Bought Salt the first time round. It really sank without trace, no pun intended. While I appreciate there could be many reasons for it to do that, but if they are doing a sequel then they need to show they are willing to support the game, rather than bail, like they did last time.
@@Jumptownwore Smart choice, I own Salt and this sequel is what they promised us last time around. The Devs are definitely not to be trusted and I would go so far as to recommend avoiding them at all costs. They gave up on Salt to start a kickstarter for this one.. never a good sign especially when this is the same game with a face lift and features promised in the last early access.
Pirate Survival! I am in! (Reads comments) OK, after reading what Salt players are saying, I will put it on my wish list and see how it goes before putting down some daubloons .
After reading through the comments I must say I'm severely put off by what former salt one players have spoken about lack of follow updates on the last release. It seems like the developers definitely did them dirty.
They're not even "follow updates", Lavaboots straight-up just abandoned Salt 1 so they could instead make money off Salt 2. Salt 1 is such a barebones shell of a game that the "finished" 1.0 release might as well just be a demo for Salt 2.
To be fair, if nearly nobody bought the first game, it makes a lot of sense to push forward to the sequel. How expensive was the game? Was it a complete enough game to be fun for the money?
As a Salt owner.. can't emphasize enough this is a dev to avoid. Salt still needs a ton of work and this game is essentially what they promised us with the last title. They are very likely to get to a point where they will abandon this to start Salt 3 before finishing what they started.. again.
That's what pushed me away from SoT. Hopefully these guys deliver to scratch that itch, tho based on the comments I'll wait til 1.0 and see how it stands at that time.
I'm going to pass on this. The dev took the original Salt out of early access too early, barebones and didn't fix bugs and started working on the sequel.
I want to say, as a game on its own, it's a reasonably good base to build on, the world is beautiful in its simplistic style, the quest and narration work together. Then remains to see what gets added and how it's done. Looking through comments is a bit of a cold shower, I've been in the same position of following a game for years and see its development "halted" for the sequels to be announced years later. If it doesn't destroy faith or optimism necessarily, it attach a big weight for the new game to drag along. Hoping for it to fulfil its potential and players expectations.
I never played Salt 1 and just dove right into this game. I paid just under $20 and I've put in around 30 hours to the game so far and I've really enjoyed it and would say its worth the $20 price tag. I've just hit character level 40 although my skills (woodworking, mining, etc) haven't caught up yet. Its a game where you need to loot EVERYTHING because pretty much everything is used towards crafting. There's plenty of inventory weight capacity and it seems as though chests on your ship hold an infinite amount and the chests are also linked (so really there's no point in crafting more than one loot chest). Combat is pretty simplistic, they could certainly use some work on that to make it more interesting. The one thing I've been really impressed with is how rarely I've come across identical cave systems. I'm sure eventually I'll see them all, however the dev's did a great job creating a variety of different caves to explore so the game hasn't gotten stale and felt like a complete grind. I will say the game is certainly very grindy at the moment, its a push for levels but to get levels you need resources. End game is going to be grinding epic materials to craft epic weapons/armor (probably multiple of the same pieces) because there's "traits" which are randomized with each item you craft/find. So eventually it'll become a... craft the same thing over and over again until you get the stats you're looking for. All in all the game has great potential, as a single player open world crafting game its been really fun so far. After reading the comments I'm a little discouraged hearing the first game was full of promise with no delivery so I hope the dev's stick with it on this one.
Salt was something I stumbled into on steam before I understood the whole early access thing. I had no idea about what was and wasn't promised to players and honestly found it kind of unique. It didn't hold my interest too long but I never had any regrets. That being said, I hold developers to a higher standard now, especially ones that break their promises to their fans! I will probably hold off and read the reviews.
After the disappointment of Salt 1 where there were virtually no updates and bug fixes, it feels like "Oh there's no more money coming in, let's make a sequel to fill our pockets again" like a lot of developers do these days... leaving gamers hanging with their balls tied around a tree. These kind of things almost make me want to become a pirate myself... see what I did there?
jesus christ man, it was literally 15 bucks. do you feel like you were scammed because they (2 guys) didnt spend their entire life developing a game that literally cost less than an hour of work? maybe you should get a job you lowlife.
@@iamrightyouarewrong6730 I never said that. But when they have a roadmap and don't deliver... and put that roadmap into a sequel then how do you expect people to react? And I do have a job, when I tell my costumers that I deliver something, I do exactly that. They pay me, I create something, simple as that. Developing games isn't any different then most branches of work in this world. And sorry but calling me a lowlife doesn't change my opinion and the facts. Have a good day 👍
@@Cyproduction you deliver your customers a big mac for 7 bucks. it takes you 5 minutes to put one together from frozen ingredients. these guys spend 4 years of their life working on a game for 15 bucks. big difference. jokes aside, they delivered a product with dozens of hours of content. just because it doesnt fit into your arbitrary standards of what is a finished product, doesnt mean the developers are scammers. i dont see why you and other subhumans are circlejerking so hard about this small indie development team of like 2 guys. a weird hill to die on.
