Outrun is still one of my favorite games of all time. This guy is awesome! What I love about Japanese developers is they always seem to be very thoughtful and have interests outside of gaming that make their games so great.
RIP shenmue.... it was a game WAY BEFORE its time..... heck even the latest elder scrolls game (skyrim) doesnt have the same 100% feeling that u are living in the world like shenmue did.
@@foyo5497I don’t know if that’s really a fair comparison as the only two games he’s made recently are both successors to his old games. Of course they’re going to take inspirations from those games design philosophy.
@@havoc7069 While thats true, you dont see that with other games. Take the REremakes (2-3) for example. They could have left limited Ink Ribbons in the game for saving. But they didnt (among other up to date features) because QoL is more important than simply keeping an old game design philosophy. But Ill digress and say that just because a person like Miyamoto or Suzuki is at the helm, doesnt mean all the ideas came from them or controlled the ship. Games are usually a team effort. Mario Odyssey for example, Miyamoto took the backseat creative position and gave feedback, let the game designers basically do what they wanted. Same with BotW. I dont think Suzuki had this kind of backseat creative position on his last two games, he was more of the ship steerer. I would guess that if Miyamoto was the sole ship steerer, because he doesnt game, it would reflect terribly on the game. Most game designers love playing games too. Just like how ppl who create movies, comics, etc, also enjoy said media outside of just creating.
The fact that Seiichi Ishii`s name was left out of VF is a damn shame. But I guess being that the main designer for VF1, Ishii, migrated over to Namco to make Tekken 1, then left after Tekken 2...this guy is the real godfather of 3D fighting games. Not to take anything away from Suzuki but no one ever mentions Ishii.
Hey this a guy from the future who is playing Shenmue 1 and 2 on PS4 remastered ports right now getting ready for the release of Shenmue III. Welcome to the future, baby boy :)
Shenmue was way too rpg heavy. he should have started more lightly with a mix of vf and bare knuckles. [streets of rage] the development time of Shenmue killed itself and Sega. I played Shenmue, and felt quite bored very soon, I never finished it. do you know about the mad angels? each sequel getting more and getting deeper would have been better. retaining some work play and a few novelties. gathering clues as a detective and doing interrogations made the pace sleepy. knowing in advance that there would not be an ending before a few years did not help. streets of rage rpg divided in 3 games would not do so well. action fans don t like to waste time exploring, they want a faster pace. rpg fans prefer remote text commands to button timing skills. in streets of rage, trouble finds you and never lets up. in Shenmue, you seek trouble, but mostly chit chat about it. a balance between those would have been perfect. gta vice city, with a streets of rage mechanics would have been pretty good. camera rotation 'a la' vf would have given the 3 d effect and dynamism needed. Sega does nt need the best tech console anymore, a cheap one would do. their game heritage alone can sell a $200 console. from genesis to dreamcast, there are more than 100 great games. it s hard to go back to nes graphics, but not as much for genesis. as soon as the graphics match cartoon quality, it s pretty good enough to enjoy. streets of rage and golden axe are like comic book characters fighting, and it rocks!
If you were expecting action from start to finish, then you're playing the wrong game. There's more to Shenmue than just action. Exploring the world of Shenmue was one of many things people loved about the game. It was that feeling of immersion that people got from it and it's one of the most memorable things about the series that fans love about it. It was not a "waste of time". Also, as for being "too rpg heavy", well that's not a problem with the game. It was originally supposed to be a Virtua Fighter RPG, so it should be no surprise that you'll see a lot of RPG elements in it too.
@@gr8gmr I agree it suits you, in some way, I realise I expressed regret and looked forward the simpler game I d want, and guess what? I d still want a vf - streets of rage but more choices - texts - dialogue - endings, it still is one of my dream games, same with fighting vipers. so, you re not wrong in any way bro, I admire you still care so much after all this time, your passion, kudos to you!
Yu Suzuki = KING!!
Yu Suzuki is god!
U Suzuki is the entire dimension
king of gay
GOAT
Yu Suzuki = Leonardo da Vinci of Videogames !
your mom gaaaaay
Yu Suzuki is a legend. What better way to celebrate his genius then Shenmue III :)
Outrun is still one of my favorite games of all time. This guy is awesome! What I love about Japanese developers is they always seem to be very thoughtful and have interests outside of gaming that make their games so great.
RIP shenmue.... it was a game WAY BEFORE its time..... heck even the latest elder scrolls game (skyrim) doesnt have the same 100% feeling that u are living in the world like shenmue did.
Deadganon 😭😭😭😭😭😭😭😭😭😭 shenmue legend never die
Yu-San is a legend! The man who made Hang-On, OutRun, Space Harrier and After Burner a part of my childhood.
Shigeru Miyamoto is to Nintendo as what Yu Suzuki is to Sega.
Kind of. Both Miyamoto and Suzuki dont play video games. Only thing is, with Suzuki it shows. Suzuki`s game design is still stuck in the 90s.
@@foyo5497I don’t know if that’s really a fair comparison as the only two games he’s made recently are both successors to his old games. Of course they’re going to take inspirations from those games design philosophy.
@@havoc7069 While thats true, you dont see that with other games. Take the REremakes (2-3) for example. They could have left limited Ink Ribbons in the game for saving. But they didnt (among other up to date features) because QoL is more important than simply keeping an old game design philosophy.
