWESOME~~~~~
FIRE MY GUY
That's awesome. It's actually so realistic, and reminds me of Guardians of the Galaxy.
it's right
@@foulitou2672 wow that's insane
Good job
this is insane
офигенно)
Amazing
Brilliant
Like !!! Wow
cool!!!
muy bueno !!!!!!!!!!!!!!
Ngl I thought this was Adrien Brody for a second
Thank u for this video, I downloaded your greenscreen footage, FOR TESTING this Tracking and compositing in UE5 :-)
Очень круто!)
so cool
Do you have breakdown or tutorial for this ? looks amazing
I wouldn't know about the technicalities people are commenting on; but the result is just great fun!
Amazing.
It is 1:06 min video.
If you make it under 1:00 min as short, it will go viral for sure.
I'm gobsmacked
Круть круть!
Dope
Братик, спасибо большое за БТС. Обнял издалека
GENIAL
Can you tell us more about the cam tracking system you’ve used?
Genial
Крутые работы! Молодец. Я долго игнорировал этот софт думая что он подходит только для геймдева, но теперь думаю начать и его потихоньку изучать, сам занимаюсь, видео монтажом, мойшен графикой итд поэтому использовал синьку и прочие 3d программы. Можешь посоветовать какие нибудь курсы направленные больше на видео на кино итд, как правильно внедрять композить CG в отснятый видео материал, трекинг камеры в Unreal ну и все что с этим связано, курсы по базовым основам я нашел, но там уклон именно в игры.
3DEqualizer4
How do you track it! Awesome work!
🔥🔥🔥🔥🔥🔥🇨🇩
Заебись. Четко
ma’ man!
I will pay $200 to see this workflow explained! 🙂
Hello, you did amazing congrats man. Would you mine telling me the brand/reference of the lights you are using please ? :)
wow
Никто не замечает, а меня всех больше впечатлила цветокоррекция - как ты убрал зеленку с лица.
деспил
Awesome, what is workflow for remove markers from green screen ?
Did you do the tracking in after effects too?
Excellent job !Jesus bless you! ... Where did you get the car assets?
I'm trying to get to this quality level in my unreal engine 5 stuff
❤️
o4en prikolno
👏🏽👏🏽👏🏽🇧🇷
Realy nice. What 3d Tracker do you use? Thank you
Комментарии

Введите текст комментария

leokimvideo5 месяцев назад
This is scary and mind blowing. So many traditional film industry jobs will vanish in an instant when this is used all the time.
1,8 тыс.
112
ДРУГИЕ ОТВЕТЫ

Sergey Gilgenberg5 месяцев назад
Hello everybody! In the comments, many ask to write about the workflow. In this work, the workflow is short as follows. Sorry for my english!) Based on the references, we created locations in Ue4. Then we animatic the camera movement, which allowed us to see how the finished video would look like. Then we started filming the actors in the green studio, placed markers on the walls and recorded their distance from each other. Took the information about the lens distortion. We put all the light on the actors the same as was done in advance in Ue4. We shot on Red epic with DJI ronin in 5K maximum quality. In post-production, the shots were edited with all the actors' lines and music. Camera tracing in 3d Equalizer soft, after which the data was imported into Ue4 via Cinema 4d (Ue4 does not understand the 3d Equalizer format, so we did the Datasmit project in C4d). The render in Ue4 was with Ray tracing enabled. (On average, 1 scene 1 hour 30 min render in 3k on rtx 2080ti). Fog and foreground were rendered separately with an alpha channel). In after Effects I removed the distortion of the lens (3d Equalizer preset). Removing the noise ( Neat video plug) then chroma key was made standard ( Key light, Refine soft matte plugins) and light wrap effect with RGB correction of graphics and video images. Then I returned the lens distortion and noise. Finally, color correction Lumetari color plug. it seems everything)
@@sergeygilgenberg8331 what about music?
The objects around the character should have some physical reference points in the future. The tracking is very well done but it's just slightly off.
Please please make tutorials how you make these videos. Thanks.
He did a better job than NASA.
bro make totureal of this video how did you composite
Please make tutoreial about 'Tracking' with Unreal for us.
any erson ave tutoriel for this ???
i need full breakdown
I would love to ask permission for the green screen footage and try to practice VFX with it
👏👏👏потрясно
wtf how did you make it
You must have used something more powerful than After Effects for this one.
Unreal Engine for the sharp details I guess.
Извиняюсь за тупой вопрос я просто в Unreal новичок , как ты добавил откеиного на зеленке актера в программу? в уроках которые я нашел, а их совсем мало и они мягко говоря не особо подробные, просто добавляют текстуру с видео секвенцией на созданный плейн, очень интересно как ты это реализовывал
В Ue есть инструмент compositing tools, уроков по нему и правда не много, но можно разобраться и по тем что есть в Ютубе. В данном ролике я его использовал только в превью целях. Рендер только 3д, а видео и собственно композ делали в After Effects.
@@sergeygilgenberg8331 Спасибо большое!!! попробую что нибудь найти, в cinemа 4d с подобными задачами не составило труда разобраться, а вот здесь прям совсем мало инфы жесть как мало. Как я понял ты экспортнул затреченную камеру в том же нюке например в прогу unreal, а compositing tool (что бы это не было)) просто помог тебе в отображение актера вокруг которого ты располагал 3d объекты в пространстве, у меня в голове тоже мелькнула мысль что метод накидывания текстуры максимально дебильный когда обычно все редериться по пасам и потом композится!)
Name of this if that a movie ???
This looks better than some Hollywood movies, what the heck
Please make tutorials how you did this
this is exactly the sorta thing i wanna make.
Do you have any website where i can buy compositing & real footage intergration courses ?
No sorry!
Where i can watch full movie?
ruclips.net/video/8IT7Ldj4M9Q/видео.html
Please, make a tutorial!
Do a tutorial broooooo! 😊
I am ready to buy a explain video, please make a happens 😭💫
Are you still using 3d equalizer?
Yes)
TUTORIAL PLZZZ !!!
Hi! I cannot make out of focus with the camera my green screen footage... Is there any setting for that? How is it possible UE doesn't allow to focus/blur the subject like in a real situation?? It makes the footage much more realistic ... Thanks a lot in advance and congrats for your great work!
I did all the work with focus in AE. In UE I rendered a depth pass and then worked with it in Ae
tutorial please~