7:55 If you go to Manage/Activities and hover over Research you'll see that it also includes Observation, just like Scavenging also includes Salvaging. Check out each skill to see what it prioritizes. Cheers!
@@TotalXclipse Luckily in the new patch they split observation/research so you can prioritize it individually. That always bugged me too, and this way if I have two people or want to rush an observation, and a research early, such as construction while observing necessary food plants, I can have them have opposite priorities and get them both done.
totally doomed (hahaha nah jk) your schedule and activities will cause conflicts from what i understand the numbering of activites supposedly works from left to right Also, melons need refridgeration so probly not the best fruit at the start Farming closer to the house means you kids don't need to walk as far A wall of defense will protect your trees
Best start. Emelin - Likes to cook, decent at farming, bonus is no matter what she cooks its an exquisite meal when eaten, giving a HUGE happiness bonus. Ken - Double material on salvage and scrapping, has a high combat skill for hunting and gains happiness from killing and death. Daniel - Can't do combat, but has a high intellect and his bonus is to get research insights randomly while researching, which can finish up a HUGE chunk of whatever the current research is, boosting your research curve astronomically. Can also do crafting, as well as other tasks. Rakha - 3x bonus speed on constructing buildings and devices, has a high construction score. First thing when landing, set Emelin as the cook, and the only cook, as well as planting and harvesting. Set Ken to hunt and salvage as main priorities. Set Rakha to construction, and Daniel to observe and research. Observe graincob, buttermelon and clothblossom first, and plant immediately. You'll need the cloth for clothes pretty early, and bandages very soon if RNG is bad on salvaged FAKs. Use your camp shelter for storage and wokbenches, and a table, and make a building that starts off housing a set of rooms that are 3x4 for each person, while observing skinbark, and harvesting skinbark, then making a skinbark bed in each of those rooms. You should be able to accomplish all this before winter starts on a slow start. The rooms will act as better insulators for winter, prevent hypothermia, a 3x4 room gives the best sleeping room bonus there is, the bed gives comfortable bed bonus. Since Emelin is your cook all food gives exquisite meal bonus. The graincob allows porridge meals, coupled with the buttermelon, you can make the tasty meal buttermelon pie on the oven, as well as the meat soup and veggie soup, from either hunting or harvesting random dead creatures, and the buttermelon you grow/harvest. Having a variety of food choices gives your people the food variety bonus, and if they eat the buttermelon pie, a tasty meal bonus as well, along with the ate at table bonus. This will significantly boost your happiness levels at the start of each day, helping to prevent breakdowns etc, and all of these can be done extremely early in the game, usually before the end of summer if you focus on managing your people for each task.
I like the ones with the run speed boosts. Laara, Simon and Talas ( think). I usually pick at least 2 of them. Makes combat so much safer and easier. Don't even worry about their starting combat skill. It goes up quickly enough. That run speed buff is forever! Katina is good as a healer/farmer. I also made her do construction. Her skill was 0 but again it goes up quickly enough.
Yeah, I'm not sure about splitting up the working hours, at all, but especially not separating them - they can't interact (that might be a double-edged think but hey). Reason being walking to and from tasks is what takes the most amount of time - it might take more time to get back to wind down than the time you gave them to do it, then they go straight back out wasting twice as much of the day. It doesn't matter what priorities you've set in a given column, they don't check eachothers' stuff - it only matters left to right. The guy with p5 will do the job instead of a guy with p2 if he has something with p1 and the first guy doesn't have anything else. Everybody should be healing at 1 and probably handling too at a low priority - it's flipping switches and refuelling/setting up production, generally quick tasks.