I was excited when I saw the premise, then seeing the comments how the developer treated their first game and left those who bought it with an unfinished product. I will pass. I buy games I won’t play just to support good developers. And will pass on games I would like because of bad ones. Maybe if the developer provides free copies to those who bought the original so they get what they were promised I will change my mind.
eh, th ings are more complicated than that. the reviews for the original are mostly positive, so evidently most consumers enjoyed their time with it. development costs money, and if you put your game out there and it just doesnt do well, you still need to feed yourself, so you move on, you go work a 9-5 while working on the sequel. if the original stopped development like a year or two ago, i'd be more apprehensive that this was a get rich scheme, but no, its been 4, almost 5 years. to me that speaks of a dev that spent time getting back on their feet and is trying again, hopefully with better results. also, early access is always a gamble, never buy what you get promised, buy what is out at that moment.
They actually tried to get us to sign up for the kickstarter for this project.. literally their last steam announcement for Salt was them rubbing their greed and bad behavior in our face.
I don't really agree to all the comments below. I do not know what the devs promised befored the release of Salt 1, but damn I loved the game. Lots to do, tons of different bosses, different quests to do. Think I payed about 20 dollars for it, got it pretty early after the Steam release. I was super happy and put a bit more than 100 hours into it, and still didn't find or kill all the different bosses, nor did I get to finish all the quests in the game. I did stop on almost every single island I found. Salt 2, so far, I also think is great! Love it. I like the new additions they have made, the new crafting systems, the new island and POIs. I did buy Cyberpunk 2077, I did buy Halo Infinite, and I have gotten a lot more joy from buying and playing Salt than I have from those two titles. And those are huge titles, which I was more dissapointed by than Salt. Salt is made by like 2 people, who much can you even expect when the biggest publishers still delivers shit? At least these guy delivered chill and enjoyable games with lots of content. The reason they probably left Salt 1, in a state I feel is very good and not just "a shell of a game", is probably because they made another game, Wild West And Wizards. Which also is a fun game that I enjoyed playing. Cheap, lots of content and a chill experience.
Wait a long time before you buy.. this dev abandoned Salt 1, gave it a facelift and is running a kickstarter for the sequel without delivering on what was promised. Shady AF and not worth buying in Early Access. I made that mistake with them last time.
Like AzarinEvil said, don't give these schmucks any money. I won't be giving them any at all after the shit they pulled on us with Salt 1, but if you absolutely refuse to sail the seven seas of the internet to get Salt 2, at least wait until it's 100% finished. Even then I wouldn't hold my breath - according to the devs, Salt 1 is "finished" already even though it's an empty lifeless husk of a game, more of a tech demo really.
@@TreguardD I have Raft and while I do like it, the constant work needed just to stay alive is a bit much. While I do like survival, I feel they take it a bit far. The crafting is also a bit lackluster, IMHO. I very much appreciate the suggestion, though. If anyone has any more, don't hesitate to comment.
Correction. The only reason Salt 1 got a 1.0 slapped on it was so that the devs could kickstart Salt 2 for all the moneys. This should have been an update to Salt, not an entirely new game.
@@bytemeah Good grief, early access was supposed to be a ground for young enthusiastic creators, but they are overshadowed by schmucks trying to make a quick buck .
This looks great, and contrary to some comments, the original Salt was great. There were some odd bugs (pausing while sailing could cause your ship to fly straight up in the air, and fall back down. for instance) but the game was engrossing. 200 hours on Steam, and this looks like an entire improvement on the original. Can't wait to give it a try.
@@clarkmeyer7211 not so much to avoid, but buy on what is in the game right now, not what might come later. If a game fails at launch, dev's still gotta eat so while disappointing, they might have had to go get other jobs to support themselves.
Providing victuals for passing ships was a big business. The colonial powers would grab islands and ports where ships could be provisioned with repairs, new recruits, food and water, rope, sails, live animals and other consumables. Ports would have a whole little industry of people making biscuits and other edibles for the crew. Ships took on fresh water, new animals, replaced infested food with fresher stuff. There would be people like fishers, bakers, farmers and such producing a surplus to be sold. Being barred from these ports was a big deal for ships from unfriendly nations and pirates. Stealing or replacing the good rope from a ship becomes a necessity when you can't drop into port and buy the stuff. The different nations would hit eachothers merchants and naval ships with tariffs and penalties depending on their relations back in Europe.
They abandoned us to run a sequal kickstarter so they could facelift Salt 1 and sell people who didn't know this was what Salt 1 was supposed to become.
