Slavery, human sacrifice, mage-pride, cause of the cataclysm and dark spawn. Still wish we'd get to see more of it, since they ARE in lore necromancers that 'respect' and venerate the dead through channeling necromancy... and Idk how necromancy varies from blood magic since it's been years since I've been lore diving into DA lore.
@@altantulga8138 I’m right with you. Dragon Age is my favorite game series but it’s time to say goodbye. Failguard is not the conclusion I wanted after waiting ten years and it’s sad it had to be this way but that’s just how it is. Dragon Age is dead and BioWare with it.
When they set the game into the setting of the Tevinter Imperium, a much darker fantasy tone would have been appropriate due to how past games spoke of their cruelties and secrets.
THIS. Like, how did they manage to disneyfy Tevinter man?? It is crazy. I' m still not over BG 3 so I wasnt going to play the Veilguard anytime soon, but my God the clips I've seen the last few days look bad.
@@MarwolfAeducan You can't have attractive women in a dark fantasy game with nut jobs lol. It's insane that you can't make creativity because you hire people that only know politics and clown vision. This game actually makes Frozen look more in line with the Witcher 3.
The Tevinter Imperium was advertised as a place so heinous, where blood mages ruled and chattel slavery was commonplace. What we got instead was basically just Kirkwall.
Of course that's how it was described, all the other games are set in Ferelden and Tevinter is, for all intents and purposes, an enemy nation. Rumour and propaganda are bound to exaggerate.
I remember that scene as well as Duncan is set up to be the caring, mentor figure. So to have him kill a man without hesitation absolutely changed how you see him but in a way that makes sense as Duncan was always dedicated to his duty as a Warden.
Veilguard looks to be a soft reboot. You don't accidentally arrive to a completely different art style and tone out of the blue, even if the studio is incompetent. Veilguard makes reference to some existing characters but significantly changes them and outright ignores previous events (so much for that continuity BioWare was known for). Thinking back on it, Andromeda felt like it too, but at least BioWare had the good sense to detach it from the "main" Mass Effect timeline. All in all, this is a different game wearing a Dragon Age skinsuit.
You're telling me they don't want the hero to turn to blood magic as it is "icky" and not fitting for a hero But we help an apostate mage turn into a liche necromancer and let him also walk around with a desecrated corpse as his pet ? Those writers really managed to make a bad writing out of a pre established solid af lore, nice
Necromancy in Dragon Age was never really evil, as Dorian and Solas explain, you're using fade spirits to possess the dead, like how justice was in DA O. Unlike Blood Magic it was never banned, just frowned upon because it's corpse desecration. Blood Magic was bad because it used still-living people as a source of power and allowed people to control other people's wills. Origins you were a Grey Warden and had an exception to most laws you only got it from a demon, and Hawke was mostly laying low and DA 2 was rushed so it was never properly explained. Inquisition you had to gain the influence of the masses to grow your sect, blood magic would only turn them on you. Veil guard wouldn't work with blood magic either, everyone is too uptight to allow you to use blood magic. Not that I like Veil guard, but that's how it would be lore wise.
@@gggris2960 I see, i do recall in inquisition it wasn't liked but allowed. To me it was because indeed blood magic controls others, while necromancy is desecration of the dead. I still don't see how it'd fit for a "good hero" to help someone become undead and control the dead, but i can definitely see why blood magic was never a thing in inquisition and would still not be one here (though to save the world, some sacrifices must be made, hence why it was in DA:O/2) Thanks for the lore reminder though, it puts it in a better perspective, and makes much more sense ^^
@@MrPistoleroGun Because you still have that dnd influence that necromancy is it it’s own school of magic. In DA Origins necromancy is nothing more than spirit magic, you call a willing fade spirit to assist you, but since it can’t across the fade it uses a soulless body to do so. It’s not like you’re actually bringing back the dead, or calling upon dark forces. Then you have characters like Justice and Cole, who are also dead people possessed by spirits, not were of evil intent.
I finished it yesterday and it broke my heart. It was just so bad. I think the thing that ruined it the most wasn’t the lightened tone, it was how it disregarded everything that made Thedas a unique fantasy world. No politics, no religion (even though it revolves around gods), and regions are all mixed and ambiguous. Never explains what lyrium is or why red is bad. Nothing about the fear of mages, or how elves are considered second class citizens. Never even mentions city elves or dalish. Darkspawn are generic monsters. Doesn’t go into the Qun or Tevinter histories. Every culture is good or misunderstood.
@@mihmo2663 it's not cope, I just didn't speed run it with tiktok guiding my hands. I don't think it's the best by any means, however, some of the questions are answered literally in dialogue. It's okay to dislike it, but at least hate it for bad writing
@@SilentTheViewer The thing is. And this is a genuine fear. You can't be repetitive. DAI should have been the end of dragon age as a game franchise because of the risk it created for further installments to be repetitive of the first 3 games so they HAD to experiment. And sure they failed, but had they done nothing they would have failed too Example Now it is a bad written story with bland characters etc Otherwise the risk would have been very big for it to be Oh... well why make a 4th game if most of the new characters are like those and those and this story feels like a lazy version of what's already been done and what we know.. Again they had to experiment.. and they failed.
The Broodmother section is a section I try to forget because it's so disturbing and makes me feel HELLA uncomfortable. I respect the HELL out of Origins, and all of the DLC content were amazing. Whenever I play Origins I feel dread when I have to play through the deep roads because I know the Broodmother portion is coming.
@@TheGrimmCommoner No, they're talking about this. First day, they come and catch everyone. Second day, they beat us and eat some for meat. Third day, the men are all gnawed on again. Fourth day, we wait and fear for our fate. Fifth day, they return and it's another girl's turn. Sixth day, her screams we hear in our dreams. Seventh day, she grew as in her mouth they spew. Eighth day, we hated as she is violated. Ninth day, she grins and devours her kin. Now she does feast, as she's become the beast. Now you lay and wait, for their screams will haunt you in your dreams.
First day, they come and catch everyone. Second day, they beat us and eat some for meat. Third day, the men are all gnawed on again. Fourth day, we wait and fear for our fate. Fifth day, they return and it's another girl's turn. Sixth day, her screams we hear in our dreams. Seventh day, she grew as in her mouth they spew. Eighth day, we hated as she is violated. Ninth day, she grins and devours her kin. Now she does feast, as she's become the beast. Now you lay and wait, for their screams will haunt you in your dreams.
Remember in DAO you could slit the throat of a wounded soldier just to prove to Alistair you had no time to heal him because he was allready dead... And people still call DA2 "bad". DA2 just has lazy level design due to time constraints. Storywise it holds it own better then Inq and i have not had a chance to play the new one. How much darker can it go then Leandra's arc?
i think we also should remember in DAI they changed the qunari lore so iron bull could be nice towards his own trans chr who was in his squad the think is trans makes zero sense in qunari from origins cause to be trans it requires a certain individuality which is not legal amongst the qunari and this couple the fact in qunari they used to believe heavily in gender roles soo women were allogated to priesthood and thigns like that not in the military which got retconned ive heard from many saying if u are a female warden sten comments on this but ive never played as a woman nor do i usually play with sten cause im usually a mage and need a tank and my go to is alistair. also if someone were to exhibit that level of individuality they would be sent to reeducation atleast according to origins lore. personally im in favour of stickign with origins lore not that it matters anymore cause after veilguard dragon age franchise is dead and bioware alogn with it.
@@BlueFire015 Krem was a Tevinter transman who did manly things and always would be accepted by the Qun as a man. He was outcast by Tevinter society for being as he was. Dorian was an Tevinter outcast for being gay. The Qun assigns roles for life to their people with the gender stereotyping sauce. As Sten points out in early conversations you could not be a warrior and a female. You will show him it can be different and he will respect you.. It just good writing to show that people can learn and grow instead of stubbornly stay stuck to writings from centuries ago.
@@sjoerdwillemsen7946 what has dorian to do with this?? i said nothign of dorian and either way it doesnt matter cause what matters is that we will never agree here soo lets jsut say agree to disagree and be done with it.
@@BlueFire015 I don't think they changed qunari lore in Inquisition. Iron Bull had spent a long time away from the Qun by the time of the game and had huge soft spots for his team already, and to me the conversation shows both him being kind to his friend Krem and justifying Krem's existence to his own upbringing at the same time. IIRC: It's even in line with Sten's comments in Origins: To Sten, you're either a warrior and a male, or a female and something else, no exceptions. He will respect a female Warden for being a good warrior but proceed to not see them as a female anymore because of it. Iron Bull says Krem is a man and a warrior. They're essentially saying the same thing, but Iron Bull is just using much kinder words about it.
I've seen people post pictures of stacks of dead bodies with captions like "And they say Veilguard isn't dark" As if a few stacks of environmental story telling corpses is anywhere on par with killing companions or entire tribes of people yourself because of choices you made and the actions of your companions
Yeah that’s precisely the problem. Theres some disturbing and dark imagery but little to no disturbing or dark Ideas, choices or tackled topics. Spooky imagery does not equal dark fantasy.
you know who also got piles of bodies? DAO, DA2, DAI, MassEffect 1, 2 and 3 ...damn in DAO, ME2 and 3 you walk on said piles as if they are ground because there is sense(need) of urgency
Also I love how in early quest Veilguard has a massacre done by demons in a temple in Minrathous, lots of bodies... but 0 blood to be found EXCEPT for one body which has a "bloodied letter" on it. I have no idea if it's laziness, incompetence, idiocy, or just what XD
The Franchise is functionally dead at this point. Veilguard's sales don't seem enormous. The reaction is poor in general outside of steam reviews, but even then the player cap, while not awful, isn't impressive on that platform. Dragon Age is just straight up dead at this point. And it's for the best. Dragon Age Veilguard doesn't deserve to even be recognized. It's not even the same world, beyond a smattering of lip service to it. I'm beyond disappointed.
@@BigRed40TECHThe second one is the most likely outcome. Dragon Age is still a franchise with plenty of value if a studio anders to and honors the audience fostered by the first game.
I played the games in this series in reverse order. First DAI, then DA2 and DAO last of all very recently. I love DAI, but DAO amazed me. I played as a Dalish elf, already knowing the lore of the entire series of games. And I was able to play out the perfect idea of my elf: he hated that he was forcibly taken from his native environment, although he resisted until the end. Therefore, my hero hated the Grey Wardens and people in general, this was not his world. And I managed to play out the smallest nuances of the fate and vision of the world of such an elf. I ended up having killed Leliana, Wynne and Shale, Oghren, Alistair became a drunkard, Morrigan and Sten left the squad, and I was perfect happy in the end with the mabari and Zevran. And it was MY story, unique, thought over and with a part of my soul.DAO amazed me and riveted all my thoughts for many hours. And in Awakening, I almost screamed when I saw the last credits. I sacrificed the city and the game told me that the reputation of the Grey Wardens suffered for years from this, and that there were rumors that I was getting even with people because I was an elf. And it was just mind-blowing. I played Veilguard for 2 hours, got stupid, my brain stopped working and I deleted this game.
That's my view, you have one side of people that actually play games, and this other side that brow beats you because you don't like a game that prefers to push xyz people in the game, instead of a dark story with consequences, the thing is for the xyz Redditor crowd, origins had gay things in it, it just wasn't the focus, you got to have an experience. These new game since 2022 seem to push xyz people at the fore front, and it really doesn't make sense to add nouns to a dark fantasy that has nothing to do with our world and Reddit. It's insane that a different species needs to have nouns and transition scars lol. You can't be evil and they made a probably good villian Solas, to getting beat by 2 weak boring elf gods that no one cares about. This game isn't made for people that like games. I know people are going to spam comments saying I like this game better than origin. Why though? Because you want a game to be CNN. A game should be fun and not push any side of politics, I notice in reviews now it used to be story, graphics, and fun factor. Now with these Redditors reviews, it's how many xyz in the game, how much did they participate in a zombie, or end of the world game, you can't take nothing serious if you have the end of the world, and some character is getting mad you didn't call them the correct imaginary noun. It's stupid and it's made for people that don't play games, but want CNN on all night. To be frank you don't want it saying m a g a in a game either. I just want a dark fantasy to be dark. The best part of the game shouldn't be beaten up because he is male and white, he was side lined and we know why when you listen to what the director said. The game before hiring this nut job with nouns was called the Dreadwolf and was going to have Solas way more in the story and way more evil.
Yes, Origins is great in letting you create a character through your actions. My "canon" Warden was a mage who took his Warden existence as a means to be free. I envisioned him as a cool strategist for the cause of the mages with an attitude that there is no such thing as forbidden knowledge, and played him as a pragmatist. He also found a soulmate in Morrigan. No other character in my gaming history was so complete excepting only one of my Baldur's Gate (1/2) characters. DAO is a masterpiece of a roleplaying game. DAV has almost nothing left of Origins' DNA, feeling like a sterile, bloodless void in comparison.
Love your comment. I hope that one day your brain will begin to function again, perhaps when they make a Dragon Age game that respects the original DAO.
I recently replayed DA Origins and the stark difference in theme and atmosphere is staggering. Veilguard is "safe" culture while DA Origins embraced dark fantasy.
