Bosses kinda need to be, they often have too little resistances and get killed before they can even pose a threat. At least with this boss he’s an endurance run. If you aren’t on guard he’s gonna fuck you up badly
Yeah I'm like on the fence with damage attenuation as a mechanic. Most of the weapons I like to build and use are high burst DPS but lower sustained. With damage attenuation you basically need an incarnon/battery weapon or you'll be spamming a million ammo pads using more resources than what it's worth. :/ Damage attenuation both limits, and opens weapon choices at the same time if that makes sense. I do want boss type enemies to be beefier but the way it's implemented seems like it can be improved upon for sure.
@@Male_Parent it might get better, but the problem comes with how to calculate it. When it was at its worse with archon hunts, the kuva Hek was able to bypass it altogether in one single shot. How do you prevent that from happening? It’s a lose lose situation unless you’re smart enough to find the happy in between or redo the entire damage system
@@mrj1897 Exactly, it's stupid, just make a normal boss without damage attenuation or invincibility phases, it's why bosses like Bullshit Taker suck ass.
shoot a lot = less damage to the boss, shoot less + xata wisper = big damage = kill the fragmented boss faster.....try to shoot with pauses with your weapon but in solo mode.
@@starcry6986 just saying what is the damage mitigation is that if you damaging his health bullet after bullet and the more damage you deal it will be adapted to the program so it willl no longer increase the damage but decrease, so in this case if you make pauses between the shoots the damage is not adapted what means it will not reduce the damage given to the health and it will deal the same amount of damage like the first shot...
Me preguntó que dirás cuanto te cuente que los Murmurs tienen resistencia al Slash 😂 y además el punto del video es el boss no los mobs eso cualquiera Warframe puede, por el eso el chavo le puso ese nombre al video de “bullet sponge” jamás he visto a una Khora en 30 ojos ni menos en 60, igual se me hizo chistoso el comentario 😂
Hi this boss is poorly designed and I explain why , you can test your self. boss is time based since its dmg capped per second . 4 people shooting or 1 people shooting you can only input cap dmg per second. doesn't matter buffs or super duper weapon dmg is capped per second.
I realized you named your operator gun American education lol
Bosses kinda need to be, they often have too little resistances and get killed before they can even pose a threat.
At least with this boss he’s an endurance run. If you aren’t on guard he’s gonna fuck you up badly
Yeah I'm like on the fence with damage attenuation as a mechanic. Most of the weapons I like to build and use are high burst DPS but lower sustained. With damage attenuation you basically need an incarnon/battery weapon or you'll be spamming a million ammo pads using more resources than what it's worth. :/
Damage attenuation both limits, and opens weapon choices at the same time if that makes sense.
I do want boss type enemies to be beefier but the way it's implemented seems like it can be improved upon for sure.
@@Male_Parent it might get better, but the problem comes with how to calculate it. When it was at its worse with archon hunts, the kuva Hek was able to bypass it altogether in one single shot. How do you prevent that from happening? It’s a lose lose situation unless you’re smart enough to find the happy in between or redo the entire damage system
@@mrj1897 Exactly, it's stupid, just make a normal boss without damage attenuation or invincibility phases, it's why bosses like Bullshit Taker suck ass.
shoot a lot = less damage to the boss, shoot less + xata wisper = big damage = kill the fragmented boss faster.....try to shoot with pauses with your weapon but in solo mode.
cool, don't really care anymore, this was my first impression of the boss and it was soon after people discovered it, i won't be doing it again
@@starcry6986 just saying what is the damage mitigation is that if you damaging his health bullet after bullet and the more damage you deal it will be adapted to the program so it willl no longer increase the damage but decrease, so in this case if you make pauses between the shoots the damage is not adapted what means it will not reduce the damage given to the health and it will deal the same amount of damage like the first shot...
I need that revenant colors 🤤
Fashion frame ?
y la build de revenant papi
Naah Un Gauss × Wisp 9 minutos che papu.
these are just archons all over again lol
well, at least unlike archons, this boss actually is threatening and has some interesting moves
jaja. Yo voy con mi señora khora. A la vieja escuela, un latigazo, y a tomas por culo a todo el mundo. No importa el nivel de dificultad. 😀
Me preguntó que dirás cuanto te cuente que los Murmurs tienen resistencia al Slash 😂 y además el punto del video es el boss no los mobs eso cualquiera Warframe puede, por el eso el chavo le puso ese nombre al video de “bullet sponge” jamás he visto a una Khora en 30 ojos ni menos en 60, igual se me hizo chistoso el comentario 😂
@@AlmightyFenix141 Deberia ser el único entonces. Igualmente, a mi me funciona.
What skin is on that laetum?
its from a previous Nightwave, can't remember the exact name
Hi this boss is poorly designed and I explain why , you can test your self. boss is time based since its dmg capped per second . 4 people shooting or 1 people shooting you can only input cap dmg per second. doesn't matter buffs or super duper weapon dmg is capped per second.
It's not poorly designed, and it's wrong explained
skill issues
Yeah no it's just poorly designed, damage sponge bosses are not fun, nor js the "reward" you get for beating this boss.
Revenant master race.
They look so cool but idk how to play em:(
@@beanman9936 make thralls,allies kill thralls,rince and repeat abt 50 times,decide to play another frame
@@beanman9936 Press 2 to not die. That's literally it.
Ofc he's a bullet sponge when you just using a burston prime. Try stacking heat and like torid with radiation and heat.