They did drop off the face of the earth - to go make the game we were promised when we bought Salt 1. They slapped a "finished" label on Salt 1 so they could make a Kickstarter for more money under the guise of Salt 2, which is everything we were promised in Salt 1.
with all your experience, look at compass compare sky or stars so look in the direction you want to go and use the sky patterns/stars to aim towards when not looking at compass, just like in real life
As someone who bought Salt when it was still in Early Access and played the hell out of it, I, like many others here, was disappointed when the devs dropped the game. I get it, this came out at a time when you had Sea of Thieves, Atlas and tons of other survival games, the first two in particular (mostly SoT though) were just too strong of a competition for the game to really grow, but it was still sad. That said, even though the game was somewhat barebones, the little quests were alright, not great but passable, there was a decent weapon diversity, combat was rather simple, few island types, some different ships (White Narwhal ftw) and multiplayer, which I never tried. All in all, I enjoyed my time on the game, mainly because of the sailing. Sitting behind the helm, travelling across the seas, from sunrise to sunset and then at night with the starry sky, with that neat little soundtrack playing was almost meditative for me. So, Salt devs, if you read this: please, for the love of all that is sacred, do not let this fall into oblivion like the original game. Do not leave it in that limbo of "it's not finished, nor a basic tech demo". I have been following the Kickstarter updates, this already has more than the original Salt, so keep going. As a consumer I'm willing to give you a second chance, so make this an amazing pirate survival and exploration game that we can play happily years and years into the future.
Stop paying $12 for salt just by garlic powder it's the same price as garlic salt and then you can just add salt. And you can get a much stronger garlic flavor without making your food so salty that it's inedible.
I was disappointed by the first Salt, and I see a lot of people here saying the same thing here. It remained very bare bones and the combat was horrible. Pity, because having a house boat was awesome and something Minecraft always needed. I am reluctant to buy into Salt 2 early
Cool, so it's the game we were all promised when we bought Salt 1. Y'know, before they slapped a 1.0 sticker on the front of its mostly-empty box and called it quits. Hard pass. I might yarr harr fiddly dee it just to play the game I was supposed to get when I bought Salt 1, but Lavaboots will never see another doubloon from me.
I kind of wish the lighting engine was a tad more realistic, but this game looks like fun nonetheless, so I wishlisted it on Steam today. Thanks for sharing this! :)
Sadly so did salt 1. Kinda seems like this dev knows how to start but not how to proceed or execute. Salt 1 became an abandonware scam. Never finished. We have no reason to believe salt 2 will either at this point. We all hope they prove us wrong of course.
*"Dis isileik me and the yawnie bois back in our time YARHH"* said someone in a psicjiatroc hospital _though the game seems indeed interesting, gotta add it to the wish list_
Splat: "It doesn't seem I can dive or swim"... My mind...: "Have you tried turning it off then back on? Or seeing if it was plugged in?" Love the content as always sir. Game on
@ 12:10 "... Hopefully LOOTING the SHRINE has no adverse karmic reactions ..." said Mr SplatterCat, with both fear and greed in his voice... 😧 Oh, sir. Have you never played D&D? My toes are tingling a danger warning for your Character! 😨 This seems a beauty! The visuals and especially the water effects are brilliant! 😍✨ M 🦘🏏😎
I've been waiting for this to come out. Not out yet on Steam unfortunately. I love fighting blow up pirate dolls...too bad they axed that! I'm not going to lie...I miss the raft not having a tiller. Having a full steering wheel seems too advanced for a raft as does the one to raise the sail.
At least you left the pirate's letter to his cat on screen long enough for us to pause it and read it. Also, how does it make sense to plan a boat at a cartography station? Wat?
I know it's totally not fair, but I can't look at this and not think of how amazing the water is in sea of thieves. The water here looks just fine, but sea of thieves set such an high bar for water that IDK if I can look at other water in games.
This looks cool, very interesting game, although I noticed that you seemed to take damage during combat every time the enemies attacked, even when you were blocking or moved back far enough to be out of reach of their sword.
It would be very cool to have a working sextant, but seeing how it only give you latitude, and it relies on being on the surface of a curved world, I doubt it would make a good game mechanic.
Multiplayer is planned. It did eventually come out for Salt 1 as well. I think multiplayer was being planned from the beginning in the development of Salt 2.
All games should be designed as single player. Alot of time and money is wasted on netcode and social gamer screeching. Developers produce less content for multiplayer games because the expect social interaction to replace content. This is why a great deal of lame games add "PVP" to their gameplay, as a stop gap for not producing deep content. Elden Ring did multiplayer and pvp right. Its secondary to content and story, almost like an after thought. No lobby. Its perfect.
22:10 - Fitting. The raft did carry you across the ocean, which is in the age of sail often referred to a searoad or such, to that dangerous pirate island - in other words, it carried you along a highway to a zone... of danger.
