4:30 when he said "see this in a positioning perspective" it open my mind that any theory about your function ends up falling apart by practicality. Im not saying that its unnecessary but the only thing that truly remains is positioning and how you analyze that in other to make a play
Me a battle Lucio main looking at this 😂 I pocket either when my team is critical or after I finish a fight but I rush to Frontline easily (I usually die 4-6 times but I get about 25-33 kills on a good match)
I like these tips, I just wish I were better at Lucio. Everything feels so clunky about him, crossfading, his primary fire, having your amp on such a long cooldown. I find kiriko is a much easier mobile support to pocket teammates and hit enemies. Her kit is comparatively simple and straightforward.
@@sjshdjdjesj5628 I find it is almost impossible to shoot anything with him unless you are standing dead still on the ground, at which point you immediately die. maybe i just don't play him enough but i can't stand his playstyle. low heals and low pocket ability. no thanks.
spilo i'm a mid-high diamond that is strictly a support. during OW2's lifespan thus far , i have mostly played a ton of kiriko with 190 ranked hours, as well as lucio with 75 ranked hours. bap, zen, ana are all around 35 hours each in ranked as well. if i recall what you mentioned on a breakdown correctly, you mentioned something very specific about lucio that i wanted a refresher on because i cant remember the video. i believe it was specific to a team comp that didn't feature a tracer / sombra / fast-paced dps going against an enemy comp that did feature tracer. i think you mentioned it in this video, but you basically said that when you dont have a ""tracer"" dps to mark and track the enemy tracer to contest their flanks- it is your job as lucio to do it yourself. so i was wondering how much is this decision influenced by the vulnerability of your team? obviously if a tracer is threatening an ana for example, it's your job to peel for your ana simply because you have boop for CC as well as speed (+ amp if needed) to get their quicker. another question is: how far out of your way should you be contesting their tracer? i know it shouldn't be to the point of you getting yourself killed, but how close should you get to that threshold before you give up on trying to chase the kill? side question: in a kiriko - lucio duo, what tanks distinguish / are the difference between whether the lucio, or the kiriko, will be the off-angle support- and the other support, be the kiriko or the lucio, stick in the tank and (most likely) the other dps?
for the kiriko/lucio duo the thing that decides who is the support who focuses on off angles primarily depends on how much damage is being pumped into your tank. Lucio obviously does not to a lot of healing so if you are playing with something like a winston or a rein you are most likely going to need the kiriko to pocket the tank which leaves the lucio to focus on off angles. But if you are playing with something like a queen then the kiriko is often more open to go on off angles while the lucio speeds the queen around. But for the most part with a kiriko/lucio support lineup the lucio will be controlling off angles while only helping the tank when speed is needed while the kiriko does healing whenever necessary while spending the rest of the time looking for off angle opportunities.
@@BottledWater759 so because lucio and kiriko both naturally gain off-angle value, would it be fair to assume positioning of both lucio and kiriko will generally tend to be positioned relatively around off-angles with the difference in their positions will be (all 3 are just examples) their distance from the tracer, and their distance from the pair of the winston and the hanzo? so if it's, we can just say a push map, with the example composition- lucio would be on a far more detached off-angle from mid-lane with the tracer to threaten backlines and disrupt their dps or tank? then the kiriko will be on an much closer off-angle that slightly deviates from mid-lane? so it's not only for cover - but to give herself freedom to deal damage and (map / area dependent) potentially increase the pressure of the tracer and the lucio by possibly providing a crossfire - all while having the ability to keep the winston and the hanzo alive?
@@Alden- yeah, kind of. It's good to put a blanket "it's situational" on this whole thing but for the most part the lucio would play pretty much the same as he would with an ana (but without having to peel for the ana) and the kiriko would just look for some off angle opportunities when possible.
Advanced Lucio theory is such a funny title. Making me feel like I’m clicking into a graduate physics lecture
3:04 that classic spilo laugh of getting a light lil banter in 🤣😭
Thank you for the lucio content. Solid again I'd say!
