[Antinomy of Common Flowers] Koishi Komeiji's 4th Combo Video
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- Опубликовано: 6 сен 2024
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CREDITS
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Art used:
脸芒Katou
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からあげ太郎 - ちれいで (TL: Chirei de; full comic starts here)
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Eromame Sensei (Sayaendou)
• 【Touhou PV】 Flame of L...
羽々斬
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ぢせ
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椎名いと🍫お仕事募集中
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洗濯船
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ぽりあん
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くろな
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0-DEN
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daigada (Outro Koishi image)
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Long overdue, but I'm finally back with another Koishi Combo Video.
Well to be honest, I thought the previous one was gonna be my last combo video, but as time went on, more combos were being found. After getting the community combo video out last year, I decided to get this one out once I had the time to do so.
Real talk, the main reason why I wanted to get this one out was because I always wanted to make a combo video with this song. I absolutely love Kishida Kyoudan & the Akeboshi Rockets, and was thinking of using them last video, but I didn't feel confident in doing them justice at the time. Now, after my experience with the community combo video, I felt more comfortable to try again.
There is a mix of 1.10d and 1.19beta4 combos in here. The combos off of 8a glitch, and most stuff out of 6a were all done in 1.10d because of how her moves worked in that version, which don't work in 1.19beta4 anymore unfortunately. But for the sake of this video, I wanted to include combos from both.
I'll probably start opening submissions for the 2nd community combo video soon. My plan is to get that out and showcase it in the next anniversary tournament. It'd be a great place to do so.
I don't play this game much anymore, mostly due to how many other FGs there are out there now that I want to play too, on top of Stepmania projects and IRL stuff being in the way. But I do still like labbing stuff in this game on my own free time. It's fun with tag mechanics and all.
Oh, btw, please join our discord community! I'd love to see this community continue to grow! If you plan on contributing to the next community combo vide you should also definitely join too! You can join it by clicking the invite link below:
/ discord
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Greatly appreciate the combo guide. I am new to the game and I would like to ask some questions if possible:
1) What's the difference between the 1.10d and 1.19b versions from the PS4 1.20 version?
2) In your opinion, which spellcard and partner is the best for Koishi?
3) Is there a move that can be canceled into Last Words? I am having trouble finding how to combo into them.
very late reply but
1) idk much about the changes in the 1.19 version or the ps4 so i cant really answer this.
2) koishi is really good as a slave, for master... not so much, maybe try reimu because reimu can do everything and help some of koishi's weaknesses
3) nope, you cant cancel moves to last words. although you can landcancel a j6a to last word but that is rarely going to happen..
idk if you already find in the answer or have joined the aocf discord but i hope this helps
@@rendyy_9 Haha it's ok. Thanks for your reply regardless
@@Smol_Butt_Cheeky so have you found your answer or still havent found it yet?
@@rendyy_9 I have found my answer with points 2 and 3, but not really with point 1. I just know that with the console version, some moves were nerfed/changed and a lot of combos no longer work, but that's about it.
Hey, sorry for the late reply, I somehow didn't get notified about this!
To answer your questions:
1) 1.19beta4 is essentially 1.20 but for consoles...with a new bug or two introduced (but they're just visual bugs with Doremy and such). However, 1.10d and 1.19d are very different since a lot of characters got changed with new things. The biggest thing with Koishi in this video is that in 1.10d and lower, her 8a store was bugged if you stored while "grounded" (on the middle line) so that when it activates, she'll be treated as grounded even though she's nowhere on the middle like, hence why I could do things like 8a (release) > 66a > 66a loops. Unfortunately this got patched in 1.19 onwards (RIP 8A release glitch > LW for free 8k damage)
There are many other changes between those two versions but it'd take too long. AoCF discord server has a changelist log iirc. But 1.19beta4 is literally a "beta" for 1.20 so basically nothing has changed.
2) For spellcard, it really depends on what you're looking for. I believe the most popular choice is Id (the pink heards SC), but a couple people (including myself) prefer Ancestors because it's incredibly cheap and useful to use in neutral to force them to move. Superego is considered the weakest one because of how slow it is to activate, but it's treated more like a reversal than anything...except it's too slow to be a very useful reversal so more time than not they'd recover fast enough to block it, giving them a free punish. (meanwhile the other two SCs are extremely hard to punish when thrown in neutral)
As for partners, due to the nature of the game, there's no real "bad" partners so most of them CAN work. But in my personal opinion, Koishi's best partners are the usual Reimu or Kasen, but also Kokoro. Reimu and Kasen are just very solid slave picks due to how easy they make it to convert off of stray hits into full combos with tag B, or in Reimu's case, tag 6C for wallslam enders. However Kokoro is a very popular pick, not just for lore "best friends" reasons, but also because Kokoro covers a lot of Koishi's weaknesses with neutral due to her masks. The biggest one is being able to easily create very good combos off of Koishi's 8C reversal, since 8C (1 hit) puts them into an untechable juggle state the whole way, and with Kokoro's tag C, she has more than enough time to recover and full combo out of it. That's my personal favourite reason why I use KoiKoro team.
3) Unfortunately LWs cannot be cancelled into. You can only do it from mid-lane by itself. Most common ways to combo into it is to find combos that allows you to "land cancel" on the middle lane and if they are in enough hitstun, the LW will hit. But the easiest way is to connect with 4C radar in the corner. That gives Koishi more than enough time to recover and use LW on them while they are still being hit with the radar and wallslam. I plan to make a Koishi bnb video in the future since no new future patches are expected, so hopefully that will give you even more ideas.
Are other character CMV's a possibility?
I'd rather leave that to the other character specialists for the game. I mostly main Koishi hence I'm more comfortable creating combo videos for her.
I do plan on making another Community Combo Video that will showcase the whole cast maybe by the end of this year!
@@fgpopfightinggames That is completely reasonable, I certainly wouldn't feel comfy making CMV's for characters I don't play but I asked because I was unsure if it was one person running the channel or a collective
nice combos and song