It isn't even really a sequel.. it's just a cash grab off selling Salt with the stuff they added since abandoning it and some updated character models.
@@azarinevil do you ugly fuck seriously think these guys are making profit making these games? they have spent years developing games that nobody buys (and they are cheap as fuck). salt 1 was built on a terrible foundation. it was never going to be a good game. sometimes you have to start over instead of trying to polish a turd + they made another game inbetween. i bought salt for 15 bucks (wow so expensive they scammed me im going to kill myself now😭😭😭😭😭😭) and enjoyed it for 100 hours.
@@azarinevil To be fair... I wouldn't expect a major graphical update for any game, and that's essentially what this is, just more of the same with a new coat of paint. People did get finessed though it looks like.
@@HaveButOneLife Well clearly you haven't paid attention to 7 days to die or many other titles.. that's exactly what happens these days, especially with early access titles. They start with crap graphics and once they get the money to upgrade the assets, they replace them with better quality ones.
Bought Salt the first time round. It really sank without trace, no pun intended. While I appreciate there could be many reasons for it to do that, but if they are doing a sequel then they need to show they are willing to support the game, rather than bail, like they did last time.
Thanks... Was about to buy it. Now I won't.... Until it is well established.
@@Jumptownwore Smart choice, I own Salt and this sequel is what they promised us last time around. The Devs are definitely not to be trusted and I would go so far as to recommend avoiding them at all costs. They gave up on Salt to start a kickstarter for this one.. never a good sign especially when this is the same game with a face lift and features promised in the last early access.
Pirate Survival! I am in! (Reads comments) OK, after reading what Salt players are saying, I will put it on my wish list and see how it goes before putting down some daubloons .
I'm in the same road, 9 months later from this comment i think is going on a good way actually, it kept getting updates and (for now) is not abandoned
After reading through the comments I must say I'm severely put off by what former salt one players have spoken about lack of follow updates on the last release. It seems like the developers definitely did them dirty.
I am one of them. Pretty pissed that the dev just went and pretty much abandoned Salt 1 after not delivering any of the promised features.
They're not even "follow updates", Lavaboots straight-up just abandoned Salt 1 so they could instead make money off Salt 2. Salt 1 is such a barebones shell of a game that the "finished" 1.0 release might as well just be a demo for Salt 2.
To be fair, if nearly nobody bought the first game, it makes a lot of sense to push forward to the sequel.
How expensive was the game? Was it a complete enough game to be fun for the money?
@@ravebiscuits8721 People don’t want to spend money on empty shells of games? Wow.
@@NoLifeButMyOwn Dude I asked some clarifying questions, was it a complete enough game to be worth the (presumably low) indie pricepoint?
As a Salt owner.. can't emphasize enough this is a dev to avoid. Salt still needs a ton of work and this game is essentially what they promised us with the last title. They are very likely to get to a point where they will abandon this to start Salt 3 before finishing what they started.. again.
Sounds like you are a little.... salty ;)
Yikes. Saw this and it destroyed hope.
sorry but if you buy a game based on what it might have in the future, and not what it has now, you deserve to get scammed lol.
Based dev
@@gotgunpowder exactly.
This reminds me of what my friends wished Sea of Thieves was. We wanted to do the content without having to deal with other players raiding us.
That's what pushed me away from SoT. Hopefully these guys deliver to scratch that itch, tho based on the comments I'll wait til 1.0 and see how it stands at that time.
Yeah that game should be called Sea of Trolls
I'm going to pass on this. The dev took the original Salt out of early access too early, barebones and didn't fix bugs and started working on the sequel.
I want to say, as a game on its own, it's a reasonably good base to build on, the world is beautiful in its simplistic style, the quest and narration work together. Then remains to see what gets added and how it's done. Looking through comments is a bit of a cold shower, I've been in the same position of following a game for years and see its development "halted" for the sequels to be announced years later. If it doesn't destroy faith or optimism necessarily, it attach a big weight for the new game to drag along. Hoping for it to fulfil its potential and players expectations.
From the look of it, when sailing at night, you could have used the compass to choose your heading, then use the stars to keep on it.
I never played Salt 1 and just dove right into this game. I paid just under $20 and I've put in around 30 hours to the game so far and I've really enjoyed it and would say its worth the $20 price tag. I've just hit character level 40 although my skills (woodworking, mining, etc) haven't caught up yet. Its a game where you need to loot EVERYTHING because pretty much everything is used towards crafting. There's plenty of inventory weight capacity and it seems as though chests on your ship hold an infinite amount and the chests are also linked (so really there's no point in crafting more than one loot chest). Combat is pretty simplistic, they could certainly use some work on that to make it more interesting. The one thing I've been really impressed with is how rarely I've come across identical cave systems. I'm sure eventually I'll see them all, however the dev's did a great job creating a variety of different caves to explore so the game hasn't gotten stale and felt like a complete grind. I will say the game is certainly very grindy at the moment, its a push for levels but to get levels you need resources. End game is going to be grinding epic materials to craft epic weapons/armor (probably multiple of the same pieces) because there's "traits" which are randomized with each item you craft/find. So eventually it'll become a... craft the same thing over and over again until you get the stats you're looking for. All in all the game has great potential, as a single player open world crafting game its been really fun so far. After reading the comments I'm a little discouraged hearing the first game was full of promise with no delivery so I hope the dev's stick with it on this one.