Patrick Weekes, the lead writer, has been there since Origins. He and David Gaider more or less co-created the series. Gaider left, and this is what Weekes does when no one stops his weird ass fantasies and delusions from being projected into a video game
I'm not even convinced the ethics enforcers even bothered playing Veilguard before they signed off on characters like Taash. If they had, they would have (probably) noticed how unlikable she was.
Downside of long dev cycles is that the creative minds that make these games move on. I fear Elder Scrolls 6 is doomed 😓A majority of the people that made old Bethesda games great are gone. Jeremy Soule is no longer involved with the music as well.
What really killed it was Morrigan's intro. She was nice and polite to everyone, pledging to help us in any way she could. ^$%#@ please, real Morrigan would have insulted at least one of us, or had a witty observation or two. Hell, even WYNN for crying outloud trolled Alastiar hard in the "romantic advice" exchange. What passes for banter in Veilguard would make CSPANN watchers yawn and change the channel.
Meeting morrigan the first time in origins is special. She will be your lover/bestie or enemy but you don't know yet but she is special. Her way to talk and approach the way you play her game making a strong relationship (for example I play as female warden and I can tell she is my sister)
I remember when not only you can mean to companions you can out right end them if they get in your way. In Failguard you’re their babysitter who coddles them
Sigh, I always loved when there it was possible for companions to leave the party or player making them leave. Best of all, if the companion turns against the player for what player did and having to put them down. So, I was really shocked and disappointed when Neve returned even after I let her city burn. I even failed her first companion quest because the choice came too soon. But it didn't matter. Neve or Lucanis should've really left or died trying to protect their city and it would've been so good. But nope.
At least give us the option to throw their asses out if we can't stand them 😭 We're babying the companions and the game is babying us by thinking we can't be trusted to make decisions.
It's almost as if each game had it's own DM, but shared the same universe and players and each successor shaved off the edges until we've reached this point in the series.
It did though, they changed one of the creative leads each game, who wanted to put their own touches into the game. The Og guy only worked on Origins and part of DA 2.
The greatest detail in Origins is that all the origin characters existed and their survival depended on Duncan's presence. Human noble probably died fighting Howe's men when their mansion was attacked, Dalish elf died to the taint, Mage probably was punished for helping Rowan escape and must have been either turned tranquil or killed when the circle was attacked from within, City elf was arrested and probably tortured and killed by the noble who kidnapped his/her new spouse depending on your gender, Dwarf noble must have died fighting in the deep roads, forgot about cartel dwarf as that was the only origin i never played. Veilguard isn't even 20% of story and character Origins ever was. while DA combat has never been the highlight for me the story and characters were and the consequences of the choices we made were always a massive plus. Then came Veilguard which was none of those things, combat was overhyped as i felt it was slow, basic and simple for an action game, writing is just horrible and combine it with weird facial animation and mouth movement its even painful to watch let alone listen, then the characters were all just uninteresting and don't even get me started about the pandering and virtue signaling, they threw those in your face each and every moment they get a chance and its not optional, you have to sit through all that.
The entire plotline surrounding the Broodmother is some of the most disturbing shit I've ever seen in any media. And that's saying quite a bit. The team behind Veilguard doesn't have the balls to get anywhere close to that.
The broodmother is still the one and only game part I will pay someone else to play through for me. I can't even be in the room. Just the music gives me nightmares!
It's not just the visual horror of the broodmother and the environment, it's the mental horror that Branka (a paragon of Dwarven society) became so obsessed with accessing Caridin's forge that she orchestrated her own household to be captured by the darkspawn so that they could create a broodmother which would give Branka an unlimited supply of bodies to send against the traps that guard Caridin's forge. The darkspawn weren't the biggest monsters in that hole.
@-Keith- That, and also the impact that learning this would have on Lady Aeducan in particular. Knowing that if Duncan hadn't been in the Deep Roads the day she was banished, if he hadn't agreed to make her a Grey Warden and helped her to leave the underground, then that very well might've been her fate.
Shianni's fate in the city elf origin (worse if you take the deal from Vaughan), selling Connor's soul to a demon to learn blood magic, sacrificing Isolde to enter the Fade or just straight up killing Connor, Hespith and the origin of broodmothers, defiling Andraste's ashes with dragon blood, sacrificing the Dalish elves for the werewolves, wiping out the mages in the Circle Tower, selling the city elves into slavery, allowing Anora to execute Alistair, stabbing Morrigan, killing Loghain in front of Anora (because honestly that's horrific for a daughter to see her father get lopped off), killing Zevran off while he's unconscious, and rejecting the mabari when he comes to find you. Did I miss any?
I think leaving the dwarven Anvil counts given it requires loving people to turn into golems. And it was proven in story that it didn’t keep to just prisoners.
1. Killing Leliana and Wynn after defiling ashes. 2. Sacrificing elves to gain +1 stat instead of selling them into slavery. 3. Letting a girl (or her father) to be possessed by a demon in a town where you find Shale. 4. Letting a Warden blood mage (forgot his name) continue his experiments. 5. Killing random people like wounded soldier in Korkari Wilds, brother Jenetivi and others. Ah, good old times.
I remember. I remember the Dark Spawn used to be scary as hell and were treated less like an opposing army and more like a force of nature that left ignored could wipe out the world. Thats why the Wardens are cold and vicious because they need to do whats necessary to stop an Armageddon event
@@Did_No_Wrong iirc the wardens were inspired by the night watch of game of thrones (book series). So you're not wrong And it wasn't even that the Warden we play as was "the chosen one." It was literally "you're one of the few that survived the ritual and you were too new to be on the frontlines. _That's_ why the fate of the world is on your shoulders. Everyone before you is dead."
@@Xenolithial that’s one of the things that hooked me into the story. You’re a “chosen one” by happenstance, not by birth or some otherworldly intervention (unless you count Flemeth saving you at Ostagar). The world depends on you because you’re the one of the very few left capable enough to save it. Much more interesting than being a part of some divine prophecy (ex Dragonborn).
@@windrider2190 exactly haha. tbh I'm not sure I've seen it done better than Origins I played a city elf my first run and it honestly didn't feel like "you're the main character therefore you are special." It was literally Duncan wandering the countryside desperate for recruits to a war most people didn't think existed. Recruits he knew would likely die anyway. City elf was already having a brutal start to their story and was a criminal by the end of it and choosing between death or the grey wardens didn't feel like an ex machina. It felt unfair for the elf in a way that made sense for the plotline. It became clear that Duncan likely wouldn't have picked the Warden if he had any other options. And pretty much all the companions felt organic to recruit. Dragon Age 2 had a bit of the "the most competent idiot who happened to be wandering through" with Hawke but didn't quite hit the mark. Other games have, as you pointed out, the prophecy problem where you just happen to be super special with special abilities and isn't that convenient. Baldur's Gate 3 kind of got the element of "this could have been anyone, it just happened to be you," but the recruitment of most of the companions felt inorganic. Joining up because you share an affliction doesn't quite have the same feel as trying to put together any semblance of a ragtag army to try and take down the growing evil now that the real army is dead
My Warden, after finding out about broodmothers, makes Alistair promise (that if they both life long enough) to kill her, once their (or his) Calling starts, so she doesn’t risk becoming one. He, very reluctantly, does so, only because he was totally freaked by the broodmother too.
Can Grey Wardens even become broodmothers? I thought they were “immune” to the taint, having consumed the darkspawn blood, and that the Calling was just a sign that death is near
@@squares4u No, they are sentenced to become ghouls if they are not killed in time after they start to hear the calling. That is why the senior wardens are sent to the deep roads so they can fight before that happens.
@@squares4u IIRC, the calling is basically a sign that you're actually starting to turn into a darkspawn. Most Grey Wardens go off to fight until they die before that happens.
As per the EU, we now know that wardens do begin to transform as the calling comes on. Its very much in the same vein as the warriors from the claymore series, where you inevitably become a monster or die. In the wardens case they are effectively immortal, but they undergo ghoulification (alongside a complete loss of empathy), then as the song of the blight builds and builds, madness takes over, then you become something akin to the awakened datkspawn in DA: Awakenings. Warden females do not become broodmothers. But as it is stated that the result can both speak and command the spawn, it is entirely possible that the most powerful darkspawn alpha's, are in fact ex-wardens who failed to die, or smash their heads open on the nearest rock when the song reaches its zenith drowning out any and all thoughts.
@@adamjenkins7653 the idea of darkspawn alphas being ex-wardens sure makes you think. It might just be a headcanon, but it’s one I’ll take over anything Veilguard gave us. Makes me think I’m finally giving them the death by combat they longed for.
That's not always the case, the wardens accept criminals in their ranks, but not just criminals, in fact from most starts the only one that is criminal connected is the Carta dwarf start. Alastair was quite possibly taken by Duncan due to the fact he was a bastard heir for the throne of Ferelden.
@@efxnews4776The elven comonor is accused of mass murder, and treated as a criminal regardless of choice (may actually have murdered a Noble as per player decision). The mage assisted a blood mage in his escape (regardless of choice).
Not just the darker tone is missing...the commitment to estalished lore is gone. The Fereldan people had English accents/culture, the Orlesian people had French accents/culture, the Dalish had Welsh/Irish/Scottish accents and Celtic culture, the Antivan people had Spanish accents and culture, the Dwarves had American accents with a pseudo-Germanic culture, there were stark differences between the Dalish and City Elves, there were differences between Surface and Subsurface Dwarves, there were Mages/Templars/Circles issues, there was a whole North/South Andrastian situation, the Kun and Kunari might as well not be in this game cause there's nothing going on there it seems....these differences were critical to the characters and their stories and the larger storyline. The game is all over the place with accents, cultures, and characters, events that happened in the past, and in theory would still be happening during the events of the game. The things that made Origins, 2, and 3 so great is that the story was a continuation and consistent to it's lore. Also...when did all regions of Thedas suddenly become experts in the magic and history of the ancient Elves? Wasn't the whole thing that when the elves were conquered this knowledge was lost across Thedas? Just saying....grrrrrr
Fereldan had more celtic culture than Elves did. Names, heros and etc all came from Celtic culture and myth. The hounds alone can be aligned to Cu Culhain and his myth, names like Alistar, Morrigan, Cormac, Maric, Loghain Mactire, Duncan all have more celtic roots than the names of the elves. Also the fact that a number of Fereldan people still live in clans but have kings and chieftains is more Celtic. Really the only thing I see the elves having in common is the sterotyped belief that Celts lived in harmony with nature while infact their druid religion involved nature it was not to the extent the elves take it to.
@@rannenw6207 That's a fair point, and I can agree with most of that. But I was going off of what David Gaider said a long time ago in an interview, when he described how he saw them all in his mind. He equated Ferelden to England, Orlais to France, and Antiva was originally going to be more like Venice Italy; however, the voice actor for Zevran (Jon Curry) decided to give him a Spanish accent and it won Gaider over as the more he thought about it...Spain worked better regionally speaking with their whole medieval world model that was being used to create Thedas. So in Origins, 2, and 3 the Antivans were more Spanish than Italian. In Veilguard, it seems they are more of a blend of the two. While I agree with the connections between the Celtic names in Origins, I almost feel that this was them doing a similar UK/Ireland hybrid culture like they did with the Antivans in Veilguard. As for the elves, Gaider said they were modeled with the heavy Celtic flavor that's dominant in most fantasy worlds, and he insisted that they all have Irish/Scottish/Welsh accents to enforce this concept. When Wolf Wikeley learned this after being contracted to create a complete elf language for Origins, he modeled the Elvish language for Origins off of Gaelic and Welsh because he wanted to use their natural sounds and accents to bring a uniqueness to the language. Sadly we didn't get nearly as much of the language in Origins as we should have after they cut out all the elven scenes, not to mention they never published all his vocab and grammar rules....but they were clearly meant to be a Celtic representation.
There was never a north and south andrastian issue. There was just a Tevinter vs the rest of Thedas Chantry issue. Veilguard tries to make it north vs south, but it was never. It was always Tevinter being the outlier and the rest being like Orlais. Damn the Anderfels is the most strict Andrastian country in thedas. Rivain was not as strict as the rest, but they were also punished for this by the Divine in Orlais.