But Ill digress and say that just because a person like Miyamoto or Suzuki is at the helm, doesnt mean all the ideas came from them or controlled the ship. Games are usually a team effort. Mario Odyssey for example, Miyamoto took the backseat creative position and gave feedback, let the game designers basically do what they wanted. Same with BotW. I dont think Suzuki had this kind of backseat creative position on his last two games, he was more of the ship steerer. I would guess that if Miyamoto was the sole ship steerer, because he doesnt game, it would reflect terribly on the game.
Most game designers love playing games too. Just like how ppl who create movies, comics, etc, also enjoy said media outside of just creating.
OutRun is one of my favorite arcade games of all time. Thanks for the great games, Suzuki!
Shenmue II on Xbox does have English dub.... It's the PAL dreamcast version that is in Japanese with subtitles.
Nicholas Oldham I almost jumped out of window when I saw that
Maher Baba I wanted to slap the living hell out of him for saying that.
The fact that Seiichi Ishii`s name was left out of VF is a damn shame. But I guess being that the main designer for VF1, Ishii, migrated over to Namco to make Tekken 1, then left after Tekken 2...this guy is the real godfather of 3D fighting games. Not to take anything away from Suzuki but no one ever mentions Ishii.
He is the GOAT 🐐 made all my favorite Arcade games back in the 80s 90s 😅
I wish Sega would bring back Virtua Fighter.:\
we need shenmue 3 and a shenmue hd edition
dest151 your wish has been granted
Hey this a guy from the future who is playing Shenmue 1 and 2 on PS4 remastered ports right now getting ready for the release of Shenmue III. Welcome to the future, baby boy :)
I'm also from the future. We don't need Shenmue 3.
"he is pioneer on the game industry"
The Yakuza series has been a great spiritual successor to Shenmue.
Why didn't they use footage from the original Virtua Fighter 1? They used footage from Virtua Fighter PC.
S E G A ! ! !
Shenmue is the video game adaptation of "my name is inigo montoya. You killed my father, prepare to die. "
G4TV is back!!! Returning!!
Suzuki born in June 10 not May 🤨
anyone got really excited when they mentioned virtua fighter? because virtua fighter 4 evolution is one of my favorite fighting games
I got the SEGA 3D Classics games for my Nintendo 3DS.
11:13
Is it just me, or does he look like the guy from Harold and Kumar?
Sadly Sega has stopped being innovative since Sammy took over, and thus the match made in heaven ceased to be. This video made me sad.
Sammy has utterly destroyed Sega.
15 chapters?! O_o
Kinda Sad how after Shenmue 2 & VF4 he stopped working on games for a very long time until he left and went on to make Shenmue 3. Lost a lot of time
On the best on G4! Was this filmed in 2003?
Bizarre goof near the end about the release problems of Shenmue II and the alleged japanese only Xbox version...
🇯🇵🕹️🎮
17:58 he planned shenmue as a 15 part series?! as great as those games were i think that is way too much. 3 wouldve been perfect, no need to milk it.
15 Chapters doesnt mean 15 games. For example Shenmue 2 covers 3 chapters. And Shenmue 3 starts from chapter 6.
Shenmue was way too rpg heavy.
he should have started more lightly with a mix of vf and bare knuckles. [streets of rage]
the development time of Shenmue killed itself and Sega.
I played Shenmue, and felt quite bored very soon, I never finished it.
do you know about the mad angels?
each sequel getting more and getting deeper would have been better.
retaining some work play and a few novelties.
gathering clues as a detective and doing interrogations made the pace sleepy.
knowing in advance that there would not be an ending before a few years did not help.
streets of rage rpg divided in 3 games would not do so well.
action fans don t like to waste time exploring, they want a faster pace.
rpg fans prefer remote text commands to button timing skills.
in streets of rage, trouble finds you and never lets up.
in Shenmue, you seek trouble, but mostly chit chat about it.
a balance between those would have been perfect.
gta vice city, with a streets of rage mechanics would have been pretty good.
camera rotation 'a la' vf would have given the 3 d effect and dynamism needed.
Sega does nt need the best tech console anymore, a cheap one would do.
their game heritage alone can sell a $200 console.
from genesis to dreamcast, there are more than 100 great games.
it s hard to go back to nes graphics, but not as much for genesis.
as soon as the graphics match cartoon quality, it s pretty good enough to enjoy.
streets of rage and golden axe are like comic book characters fighting, and it rocks!
If you were expecting action from start to finish, then you're playing the wrong game. There's more to Shenmue than just action. Exploring the world of Shenmue was one of many things people loved about the game. It was that feeling of immersion that people got from it and it's one of the most memorable things about the series that fans love about it. It was not a "waste of time". Also, as for being "too rpg heavy", well that's not a problem with the game. It was originally supposed to be a Virtua Fighter RPG, so it should be no surprise that you'll see a lot of RPG elements in it too.
@@gr8gmr I agree it suits you, in some way, I realise I expressed regret and looked forward the simpler game I d want, and guess what? I d still want a vf - streets of rage but more choices - texts - dialogue - endings, it still is one of my dream games, same with fighting vipers. so, you re not wrong in any way bro, I admire you still care so much after all this time, your passion, kudos to you!