Salt was something I stumbled into on steam before I understood the whole early access thing. I had no idea about what was and wasn't promised to players and honestly found it kind of unique. It didn't hold my interest too long but I never had any regrets. That being said, I hold developers to a higher standard now, especially ones that break their promises to their fans! I will probably hold off and read the reviews.
After the disappointment of Salt 1 where there were virtually no updates and bug fixes, it feels like "Oh there's no more money coming in, let's make a sequel to fill our pockets again" like a lot of developers do these days... leaving gamers hanging with their balls tied around a tree.
These kind of things almost make me want to become a pirate myself... see what I did there?
;-)
Too late, already a pirate here.
jesus christ man, it was literally 15 bucks. do you feel like you were scammed because they (2 guys) didnt spend their entire life developing a game that literally cost less than an hour of work? maybe you should get a job you lowlife.
@@iamrightyouarewrong6730 I never said that. But when they have a roadmap and don't deliver... and put that roadmap into a sequel then how do you expect people to react?
And I do have a job, when I tell my costumers that I deliver something, I do exactly that. They pay me, I create something, simple as that. Developing games isn't any different then most branches of work in this world.
And sorry but calling me a lowlife doesn't change my opinion and the facts.
Have a good day 👍
@@Cyproduction you deliver your customers a big mac for 7 bucks. it takes you 5 minutes to put one together from frozen ingredients. these guys spend 4 years of their life working on a game for 15 bucks. big difference. jokes aside, they delivered a product with dozens of hours of content. just because it doesnt fit into your arbitrary standards of what is a finished product, doesnt mean the developers are scammers. i dont see why you and other subhumans are circlejerking so hard about this small indie development team of like 2 guys. a weird hill to die on.
Gotta laugh at that how how they treated Salt 1 comes back to bite their asses on Salt 2
?????? it was a 15 buck game. an hour of work. how entitled can you possibly be.
The ship sailing really _needs_ ocean spray. It just doesn't look right without it.
It needs AC Oddessy water
@@Charok1 dude, this is an indie game. You won’t be seeing any AAA graphics
Also Black Flag did water better
Good to see the old boy's still about! I haven't listened to Splat in a couple of years, and my mental health declined dramatically since!
I was excited when I saw the premise, then seeing the comments how the developer treated their first game and left those who bought it with an unfinished product. I will pass.
I buy games I won’t play just to support good developers. And will pass on games I would like because of bad ones.
Maybe if the developer provides free copies to those who bought the original so they get what they were promised I will change my mind.
Agreed, I haven't touched the original for ages, probably never will, so he/they aren't getting another penny.
eh, th ings are more complicated than that. the reviews for the original are mostly positive, so evidently most consumers enjoyed their time with it. development costs money, and if you put your game out there and it just doesnt do well, you still need to feed yourself, so you move on, you go work a 9-5 while working on the sequel. if the original stopped development like a year or two ago, i'd be more apprehensive that this was a get rich scheme, but no, its been 4, almost 5 years. to me that speaks of a dev that spent time getting back on their feet and is trying again, hopefully with better results. also, early access is always a gamble, never buy what you get promised, buy what is out at that moment.
They actually tried to get us to sign up for the kickstarter for this project.. literally their last steam announcement for Salt was them rubbing their greed and bad behavior in our face.
I don't really agree to all the comments below. I do not know what the devs promised befored the release of Salt 1, but damn I loved the game. Lots to do, tons of different bosses, different quests to do. Think I payed about 20 dollars for it, got it pretty early after the Steam release. I was super happy and put a bit more than 100 hours into it, and still didn't find or kill all the different bosses, nor did I get to finish all the quests in the game. I did stop on almost every single island I found.
Salt 2, so far, I also think is great! Love it. I like the new additions they have made, the new crafting systems, the new island and POIs. I did buy Cyberpunk 2077, I did buy Halo Infinite, and I have gotten a lot more joy from buying and playing Salt than I have from those two titles. And those are huge titles, which I was more dissapointed by than Salt. Salt is made by like 2 people, who much can you even expect when the biggest publishers still delivers shit? At least these guy delivered chill and enjoyable games with lots of content.