@@lemonf6859 Hmm...we are going to have to examine some of this. Because I'm not certain it is as simple as that. Before Andrastiansim spread and forced itself (and yes Orlais forced itself onto the other regions), the primary religions were the Old Religion of the Tevinters, and then the local regional religions. Andrastianism began as a cult in Orlais while it was under the control of the Tevinter Imperium. Now, according to the Chant it's what happens to Andraste and the rise of the Andrastiansim that actually leads to Orlais breaking from the Imperium and starting it's own domination. The reason we have regions like Rivain who are not as strict with the Chant is more due to the distance, and Orlais' inability to enforce its religious domination because under Tevinter rule, they had the ability to magically travel faster and thus had the ability to control and influence more readily. But with the way magic is controlled in the south by Orlais (originally and the other regions after they separated) and the Circles, they couldn't be as present to influence as often. The reason the Anderfels are so extreme in their practice, I believe, is more due to the fact this is the home of the Wardens who are directly tied and connected to the Blights which are core to the whole Andrastian religion. And let us be real, the Wardens are extreme in all things they do, and all things related to them. Now it is not Tevinter vs the rest of Thedas. Andrastianism spread to Tevinter just like it spread to all other regions. However, the original version of Andrastianism, the Chantry, and the Circles are the not the same versions we see in the modern day. We learned in Origins, and in subsequent books and comics, that both Andrastianism and the Chantry have changed over time. And not only have they changed, but the southern Chantry has changed to resemble the politics of Orlais which have shifted to be more female dominant over the years. For example, in the south, the Chantry is only female led because they want to model off of their interpretation of the Chant with Andraste herself being the leader and origin of the Chant. However this change came centuries after the Chantry was created, and it was an Orlesian change for the Orlesians, during their time of separation from the Imperium. Huh, that's odd isn't it? However, we know that this was not how it really happened. While Andraste started the cult and the moment, she died before the religion actually started. It was Archon who founded the religion by creating the Chantry, the official Chant, and original Circles....and then he converted Tevinter to Andrastianism. The version of the Chant, the Chantry, and the religion he helps to create were more in line with the original movement started by Andraste herself as he actually knew her...and he knew what she intended, wanted, believed, thought, said, felt....you name it. This is the tradition that the north celebrates. So in reality it's not Tevinter vs the rest of Thedas, it's Orlais' Chantry, and the south who trying to change things in their favor. In earlier forms of the religion it was male dominated, or at least could be led by males. So the version of Andrastianism in the north is not Tevinter being different. They are actually following an older and probably more closer version of the teachings of Andraste. We also know that the northern versions of the Chant have fundamental differences with its relationship to Andraste, the Maker, Magic, the fade, the Old Gods, the Elves, and other religions. Differences that the southern Chantry have said are lies, heresy, sinful, and condemnable to death. The southern Chantry says you will obey us or else we will destroy you. So I would challenge it's Orlais and the south who are trying to be different for their own reasons. And the southern version just happens to be the dominant version because Orlais was dominating the largest portion of Thedas while Andrastianism was coming into its highest levels of influence.
Dragon Age Origins has the best mix of Dark Fantasy and Dark Comedy that works perfectly. "You killed my baby!" "If you were a better mother we wouldnt be here in the first place"
I'd like to think it's because you see immediately what happens when you don't save one of the two cities, the death of a major character, the first Warden or the whole Solas past but honestly it would be too far-fetched. Even in the final ME2 style mission I wouldn't say it reaches that point of dark fantasy.
@@Zekriontrox What exactly happens when you abandon one city? ohhh a regime is in control, not that the regime seems to care about you. You also lose a merchant, which is the more impactful part of that choice. So regardless it's boring and unimpactful.
It was darkest in da2 when you try to rescue your mother from the blood mage serial killer but it’s too late. That quest line actually shook me and made me question my moral view of Templar oppression vs mage freedom. Going from having da keep to log your choices to only three was enough to put me off but it’s so sad the level of writing in veilgaurd is tragic to the point of insulting
It’s sad how the mage faction seems doomed to fail from the very start. Every mage, no matter their disposition, is at risk of demonic possession, making every single one of them a potential threat. And anytime they’re involved in something, it just ruins their reputation more and more. The templars may be assholes a lot of the time, but it’s understandable why they are the way that are, because mages are basically walking time bombs. Mages want rights? Chantry gets blown up. Mages want to be peaceful? A couple blood mages ruin everything. It’s a lose lose situation and I can’t help but feel bad.
I really loved how Bioware made Merryl quest. It was involving. For example, my Hawke was dating Merryl and was really nice to her trying to make her leave blood magic carefully. So she was like maximum on the friendly relationship. But after her master died and she Still wouldnt leave blood magic, i got Hawke to destroy the magic mirro and she turned 180. Maximum on the rival side. She didnt break up or left the party but she was more combative and you neeeded to reason with her. It was really natural. It felt way more natural than whatever they are trying to do now
that is intresting i always play as a mage and i always get blood magic and i dont wanna be a hypocrite plus i always except for 1 time, i always do free the mages and all magic no matter what it is its fine i tried 1 time to be noble warrior in origins and be more chantry and templar oriented altough ive completely forgotten if i romanced leliana with him (shitt might have to do another playghtrough of origins) except for that i play mage and romance morrigan. is it jsut me that kinda hates how morrigan would just leave the hero of ferelden? i feel like she wouldnt after origins and now im gonna replay origins after modding it heavily soo bye
@ I was roleplaying as a Warrior Hawke but really compassionate about mages because of her mage sister that follow her everywhere so i was nice to Merryl but still couldnt let her use that mirror as i was also trying to be a hero. But i dont understand how some people say characters are poorly made in DA2. I really loved how they made it. After that, Merryl was extremely combative of everything you’d do and be like : « Why do you interphere with my life ? ». It was very natural as that is probably what a woman in réal life would havé said🤣 Morrigan arc is actually very well made too. Its pretty hard to undo her antisocial nature and Flemeth programming. Even during that DLC where you try to find her and get your child back, she is still very stubborn. Because there, she still thinks that the hero of Ferelden doesnt actually love her and is up to something so she auto sabotage her self. But if you talk to her in Inquisition, she says that she actually regret her behaviour and should’Ve responded positively to the hero’s feeling. She wished she could leave everything to live a peaceful family Life with her
@@elmousse007 honestly finding her there and the first thing she expects is me wanting to kill her that kinda broke my heart a little.. i honestly dont remember what i did with my templar playghtrough carried over from origins ik i did it cause i came to the dlc about ur father and a certain someone and i got stuck cause i died and i gave up there :P didnt have enough aoe damage.
@@BlueFire015 Yeah that is how she was on Origin, she had really low trust toward other human beings. That wall was really tough to break. Still havent done that DLC. Now that you say it, i might have to try it
Wait, they're starting to canonize s**t now? Really? I dont know whats worse. Ignoring earlier games all together, or switching to hard canon. Either way, it really removes the impact of our choices.
@@corvenalemna8631 absolutely. The dialog happens during the main quest in weishaupt. Honestly made me pause the game for about an hour. Actually weird that more people are not pissed about it.
My warden selflessly sacrificed themselves to free all of Thedas from the Blight, and this is how their story is treated? Just a hand wave into obscurity along with Ferelden?
@@windrider2190 such a missed opportunity as well. One more choice and they could have had a statue in weishaupt which rook looks at and asks who is this, causing Devran to tell the story of the HoF... but no... we can't have actual meaningfull throwbacks apparently
I just finished a quest and when the giver found out my decision on how to handle it they agreed with it. My first thought was that if I would have chosen the other option they would have agreed with that too. It seems like whatever I decide is the right choice. Even when companions disapprove it doesn't seem like they really care.
I was a bit shocked at how brutal some decisions in origins could be. For example after I decided that siding with the werewolves would do I just reloaded the game. I couldn't bring myself to do it. Same with killing possessed Connor... Even from the death of Daveth and killing of Jory by Duncan I was shaken. From that moment I realized this game was different from other medieval inspired fantasies.
Remember when Zevran was embarrassed to tell your warden that he's been with men too, and how it's a sensitive topic for him because of the general attitudes people of Thedas had towards non-traditional relationships? Or how Leliana was pretty stand-offish with your male warden's romantic advances, but started flirting first the moment her approval of your female warden went above "neutral"? Back when LGBT characters were written as actual characters living in this dark fantasy world and *not* twitter mouthpieces throwing out buzzwords to satify the brainless clapping seals calling themselves "gaming journalists" and "culture critics", with their defining personality trait being _"Le Queer"_ Pepperidge Farms remembers.
After the great ending of DA:I (DLC) I looked really forward to DA 4. The reality: When you see the companions in DA:Veilguard talking with someone ( especially with each other or with rook) it feels like a disney series... for children. I wish we had get the DA 4 we deserved
It annoys me that people who complain about veilguard, mostly focus on Tash and her woke stuff.... What - I find annoying about veilguard is the LACK of dark horrible fates, mean/sarcastic comments, dialogs that led to more choices in important desiscions, like f example who should rule after the blight dragon was dead in origins... Like u had SO many choices. We had to really PONDER on what to say or do, to get the outcomes we wanted to aim against. Heck, even the romance scenes were great. You got INVOLVED with things that happened and your teammates. U cared about them. Blood and gore... I miss all of this. I loved origins and Dai alot. Even da2 which was my least favourite DA, was ten times better than Veilguard. I am so dissapointed. There are more things, but.... This will have to do.
The thing about the Taash and Isabela scene (that apparently is the one mostly complained about) that bothered me wasn't the inclusion of gender identities (that was already a thing that was touched on in previous games anyway) but that the writing felt like a "how to apologise" cartoon episode for pre-schoolers and the straight-up use of modern terminology feels really off in-universe. Like, them being non-binary is _not_ the problem here!
I’m trans and when I saw the Barv scene leak even I got worried. After finishing the game I quite liked Taash, their character was “fine”. Barv scene was preachy and unnecessary. But yea most of the dialogue options in veilguard were the same thing just said differently which took me out of it especially towards the end when I noticed how big the illusion was.
@@houndofculann1793 It was only touched on in one other game actually the game before this one with krem which was handled horribly and retconned some Qunari lore. There where no Gender identifying in DA2 or DAO.
@@rannenw6207 how did it retcon Qunari lore? I'm genuinely asking since it's consistent from what I remember, and if it hasn't been touched before how can it be in conflict? Also it definitely was touched on in Origins where if you play a female warrior (at least, might be for a rogue too), Sten can have a conversation with you about how confused he is by you. According to him you can either be a woman, or a warrior, since warriors are men. Saying that you're both gets a response that that's impossible. To me, Iron Bull's acceptance of Krem's identity is rather consistent with this since Krem is a good soldier and wants to be seen as a man, and for a Qunari warriors are men by definition.
They really did themselves a disservice by not pushing back against the idea of Veilguard getting pixar'd. Casting off the dark mature themes and subject matter is almost impossible when there is so much preexisting lore and world building. It was just never going to work.
I do not want to get caught up in the tone thing. To be honest, it wouldnt bother me at all if the writing was consistent and good. It’s just not, so all the other criticisms are more grating. Edit- I don’t even want an evil choice, but a renegade shep option for many of the convos would have made dialogue so much more nuanced. The game and main story lack nuance. Which is LAME seeing as we left off with DAI with a big chunk of people feeling super conflicted with Solas and his goal. The game was just so cut and dry, felt like i didn’t have to use my brain for any of the dialogue, puzzles, anything.
Yea I don’t NEED to be evil or dark in rpgs especially in dragon age where you were always the hero regardless. I really didn’t mind veilguard but it def ranks the lowest in the series for me
@@Xxsorafan WHAT? at least you should have the option!! did you play any of the previous games??? The biggest issue here isn't tone but what the tone represents: sanitization. Dragon age is no longer Dragon age, it's "modern RPG made by college students". it's "we saw that people like disney movies so why don't we copy them?" it lacks the soul and the heart that made dragon age so good. It also now no longer feels like it's dragon age at all, if you plopped down halfway through the game you wouldn't even be able to tell it's a dragon age game without looking at the codex. You don't NEED to be evil, you NEED to have the option to be. Otherwise you're not really a hero, you're a guy playing a linear story. What does being a hero mean if you never had the choice to be anything else?
@ there’s different kinds of rpgs. Larian studios and owlcat games delivers freedom with their rpgs, while most jrps has you be the chosen good hero. They went with a good aligned hero with this game. I don’t mind it, but I wish choices felt like they mattered. Still enjoyed the game though and I played all of them, read the comics, and am a geek with the lore
@@Xxsorafan I wouldn't say a RShep is a good aligned hero being that in the game if you contstantly choose R options you do a lot of evil shit some of it is just straight up murder, assault, maiming and genocide.
Ah, DAO and DA2, where choices may not have 'mattered' in most of the area plots, but they certainly had consequences. Even the 'best' paths tended to involve murder and loss. There's no way the creators of DAV would put anything like DA2's quest All That Remains where Hawkes' mother dies period.
Dude how Leandra died still haunts me. No one in that game got off easy. And for a fair few choices, if you put in the work you can reach somewhat happier outcomes. Such as if the Mages are still in control of the tower, you can have them help save Connor with no sacrifice. Hell DAI still has darkness in it. So it was still somewhat there. But all that talent is gone. And this new team pissed on a legacy.
These dark and grim questlines are deemed controversial and inappropriate nowadays. Someone will surely get offended by how a broodmother is somehow anti feminist.
The series died a slow death after the first game. Veilguard is just wearing the skinsuit of the Dragon Age 1. Rather they spent the time making more Kotor games (Knights of the Old Republic) during that period of Dragon Age sequels than stuck in the mmo setting for years now
I wish people would actually hold DAV to a DA standard and not rate it as a random rpg. This just hurts the community. The factions are nothing as they were introduced in the first game. Like are we really pretending the crows are the good guys? Are the dalish and veiljumpers really just chill about the evanuris? Are we really in Tevinter with sunshine and rainbows ignoring the establishment oppression and slavery?
