Everyone on reddit saying this weapon is weak. I'm having lots of success with it in world tour getting 6-7k damage and 11-16 kills a game. IMO this is a combo weapon, similar to the KS. I use turret to help finish off low enemies, Pyro to proc burn and stack afterburn and pad to dive on unsuspecting players. This gun deletes lights. I feel as time goes on everyone will see the power of this shotgun in CQC. They are conditioned for it to behave like the model which is why it's getting written off. The heavy AR... now that gun is booty.
RE: GOO DAMAGE The Cerberus 12G seems to have a friend-or-foe recognition feature when it comes to Goo structures. In live gameplay, it will ignite all Goo placed by Enemy players, but will NOT ignite ANY Goo placed by yourself or teammates. This is either a small bug or a massive QoL feature. You can still destroy hostile Goo just fine, but you are all but guaranteed to not accidentally ignite friendly fortifications. Also, to repeat, the Cerberus can destroy Gas, you just need to fire 3 shots directly through the volume of the gas cloud. 🍺💀
@beardedwolf628 I'd rather it be counterable than indestructible, tbh. Turtle strats are boring. The best Goo Gun Gang players use it for movement and trapping anyway, not just turtling up. Plenty of use. Its just that slaying potential, teamfight potential, or Cashout manipulation with the other Specs are more impactful in general.
One thing I’ve found when playing with this gun is you have to have cover to play off of so you can reload safely; if you miss a shot or another enemy comes along and you’re in the open reloading, you’re basically dead. Great video :)
This is pretty much the support weapon, removes 2 of the 3 most used gadgets, annoy the enemy and along with a teamate you can now down most enemies with the mix of DPS from the teamate and damage burst of cerberus
The fire shotty is fun, and I have enjoyed using it. Although I do feel like the fire ticks have been...inconsistent but that is fine. I actually didn't know gas was invuln for 1.5secs, but that makes a lot of sense now that I think about it. Great vidya!
@punkfpsgamer valid criticism. I had a little time in the beta to mess with it which is why I was a little more comfortable putting this out. I tried to orient the video in a way that is likely to stay relevant such as range and hipfire etc. Either way I get what you mean, it definitely needs a buff
it feels really good to me, the only time i dont love it is when im fighting a heavy but as long as i have teammates to finish them off or decent enough dodging to get a reload in then its fine
Nah, you just gotta play with a different mindset. You can't play this like a model 1887. Play it like the light double barrel and it's actually pretty solid. Maybe not Meta, but definitely not bad
I want a doughboy style skin an firing animation so I can finally roleplay vincent valentine in The Finals. Also, it's DEF bugged with goo atm. I stood there shooting a goo pile for about a minute an it never lit
@@CalmZinCombo I dunno...cause other people SAY they've been able to do it. I wonder if it just can't ignite goo from nades... flamethrower an pyro nade still work tho. But they "CREATE" fire effect, not give a chance to apply the ignite dmg dot. Which, while both "fire" are tow different things game code wise
@@CalmZinCombo my friend was saying you gotta basically quick scope to make it ignite goo or the second shot does it I'm not exactly sure since I haven't bought the gun but I'm gonna try it out
The fire damage never feels good, the utility of burning away gas is inconsistent so there's barely any payoff, and the base damage is abysmal considering the spread. I figured it would hit like a truck up close and have a wide spread like the SH, but maybe not as powerful because of the utility of the burning effect, however, the burning effect doesn't proc right and the gas doesn't go away. Seems like Model is just the better pick still 🤷♂️
In actual gameplay you can shoot and quick melee a light and it'll kill because of the fires tick damage. The dummies don't catch fire
OOOF. I don't know why this escaped me while recording, thanks for the clarification!
Totally forgot about this shit lololol
Kinda crazy it doesn't kill a light in one shot point blank when the double barrel does...
@@UnsaidHealer why would it? It's not the same shotgun. Fills a different lane. It's still good.
@codywalker1041 Yeah the burn adds about 20 damage and seems to refresh duration on each hit while burning.
They definitely undertweaked this weapon on purpose to prevent it from being too overpowered at release
Probably true
It feels incredibly mopey right now. If you're not shoving the barrel down the enemy's throat it does almost no damage, including the fire ticks
Everyone on reddit saying this weapon is weak. I'm having lots of success with it in world tour getting 6-7k damage and 11-16 kills a game.
IMO this is a combo weapon, similar to the KS. I use turret to help finish off low enemies, Pyro to proc burn and stack afterburn and pad to dive on unsuspecting players.
This gun deletes lights. I feel as time goes on everyone will see the power of this shotgun in CQC. They are conditioned for it to behave like the model which is why it's getting written off. The heavy AR... now that gun is booty.
I think that’s a good thing, lets the team get data to properly balance the gun without busting the meta
RE: GOO DAMAGE
The Cerberus 12G seems to have a friend-or-foe recognition feature when it comes to Goo structures. In live gameplay, it will ignite all Goo placed by Enemy players, but will NOT ignite ANY Goo placed by yourself or teammates.
This is either a small bug or a massive QoL feature. You can still destroy hostile Goo just fine, but you are all but guaranteed to not accidentally ignite friendly fortifications.
Also, to repeat, the Cerberus can destroy Gas, you just need to fire 3 shots directly through the volume of the gas cloud. 🍺💀
As if goo gun wasnt useless enough, they nerfed it directly and we now have a primary on medium to destroy it with.