The reason they probably left Salt 1, in a state I feel is very good and not just "a shell of a game", is probably because they made another game, Wild West And Wizards. Which also is a fun game that I enjoyed playing. Cheap, lots of content and a chill experience.
i played Salt so much and loved every bit of it! Salt 2 is rly longed for
Been waiting for years
Salt 1 was abandoned so they could sell the features that were promised in another game. Salt 2 is that game. Dont reward greed
Awesome, ive been wondering what happened to Salt.
The short answer is: The devs abandoned it so they could start filling their pockets with Kickstarter money for Salt 2 instead.
This is totally my kind of game! Haven't really found any others like this that have what I want in a game. I love crafting and sailing.
Wait a long time before you buy.. this dev abandoned Salt 1, gave it a facelift and is running a kickstarter for the sequel without delivering on what was promised. Shady AF and not worth buying in Early Access. I made that mistake with them last time.
Like AzarinEvil said, don't give these schmucks any money. I won't be giving them any at all after the shit they pulled on us with Salt 1, but if you absolutely refuse to sail the seven seas of the internet to get Salt 2, at least wait until it's 100% finished. Even then I wouldn't hold my breath - according to the devs, Salt 1 is "finished" already even though it's an empty lifeless husk of a game, more of a tech demo really.
Can I suggest Raft?
@@TreguardD I have Raft and while I do like it, the constant work needed just to stay alive is a bit much. While I do like survival, I feel they take it a bit far. The crafting is also a bit lackluster, IMHO. I very much appreciate the suggestion, though. If anyone has any more, don't hesitate to comment.
Salt 2 ?! They barely got the first one out of early access, they want to release a second one ?
Correction. The only reason Salt 1 got a 1.0 slapped on it was so that the devs could kickstart Salt 2 for all the moneys. This should have been an update to Salt, not an entirely new game.
@@bytemeah Good grief, early access was supposed to be a ground for young enthusiastic creators, but they are overshadowed by schmucks trying to make a quick buck .
“That mushroom was near the area of the bear I’d rather not go towards”
That voice sounds like, "You must gather your party before venturing fourth."
"Bertram who worked for Honda" 🤣 going for the Mazda ship next 😁
Looks like the Dev does not have a good track record. I'll be sticking with Raft for my ocean going fix.
33:36 "Let's make it skip upon the waves, with the power of Poseidon's Kiss..."
Splat's Condensed Review: ???
Cool boat: 34:09
This looks great, and contrary to some comments, the original Salt was great. There were some odd bugs (pausing while sailing could cause your ship to fly straight up in the air, and fall back down. for instance) but the game was engrossing. 200 hours on Steam, and this looks like an entire improvement on the original. Can't wait to give it a try.
You pretty clearly need to actually read the comments... They clearly lied to buyers
@@spacequack5470 get off the bandwagon you subhuman
the game looks really good for early access. the dev logs are also pretty impressive. wishlisted this.
Read more of the comments, definitely a dev to avoid
@@spacequack5470 yeah i saw. sadness
@@clarkmeyer7211 not so much to avoid, but buy on what is in the game right now, not what might come later.
If a game fails at launch, dev's still gotta eat so while disappointing, they might have had to go get other jobs to support themselves.
15:05 I had to back it up here... legit thought you said Amity pickaxe. Was thinking, what, is it possessed? 🤣
wouldn't mind a complete lets play series for this one
seems to be loot heaven
Love the word you found was "gaps". I would have expected something like interval's from you and your 10 dollar vocabulary lol
Hey! Those bottles are very valuable. I hear that in HI and VA, you can trade those bottles in for five cents each.
10¢ in MI
When you nearly beached Kenny Loggins, you were really in the...Danger Zone.
I got mesmerized by how good the water was
Providing victuals for passing ships was a big business. The colonial powers would grab islands and ports where ships could be provisioned with repairs, new recruits, food and water, rope, sails, live animals and other consumables.
Ports would have a whole little industry of people making biscuits and other edibles for the crew. Ships took on fresh water, new animals, replaced infested food with fresher stuff. There would be people like fishers, bakers, farmers and such producing a surplus to be sold.
Being barred from these ports was a big deal for ships from unfriendly nations and pirates. Stealing or replacing the good rope from a ship becomes a necessity when you can't drop into port and buy the stuff. The different nations would hit eachothers merchants and naval ships with tariffs and penalties depending on their relations back in Europe.
What? I spent many many hours in Salt just goofing around. Very chill. Thought the devs dropped off the face of the earth.
They abandoned us to run a sequal kickstarter so they could facelift Salt 1 and sell people who didn't know this was what Salt 1 was supposed to become.
They did drop off the face of the earth - to go make the game we were promised when we bought Salt 1. They slapped a "finished" label on Salt 1 so they could make a Kickstarter for more money under the guise of Salt 2, which is everything we were promised in Salt 1.