Jack is chronic sick, so no he is not a good choice. Connor, Jack and some others all have chronic problems and the game makes them worse over time. Trees grow, you are cutting down fresh trees that hasn't grown yet so they give less amount of wood. Next problem is you cut down Evergreens that max at 20 wood, where the other trees max at 30 wood. The first period you have to click each tree and see if they are fully grown (around 1 in 10 is fully grown at game start) and only cut those, so you get a better effort vs reward ratio. When you went into priority you said Ven was first and Jack second, the priority system doesn't work that way, there is no priority between jack and Vinnie, the priority is only on each survivor. Putting delivery as 1 and everything else as 5, would make delivery the first job they try to perform, all the five jobs follow the left to right order of the list. Though some jobs has enforced pickup jobs, so cutting trees result in a transport job on the cut wood.
Good to know about the priority system, As for chronic sickness, I don't see that as a huge problem, if you can use them to boost your teams combat effectiveness without active combat, that's super helpful late game, and the same with getting a step up early game, if you're able to get through the first few winters with no issue, then great! As for trees - I'm not bothered about there growth when setting up s first house, better to be ready for winter early and farming your own trees than waiting for each tree to fully grow. 😊
Good as Carter is, he does have a health drawback, dementia (starts mild, gets worst over time), so rescue him when the chance comes. I had him for my final survivor and he had -75% consciousness due to this, meaning if he gets injured he dies.
I watched your visit and went and bought the game, and damn this game is so damn addictive , totally worth the money and still early access can’t wait for fully released and with mods
The only off-putting thing about this entire game is how it really doesn't feel or look like an alien planet at all. It looks more like a group of humans are re-discovering Earth again, perhaps after a _long_ period of time away from the homeworld (perhaps it's location was lost over time? Or humans left to let the ecosystem recover without our damaging influence?). There's a tiny amount of more alien-like flora and fauna around, but hardly any to really say "this is not Earth, this is an alien planet". Honestly, it feels like either a) the developers were just being lazy and didn't want to create completely alien flora and fauna and just stuck with the game engine's "basic map builder" features with just the bare minimum effort of creating one or two "alien-like" models and said "yeah that'll do, it's alien enough" or b) there's a hidden story within the game about the planet that just nobody has unlocked yet through their playthroughs?? I'm hoping it's the latter, but I suspect it's the former, sadly.
I think we'll receive lore, and we'll also receive a lot more maps, from different areas or maybe even different planets. When I spoke to the Devs in person they seemed very passionate about what they have planned and more importantly what we have been given is just the key features to work from.
@@TotalXclipse Ah okay, so this game is still rather early on in development then? I actually wasn't aware of that, so thanks! Yeah it would be good to get some kind of in-game explanation of just _why_ the world appears ... so Earth-like ... it's a backstory that could potentially be _really_ interesting and deep for us to dive into at some point in the future! :D
@@DavidStruveDesigns I think you might be onto something with the 'rediscovered Earth' theory but do bear in mind that since its Early Access the assets could be just decent place-holder-esque items and get changed at a later date - I would also like to see more 'alien' type flora and fauna but there needs to be a decent game to back it up. Pretties and ooo-aahhhs can come later.
Well, maybe I'm dense but I don't think this video explains HOW you got the perfect start in 12 days. You actually skipped over quite a few important steps I think. Just IMHO :)
Honestly love jack but not my first pick for the others but only a few mins in so we will see xD ...my team is usually jack Samantha Hugo and quin or ken
I don't like how you can only choose from a pool of set people. Unless I haven't seen it yet there doesn't seem to be a way to randomize the people like in rimworld. And I know this isn't rimworld but it's a copy and paste if I've ever seen one. The portraits and animation of the people remind me of This War of Mine, I hate that game lol and it reminds me too much of it. Still there's potential here hoping it improves a lot during EA
Believe it or not - i really puchased the game, cause you made a Video Not about satisfactory 😅 great Start. Some hint: Do smaller fields. So you can Better control, when to harvest them.
At the time we had only a few thousand views so it wasn't worth the video - there was then a few updates so lost the save, maybe we'll return to the game on the next update
Going Medieval, Rimworld, Timberborn, Kingdoms & Castles, etc....there are a LOT of games that play almost exactly like this one. The graphics and 2d/3d are the main difference. I enjoy them all.
