the video looks "cool" thats all. the problem your aim, especially tracking is that it is very wobbly and imprecise, although fast (and then, only then, when it comes to moving along a predictable trajectory). in the end, it turns out that you you miss most of their shots and so you lose in gunfights players to a level above the average. someone would call your aim reactive, but i have not seen in this video moments where you have to shoot at strafes. it is the most important aspect of the game in addition, the game against heaglitches, highground and other hard positions is also very important. all strongest players, including on tournaments, play on the ground with stim strafe and headglitches without all this, even just good players will just farm you. your skill is focused on the game against a very weak opponent, against the strong is it does not work. thats why you fail, playing against players of a higher level. and I have a lot of fun when see "super target-switching" moments. i inclined to think that they can be obtained only in 35% of cases. the remaining 70% of cases you going flick inaccurate and die. even at this video shows that you have to do microcorrections in such flicks (and there certainly are collected successful moments). much more effective will be induced a slow, consistent and accurate. and you obviously better aim, to train for small targets, and not target switchings shit. it will be useful, especially against hedglitches. well, as i said, "smooth-tracking" aim will be much less useful against strong players than reactive strafe-aim. i still do not understand why your aim, so antsy and unstable even on not extremely high sens: on 28.8 cm you can be quite smooth and accurate.
i need a 10min vid of all ur goose clips
Hmmm it could happen.
these will always put a smile on my face, great work zim! also, northstar looking fire in that thumbnail
pretty sick but imagine making 7 of these and still no epg goose... just saying i wouldnt let that be me
A hearty bowl of instant goosers for breakfast. Delicious.
nice slaughter to prevail mask in your profile pic.
clickin nerds so smoothly as always
Let the shots do the talking for you. DAMN
GGs Zoomds!
Gaming 💪🐱
Sick clips!
He makes it look too easy!
dope brotha
cool highlights
Sens looking a bit too low there, might want to increase it :kappa:
Going to a crisp 12 cm next video.
he did the !newvid
so fire
is bro better than tvcx
the video looks "cool" thats all. the problem your aim, especially tracking is that it is very wobbly and imprecise, although fast (and then, only then, when it comes to moving along a predictable trajectory). in the end, it turns out that you you miss most of their shots and so you lose in gunfights players to a level above the average. someone would call your aim reactive, but i have not seen in this video moments where you have to shoot at strafes. it is the most important aspect of the game in addition, the game against heaglitches, highground and other hard positions is also very important. all strongest players, including on tournaments, play on the ground with stim strafe and headglitches without all this, even just good players will just farm you. your skill is focused on the game against a very weak opponent, against the strong is it does not work. thats why you fail, playing against players of a higher level. and I have a lot of fun when see "super target-switching" moments. i inclined to think that they can be obtained only in 35% of cases. the remaining 70% of cases you going flick inaccurate and die. even at this video shows that you have to do microcorrections in such flicks (and there certainly are collected successful moments). much more effective will be induced a slow, consistent and accurate. and you obviously better aim, to train for small targets, and not target switchings shit. it will be useful, especially against hedglitches. well, as i said, "smooth-tracking" aim will be much less useful against strong players than reactive strafe-aim. i still do not understand why your aim, so antsy and unstable even on not extremely high sens: on 28.8 cm you can be quite smooth and accurate.
😂😂😂
lol bro sounds like a car user
bro what kinda nerdass comment is this, can you even slingshot ☠️