I love the first salt. Am sure to enjoy this one
That water on the starting screen looks real nice
with all your experience, look at compass compare sky or stars so look in the direction you want to go and use the sky patterns/stars to aim towards when not looking at compass, just like in real life
Friendship ended with Kenny Loggins. Now Kenny Plankins is my best friend.
Loved this demo
As someone who bought Salt when it was still in Early Access and played the hell out of it, I, like many others here, was disappointed when the devs dropped the game.
I get it, this came out at a time when you had Sea of Thieves, Atlas and tons of other survival games, the first two in particular (mostly SoT though) were just too strong of a competition for the game to really grow, but it was still sad.
That said, even though the game was somewhat barebones, the little quests were alright, not great but passable, there was a decent weapon diversity, combat was rather simple, few island types, some different ships (White Narwhal ftw) and multiplayer, which I never tried. All in all, I enjoyed my time on the game, mainly because of the sailing. Sitting behind the helm, travelling across the seas, from sunrise to sunset and then at night with the starry sky, with that neat little soundtrack playing was almost meditative for me.
So, Salt devs, if you read this: please, for the love of all that is sacred, do not let this fall into oblivion like the original game. Do not leave it in that limbo of "it's not finished, nor a basic tech demo". I have been following the Kickstarter updates, this already has more than the original Salt, so keep going. As a consumer I'm willing to give you a second chance, so make this an amazing pirate survival and exploration game that we can play happily years and years into the future.
Stop paying $12 for salt just by garlic powder it's the same price as garlic salt and then you can just add salt. And you can get a much stronger garlic flavor without making your food so salty that it's inedible.
its like listning to Russel crow, just mesmerizing
oh this game finally made it? neat. The original was quite a lot of fun for the price point.
Been waiting on this for years
When you use your compass.. look at the stars in the sky above it XD
Lots of potential!
oh no, I got the first Salt in early access, I'm not falling for it again
I was disappointed by the first Salt, and I see a lot of people here saying the same thing here. It remained very bare bones and the combat was horrible. Pity, because having a house boat was awesome and something Minecraft always needed. I am reluctant to buy into Salt 2 early
That letter to Audrey... :D
Looks good but I will wait for its 1.0 The last one didn't feel finished.
It wasn't, they just relabeled the game as a sequel and tried to resell it to people with the features they hadn't finished for Salt.
Dude, I was not prepared for your "need more fiber" comment. You can't just blindside people like that. 🤣
Cool, so it's the game we were all promised when we bought Salt 1. Y'know, before they slapped a 1.0 sticker on the front of its mostly-empty box and called it quits.
Hard pass. I might yarr harr fiddly dee it just to play the game I was supposed to get when I bought Salt 1, but Lavaboots will never see another doubloon from me.
You should do a new video of salt 2, Alot have happend in the game, Far from done but alot more now!
I kind of wish the lighting engine was a tad more realistic, but this game looks like fun nonetheless, so I wishlisted it on Steam today. Thanks for sharing this! :)
This looks great! Sooo much potential; honestly, it seems like a really good early access. Better than most, anyways! Thanks for showing us this one!
But wait before you invest - the dev has a history of halting development before the game is finished.
@@tobiaswichert4843 your mother should have halted your development before you were finished
Sadly so did salt 1. Kinda seems like this dev knows how to start but not how to proceed or execute. Salt 1 became an abandonware scam. Never finished. We have no reason to believe salt 2 will either at this point. We all hope they prove us wrong of course.
Damn it, SplatterCat! Another game I have to delve into. As an adult, time is in short supply. Can't buy more game. *Gonna buy it anyway*
That bow description said "Hit chance scales with Dexterity." Did they bring back Morrowind combat?
Action skills should be the standard in RPGs as well.
Ocean Boogaloo. :D Nice.
Yeah looks slightly less shallow than the first one. Gonna wait for 1.0 this time tho
I wouldn't hold my breath if I were you. Those of us who bought Salt 1 know that "1.0" doesn't mean squat with this dev.
*"Dis isileik me and the yawnie bois back in our time YARHH"* said someone in a psicjiatroc hospital
_though the game seems indeed interesting, gotta add it to the wish list_
Don't. The devs are con artists who abandoned Salt 1 so they could make more money on Salt 2. They don't deserve your money.
This looks awesome
I genuinely hope ol buddy gets atleast a few jobs cuz of this video lol anyone splatty refers is worthy of attention
You should check out Windbound. Sailing survival craft rogue-like
Great video man. Well done. God bless you
Splat: "It doesn't seem I can dive or swim"...
My mind...: "Have you tried turning it off then back on? Or seeing if it was plugged in?"
Love the content as always sir. Game on
Does everyone in the comments not realize it was a lone Dev? I'm 950% sure it was 1 guy who made Salt
Steering wheel? Park? Very nautical :))
@ 12:10 "... Hopefully LOOTING the SHRINE has no adverse karmic reactions ..." said Mr SplatterCat, with both fear and greed in his voice... 😧
Oh, sir. Have you never played D&D? My toes are tingling a danger warning for your Character! 😨
This seems a beauty! The visuals and especially the water effects are brilliant! 😍✨
M 🦘🏏😎
This has been done and better as well.