How dare you compare Veilguard to Origins? 100 barves right now for saying word female! But yeah Emmrich becoming Lich and entire party going "LOL show bones" was just bad
Remember in Origins, as the Human Noble, how you can suggest to your brother's wife that you have multiple secret lovers on the side, and she responds by suggesting you be descrete, making your brother freak out? Or the Dwarf noble, with your two on one interaction, followed by meeting your child later on? Or hell, anything with Morrigan, Leliana, Zevran? Or the Mage Origin, where you can rat your friend out, call his lover a cow, then get told by the Head Mage to go along with the plan, then tell off the Templars when they try to punish you? Good times, sadly not kid friendly enough for Disneyguard.
Ive never forgotten Tamlen in the woods in DA:O. That feeling of betrayal that I felt from Duncan telling me there was no hope to save him and then BOOM there he was. My heart shattered.
Exodus made by Archetype Entertainment is on its way to fill the hole left by Mass Effect. Humanoid Origin is also making a sci-fi game. Both studios are spearheaded by Old Guard Bioware veterans. Hopefully, one, if not, both studios will make a fantasy(dark fantasy) IP to fill the hole left by Dragon Age Origins(and 2) at some point in the future.
I've never played Origins, but I'm shocked these games are in the same series. I feel like I gotta play Origins now it looks really good. Veilguard, however, not so much, lol.
Origins is excellent. The notion that Veilguard is some kind of Disney game however is monumentally dumb as there are plenty of dark sequences in Veilguard, just not Elden Ring dark.
@@pdaddy2259 Veilguard's story and writing is peak Dragon Age. Now that's not Shakespeare, but it's equal to other DA games (which had excellent and a few clunky scenes too).
Tevinter would’ve been filled with macabre situations like in slave master mansions. Fenris would’ve been monumental in side missions if not the main. They could’ve had returning companions instead of creating new ones. If you can’t write, COPY. But they thought they could write. And so we have…..Veilguard.
No, it wasn't "just as dark." It had some serious moments, but the overall tone was significantly lighter than DAO's, a big part of it being the Blight not being much of a consideration at Kirkwall.
Not to mention all the interesting dark sociopolitical topics DAO covers such as 1) the suppression of mages by the chantry, 2) elves being seen as lower-class citizens, 3) blood magic being super forbidden. In Veilguard we have 3 mages on our team and no one bats an eye.
Another thing that the game could have used is the return of old companions as party members. Fenris would had been a better addition than Taash. Morrigan could have worked as well, especially when this game ends in a way the narrative that started in Origins. Imo the companions should had been: 1) Two new characters. Davrin and Lucanis. 2) Morrigan as the returning character from Origins. 3) Fenris and Merril as the returning characters from DA2. 4) Dorian and Harding as the returning characters from Inquisition. I think Merril instead of Bellara (and I actually liked Bellara) would have been very interesting to have in this game especially as it shows what the Elven Gods truly were. The game also suffers a lot from not being able to improve your worldstate.
I would have given anything to see Fenris and Merrill in Veilguard The Tevinter setting and the Blue Wraith comics made me think we were going to see Fenris again. He should have at least been a member of the Shadow Dragons. And Merrill would have fit in perfectly with the Veil Jumpers. I would have traded Taash for Qwidion as the token Qunari teammate especially since BioWare originally planned to give us a Saarebas companion
@@ryhi5. Yeah, Qwidion could have worked instead of Morrigan, while Morrigan remained as an advisor as she actually did. That was exactly what I was thinking. Fenris with the Shadow Dragons, and Merrill with the Veil Jumpers, especially as Bellara was the one who fixed the Eluvian, Merril would have worked very well with that narrative. Something tells me that Fenris was probably planned to appear, but probably was scrapped after eliminating the worldstates. I don't want to think anymore about this. It could have been so good to have those characters in the game as companions, and they ruined it.
When they spoke about needing a "Fade Expert" my hopes was up to see Feynriel. As much as I appreciate Emmeric, They really did Nevarra dirty with all that "Addams Family" vibe. Where the fuck are all the dragons in the nation that almost singlehadedly made all of them extinct at some point? Necromancy is supposed to be scary and off putting, not a fucking "Ja-Ja, we are all distinguished Tumbler Goths here"
I cannot stand Veilguard’s writing. It’s garbage, from top to bottom. Whimsical, nonchalant, Disney-ish writing garbage. It’s disheartening to see that THIS is DA now.
Now, I personally don't mind the inclusion of the brighter and more colorful visuals of DA:V. I also don't mind the more light-hearted moments and quirks of the cast. However, I do agree that it should not have cone at the cost of any REAL darkness and grittiness. I think both can coexist if done right. However...the dark themes in Veilguard are more window dressing than anything. No depth. No substance. There are some things that I'm actually fine with though, even if their odd at first glance. Emmerich is a good example. Yes he's a necromancer, but he's a NEVARRAN necromancer. Necromancy is viewed very differently in Nevarra than in other parts of Thedas. Thus, while a bit odd at first glance, I'm perfectly fine with Emmerich as a character. There are things like this, but I did want to point out that while some things COULD have been darker, they didn't necessarily NEED to be darker. I do wish there was some more darkness portrayed properly though.
No choices God awful combat Cringe characters Has the name dragon age slapped on it This game is subpar on its own but carrying a big name like dragon age naw it's lower than dirt
making a sequel that is more of a soft reboot but and the same time continue the storyline cliffhanger from the previous game its a mistake for me. That disney music..... what they were thinking?.
the elluvian used to be super rare to see in the dragon age now in vielgaurd its everywhere and i wish that the kepted the OG classes like healing an blood magic
Beilguard really feels like yhe Devs said " they'll love anything we do , we can just crap in a bag and give it to them and they'll love it" ans thats exactly what they did.
Honestly can't believe that they had Harding (The scout of DA:I) go through ALL the undead/rift experience be the one who is "okay" with a LICHE !!! She should have instantly been the first one to start fighting the thing KNOWING the dangers of letting something like that continue to exist.
I can't be the only one who looks at every entry in the DA series and doesn't think: This is dark fantasy. I love the trilogy (DAV is not a DA game and no one can tell me otherwise), but nothing about it screamed 'dark' to me. It was all just flavours of high fantasy.
Call me weird, but I love all four games for what they are. I love the lore, I love the characters. Every game has its strong and weak points. If I want to play a dark fantasy game like DAO, I play DAO. If I want snark, I play Baldur’s Gate 3, though it is beyond me why Jaheira just won’t stay dead.
I really hope we get a dark fantasy RPG at some point. There are so many good stories you could create in that genre but it feels like there are too many writers and devs who won’t do it because there too afraid to it or not equipped to do it.
17 дней назад
Too late. The darkest thing allowed these days would probably be some black chick who was once cat called.
Only the alternate version of Leliana turns against the mages, when the inquisitor comes back to their own timeline Leliana still supports mages and it’s the best way to make her divine.
I've been a massive dragon age fan since origins came out and I will never buy Veilguard. All Veilguard has done is make me want to go back and play the dragon age games that I've already purchased years ago. Bioware will never get another dollar from me.
I personally love how the subject of slavery is barely mentioned in Tevinter, the capital of slavery.
Slavery, human sacrifice, mage-pride, cause of the cataclysm and dark spawn. Still wish we'd get to see more of it, since they ARE in lore necromancers that 'respect' and venerate the dead through channeling necromancy... and Idk how necromancy varies from blood magic since it's been years since I've been lore diving into DA lore.
@@marthlink5015its over, might as well act like series ended with a cliff hanger with inquisition
@@marthlink5015 well, Tevinter is no longer a cause of cataclysm and dark spawn, since they shoved Solas into every possible part of the lore.
It is a norm why would anyone talk about it? :D
@@altantulga8138 I’m right with you. Dragon Age is my favorite game series but it’s time to say goodbye. Failguard is not the conclusion I wanted after waiting ten years and it’s sad it had to be this way but that’s just how it is. Dragon Age is dead and BioWare with it.
When they set the game into the setting of the Tevinter Imperium, a much darker fantasy tone would have been appropriate due to how past games spoke of their cruelties and secrets.
Yep. They wasted a golden opportunity.
The secret was they have a woke society.
THIS. Like, how did they manage to disneyfy Tevinter man?? It is crazy. I' m still not over BG 3 so I wasnt going to play the Veilguard anytime soon, but my God the clips I've seen the last few days look bad.
You think the "writers" played the original games to even know such things? You are gravely mistaken
@@nikkigrimm9686 It also feel bad... I think Im going to have brain damage from all that cringe Im having when playing it.
I'm afraid we won't see body horror type monsters such as Broodmothers or Harvesters ever again in Dragon Age.
or desire demons
@@MarwolfAeducan You can't have attractive women in a dark fantasy game with nut jobs lol. It's insane that you can't make creativity because you hire people that only know politics and clown vision. This game actually makes Frozen look more in line with the Witcher 3.
* in Bioware games.
I hope we never see any Dragon Age again. At least, from the same IP owners as now.
Actually I don't mind never seeing a broodmother again.😢
The Tevinter Imperium was advertised as a place so heinous, where blood mages ruled and chattel slavery was commonplace. What we got instead was basically just Kirkwall.
With less murder, blood magic, and dark stories.
Given the description of the place, it sounded like something that wouldn't be out of place in Warhammer
Veilguard is uh...considerably less so.
@@ghostyuki-kfpinquisitor1038I can't wait to see nonbinary ogres
Of course that's how it was described, all the other games are set in Ferelden and Tevinter is, for all intents and purposes, an enemy nation. Rumour and propaganda are bound to exaggerate.
@bowweezzell You're joking? It was well established that the Tevinter were slavers. It's just that Veilguard is a game made for fucking babies.
That scene with Duncan during the joining will be something I’ll never forget. I’ve already forgotten DAV.
Over the years I've grown to respect Duncan- but man I'll always hate him. Grey wardens be trippin--- but trippin for good atleast XD.
I remember that scene as well as Duncan is set up to be the caring, mentor figure. So to have him kill a man without hesitation absolutely changed how you see him but in a way that makes sense as Duncan was always dedicated to his duty as a Warden.
@@abcj17 Duncan's death... That dispair and pain. OMG, how i begun hate all the trolls after that scene...
Personally, that scene and the battle of Ferelden marked what Dragon Age was for me
The novel that tells his and Logain's backstory was worth a read. However I can't recall the name of the novel.
The tone of Vielguard is so off that it doesn’t even feel like it’s taking place in the same universe as Dragon Age: Origins
Exactly this. It's just not DA.
@@vanyadolly it feels like Neverwinter Nights after the awkward ghei revelation in a family reunion.
@@Jay3up cry more fatso
Veilguard looks to be a soft reboot. You don't accidentally arrive to a completely different art style and tone out of the blue, even if the studio is incompetent. Veilguard makes reference to some existing characters but significantly changes them and outright ignores previous events (so much for that continuity BioWare was known for).
Thinking back on it, Andromeda felt like it too, but at least BioWare had the good sense to detach it from the "main" Mass Effect timeline. All in all, this is a different game wearing a Dragon Age skinsuit.
Maybe candyland, and go fish lol.
You're telling me they don't want the hero to turn to blood magic as it is "icky" and not fitting for a hero
But we help an apostate mage turn into a liche necromancer and let him also walk around with a desecrated corpse as his pet ?
Those writers really managed to make a bad writing out of a pre established solid af lore, nice
Necromancy in Dragon Age was never really evil, as Dorian and Solas explain, you're using fade spirits to possess the dead, like how justice was in DA O. Unlike Blood Magic it was never banned, just frowned upon because it's corpse desecration. Blood Magic was bad because it used still-living people as a source of power and allowed people to control other people's wills. Origins you were a Grey Warden and had an exception to most laws you only got it from a demon, and Hawke was mostly laying low and DA 2 was rushed so it was never properly explained. Inquisition you had to gain the influence of the masses to grow your sect, blood magic would only turn them on you. Veil guard wouldn't work with blood magic either, everyone is too uptight to allow you to use blood magic. Not that I like Veil guard, but that's how it would be lore wise.
@@gggris2960 I see, i do recall in inquisition it wasn't liked but allowed. To me it was because indeed blood magic controls others, while necromancy is desecration of the dead.
I still don't see how it'd fit for a "good hero" to help someone become undead and control the dead, but i can definitely see why blood magic was never a thing in inquisition and would still not be one here (though to save the world, some sacrifices must be made, hence why it was in DA:O/2)
Thanks for the lore reminder though, it puts it in a better perspective, and makes much more sense ^^
@@MrPistoleroGun Because you still have that dnd influence that necromancy is it it’s own school of magic. In DA Origins necromancy is nothing more than spirit magic, you call a willing fade spirit to assist you, but since it can’t across the fade it uses a soulless body to do so. It’s not like you’re actually bringing back the dead, or calling upon dark forces. Then you have characters like Justice and Cole, who are also dead people possessed by spirits, not were of evil intent.