I don't think so - it has the elements of rimworld, but from its features it's more like the Sims. If any games likely to have copyright issues its probably Stardeus
I think they've walked right up to that line and started dancing but I don't think they've crossed it. There are a LOT of similarites between them but there are also enough differences to make it unique - theres no higher form of flattery than immitation after all!
Nah, look at how many mine craft clones there are. Vampire survivor hit big and bow there are 100s of clones of that within a few months. This is what game devs have done for decades. Take a successful game franchise and make similar but different games. Happens in rpgs, jrpgs, fps, strategy etc...
The game objective is to get people out? It´s only this? this is ridiculous. I have 6 survivors and the rescue pod arrived, I was hoping that it will return with more people or more mission. This is BS. So, to win the game, before the first rescue pod, you take all the survivors but one, unarmed, and fight animals, they all die and the last survivor is rescued. This makes no sense to me..
What do you think to my perfect start? Are we still doomed come Winter?
7:55 If you go to Manage/Activities and hover over Research you'll see that it also includes Observation, just like Scavenging also includes Salvaging. Check out each skill to see what it prioritizes. Cheers!
@@stanleyclark923 oh I know that, but if you specific tell them to research at the desk, why does he keep heading to the bush instead 😅
@@TotalXclipse Luckily in the new patch they split observation/research so you can prioritize it individually. That always bugged me too, and this way if I have two people or want to rush an observation, and a research early, such as construction while observing necessary food plants, I can have them have opposite priorities and get them both done.
totally doomed (hahaha nah jk) your schedule and activities will cause conflicts
from what i understand the numbering of activites supposedly works from left to right
Also, melons need refridgeration so probly not the best fruit at the start
Farming closer to the house means you kids don't need to walk as far
A wall of defense will protect your trees
Best start. Emelin - Likes to cook, decent at farming, bonus is no matter what she cooks its an exquisite meal when eaten, giving a HUGE happiness bonus. Ken - Double material on salvage and scrapping, has a high combat skill for hunting and gains happiness from killing and death. Daniel - Can't do combat, but has a high intellect and his bonus is to get research insights randomly while researching, which can finish up a HUGE chunk of whatever the current research is, boosting your research curve astronomically. Can also do crafting, as well as other tasks. Rakha - 3x bonus speed on constructing buildings and devices, has a high construction score. First thing when landing, set Emelin as the cook, and the only cook, as well as planting and harvesting. Set Ken to hunt and salvage as main priorities. Set Rakha to construction, and Daniel to observe and research. Observe graincob, buttermelon and clothblossom first, and plant immediately. You'll need the cloth for clothes pretty early, and bandages very soon if RNG is bad on salvaged FAKs. Use your camp shelter for storage and wokbenches, and a table, and make a building that starts off housing a set of rooms that are 3x4 for each person, while observing skinbark, and harvesting skinbark, then making a skinbark bed in each of those rooms. You should be able to accomplish all this before winter starts on a slow start. The rooms will act as better insulators for winter, prevent hypothermia, a 3x4 room gives the best sleeping room bonus there is, the bed gives comfortable bed bonus. Since Emelin is your cook all food gives exquisite meal bonus. The graincob allows porridge meals, coupled with the buttermelon, you can make the tasty meal buttermelon pie on the oven, as well as the meat soup and veggie soup, from either hunting or harvesting random dead creatures, and the buttermelon you grow/harvest. Having a variety of food choices gives your people the food variety bonus, and if they eat the buttermelon pie, a tasty meal bonus as well, along with the ate at table bonus. This will significantly boost your happiness levels at the start of each day, helping to prevent breakdowns etc, and all of these can be done extremely early in the game, usually before the end of summer if you focus on managing your people for each task.
Cool tips! Once you can, make sure to enlarge the rooms to 5x4 as there's a 18 happiness bonus for sleeping on a big room.
