1) Reaction dice (blue dice) special symbol does not work like Action dice (red dice). One cannot spend stamina to gain more successes on the Reaction special icon 2) When hero gets wounded they return the amount of used stamina chips that is shown on the vitality disc. This new value is also the new maximum stamina amount for the hero, until they are healed. So they do not gain any extra they just lose half of what they had.lity disc. This new value is also the new maximum stamina amount for the hero, until they are healed.
For the reaction (blue dice) they dont have a spend stamina symbol but an activate special abilites symbol. Frequently applies to armor but at this stage its just a failed check. Noticed in an earlier video your initiative deck had basic, easy, and hard cards all mixed together.
Thanks for the play through. Helps me a lot to see what I did wrong. One thing I think you missed or explained incorrectly: When an area is full (e.g. two heroes in a two dot area) then enemies can attack from an adjacent area. See rules reference page 20 top left: Melee Attacks may be performed into an adjacent attack at maximum capacity. Nevertheless your play through helps because I got several times overwhelmed by enemies by trying to just run away from them. I need to do more crowd control.
1) Reaction dice (blue dice) special symbol does not work like Action dice (red dice). One cannot spend stamina to gain more successes on the Reaction special icon
2) When hero gets wounded they return the amount of used stamina chips that is shown on the vitality disc. This new value is also the new maximum stamina amount for the hero, until they are healed. So they do not gain any extra they just lose half of what they had.lity disc. This new value is also the new maximum stamina amount for the hero, until they are healed.
For the reaction (blue dice) they dont have a spend stamina symbol but an activate special abilites symbol. Frequently applies to armor but at this stage its just a failed check. Noticed in an earlier video your initiative deck had basic, easy, and hard cards all mixed together.
Thanks for the play through. Helps me a lot to see what I did wrong. One thing I think you missed or explained incorrectly: When an area is full (e.g. two heroes in a two dot area) then enemies can attack from an adjacent area. See rules reference page 20 top left: Melee Attacks may be performed into an adjacent attack at maximum capacity.
Nevertheless your play through helps because I got several times overwhelmed by enemies by trying to just run away from them. I need to do more crowd control.
Great playthrough. A few rule blunders. The only real major one is that you CANNOT spend stamina instead of taking damage with the blue dice.
When I saw the font/lettering on Meg's shirt, I thought maybe she was into death metal. ☠🤟
Wouldnt F be triggered when Meg moved? I find the story range triggers to be ambiguous in this game sometimes