Just wanted to add there are a few more changes to Blaze4's vanilla moves that weren't covered (understandably, as there was already a lot to cover - and it's not mentioned in the notes). No intention to discredit Greenalink, and his work here is amazing. 1) Tobi Kyaku's first hit doesn't launch as high as it used to. This impacts follow ups after air special 🔽 2) Kikosho has reduced hitstop (about 4 frames). This actually impacts wall combo stability 🔽 3) Original defensive has some unknown changes that cause it to behave a bit strangely. Enemies jumping at you now get flicked behind - this was a fix to some other odd behaviors during the beta (according to one of the testers). It could be argued this makes the move more dangerous to use. The move also seems to have a new recovery animation added to it, which is suspected to be intended to fix a problem where she could get anti-aired by Kevin. This also impacts combo follow ups 🔽 4) Third hit of the auto-combo now has a bit more hitstun, which makes it harder to jablock certain enemies (but is still possible) ⚖ 5) There are a few other minute details which are less impactful (I can't remember off the top of my head) Overall, the patch is great if you love alt moves, because they got buffed like crazy. Unfortunately the same can't be said if you enjoy vanilla styling. Anyway, hope you all enjoy the video!
It's finally here. If you're curious about the #ad, it's a policy from the ASA in the UK where free stuff usually with words like #Gifted and "key provided by *company*" is insufficient, even if the video is NOT a paid sponsor.
Dude congrats, this video was beyond everyone's expectations, not only because of all the research and in-depth analysis but also because of the masterful editing! Magnum Opus right here!
I just watched it all. It was super complete. It only lacked to show the time of invincibility of the shiva when using the spirit dance. The rest, I didn't miss anything. Congratulations
Amazing work sir I want to add to this video that in survival mode there are some changes: When you have a perk that needs full health or 50% or less, now your health bar will blink indicating that the buff is active. "Glass Cannon" now gives you 100% more damage and you recieve 60% more damage instead of July's update 100% and 100%. If I missed something or I have something wrong please let me know 😁
Que increíble está este video, exactamente a detalle todos los cambios que tuvo SoR4 y que de manera minuciosa está explicado, un video increíble!! Gracias muchas gracias por este aporte, saludos desde México!!
How were you able to enable/disable the percussion so freely? Interesting touch on the video that gave audio clues between patch footage, but I'm curious how you were able to do it!
So for the SoR4 tracks, there are loads of bgm music files, the main ones that were composed by Olivier Deriviere have 2 tracks each, the melody and the percussion. When video editing, I had to find a start & end loop to extend the track for a long time. For the retro tracks, I had to: 1) Download vgz files from project2612 2) Convert vgz files into 11 individual instrument tracks by using MultidumperGUI 3) Put all 11 on Dark Audacity and mute some of the tracks to get an alternative version (used as BGM for old V7 footage).
Not sure if it was the patch or if I got better, but I can finally enjoy playing SOR4 Max. Still, it would be nice if all characters could run or dash (perhaps depending on character?). My biggest issue with Max and Axel is how slow they are, and it's not countered by larger reach, unlike Floyd for instance
@@dorik0 true, although I tend to rely on air special for getting somewhere quickly on slow characters - it costs hp though. Slide doesn't really cut it for me, besides I'm using Blitz #2 :D
Not all heroes wer capes, thank you for the amazing work!
Just wanted to add there are a few more changes to Blaze4's vanilla moves that weren't covered (understandably, as there was already a lot to cover - and it's not mentioned in the notes). No intention to discredit Greenalink, and his work here is amazing.
1) Tobi Kyaku's first hit doesn't launch as high as it used to. This impacts follow ups after air special 🔽
2) Kikosho has reduced hitstop (about 4 frames). This actually impacts wall combo stability 🔽
3) Original defensive has some unknown changes that cause it to behave a bit strangely. Enemies jumping at you now get flicked behind - this was a fix to some other odd behaviors during the beta (according to one of the testers). It could be argued this makes the move more dangerous to use. The move also seems to have a new recovery animation added to it, which is suspected to be intended to fix a problem where she could get anti-aired by Kevin. This also impacts combo follow ups 🔽
4) Third hit of the auto-combo now has a bit more hitstun, which makes it harder to jablock certain enemies (but is still possible) ⚖
5) There are a few other minute details which are less impactful (I can't remember off the top of my head)
Overall, the patch is great if you love alt moves, because they got buffed like crazy. Unfortunately the same can't be said if you enjoy vanilla styling. Anyway, hope you all enjoy the video!