Yeah pls more lucio vids :)
4:30 when he said "see this in a positioning perspective" it open my mind that any theory about your function ends up falling apart by practicality. Im not saying that its unnecessary but the only thing that truly remains is positioning and how you analyze that in other to make a play
Lucio content !
Me a battle Lucio main looking at this 😂 I pocket either when my team is critical or after I finish a fight but I rush to Frontline easily (I usually die 4-6 times but I get about 25-33 kills on a good match)
Also with control when everyone else on the enemy is dead bopping them to slow their progress is much more important then to lock down an area
why no speed boost after 1 pick at 1.45
I like these tips, I just wish I were better at Lucio. Everything feels so clunky about him, crossfading, his primary fire, having your amp on such a long cooldown. I find kiriko is a much easier mobile support to pocket teammates and hit enemies. Her kit is comparatively simple and straightforward.
Lucio really is the opposite of clunky
Lucio really is the opposite of clunky
@@sjshdjdjesj5628 I find it is almost impossible to shoot anything with him unless you are standing dead still on the ground, at which point you immediately die. maybe i just don't play him enough but i can't stand his playstyle. low heals and low pocket ability. no thanks.
@@neilmallick20 change your keybinds especially jump = right click
Lucio is really hard to play mechanically well. He feels great once you get it tho
That's when I saw her face
I’m a believer
Not a trace(r)
fr
spilo i'm a mid-high diamond that is strictly a support. during OW2's lifespan thus far , i have mostly played a ton of kiriko with 190 ranked hours, as well as lucio with 75 ranked hours. bap, zen, ana are all around 35 hours each in ranked as well. if i recall what you mentioned on a breakdown correctly, you mentioned something very specific about lucio that i wanted a refresher on because i cant remember the video.
i believe it was specific to a team comp that didn't feature a tracer / sombra / fast-paced dps going against an enemy comp that did feature tracer. i think you mentioned it in this video, but you basically said that when you dont have a ""tracer"" dps to mark and track the enemy tracer to contest their flanks- it is your job as lucio to do it yourself. so i was wondering how much is this decision influenced by the vulnerability of your team? obviously if a tracer is threatening an ana for example, it's your job to peel for your ana simply because you have boop for CC as well as speed (+ amp if needed) to get their quicker. another question is: how far out of your way should you be contesting their tracer? i know it shouldn't be to the point of you getting yourself killed, but how close should you get to that threshold before you give up on trying to chase the kill?
side question: in a kiriko - lucio duo, what tanks distinguish / are the difference between whether the lucio, or the kiriko, will be the off-angle support- and the other support, be the kiriko or the lucio, stick in the tank and (most likely) the other dps?
for the kiriko/lucio duo the thing that decides who is the support who focuses on off angles primarily depends on how much damage is being pumped into your tank. Lucio obviously does not to a lot of healing so if you are playing with something like a winston or a rein you are most likely going to need the kiriko to pocket the tank which leaves the lucio to focus on off angles. But if you are playing with something like a queen then the kiriko is often more open to go on off angles while the lucio speeds the queen around. But for the most part with a kiriko/lucio support lineup the lucio will be controlling off angles while only helping the tank when speed is needed while the kiriko does healing whenever necessary while spending the rest of the time looking for off angle opportunities.
@@BottledWater759 so because lucio and kiriko both naturally gain off-angle value, would it be fair to assume positioning of both lucio and kiriko will generally tend to be positioned relatively around off-angles with the difference in their positions will be (all 3 are just examples) their distance from the tracer, and their distance from the pair of the winston and the hanzo?
so if it's, we can just say a push map, with the example composition- lucio would be on a far more detached off-angle from mid-lane with the tracer to threaten backlines and disrupt their dps or tank? then the kiriko will be on an much closer off-angle that slightly deviates from mid-lane? so it's not only for cover - but to give herself freedom to deal damage and (map / area dependent) potentially increase the pressure of the tracer and the lucio by possibly providing a crossfire - all while having the ability to keep the winston and the hanzo alive?
@@Alden- yeah, kind of. It's good to put a blanket "it's situational" on this whole thing but for the most part the lucio would play pretty much the same as he would with an ana (but without having to peel for the ana) and the kiriko would just look for some off angle opportunities when possible.