Eye Effect using Affinity Photo's Procedural Texture Filter

Поделиться
HTML-код
  • Опубликовано: 6 фев 2025

Комментарии • 13

  • @ErrkaPetti
    @ErrkaPetti 7 дней назад +1

    Yet another great tutorial on Affinity Photos PT!!

  • @paulmarbach6447
    @paulmarbach6447 День назад

    Works fine with a little fine tuning in Affinity Photo, thank you

  • @gustavmaler1980
    @gustavmaler1980 5 дней назад

    I can't believe it and I have no words for your work. It's really great.
    I follow your steps, listen to the explanations, but the formulas are too complicated for me. It's great that it still works.Super idea.
    Thanks for this interesting section in Affinity Photo.

    • @gustavmaler1980
      @gustavmaler1980 4 дня назад

      A problem was to move the center auf the hightlight. I watched the scene again and again until I recognized that I have to held the live texttural filter open. My fault. But now, after a few hours playing with parameters and colors, I got a fantastic green eye! It is so beautiful that I hope to use it in the future for a composition.

    • @plasmaportl
      @plasmaportl  4 дня назад

      @@gustavmaler1980 Yes, I am using rx and ry so you can hold the mouse down and drag it around...but it only works when the filter is selected/open.

    • @plasmaportl
      @plasmaportl  4 дня назад

      Maybe try one of the easier ones first. This one is a bit more complicated. I think simple gradient or clouds are good places to start.

  • @TV-tq5ed
    @TV-tq5ed 5 дней назад

    Is it possible to reverse the direction of radiation from an "outside" edge to an "inside" edge?

    • @plasmaportl
      @plasmaportl  4 дня назад

      I think so. Do you mean sort of a fish-eye effect? I have a video called pinch-punch effect. That might do what you want. ruclips.net/video/Np-MBaGT6LQ/видео.htmlsi=yiNLAuOyf2on2Ta7

    • @TV-tq5ed
      @TV-tq5ed 4 дня назад

      @@plasmaportl Instead of inside out direction to an ouside in direction. I was able to create a circular effect by exchanging the .x and .y coordinates and then experimenting with them in until it went all the way around.

    • @TV-tq5ed
      @TV-tq5ed 4 дня назад

      var v=vec2(rx,ry)*a/w; var vp=vec2(atan2(v.x,v.y)/360,length(v)); (i*cellnoise(b*abs(vp.y)+t*dirsc(v*c).x,d*vp.y+t*dirsc(v*c).x,1)+of)*smoothstep(e1,e2,e3,e4,vp.y)

    • @plasmaportl
      @plasmaportl  4 дня назад

      @@TV-tq5ed I see what you mean. That looks pretty cool! Especially with a little turbulence in there.