I've been waiting for this to come out. Not out yet on Steam unfortunately. I love fighting blow up pirate dolls...too bad they axed that! I'm not going to lie...I miss the raft not having a tiller. Having a full steering wheel seems too advanced for a raft as does the one to raise the sail.
At least you left the pirate's letter to his cat on screen long enough for us to pause it and read it. Also, how does it make sense to plan a boat at a cartography station? Wat?
Thx for the review 👍
I know it's totally not fair, but I can't look at this and not think of how amazing the water is in sea of thieves.
The water here looks just fine, but sea of thieves set such an high bar for water that IDK if I can look at other water in games.
This looks cool, very interesting game, although I noticed that you seemed to take damage during combat every time the enemies attacked, even when you were blocking or moved back far enough to be out of reach of their sword.
That world seed sounds like it would have strong winds.
I hate you for using my avatar :P
It would be very cool to have a working sextant, but seeing how it only give you latitude, and it relies on being on the surface of a curved world, I doubt it would make a good game mechanic.
this looks really fun i cant wait to try it
Dont bother, read the rest of the comments from people who bought the first one they abandoned
Eric Cartman sings, Pirates of the Caribbean
nice video
Looks promising!
It isn't, I suggest looking at how they treated Salt.. this dev has a very bad track record.
Frustrates me soon as I see we can't chop down a tiny price of bamboo with a massive sabre... Anyone else or just me?
First salt was like this too. Trees everywhere but you can’t chop them. Had to find logs on the ground. Bit odd but not a dealbreaker for me.
pretty standard for any survival type game, you have to use the right tool etc etc.
so what you're saying is sid meyer's pirates is still the best pirate game ever made? ok thanks
I have high hopes when I see games like this for CO-OP.. but it looks like this is another single player special..
Multiplayer is planned. It did eventually come out for Salt 1 as well. I think multiplayer was being planned from the beginning in the development of Salt 2.
All games should be designed as single player. Alot of time and money is wasted on netcode and social gamer screeching. Developers produce less content for multiplayer games because the expect social interaction to replace content. This is why a great deal of lame games add "PVP" to their gameplay, as a stop gap for not producing deep content.
Elden Ring did multiplayer and pvp right. Its secondary to content and story, almost like an after thought. No lobby. Its perfect.
That guy at the beginning... did he have claw hands or something? What was that!?
No pirate survival sim is complete without mermaid fan fic.
Ignores the key to "Loot cave"
intro voice also sounds like the voice from "myst"
I’ve always tried to grab salt, but somehow never got it…there must have been too many games on my purchase lists when it was on sale
That's definitely how you use a sextant :'D .
What tune do you sing at 2:10? I remember it from a couple of your videos but can't remember what it is.
22:10 - Fitting. The raft did carry you across the ocean, which is in the age of sail often referred to a searoad or such, to that dangerous pirate island - in other words, it carried you along a highway to a zone... of danger.
Please play this more
Entertaining and Musical Splatty's in fine form today.
And thus is The Algorithm appeased.
was that, preheating, a Radiant Lift influenced comment @ 27:14?
This looks identical to the original but with voice actors and better graphics. Is the developer double dipping instead of updating the original?
Isn't this a sequel to an abandoned/unfinished 1st game? Or am I thinking something else?
It isn't even really a sequel.. it's just a cash grab off selling Salt with the stuff they added since abandoning it and some updated character models.
@@azarinevil do you ugly fuck seriously think these guys are making profit making these games? they have spent years developing games that nobody buys (and they are cheap as fuck). salt 1 was built on a terrible foundation. it was never going to be a good game. sometimes you have to start over instead of trying to polish a turd + they made another game inbetween. i bought salt for 15 bucks (wow so expensive they scammed me im going to kill myself now😭😭😭😭😭😭) and enjoyed it for 100 hours.
@@azarinevil To be fair... I wouldn't expect a major graphical update for any game, and that's essentially what this is, just more of the same with a new coat of paint. People did get finessed though it looks like.
@@HaveButOneLife Well clearly you haven't paid attention to 7 days to die or many other titles.. that's exactly what happens these days, especially with early access titles. They start with crap graphics and once they get the money to upgrade the assets, they replace them with better quality ones.
@@azarinevil Early Access is different. I don't remember this being an Early Access game.
I really wish Salt 1 hadn't been abandoned. I won't be buying this game unless the dev can show they can follow through.
This is what they were supposed to give us with Salt, you can even see they just finished Salt and called it a sequel.
it was literally 15 bucks… and they updated it for years
5:19 We're supposed to be going Norf?