If you were a blood mage you'd probably see through the Varric illusion straight away
@@gggris2960 Yup
I finished it yesterday and it broke my heart. It was just so bad. I think the thing that ruined it the most wasn’t the lightened tone, it was how it disregarded everything that made Thedas a unique fantasy world. No politics, no religion (even though it revolves around gods), and regions are all mixed and ambiguous. Never explains what lyrium is or why red is bad. Nothing about the fear of mages, or how elves are considered second class citizens. Never even mentions city elves or dalish. Darkspawn are generic monsters. Doesn’t go into the Qun or Tevinter histories. Every culture is good or misunderstood.
Then you really missed a lot of context clues or didn't read any of the lore through the world
@@tylerhall2685 Or you are settling for mediocrity.
@@tylerhall2685 Stop the cope bruh
@@mihmo2663 it's not cope, I just didn't speed run it with tiktok guiding my hands. I don't think it's the best by any means, however, some of the questions are answered literally in dialogue. It's okay to dislike it, but at least hate it for bad writing
@@SilentTheViewer The thing is. And this is a genuine fear. You can't be repetitive. DAI should have been the end of dragon age as a game franchise because of the risk it created for further installments to be repetitive of the first 3 games so they HAD to experiment.
And sure they failed, but had they done nothing they would have failed too
Example
Now it is a bad written story with bland characters etc
Otherwise the risk would have been very big for it to be
Oh... well why make a 4th game if most of the new characters are like those and those and this story feels like a lazy version of what's already been done and what we know..
Again they had to experiment.. and they failed.
Hespith's poem still gives me chills
As soon as I see or hear Hespith's name, I hear her poem.
The Broodmother section is a section I try to forget because it's so disturbing and makes me feel HELLA uncomfortable. I respect the HELL out of Origins, and all of the DLC content were amazing. Whenever I play Origins I feel dread when I have to play through the deep roads because I know the Broodmother portion is coming.
@@jessicawilson1751Are you talking about Awakening (the DLC that also introduced the Vaterrall)?
@@TheGrimmCommoner No, they're talking about this.
First day, they come and catch everyone.
Second day, they beat us and eat some for meat.
Third day, the men are all gnawed on again.
Fourth day, we wait and fear for our fate.
Fifth day, they return and it's another girl's turn.
Sixth day, her screams we hear in our dreams.
Seventh day, she grew as in her mouth they spew.
Eighth day, we hated as she is violated.
Ninth day, she grins and devours her kin.
Now she does feast, as she's become the beast.
Now you lay and wait, for their screams will haunt you in your dreams.
First day, they come and catch everyone.
Second day, they beat us and eat some for meat.
Third day, the men are all gnawed on again.
Fourth day, we wait and fear for our fate.
Fifth day, they return and it's another girl's turn.
Sixth day, her screams we hear in our dreams.
Seventh day, she grew as in her mouth they spew.
Eighth day, we hated as she is violated.
Ninth day, she grins and devours her kin.
Now she does feast, as she's become the beast.
Now you lay and wait, for their screams will haunt you in your dreams.
Duncan died for this shit
Remember in DAO you could slit the throat of a wounded soldier just to prove to Alistair you had no time to heal him because he was allready dead... And people still call DA2 "bad". DA2 just has lazy level design due to time constraints. Storywise it holds it own better then Inq and i have not had a chance to play the new one. How much darker can it go then Leandra's arc?
i think we also should remember in DAI they changed the qunari lore so iron bull could be nice towards his own trans chr who was in his squad the think is trans makes zero sense in qunari from origins cause to be trans it requires a certain individuality which is not legal amongst the qunari and this couple the fact in qunari they used to believe heavily in gender roles soo women were allogated to priesthood and thigns like that not in the military which got retconned ive heard from many saying if u are a female warden sten comments on this but ive never played as a woman nor do i usually play with sten cause im usually a mage and need a tank and my go to is alistair. also if someone were to exhibit that level of individuality they would be sent to reeducation atleast according to origins lore. personally im in favour of stickign with origins lore
not that it matters anymore cause after veilguard dragon age franchise is dead and bioware alogn with it.
DA2 had all the right ingredients - it just needed more time in the oven.
@@BlueFire015 Krem was a Tevinter transman who did manly things and always would be accepted by the Qun as a man. He was outcast by Tevinter society for being as he was. Dorian was an Tevinter outcast for being gay. The Qun assigns roles for life to their people with the gender stereotyping sauce. As Sten points out in early conversations you could not be a warrior and a female. You will show him it can be different and he will respect you.. It just good writing to show that people can learn and grow instead of stubbornly stay stuck to writings from centuries ago.
@@sjoerdwillemsen7946 what has dorian to do with this?? i said nothign of dorian and either way it doesnt matter cause what matters is that we will never agree here soo lets jsut say agree to disagree and be done with it.
@@BlueFire015 I don't think they changed qunari lore in Inquisition. Iron Bull had spent a long time away from the Qun by the time of the game and had huge soft spots for his team already, and to me the conversation shows both him being kind to his friend Krem and justifying Krem's existence to his own upbringing at the same time.
IIRC: It's even in line with Sten's comments in Origins: To Sten, you're either a warrior and a male, or a female and something else, no exceptions. He will respect a female Warden for being a good warrior but proceed to not see them as a female anymore because of it. Iron Bull says Krem is a man and a warrior. They're essentially saying the same thing, but Iron Bull is just using much kinder words about it.
I've seen people post pictures of stacks of dead bodies with captions like "And they say Veilguard isn't dark"
As if a few stacks of environmental story telling corpses is anywhere on par with killing companions or entire tribes of people yourself because of choices you made and the actions of your companions
Yeah that’s precisely the problem. Theres some disturbing and dark imagery but little to no disturbing or dark Ideas, choices or tackled topics.
Spooky imagery does not equal dark fantasy.
you know who also got piles of bodies? DAO, DA2, DAI, MassEffect 1, 2 and 3 ...damn in DAO, ME2 and 3 you walk on said piles as if they are ground because there is sense(need) of urgency
Also I love how in early quest Veilguard has a massacre done by demons in a temple in Minrathous, lots of bodies... but 0 blood to be found EXCEPT for one body which has a "bloodied letter" on it. I have no idea if it's laziness, incompetence, idiocy, or just what XD
That's dark for them?? It's like another monday on another DA XD
Ugh that subreddit is in the state of denial. It was way worse during launch day. Any real criticism towards the game gets shut down lmao
The Franchise is functionally dead at this point. Veilguard's sales don't seem enormous. The reaction is poor in general outside of steam reviews, but even then the player cap, while not awful, isn't impressive on that platform.
Dragon Age is just straight up dead at this point. And it's for the best. Dragon Age Veilguard doesn't deserve to even be recognized. It's not even the same world, beyond a smattering of lip service to it. I'm beyond disappointed.
Not if EA sells the IP to a studio outside of their umbrella of corruption.
@@MyNindo2000 As if. They'll bury it under red tape until they forget to renovate the IP in a century or so.
@@MyNindo2000 I doubt anyone will buy it. Or that EA will sell it.
@@BigRed40TECHThe second one is the most likely outcome. Dragon Age is still a franchise with plenty of value if a studio anders to and honors the audience fostered by the first game.
@@MyNindo2000 It's not a likely outcome at all. Even IP's that are damaged are RARELY sold.
I played the games in this series in reverse order. First DAI, then DA2 and DAO last of all very recently. I love DAI, but DAO amazed me. I played as a Dalish elf, already knowing the lore of the entire series of games. And I was able to play out the perfect idea of my elf: he hated that he was forcibly taken from his native environment, although he resisted until the end. Therefore, my hero hated the Grey Wardens and people in general, this was not his world. And I managed to play out the smallest nuances of the fate and vision of the world of such an elf. I ended up having killed Leliana, Wynne and Shale, Oghren, Alistair became a drunkard, Morrigan and Sten left the squad, and I was perfect happy in the end with the mabari and Zevran. And it was MY story, unique, thought over and with a part of my soul.DAO amazed me and riveted all my thoughts for many hours. And in Awakening, I almost screamed when I saw the last credits. I sacrificed the city and the game told me that the reputation of the Grey Wardens suffered for years from this, and that there were rumors that I was getting even with people because I was an elf. And it was just mind-blowing. I played Veilguard for 2 hours, got stupid, my brain stopped working and I deleted this game.
That's my view, you have one side of people that actually play games, and this other side that brow beats you because you don't like a game that prefers to push xyz people in the game, instead of a dark story with consequences, the thing is for the xyz Redditor crowd, origins had gay things in it, it just wasn't the focus, you got to have an experience. These new game since 2022 seem to push xyz people at the fore front, and it really doesn't make sense to add nouns to a dark fantasy that has nothing to do with our world and Reddit. It's insane that a different species needs to have nouns and transition scars lol. You can't be evil and they made a probably good villian Solas, to getting beat by 2 weak boring elf gods that no one cares about. This game isn't made for people that like games. I know people are going to spam comments saying I like this game better than origin. Why though? Because you want a game to be CNN. A game should be fun and not push any side of politics, I notice in reviews now it used to be story, graphics, and fun factor. Now with these Redditors reviews, it's how many xyz in the game, how much did they participate in a zombie, or end of the world game, you can't take nothing serious if you have the end of the world, and some character is getting mad you didn't call them the correct imaginary noun. It's stupid and it's made for people that don't play games, but want CNN on all night. To be frank you don't want it saying m a g a in a game either. I just want a dark fantasy to be dark. The best part of the game shouldn't be beaten up because he is male and white, he was side lined and we know why when you listen to what the director said. The game before hiring this nut job with nouns was called the Dreadwolf and was going to have Solas way more in the story and way more evil.
@@aqlanimations4822Preach
Yes, Origins is great in letting you create a character through your actions. My "canon" Warden was a mage who took his Warden existence as a means to be free. I envisioned him as a cool strategist for the cause of the mages with an attitude that there is no such thing as forbidden knowledge, and played him as a pragmatist. He also found a soulmate in Morrigan. No other character in my gaming history was so complete excepting only one of my Baldur's Gate (1/2) characters. DAO is a masterpiece of a roleplaying game. DAV has almost nothing left of Origins' DNA, feeling like a sterile, bloodless void in comparison.
@@aqlanimations4822I bet you shit bricks to find out about Dorian in inquisition. What a cuck. Grow up.
Love your comment. I hope that one day your brain will begin to function again, perhaps when they make a Dragon Age game that respects the original DAO.
I recently replayed DA Origins and the stark difference in theme and atmosphere is staggering. Veilguard is "safe" culture while DA Origins embraced dark fantasy.
Dark fantasy for the win.
DAO is GOAT
Broodmother was the grossest creature i've ever seen. 10/10 would fight it again
pretty sure i had nightmares about the broodmother
she kinda turned me on...
I remember nothing from DA:O, except for the broodmother and that chilling poem. Jesus fuck
Let’s stop pretending that the devs of the Veilguard have ever played any of the OG material
Or played anything other than Candy Crush
Patrick Weekes, the lead writer, has been there since Origins. He and David Gaider more or less co-created the series. Gaider left, and this is what Weekes does when no one stops his weird ass fantasies and delusions from being projected into a video game
I'm not even convinced the ethics enforcers even bothered playing Veilguard before they signed off on characters like Taash. If they had, they would have (probably) noticed how unlikable she was.
Downside of long dev cycles is that the creative minds that make these games move on.
I fear Elder Scrolls 6 is doomed 😓A majority of the people that made old Bethesda games great are gone. Jeremy Soule is no longer involved with the music as well.
@@mitchlovesmusic5663 Failout 76 and Borefield didn't convince you yet?
What really killed it was Morrigan's intro.
She was nice and polite to everyone, pledging to help us in any way she could.
^$%#@ please, real Morrigan would have insulted at least one of us, or had a witty observation or two.
Hell, even WYNN for crying outloud trolled Alastiar hard in the "romantic advice" exchange. What passes for banter in Veilguard would make CSPANN watchers yawn and change the channel.
veilguard seriously fells like it was made for 5 year olds
Meeting morrigan the first time in origins is special. She will be your lover/bestie or enemy but you don't know yet but she is special. Her way to talk and approach the way you play her game making a strong relationship (for example I play as female warden and I can tell she is my sister)
I remember when not only you can mean to companions you can out right end them if they get in your way. In Failguard you’re their babysitter who coddles them
And sell them into slavery 😭
Sigh, I always loved when there it was possible for companions to leave the party or player making them leave.
Best of all, if the companion turns against the player for what player did and having to put them down.
So, I was really shocked and disappointed when Neve returned even after I let her city burn.
I even failed her first companion quest because the choice came too soon. But it didn't matter. Neve or Lucanis should've really left or died trying to protect their city and it would've been so good. But nope.
@@eauxkei702 I never got that quest because i actually responded « I dont care » when he tried to tell me about his past 🤣🤣🤣
At least give us the option to throw their asses out if we can't stand them 😭 We're babying the companions and the game is babying us by thinking we can't be trusted to make decisions.
Sten could literally end you because he hated some side quests 😂
It's almost as if each game had it's own DM, but shared the same universe and players and each successor shaved off the edges until we've reached this point in the series.
I think this is a good way of looking at it. Maybe that’s why changes are so jarring
It did though, they changed one of the creative leads each game, who wanted to put their own touches into the game. The Og guy only worked on Origins and part of DA 2.