I like the ones with the run speed boosts. Laara, Simon and Talas ( think). I usually pick at least 2 of them. Makes combat so much safer and easier. Don't even worry about their starting combat skill. It goes up quickly enough. That run speed buff is forever! Katina is good as a healer/farmer. I also made her do construction. Her skill was 0 but again it goes up quickly enough.
Yeah, I'm not sure about splitting up the working hours, at all, but especially not separating them - they can't interact (that might be a double-edged think but hey).
Reason being walking to and from tasks is what takes the most amount of time - it might take more time to get back to wind down than the time you gave them to do it, then they go straight back out wasting twice as much of the day.
It doesn't matter what priorities you've set in a given column, they don't check eachothers' stuff - it only matters left to right. The guy with p5 will do the job instead of a guy with p2 if he has something with p1 and the first guy doesn't have anything else.
Everybody should be healing at 1 and probably handling too at a low priority - it's flipping switches and refuelling/setting up production, generally quick tasks.
Love Carter, he learns twice as fast as everyone else, it's a special trait of his
smart ass
3:31 lol
-a dirty mind... is a joy forever!- 😉
"Hopefully we don't land near stone... " lands. "There is almost no stone (sad voice)
Jack is chronic sick, so no he is not a good choice.
Connor, Jack and some others all have chronic problems and the game makes them worse over time.
Trees grow, you are cutting down fresh trees that hasn't grown yet so they give less amount of wood. Next problem is you cut down Evergreens that max at 20 wood, where the other trees max at 30 wood. The first period you have to click each tree and see if they are fully grown (around 1 in 10 is fully grown at game start) and only cut those, so you get a better effort vs reward ratio.
When you went into priority you said Ven was first and Jack second, the priority system doesn't work that way, there is no priority between jack and Vinnie, the priority is only on each survivor. Putting delivery as 1 and everything else as 5, would make delivery the first job they try to perform, all the five jobs follow the left to right order of the list. Though some jobs has enforced pickup jobs, so cutting trees result in a transport job on the cut wood.
Good to know about the priority system,
As for chronic sickness, I don't see that as a huge problem, if you can use them to boost your teams combat effectiveness without active combat, that's super helpful late game, and the same with getting a step up early game, if you're able to get through the first few winters with no issue, then great!
As for trees - I'm not bothered about there growth when setting up s first house, better to be ready for winter early and farming your own trees than waiting for each tree to fully grow.
😊
Good as Carter is, he does have a health drawback, dementia (starts mild, gets worst over time), so rescue him when the chance comes. I had him for my final survivor and he had -75% consciousness due to this, meaning if he gets injured he dies.
Ah Rimworld 3d, I'll be watching for a steam sale for you, thanks for the video.
I watched your visit and went and bought the game, and damn this game is so damn addictive , totally worth the money and still early access can’t wait for fully released and with mods
IKR - I'm loving it 😅
it has denuvo which pretty much kills modding like oxygen not included would allow
just got it think i'll have watch a few more of ur vids..
"We'll send Jack off". Best unintentional thing I have heard in a while.
i always run to the edge of a map so i only get the creps from on side :)
The only off-putting thing about this entire game is how it really doesn't feel or look like an alien planet at all. It looks more like a group of humans are re-discovering Earth again, perhaps after a _long_ period of time away from the homeworld (perhaps it's location was lost over time? Or humans left to let the ecosystem recover without our damaging influence?). There's a tiny amount of more alien-like flora and fauna around, but hardly any to really say "this is not Earth, this is an alien planet". Honestly, it feels like either a) the developers were just being lazy and didn't want to create completely alien flora and fauna and just stuck with the game engine's "basic map builder" features with just the bare minimum effort of creating one or two "alien-like" models and said "yeah that'll do, it's alien enough" or b) there's a hidden story within the game about the planet that just nobody has unlocked yet through their playthroughs?? I'm hoping it's the latter, but I suspect it's the former, sadly.