@beardedwolf628 I'd rather it be counterable than indestructible, tbh. Turtle strats are boring. The best Goo Gun Gang players use it for movement and trapping anyway, not just turtling up. Plenty of use. Its just that slaying potential, teamfight potential, or Cashout manipulation with the other Specs are more impactful in general.
Welp, there goes my strat of igniting my own goo for d.o.t.
One thing I’ve found when playing with this gun is you have to have cover to play off of so you can reload safely; if you miss a shot or another enemy comes along and you’re in the open reloading, you’re basically dead. Great video :)
This is pretty much the support weapon, removes 2 of the 3 most used gadgets, annoy the enemy and along with a teamate you can now down most enemies with the mix of DPS from the teamate and damage burst of cerberus
The quick melee hit reg buff is so nice combo'd with this thing!! So many times the tick DMG + melee gets the job done 🔥
Couldn't agree more!
The fire shotty is fun, and I have enjoyed using it. Although I do feel like the fire ticks have been...inconsistent but that is fine. I actually didn't know gas was invuln for 1.5secs, but that makes a lot of sense now that I think about it. Great vidya!
👍🏼 id rather use the shak 50 the cerberus just feels weak
Facts,
shak 50 is insane, best heavy weapon in my opinion.
Pretty weak atm. 3 shots ain't enough to kill medium without afterburn, little to no range
But it cool and fun lots of utility
You got a nice voice man. Just subscribed.
@@connork8984 lol you're too kind, thanks for the support!
It was a pleasure playing with you! Ironically we were playing against some finals friends and they knew you too bro so keep up the good tips!!! 👍😊
heck yea great games! You're nasty with the flamethrower!
I think you are too quick with this vid, devs will be changing a lot on this weapon
@punkfpsgamer valid criticism. I had a little time in the beta to mess with it which is why I was a little more comfortable putting this out. I tried to orient the video in a way that is likely to stay relevant such as range and hipfire etc. Either way I get what you mean, it definitely needs a buff
@ cool cool 😎 dont get me wrong though, I love your vids bro bro
@punkfpsgamer lol I'm all for criticism, if I don't listen to you guys I'll never improve!
best chill skelenton intro :D
@@gerZu
I never used any shotgun in this game much but this one is fun. Embark loves pyros❤
I spend last night grinding VR for this gun and I think its worth it, its not the best gun but its FUN to me.
You on a PC with ps controller ? Those reflections are bonkers lol
Ngl this gun feels sooooo bad
I agree but if they buff it it’ll be straight up broken and ruin the game
2 shots + melee and another shot to finish it off
Agreed tbh
it feels really good to me, the only time i dont love it is when im fighting a heavy but as long as i have teammates to finish them off or decent enough dodging to get a reload in then its fine
@@gumbowallaceu have to reload to put down a heavy….
Nah, you just gotta play with a different mindset. You can't play this like a model 1887. Play it like the light double barrel and it's actually pretty solid. Maybe not Meta, but definitely not bad
Hello skeleton man.
I want a doughboy style skin an firing animation so I can finally roleplay vincent valentine in The Finals. Also, it's DEF bugged with goo atm. I stood there shooting a goo pile for about a minute an it never lit
@@HasturBeta I noticed that as well. I decided not to mention it in case it's intentional, hopefully not though
@@CalmZinCombo I dunno...cause other people SAY they've been able to do it. I wonder if it just can't ignite goo from nades... flamethrower an pyro nade still work tho. But they "CREATE" fire effect, not give a chance to apply the ignite dmg dot. Which, while both "fire" are tow different things game code wise
@@HasturBeta Very true. IMO the more fire he better lol
@@CalmZinCombo my friend was saying you gotta basically quick scope to make it ignite goo or the second shot does it I'm not exactly sure since I haven't bought the gun but I'm gonna try it out
Someone commented that only enemy goo will ignite but goo placed by you and teammates will not ignite
I’d like shotguns to headshot, even if it’s only a 20% modifier
does anyone know when it does and doesnt ignite
@fiizzi1 it feels pretty inconsistent; however, the closer you are when you shoot the more consistent the burn
I believe it has something to do with how mamy pellets you're landing
Someone commented that goo placed by you and teammates will not ignite but goo placed by enemies will
The shotgun is trash. How it is now......i want 100% chance to ignite on landing at least 5-6 pellets
no shotgun has a headshot modifier
Please can you do the Shaq
@Flamey777 yessir
Flashbang video PLEASE IM BEGGINGGG
It's coming I promiisee
But is it better than the model?
short answer, No.
TY. i struggle.
I just spent 3 hours with the cerberus and hardly caught people on fire. I simply don't get it.
You have to hit someone with all 3 shots to light them up
Hitting all 3 shots kills every class that makes it so incredibly pointless
Cheers
@@Quest4Tube cheers
The fire damage never feels good, the utility of burning away gas is inconsistent so there's barely any payoff, and the base damage is abysmal considering the spread. I figured it would hit like a truck up close and have a wide spread like the SH, but maybe not as powerful because of the utility of the burning effect, however, the burning effect doesn't proc right and the gas doesn't go away. Seems like Model is just the better pick still 🤷♂️
Yea agreed. a little bit more consistency would be nice. Model definitely beats it in that department
Bro wasted no time😂
:) I like fire gun