Hard disagree with that view da2 while rough on the gameplay side was a worthy successor to origins in tone and story
The greatest detail in Origins is that all the origin characters existed and their survival depended on Duncan's presence. Human noble probably died fighting Howe's men when their mansion was attacked, Dalish elf died to the taint, Mage probably was punished for helping Rowan escape and must have been either turned tranquil or killed when the circle was attacked from within, City elf was arrested and probably tortured and killed by the noble who kidnapped his/her new spouse depending on your gender, Dwarf noble must have died fighting in the deep roads, forgot about cartel dwarf as that was the only origin i never played.
Veilguard isn't even 20% of story and character Origins ever was. while DA combat has never been the highlight for me the story and characters were and the consequences of the choices we made were always a massive plus. Then came Veilguard which was none of those things, combat was overhyped as i felt it was slow, basic and simple for an action game, writing is just horrible and combine it with weird facial animation and mouth movement its even painful to watch let alone listen, then the characters were all just uninteresting and don't even get me started about the pandering and virtue signaling, they threw those in your face each and every moment they get a chance and its not optional, you have to sit through all that.
The dwarf commoner starved to death in a cell next to Leske. You find their corpse when you infiltrate the carta hideout as a non DC character.
@@chrisreed4065 i choose to believe piotin aeuducan is my dwarf noble if he lived a slightly different life.
And you get to avenge all of them during a playthrough.
The entire plotline surrounding the Broodmother is some of the most disturbing shit I've ever seen in any media. And that's saying quite a bit. The team behind Veilguard doesn't have the balls to get anywhere close to that.
The broodmother is still the one and only game part I will pay someone else to play through for me. I can't even be in the room. Just the music gives me nightmares!
It's not just the visual horror of the broodmother and the environment, it's the mental horror that Branka (a paragon of Dwarven society) became so obsessed with accessing Caridin's forge that she orchestrated her own household to be captured by the darkspawn so that they could create a broodmother which would give Branka an unlimited supply of bodies to send against the traps that guard Caridin's forge. The darkspawn weren't the biggest monsters in that hole.
@-Keith-
That, and also the impact that learning this would have on Lady Aeducan in particular. Knowing that if Duncan hadn't been in the Deep Roads the day she was banished, if he hadn't agreed to make her a Grey Warden and helped her to leave the underground, then that very well might've been her fate.
noty even close u noob
Shianni's fate in the city elf origin (worse if you take the deal from Vaughan), selling Connor's soul to a demon to learn blood magic, sacrificing Isolde to enter the Fade or just straight up killing Connor, Hespith and the origin of broodmothers, defiling Andraste's ashes with dragon blood, sacrificing the Dalish elves for the werewolves, wiping out the mages in the Circle Tower, selling the city elves into slavery, allowing Anora to execute Alistair, stabbing Morrigan, killing Loghain in front of Anora (because honestly that's horrific for a daughter to see her father get lopped off), killing Zevran off while he's unconscious, and rejecting the mabari when he comes to find you.
Did I miss any?
I think leaving the dwarven Anvil counts given it requires loving people to turn into golems. And it was proven in story that it didn’t keep to just prisoners.
The orphans in that town. The older sister and younger brother. I forget how somehow they died in my watch.
Jesus Christ, DAO is already dark without you be their antiandraste...
Did you at least domesticated the archdemon?
1. Killing Leliana and Wynn after defiling ashes.
2. Sacrificing elves to gain +1 stat instead of selling them into slavery.
3. Letting a girl (or her father) to be possessed by a demon in a town where you find Shale.
4. Letting a Warden blood mage (forgot his name) continue his experiments.
5. Killing random people like wounded soldier in Korkari Wilds, brother Jenetivi and others.
Ah, good old times.
@@ichigokage if you think how bad situation with darkspawn in deep roads, like a bad thing.
I remember. I remember the Dark Spawn used to be scary as hell and were treated less like an opposing army and more like a force of nature that left ignored could wipe out the world. Thats why the Wardens are cold and vicious because they need to do whats necessary to stop an Armageddon event
@@Did_No_Wrong iirc the wardens were inspired by the night watch of game of thrones (book series). So you're not wrong
And it wasn't even that the Warden we play as was "the chosen one." It was literally "you're one of the few that survived the ritual and you were too new to be on the frontlines. _That's_ why the fate of the world is on your shoulders. Everyone before you is dead."
@@Xenolithial that’s one of the things that hooked me into the story. You’re a “chosen one” by happenstance, not by birth or some otherworldly intervention (unless you count Flemeth saving you at Ostagar). The world depends on you because you’re the one of the very few left capable enough to save it. Much more interesting than being a part of some divine prophecy (ex Dragonborn).
@@windrider2190 exactly haha. tbh I'm not sure I've seen it done better than Origins
I played a city elf my first run and it honestly didn't feel like "you're the main character therefore you are special."
It was literally Duncan wandering the countryside desperate for recruits to a war most people didn't think existed. Recruits he knew would likely die anyway.
City elf was already having a brutal start to their story and was a criminal by the end of it and choosing between death or the grey wardens didn't feel like an ex machina. It felt unfair for the elf in a way that made sense for the plotline. It became clear that Duncan likely wouldn't have picked the Warden if he had any other options.
And pretty much all the companions felt organic to recruit.
Dragon Age 2 had a bit of the "the most competent idiot who happened to be wandering through" with Hawke but didn't quite hit the mark.
Other games have, as you pointed out, the prophecy problem where you just happen to be super special with special abilities and isn't that convenient.
Baldur's Gate 3 kind of got the element of "this could have been anyone, it just happened to be you," but the recruitment of most of the companions felt inorganic. Joining up because you share an affliction doesn't quite have the same feel as trying to put together any semblance of a ragtag army to try and take down the growing evil now that the real army is dead
And will use bloodmagic if necessary and doesn’t shun it either because it’s another tool to get an advantage on the dark spawn.
And will use bloodmagic if necessary and doesn’t shun it either because it’s another tool to get an advantage on the dark spawn.
My Warden, after finding out about broodmothers, makes Alistair promise (that if they both life long enough) to kill her, once their (or his) Calling starts, so she doesn’t risk becoming one. He, very reluctantly, does so, only because he was totally freaked by the broodmother too.
Can Grey Wardens even become broodmothers? I thought they were “immune” to the taint, having consumed the darkspawn blood, and that the Calling was just a sign that death is near
@@squares4u No, they are sentenced to become ghouls if they are not killed in time after they start to hear the calling. That is why the senior wardens are sent to the deep roads so they can fight before that happens.
@@squares4u IIRC, the calling is basically a sign that you're actually starting to turn into a darkspawn. Most Grey Wardens go off to fight until they die before that happens.
As per the EU, we now know that wardens do begin to transform as the calling comes on. Its very much in the same vein as the warriors from the claymore series, where you inevitably become a monster or die. In the wardens case they are effectively immortal, but they undergo ghoulification (alongside a complete loss of empathy), then as the song of the blight builds and builds, madness takes over, then you become something akin to the awakened datkspawn in DA: Awakenings.
Warden females do not become broodmothers. But as it is stated that the result can both speak and command the spawn, it is entirely possible that the most powerful darkspawn alpha's, are in fact ex-wardens who failed to die, or smash their heads open on the nearest rock when the song reaches its zenith drowning out any and all thoughts.
@@adamjenkins7653 the idea of darkspawn alphas being ex-wardens sure makes you think. It might just be a headcanon, but it’s one I’ll take over anything Veilguard gave us. Makes me think I’m finally giving them the death by combat they longed for.
No! Jory! He had a wife and child! I should know, he wouldn’t shut up about them!
You might want to read between the lines.
There is a reason why Duncan only takes the condemned.
That's not always the case, the wardens accept criminals in their ranks, but not just criminals, in fact from most starts the only one that is criminal connected is the Carta dwarf start.
Alastair was quite possibly taken by Duncan due to the fact he was a bastard heir for the throne of Ferelden.
@@efxnews4776The elven comonor is accused of mass murder, and treated as a criminal regardless of choice (may actually have murdered a Noble as per player decision).
The mage assisted a blood mage in his escape (regardless of choice).
I Honestly don't want to see Bioware fail...BUT HOW ARE THEY STILL AROUND???
Nearly every game since ME3 has been trash
Not just the darker tone is missing...the commitment to estalished lore is gone. The Fereldan people had English accents/culture, the Orlesian people had French accents/culture, the Dalish had Welsh/Irish/Scottish accents and Celtic culture, the Antivan people had Spanish accents and culture, the Dwarves had American accents with a pseudo-Germanic culture, there were stark differences between the Dalish and City Elves, there were differences between Surface and Subsurface Dwarves, there were Mages/Templars/Circles issues, there was a whole North/South Andrastian situation, the Kun and Kunari might as well not be in this game cause there's nothing going on there it seems....these differences were critical to the characters and their stories and the larger storyline. The game is all over the place with accents, cultures, and characters, events that happened in the past, and in theory would still be happening during the events of the game. The things that made Origins, 2, and 3 so great is that the story was a continuation and consistent to it's lore. Also...when did all regions of Thedas suddenly become experts in the magic and history of the ancient Elves? Wasn't the whole thing that when the elves were conquered this knowledge was lost across Thedas? Just saying....grrrrrr
You don't suppose to ask questions.
Fereldan had more celtic culture than Elves did. Names, heros and etc all came from Celtic culture and myth. The hounds alone can be aligned to Cu Culhain and his myth, names like Alistar, Morrigan, Cormac, Maric, Loghain Mactire, Duncan all have more celtic roots than the names of the elves. Also the fact that a number of Fereldan people still live in clans but have kings and chieftains is more Celtic. Really the only thing I see the elves having in common is the sterotyped belief that Celts lived in harmony with nature while infact their druid religion involved nature it was not to the extent the elves take it to.
@@rannenw6207 That's a fair point, and I can agree with most of that. But I was going off of what David Gaider said a long time ago in an interview, when he described how he saw them all in his mind. He equated Ferelden to England, Orlais to France, and Antiva was originally going to be more like Venice Italy; however, the voice actor for Zevran (Jon Curry) decided to give him a Spanish accent and it won Gaider over as the more he thought about it...Spain worked better regionally speaking with their whole medieval world model that was being used to create Thedas. So in Origins, 2, and 3 the Antivans were more Spanish than Italian. In Veilguard, it seems they are more of a blend of the two. While I agree with the connections between the Celtic names in Origins, I almost feel that this was them doing a similar UK/Ireland hybrid culture like they did with the Antivans in Veilguard. As for the elves, Gaider said they were modeled with the heavy Celtic flavor that's dominant in most fantasy worlds, and he insisted that they all have Irish/Scottish/Welsh accents to enforce this concept. When Wolf Wikeley learned this after being contracted to create a complete elf language for Origins, he modeled the Elvish language for Origins off of Gaelic and Welsh because he wanted to use their natural sounds and accents to bring a uniqueness to the language. Sadly we didn't get nearly as much of the language in Origins as we should have after they cut out all the elven scenes, not to mention they never published all his vocab and grammar rules....but they were clearly meant to be a Celtic representation.
There was never a north and south andrastian issue. There was just a Tevinter vs the rest of Thedas Chantry issue. Veilguard tries to make it north vs south, but it was never. It was always Tevinter being the outlier and the rest being like Orlais. Damn the Anderfels is the most strict Andrastian country in thedas. Rivain was not as strict as the rest, but they were also punished for this by the Divine in Orlais.
@@lemonf6859 Hmm...we are going to have to examine some of this. Because I'm not certain it is as simple as that. Before Andrastiansim spread and forced itself (and yes Orlais forced itself onto the other regions), the primary religions were the Old Religion of the Tevinters, and then the local regional religions. Andrastianism began as a cult in Orlais while it was under the control of the Tevinter Imperium. Now, according to the Chant it's what happens to Andraste and the rise of the Andrastiansim that actually leads to Orlais breaking from the Imperium and starting it's own domination. The reason we have regions like Rivain who are not as strict with the Chant is more due to the distance, and Orlais' inability to enforce its religious domination because under Tevinter rule, they had the ability to magically travel faster and thus had the ability to control and influence more readily. But with the way magic is controlled in the south by Orlais (originally and the other regions after they separated) and the Circles, they couldn't be as present to influence as often. The reason the Anderfels are so extreme in their practice, I believe, is more due to the fact this is the home of the Wardens who are directly tied and connected to the Blights which are core to the whole Andrastian religion. And let us be real, the Wardens are extreme in all things they do, and all things related to them.
Now it is not Tevinter vs the rest of Thedas. Andrastianism spread to Tevinter just like it spread to all other regions. However, the original version of Andrastianism, the Chantry, and the Circles are the not the same versions we see in the modern day. We learned in Origins, and in subsequent books and comics, that both Andrastianism and the Chantry have changed over time. And not only have they changed, but the southern Chantry has changed to resemble the politics of Orlais which have shifted to be more female dominant over the years. For example, in the south, the Chantry is only female led because they want to model off of their interpretation of the Chant with Andraste herself being the leader and origin of the Chant. However this change came centuries after the Chantry was created, and it was an Orlesian change for the Orlesians, during their time of separation from the Imperium. Huh, that's odd isn't it?