It's finally here.
If you're curious about the #ad, it's a policy from the ASA in the UK where free stuff usually with words like
#Gifted and "key provided by *company*" is insufficient, even if the video is NOT a paid sponsor.
Wow, this long and I'm definitely going to enjoy watching this. Thank you for putting so much effort into making this video!
Skate really went and learned Spinning Bird Kick.
Very informative and also entertaining. Amazing work
I just finished looking at the full video. Thanks again for your dedication
Dude congrats, this video was beyond everyone's expectations, not only because of all the research and in-depth analysis but also because of the masterful editing! Magnum Opus right here!
Impressive like always, and thanks for the hard work!
very detailed video! I appreicate the work you put in this
It's actually here...and longer than I thought it'd be 😂
Thanks
I just watched it all. It was super complete. It only lacked to show the time of invincibility of the shiva when using the spirit dance. The rest, I didn't miss anything. Congratulations
Amazing work sir
I want to add to this video that in survival mode there are some changes: When you have a perk that needs full health or 50% or less, now your health bar will blink indicating that the buff is active. "Glass Cannon" now gives you 100% more damage and you recieve 60% more damage instead of July's update 100% and 100%. If I missed something or I have something wrong please let me know 😁
good stuff
there's some minor stuff with Adam 4 missed but yeah it's super comprehensive
Thanks for this video my friend. I was waiting for this to be released for detail changes on characters. Well done!!
Holy shit, there's SO much improvements in 2023 patch.
Thanks for the hard work, Greenalink!
3 hours of info, can't even complain. Hell of a update
Thank you so much for putting this much detail in a video. insta sub
Que increíble está este video, exactamente a detalle todos los cambios que tuvo SoR4 y que de manera minuciosa está explicado, un video increíble!! Gracias muchas gracias por este aporte, saludos desde México!!
This video deserves, at least, 200k likes... a huge work 👏👏👏👏👏
Thank you!!!
Impressive stuff! That must've been taken _forever_ to make.
Axel really needed all those buffs... his mobility was terrible.
Best 2 and a half hour long movie I ever watched. Avengers Endgame has nothing on this.
you're doing god's work. Thank you for your service
At this point, I think this is the perfect balance for the game.
Game needs another balance patch.
Games needs a new DLC too !
We need SOR4 Skate.
This is actually just in time for the Android version of the game, which just had the patch available today!
God damn this is impressive certainly going to watch the whole movie at sime point
How were you able to enable/disable the percussion so freely? Interesting touch on the video that gave audio clues between patch footage, but I'm curious how you were able to do it!
So for the SoR4 tracks, there are loads of bgm music files, the main ones that were composed by Olivier Deriviere have 2 tracks each, the melody and the percussion. When video editing, I had to find a start & end loop to extend the track for a long time.
For the retro tracks, I had to:
1) Download vgz files from project2612
2) Convert vgz files into 11 individual instrument tracks by using MultidumperGUI
3) Put all 11 on Dark Audacity and mute some of the tracks to get an alternative version (used as BGM for old V7 footage).
Great excuse to play this amazing game again.
Very good!!!!
I like Max's old Vortex better but Knuckle bomb now op
203rd decade (July 2021 vs. March 2023)
Axel seems really strong now with all these buffs. I wonder where he’s placed in the tier list now.
I hate that they nerfed blaze so much now she cant do any tracks
Not sure if it was the patch or if I got better, but I can finally enjoy playing SOR4 Max.
Still, it would be nice if all characters could run or dash (perhaps depending on character?). My biggest issue with Max and Axel is how slow they are, and it's not countered by larger reach, unlike Floyd for instance
at least max can use the slide to gap close
@@dorik0 true, although I tend to rely on air special for getting somewhere quickly on slow characters - it costs hp though. Slide doesn't really cut it for me, besides I'm using Blitz #2 :D
1:41:16
How did u change the colors to the old characters?
The retro characters (SoR1, SoR2 and SoR3) were given new colour palettes in the March 2023 update.
Ohh kool
2:19:29
March 2023 the best
Yeah congrats on almost a 3 hour long video talking about the patch changes
1:12:10 Oops. Wrong pronouns.
Floyd base combo 2+3 damage buffs
Speedrunners are pogging worldwide
Edit: NVM, they killed SOR4 Max. He's dead now.
He still has rolling grab to atomic drop loops... with less i frames on his roll. Spinning knuckle bomb is the way to go.
Awesome, man. Congratulations once again on the hard work. I'll watch it as soon as I have it on Wi-Fi.