I think we'll receive lore, and we'll also receive a lot more maps, from different areas or maybe even different planets. When I spoke to the Devs in person they seemed very passionate about what they have planned and more importantly what we have been given is just the key features to work from.
@@TotalXclipse Ah okay, so this game is still rather early on in development then? I actually wasn't aware of that, so thanks! Yeah it would be good to get some kind of in-game explanation of just _why_ the world appears ... so Earth-like ... it's a backstory that could potentially be _really_ interesting and deep for us to dive into at some point in the future! :D
@@DavidStruveDesigns I think you might be onto something with the 'rediscovered Earth' theory but do bear in mind that since its Early Access the assets could be just decent place-holder-esque items and get changed at a later date - I would also like to see more 'alien' type flora and fauna but there needs to be a decent game to back it up. Pretties and ooo-aahhhs can come later.
Haha! I read the title and my brain translated it to "Perfect Start in 7 Days". Wow, when did TotalXclipse start playing 7 Days to Die? LOL
Well, maybe I'm dense but I don't think this video explains HOW you got the perfect start in 12 days. You actually skipped over quite a few important steps I think. Just IMHO :)
Well it's not so much a guide so in that regard it doesn't tell you, but it does show you the luck that I had 😉
Honestly love jack but not my first pick for the others but only a few mins in so we will see xD ...my team is usually jack Samantha Hugo and quin or ken
I don't like how you can only choose from a pool of set people. Unless I haven't seen it yet there doesn't seem to be a way to randomize the people like in rimworld. And I know this isn't rimworld but it's a copy and paste if I've ever seen one. The portraits and animation of the people remind me of This War of Mine, I hate that game lol and it reminds me too much of it. Still there's potential here hoping it improves a lot during EA
They added a random selection option in Dec 🎉
Believe it or not - i really puchased the game, cause you made a Video Not about satisfactory 😅 great Start. Some hint: Do smaller fields. So you can Better control, when to harvest them.
Ooooo new sieries?
Observation = Research.
I don't seem to do as well as any of these alien dawn videos i have seen.
How do I unlock the building section? :(
Shame there never came a second episode
Probably realized he was on the wrong seed, misspelled "Jurassic"
how do you have 5 survivors
I used the seed DRAGON-TURTLE and I swear it's the same map ..
Other ep to this series?
Nice content fun but not enough views so no more.?
No episode 2?
So the grey beard is good at combat, and the dark skinned chick is good at farming.
This game isn't stereotypical at all 🤣🤣
Dark skinned girls are good at farming?
Be honest... you choose Jack so you could say "Jack off"
What happened to episode 2?
At the time we had only a few thousand views so it wasn't worth the video - there was then a few updates so lost the save, maybe we'll return to the game on the next update
Is this game just 3D rimworld?
Going Medieval, Rimworld, Timberborn, Kingdoms & Castles, etc....there are a LOT of games that play almost exactly like this one. The graphics and 2d/3d are the main difference. I enjoy them all.
This looks good, but it also looks like they just copy pasted Rimworld to the point where they might get sued.
I don't think so - it has the elements of rimworld, but from its features it's more like the Sims. If any games likely to have copyright issues its probably Stardeus
I think they've walked right up to that line and started dancing but I don't think they've crossed it. There are a LOT of similarites between them but there are also enough differences to make it unique - theres no higher form of flattery than immitation after all!
Nah, look at how many mine craft clones there are. Vampire survivor hit big and bow there are 100s of clones of that within a few months. This is what game devs have done for decades. Take a successful game franchise and make similar but different games. Happens in rpgs, jrpgs, fps, strategy etc...
The game objective is to get people out? It´s only this? this is ridiculous. I have 6 survivors and the rescue pod arrived, I was hoping that it will return with more people or more mission. This is BS. So, to win the game, before the first rescue pod, you take all the survivors but one, unarmed, and fight animals, they all die and the last survivor is rescued. This makes no sense to me..