However, we know that this was not how it really happened. While Andraste started the cult and the moment, she died before the religion actually started. It was Archon who founded the religion by creating the Chantry, the official Chant, and original Circles....and then he converted Tevinter to Andrastianism. The version of the Chant, the Chantry, and the religion he helps to create were more in line with the original movement started by Andraste herself as he actually knew her...and he knew what she intended, wanted, believed, thought, said, felt....you name it. This is the tradition that the north celebrates. So in reality it's not Tevinter vs the rest of Thedas, it's Orlais' Chantry, and the south who trying to change things in their favor.
In earlier forms of the religion it was male dominated, or at least could be led by males. So the version of Andrastianism in the north is not Tevinter being different. They are actually following an older and probably more closer version of the teachings of Andraste. We also know that the northern versions of the Chant have fundamental differences with its relationship to Andraste, the Maker, Magic, the fade, the Old Gods, the Elves, and other religions. Differences that the southern Chantry have said are lies, heresy, sinful, and condemnable to death. The southern Chantry says you will obey us or else we will destroy you.
So I would challenge it's Orlais and the south who are trying to be different for their own reasons. And the southern version just happens to be the dominant version because Orlais was dominating the largest portion of Thedas while Andrastianism was coming into its highest levels of influence.
Dragon Age Origins has the best mix of Dark Fantasy and Dark Comedy that works perfectly.
"You killed my baby!"
"If you were a better mother we wouldnt be here in the first place"
It went from dark fantasy to delusional fantasy 😂
I had a veilguard tourist trying to say that Origins was the least dark DA game in the series... the delusions of these tourists are insane! 😂
Oh god. What was their defense of this delusion?
@@ichigokage I'd like to know as well!
Failguard is a nice game to let small kids play at Halloween 🎃
I'd like to think it's because you see immediately what happens when you don't save one of the two cities, the death of a major character, the first Warden or the whole Solas past but honestly it would be too far-fetched.
Even in the final ME2 style mission I wouldn't say it reaches that point of dark fantasy.
@@Zekriontrox What exactly happens when you abandon one city? ohhh a regime is in control, not that the regime seems to care about you. You also lose a merchant, which is the more impactful part of that choice. So regardless it's boring and unimpactful.
It was darkest in da2 when you try to rescue your mother from the blood mage serial killer but it’s too late. That quest line actually shook me and made me question my moral view of Templar oppression vs mage freedom. Going from having da keep to log your choices to only three was enough to put me off but it’s so sad the level of writing in veilgaurd is tragic to the point of insulting
It’s extra angsty if your surviving sibling died to the taint
yea i kinda side with templar as mage for that hahaha
It’s sad how the mage faction seems doomed to fail from the very start. Every mage, no matter their disposition, is at risk of demonic possession, making every single one of them a potential threat. And anytime they’re involved in something, it just ruins their reputation more and more. The templars may be assholes a lot of the time, but it’s understandable why they are the way that are, because mages are basically walking time bombs. Mages want rights? Chantry gets blown up. Mages want to be peaceful? A couple blood mages ruin everything. It’s a lose lose situation and I can’t help but feel bad.
My first playthrough I slit Zevran's throat. I had no idea he could be recruited and he tried to kill me.
Me to i was shock when i saw he was recruitable
I did that three times before I was told he was recruitable.
tbf, why would you expect the assassin sent after you to switch sides so easily?
@@globmonkey200716102because of his disarming accent
@@globmonkey200716102 I would still interrogate him to see if he knew anything useful though? and zevran will offer his services if you wake him up.
Origin was awesome. Expansion as well. Went downhill after that.
I really loved how Bioware made Merryl quest. It was involving. For example, my Hawke was dating Merryl and was really nice to her trying to make her leave blood magic carefully. So she was like maximum on the friendly relationship. But after her master died and she Still wouldnt leave blood magic, i got Hawke to destroy the magic mirro and she turned 180. Maximum on the rival side. She didnt break up or left the party but she was more combative and you neeeded to reason with her. It was really natural. It felt way more natural than whatever they are trying to do now
that is intresting i always play as a mage and i always get blood magic and i dont wanna be a hypocrite plus i always except for 1 time, i always do free the mages and all magic no matter what it is its fine
i tried 1 time to be noble warrior in origins and be more chantry and templar oriented altough ive completely forgotten if i romanced leliana with him (shitt might have to do another playghtrough of origins) except for that i play mage and romance morrigan. is it jsut me that kinda hates how morrigan would just leave the hero of ferelden? i feel like she wouldnt after origins and now im gonna replay origins after modding it heavily soo bye
@ I was roleplaying as a Warrior Hawke but really compassionate about mages because of her mage sister that follow her everywhere so i was nice to Merryl but still couldnt let her use that mirror as i was also trying to be a hero. But i dont understand how some people say characters are poorly made in DA2. I really loved how they made it. After that, Merryl was extremely combative of everything you’d do and be like : « Why do you interphere with my life ? ». It was very natural as that is probably what a woman in réal life would havé said🤣
Morrigan arc is actually very well made too. Its pretty hard to undo her antisocial nature and Flemeth programming. Even during that DLC where you try to find her and get your child back, she is still very stubborn. Because there, she still thinks that the hero of Ferelden doesnt actually love her and is up to something so she auto sabotage her self. But if you talk to her in Inquisition, she says that she actually regret her behaviour and should’Ve responded positively to the hero’s feeling. She wished she could leave everything to live a peaceful family Life with her
@@elmousse007 honestly finding her there and the first thing she expects is me wanting to kill her that kinda broke my heart a little..
i honestly dont remember what i did with my templar playghtrough carried over from origins ik i did it cause i came to the dlc about ur father and a certain someone and i got stuck cause i died and i gave up there :P didnt have enough aoe damage.
@@BlueFire015 Yeah that is how she was on Origin, she had really low trust toward other human beings. That wall was really tough to break.
Still havent done that DLC. Now that you say it, i might have to try it
@@elmousse007 u really should its personally my favourite if u romanced morrigan and srry for spoiling a little
Also dont forget the retconning of established lore, the blight being merely being a nuisance camaeos that felt dead and canonizing HoF death.
Wait, they're starting to canonize s**t now? Really?
I dont know whats worse. Ignoring earlier games all together, or switching to hard canon. Either way, it really removes the impact of our choices.
@@corvenalemna8631 absolutely. The dialog happens during the main quest in weishaupt. Honestly made me pause the game for about an hour. Actually weird that more people are not pissed about it.
My warden selflessly sacrificed themselves to free all of Thedas from the Blight, and this is how their story is treated? Just a hand wave into obscurity along with Ferelden?
@@windrider2190 such a missed opportunity as well. One more choice and they could have had a statue in weishaupt which rook looks at and asks who is this, causing Devran to tell the story of the HoF... but no... we can't have actual meaningfull throwbacks apparently
Feels like the game steers my choices back to its safe golden path. It wants to tell me its story. Not the one I wanted to tell.
Amazing way of putting it
I just finished a quest and when the giver found out my decision on how to handle it they agreed with it. My first thought was that if I would have chosen the other option they would have agreed with that too. It seems like whatever I decide is the right choice. Even when companions disapprove it doesn't seem like they really care.
I was a bit shocked at how brutal some decisions in origins could be. For example after I decided that siding with the werewolves would do I just reloaded the game. I couldn't bring myself to do it.
Same with killing possessed Connor...
Even from the death of Daveth and killing of Jory by Duncan I was shaken.
From that moment I realized this game was different from other medieval inspired fantasies.
The pro move is be a mage, go to the Fade with the Blood Magic, sacrificing boy's mother, and then make a deal with the demon in the end
Yes, there are things in DA:O that I don't even want to do just to get the achievement.
Remember when Zevran was embarrassed to tell your warden that he's been with men too, and how it's a sensitive topic for him because of the general attitudes people of Thedas had towards non-traditional relationships?
Or how Leliana was pretty stand-offish with your male warden's romantic advances, but started flirting first the moment her approval of your female warden went above "neutral"?
Back when LGBT characters were written as actual characters living in this dark fantasy world and *not* twitter mouthpieces throwing out buzzwords to satify the brainless clapping seals calling themselves "gaming journalists" and "culture critics", with their defining personality trait being _"Le Queer"_
Pepperidge Farms remembers.
I didn't know that about them but I never romanced them really in the game.
"Brainless clapping seals" is probably the best description of them that I've ever read
Like I keep saying, as a standalone game Veilguard would be a 6/10, but as a Dragon Age game? 2 out of 10
That’s fair tbh. Veilguard is enjoyable but compared to the rest of the series it ranks the lowest
Nah hawk tuah da2 ranks lowest. That’s where things started to go the wrong way.
After the great ending of DA:I (DLC) I looked really forward to DA 4. The reality: When you see the companions in DA:Veilguard talking with someone ( especially with each other or with rook) it feels like a disney series... for children.
I wish we had get the DA 4 we deserved
I feared this the second I heard the title.
Veilguard sounds like the name of a bad cartoon.
@kaiserzaiser5002 great description for this game in two words!
In that 7:00 scene, i was stright up waiting for goofy to show up and laugh "guh-huh!! You funny at fixing tings!"
It annoys me that people who complain about veilguard, mostly focus on Tash and her woke stuff.... What - I find annoying about veilguard is the LACK of dark horrible fates, mean/sarcastic comments, dialogs that led to more choices in important desiscions, like f example who should rule after the blight dragon was dead in origins... Like u had SO many choices. We had to really PONDER on what to say or do, to get the outcomes we wanted to aim against. Heck, even the romance scenes were great. You got INVOLVED with things that happened and your teammates. U cared about them. Blood and gore... I miss all of this. I loved origins and Dai alot. Even da2 which was my least favourite DA, was ten times better than Veilguard. I am so dissapointed. There are more things, but.... This will have to do.
The thing about the Taash and Isabela scene (that apparently is the one mostly complained about) that bothered me wasn't the inclusion of gender identities (that was already a thing that was touched on in previous games anyway) but that the writing felt like a "how to apologise" cartoon episode for pre-schoolers and the straight-up use of modern terminology feels really off in-universe. Like, them being non-binary is _not_ the problem here!
I’m trans and when I saw the Barv scene leak even I got worried. After finishing the game I quite liked Taash, their character was “fine”. Barv scene was preachy and unnecessary.
But yea most of the dialogue options in veilguard were the same thing just said differently which took me out of it especially towards the end when I noticed how big the illusion was.
@@houndofculann1793 It was only touched on in one other game actually the game before this one with krem which was handled horribly and retconned some Qunari lore. There where no Gender identifying in DA2 or DAO.
@@rannenw6207 how did it retcon Qunari lore? I'm genuinely asking since it's consistent from what I remember, and if it hasn't been touched before how can it be in conflict?
Also it definitely was touched on in Origins where if you play a female warrior (at least, might be for a rogue too), Sten can have a conversation with you about how confused he is by you. According to him you can either be a woman, or a warrior, since warriors are men. Saying that you're both gets a response that that's impossible. To me, Iron Bull's acceptance of Krem's identity is rather consistent with this since Krem is a good soldier and wants to be seen as a man, and for a Qunari warriors are men by definition.
They really did themselves a disservice by not pushing back against the idea of Veilguard getting pixar'd. Casting off the dark mature themes and subject matter is almost impossible when there is so much preexisting lore and world building. It was just never going to work.
Nah the game is dark they not showing every thing
I do not want to get caught up in the tone thing. To be honest, it wouldnt bother me at all if the writing was consistent and good. It’s just not, so all the other criticisms are more grating.
Edit- I don’t even want an evil choice, but a renegade shep option for many of the convos would have made dialogue so much more nuanced. The game and main story lack nuance. Which is LAME seeing as we left off with DAI with a big chunk of people feeling super conflicted with Solas and his goal. The game was just so cut and dry, felt like i didn’t have to use my brain for any of the dialogue, puzzles, anything.
Yea I don’t NEED to be evil or dark in rpgs especially in dragon age where you were always the hero regardless. I really didn’t mind veilguard but it def ranks the lowest in the series for me
@@Xxsorafan WHAT? at least you should have the option!! did you play any of the previous games??? The biggest issue here isn't tone but what the tone represents: sanitization. Dragon age is no longer Dragon age, it's "modern RPG made by college students". it's "we saw that people like disney movies so why don't we copy them?" it lacks the soul and the heart that made dragon age so good. It also now no longer feels like it's dragon age at all, if you plopped down halfway through the game you wouldn't even be able to tell it's a dragon age game without looking at the codex. You don't NEED to be evil, you NEED to have the option to be. Otherwise you're not really a hero, you're a guy playing a linear story. What does being a hero mean if you never had the choice to be anything else?
@ there’s different kinds of rpgs. Larian studios and owlcat games delivers freedom with their rpgs, while most jrps has you be the chosen good hero. They went with a good aligned hero with this game. I don’t mind it, but I wish choices felt like they mattered. Still enjoyed the game though and I played all of them, read the comics, and am a geek with the lore
@@Xxsorafan I wouldn't say a RShep is a good aligned hero being that in the game if you contstantly choose R options you do a lot of evil shit some of it is just straight up murder, assault, maiming and genocide.
Ah, DAO and DA2, where choices may not have 'mattered' in most of the area plots, but they certainly had consequences. Even the 'best' paths tended to involve murder and loss. There's no way the creators of DAV would put anything like DA2's quest All That Remains where Hawkes' mother dies period.
Dude how Leandra died still haunts me. No one in that game got off easy.
And for a fair few choices, if you put in the work you can reach somewhat happier outcomes. Such as if the Mages are still in control of the tower, you can have them help save Connor with no sacrifice. Hell DAI still has darkness in it. So it was still somewhat there. But all that talent is gone. And this new team pissed on a legacy.
Dorian was 100% my favourite character in Inquisition. The dude was brilliantly written and voice-acted.
Man, remember when the most controversial thing Bioware did was have Mass Effect's ending come in three different colors?
These dark and grim questlines are deemed controversial and inappropriate nowadays. Someone will surely get offended by how a broodmother is somehow anti feminist.
Yes, I remember when Bioware knew how to write a compelling story and deep characters 😭 Those days are long gone
Marvel ass sequel
Captain America: the Winter Soldier is a Marvel sequel... What are you talking about?
@@MelchVagquestWhat's that sound someone makes when something simple goes over someone's head?
@@MyNindo2000 Wooooosh~
@@MyNindo2000*WOOOOOOSH* 💨🍃
@@MyNindo2000 Nothing goes over my head! My reflexes are too fast, I would catch it!
I keep expecting Goofy and Mario to pop up in Veilguard and lead us on a G-rated adventure to rescue Daffy, Kingdom Hearts style.
They ruined the old gods and I can’t take solas and this other high fantasy shit.
This is not evet high fantasy, it "marvel style" fantasy.
Dragon Age Origins had the best feature ever... The murder knife!
The series died a slow death after the first game. Veilguard is just wearing the skinsuit of the Dragon Age 1. Rather they spent the time making more Kotor games (Knights of the Old Republic) during that period of Dragon Age sequels than stuck in the mmo setting for years now
I wish people would actually hold DAV to a DA standard and not rate it as a random rpg. This just hurts the community. The factions are nothing as they were introduced in the first game. Like are we really pretending the crows are the good guys? Are the dalish and veiljumpers really just chill about the evanuris? Are we really in Tevinter with sunshine and rainbows ignoring the establishment oppression and slavery?
How dare you compare Veilguard to Origins? 100 barves right now for saying word female!
But yeah Emmrich becoming Lich and entire party going "LOL show bones" was just bad
Remember in Origins, as the Human Noble, how you can suggest to your brother's wife that you have multiple secret lovers on the side, and she responds by suggesting you be descrete, making your brother freak out? Or the Dwarf noble, with your two on one interaction, followed by meeting your child later on? Or hell, anything with Morrigan, Leliana, Zevran? Or the Mage Origin, where you can rat your friend out, call his lover a cow, then get told by the Head Mage to go along with the plan, then tell off the Templars when they try to punish you? Good times, sadly not kid friendly enough for Disneyguard.
Veilguard is an absolute joke and it doesn’t deserve the Dragon Age name, enough said
Ive never forgotten Tamlen in the woods in DA:O. That feeling of betrayal that I felt from Duncan telling me there was no hope to save him and then BOOM there he was.
My heart shattered.
Exodus made by Archetype Entertainment is on its way to fill the hole left by Mass Effect. Humanoid Origin is also making a sci-fi game. Both studios are spearheaded by Old Guard Bioware veterans. Hopefully, one, if not, both studios will make a fantasy(dark fantasy) IP to fill the hole left by Dragon Age Origins(and 2) at some point in the future.
Exodus also has the author Peter F Hamilton working with them. His SF space opera stories are ideal settings for an RPG.
@@therealj4282I can't wait to treat myself to the Exodus novel that recently came out.
@@MyNindo2000 It’s really good! Can’t wait for the second book and secret level.
Hopefully but you never know in these times.
I can't wait for those games. Until then, I'm happy with Baldur's Gate 3 at the moment.
I've never played Origins, but I'm shocked these games are in the same series. I feel like I gotta play Origins now it looks really good. Veilguard, however, not so much, lol.
Origins is excellent. The notion that Veilguard is some kind of Disney game however is monumentally dumb as there are plenty of dark sequences in Veilguard, just not Elden Ring dark.
@@sofajockeyUKsometimes but the writing is still horrendous
@@pdaddy2259 Veilguard's story and writing is peak Dragon Age. Now that's not Shakespeare, but it's equal to other DA games (which had excellent and a few clunky scenes too).
@@sofajockeyUKYou're delusional if you believe that
@@sofajockeyUKthere's no dark moments in veilguard lmao.
Tevinter would’ve been filled with macabre situations like in slave master mansions. Fenris would’ve been monumental in side missions if not the main. They could’ve had returning companions instead of creating new ones. If you can’t write, COPY. But they thought they could write. And so we have…..Veilguard.
Just fired up Dragon Age Origins two days ago! Just finished Lothering on Nightmare
enjoy your ride my friend!
Same I played a little years ago but never finished. Went nightmare cause I enjoy the strategy part of origins
Don't know what you expected from Veilguard. The game was directed and written by weirdos to put it lightly. I wouldn't touch that shit even free.
If this game gets nominated for Game Awards, we are fucked.
Starfield got nominated for Best RPG last year but it was against the Chad Baldur’s Gate 3 so yea…
Im not surprised if we did
Awards are decided by shill media at the show, why do you think will happen?
We lost everything about DA series. World state, tone, playable squad, etc.
People hate on it but DA2 was just as dark with every character suffering.
No, it wasn't "just as dark." It had some serious moments, but the overall tone was significantly lighter than DAO's, a big part of it being the Blight not being much of a consideration at Kirkwall.
Yeah, no... DAV is not part of the Dragon Age franchise. It's a mobile game masquerading as one.
Not to mention all the interesting dark sociopolitical topics DAO covers such as 1) the suppression of mages by the chantry, 2) elves being seen as lower-class citizens, 3) blood magic being super forbidden. In Veilguard we have 3 mages on our team and no one bats an eye.
The tone of Veilguard is silly and juvenile-SkillUp. Enough said.
Another thing that the game could have used is the return of old companions as party members.
Fenris would had been a better addition than Taash.
Morrigan could have worked as well, especially when this game ends in a way the narrative that started in Origins.
Imo the companions should had been:
1) Two new characters. Davrin and Lucanis.
2) Morrigan as the returning character from Origins.
3) Fenris and Merril as the returning characters from DA2.
4) Dorian and Harding as the returning characters from Inquisition.
I think Merril instead of Bellara (and I actually liked Bellara) would have been very interesting to have in this game especially as it shows what the Elven Gods truly were.
The game also suffers a lot from not being able to improve your worldstate.
I would have given anything to see Fenris and Merrill in Veilguard
The Tevinter setting and the Blue Wraith comics made me think we were going to see Fenris again. He should have at least been a member of the Shadow Dragons.
And Merrill would have fit in perfectly with the Veil Jumpers.
I would have traded Taash for Qwidion as the token Qunari teammate especially since BioWare originally planned to give us a Saarebas companion
@@ryhi5. Yeah, Qwidion could have worked instead of Morrigan, while Morrigan remained as an advisor as she actually did.
That was exactly what I was thinking. Fenris with the Shadow Dragons, and Merrill with the Veil Jumpers, especially as Bellara was the one who fixed the Eluvian, Merril would have worked very well with that narrative.
Something tells me that Fenris was probably planned to appear, but probably was scrapped after eliminating the worldstates.
I don't want to think anymore about this. It could have been so good to have those characters in the game as companions, and they ruined it.
When they spoke about needing a "Fade Expert" my hopes was up to see Feynriel. As much as I appreciate Emmeric, They really did Nevarra dirty with all that "Addams Family" vibe.
Where the fuck are all the dragons in the nation that almost singlehadedly made all of them extinct at some point? Necromancy is supposed to be scary and off putting, not a fucking "Ja-Ja, we are all distinguished Tumbler Goths here"
They litteraly destroyed our world state at post creditlmao .
What a middle finger on our faces...
I cannot stand Veilguard’s writing. It’s garbage, from top to bottom. Whimsical, nonchalant, Disney-ish writing garbage.
It’s disheartening to see that THIS is DA now.
Remember when you could throw a knife at the back of a priest's head because you had a disagreement with him?
I spot a bald Rook, Big Dan must be losing hairs trying to do the "worst" playthrough of Veilguard 😂😂
Now, I personally don't mind the inclusion of the brighter and more colorful visuals of DA:V. I also don't mind the more light-hearted moments and quirks of the cast. However, I do agree that it should not have cone at the cost of any REAL darkness and grittiness. I think both can coexist if done right. However...the dark themes in Veilguard are more window dressing than anything. No depth. No substance.
There are some things that I'm actually fine with though, even if their odd at first glance. Emmerich is a good example. Yes he's a necromancer, but he's a NEVARRAN necromancer. Necromancy is viewed very differently in Nevarra than in other parts of Thedas. Thus, while a bit odd at first glance, I'm perfectly fine with Emmerich as a character. There are things like this, but I did want to point out that while some things COULD have been darker, they didn't necessarily NEED to be darker. I do wish there was some more darkness portrayed properly though.
Hate how games coddle you with unlikable, garbage characters and don't even let you kill them
No choices
God awful combat
Cringe characters
Has the name dragon age slapped on it
This game is subpar on its own but carrying a big name like dragon age naw it's lower than dirt
The combat isn’t awful stop being a sheep
making a sequel that is more of a soft reboot but and the same time continue the storyline cliffhanger from the previous game its a mistake for me.
That disney music..... what they were thinking?.
the elluvian used to be super rare to see in the dragon age now in vielgaurd its everywhere and i wish that the kepted the OG classes like healing an blood magic
To be fair Eluvians started to be all over the place in Inquisition and especially Trespasser already, possibly through Solas' scheming.
Just started playing Origins again last week! Its such a great game!
Beilguard really feels like yhe Devs said " they'll love anything we do , we can just crap in a bag and give it to them and they'll love it" ans thats exactly what they did.
I don't need to remember because I am playing DA:O right now
“Don't worry, son-you'll get to see a sword up close real soon, I promise” makes me shudder every time.
I can fix the broodmother
Honestly can't believe that they had Harding (The scout of DA:I) go through ALL the undead/rift experience be the one who is "okay" with a LICHE !!!
She should have instantly been the first one to start fighting the thing KNOWING the dangers of letting something like that continue to exist.
My expectations for the next Mass Effect are very low, given the current Bioware state.
I can't be the only one who looks at every entry in the DA series and doesn't think: This is dark fantasy.
I love the trilogy (DAV is not a DA game and no one can tell me otherwise), but nothing about it screamed 'dark' to me. It was all just flavours of high fantasy.
I wish you could've got duncans armor in origins.
Me too. At least you get his sword and dagger tho
Wait don’t you? I just finished the dlc and got the commanders armor I assumed that was his.
@Xxsorafan Pretty sure that's the King's
@@Maesterful no I also had cailins armor. Maybe I just had a mod that also gives duncans armor idk
Call me weird, but I love all four games for what they are. I love the lore, I love the characters. Every game has its strong and weak points. If I want to play a dark fantasy game like DAO, I play DAO. If I want snark, I play Baldur’s Gate 3, though it is beyond me why Jaheira just won’t stay dead.
These types of channels are only dedicated to monetizing hate,
There is no comparison between Dragon Age: The Identity Crisis and the other DA games. The Devs who mattered and made BioWare great, are gone.
RIP Dragon Age. You shone brightly but for a very short time. We will remember you forever.
I m enjoying Veilguard but i can say this feels more like Horizon games x mass effect than Dragon age
I think they aimed at a PEGI 16 ranking. I have no clue way Veilguard was ranked PEGI 18 in the end.
So no worst playthrough of veilguard because there isn't any evil choice?😂
I wonder if there's a most idiotic route.
I remember, we remember, Pepperidge Farms remembers, the only one who doesn't remember DA is dark fantasy is BioWare
I really hope we get a dark fantasy RPG at some point. There are so many good stories you could create in that genre but it feels like there are too many writers and devs who won’t do it because there too afraid to it or not equipped to do it.
Too late.
The darkest thing allowed these days would probably be some black chick who was once cat called.
It's not too late at all. Just wait until the western AAA part of the industry is finished crashing.
Comparing origins and veilguard is like comparing a child's drawing to Picasso. They both look similar, but they are very much not the same
In Inquisition Leliana basically turns against the mages, a huge moment as she has been the most pro-mage non mage since the beginning.
Only the alternate version of Leliana turns against the mages, when the inquisitor comes back to their own timeline Leliana still supports mages and it’s the best way to make her divine.
@ right. Just shows how bad it got in that reality.
@@nickbaldi5198 I admit would've loved a game set in that alternative timeline.
So an Inquisition version of The Darkspawn Chronicles?
Well, Anders did bomb her church, so...
I've been a massive dragon age fan since origins came out and I will never buy Veilguard. All Veilguard has done is make me want to go back and play the dragon age games that I've already purchased years ago. Bioware will never get another dollar from me.